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Enevhar Aldarion wrote:Alright, 10' increments when throwing a bomb can't be right.This site says the average soldier can throw a 14 oz. grenade about 40 meters, "shorter distances more accurately."
Average soldier = Ftr 1, Dex 10.
40 meters = 120 feet
that's 11 range increments beyond the first, so -22 penalty.
The fighter's attack bonus brings that down to a -21 penalty.
Attacking a SQUARE is AC 5.
So a Ftr1 trying to accurately hit a SPECIFIC 5 ft. square at 120 feet away has to roll a 26 to do so. Fortunately, he auto-hits on a 20. And if he misses, it goes 10 feet (the range increment) in a random direction... which is still pretty accurate!
What if he's only throwing a grenade at a target 60 feet away? That's 5 range increments beyond the first, so -10 to hit, +1 from fighter BAB, overall -9 penalty to hit AC 5, fighter needs to roll a 14... not too difficult.
11 range increments...
well, rules as written limit thrown objects to 5 range increments. so in game, grenades would only have a max range of 50 ft.and with real world grenades, close is good enough, because the blast radius is larger. 5' blasts, or 10' blasts with the Explosive discovery, don't leave a lot of room for error in hitting friendlies vs. foes, and make a fireball which casters don't have to roll to place accurately, a nicer option.