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There's a bit in the Guide to Absalom about the area around the Cathedral, and it puts the first test as being getting over a chasm to get in, but it doen't talk about what happens after that...

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It isn't detailed outside of the few references to its placement, the mortals who passed, and that it exists. But I think its been hinted at that the test may end up as Pathfinder's own Mega-dungeon, or the focus of an epic-level adventure path. That would be pretty sweet.
For some reason I always imagined the Test of the Starstone to be the Golarion equivalent of Undermountain + Tomb of Horrors + The Temple of Elemental Evil.

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Razmir's dogma suggests that the Test involves thirty-three steps, each ascending the petitioner a step closer to godhead.
But he's full of crap, so who knows what that's worth. It would be funny if his description was more-or-less accurate, 'though, even if he hasn't actually succeeded at the Test... (And why would it be correct? Did he try and fail, and somehow survive? Has someone who knows fed him this information, say, Norgorber, for his own purposes? Is Razmir actually not entirely an idiot, and did some actual scholarly / divinatory work before popularizing his 'account' of the Test?)
Cayden's ascension suggests that one can pass the test while drunk and possibly by accident.
Iomedae and Arazni's ascensions suggest that being hawt and giving it up to Aroden can help get your foot in the door. Aroden was pimpin' that way, but the other gods frowned at his initial plan to call it the Blingstone and an unlikely alliance of Shelyn, Calistria and Lamashtu stopped him from 'ascending' any more of his pretty followers.
Norgorber's ascension suggests that the Test can be solo-ed by a Rogue. :)

GreatKhanArtist |

There is genuine hope that the adventure is released with the Pathfinder Epic Level handbook or shortly thereafter. However while in consideration there are no plans on the release schedule for either the Test of the Starstone Module or the EPH. They'll probably be a few years off. Here's hoping for open testing.
I'd link the discussion but I'm no good at that. If someone wants to it would be appreciated.

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Iomedae and Arazni's ascensions suggest that being hawt and giving it up to Aroden can help get your foot in the door. Aroden was pimpin' that way, but the other gods frowned at his initial plan to call it the Blingstone and an unlikely alliance of Shelyn, Calistria and Lamashtu stopped him from 'ascending' any more of his pretty followers.
...Godblocked!
33 steps, though? Lame.
It should be a prime number.

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I, frankly, would prefer if this test is never set in the proverbial stone, no pun intended. Why not keep this as "DM territory"? After all, this test is no mere dungeon, as a drunken guy once waltz in and came out a god... (if it was a regular trap-ridden obstacle course our monster-filled pit of doom, he would have not survived...)
Therefore, I for one *do not* wish to see this described anywhere in print... that way my players can't cheat/read ahead and decide to go take a stroll that way just to mess with the DM... the players I game with are responsible adults so they'd never do that, but in general, I could see DMs struggle with a "god making machine" shown in print anywhere... (or at least not anytime soon)
Such a book would take away from the Pathfinder series and take much mystique away from the setting. The only thing I could live with related to that would be a write up on some mysterious/shady secret organisation in charge of preventing anyone from reaching the darn thing. If the PCs still zap their way through that org, then have the emissaries of a good aligned god meet them at the end of the dungeon with some kind of yoda speech along the lines of "You mighty mortals have reached the starstone, and you are entitled to take the Test... however, it is the will of the gods that I inform you that the world as you know it could be deeply affected by an upsetting of the divine balance. Should you agree to refuse to take the Test, I have it on the authority of gods to bestow you with great riches so that you and your heirs will never have to face the struggles of the mortal life."

Saradoc |

Such a book would take away from the Pathfinder series and take much mystique away from the setting.
Oh stop it. No it wouldn't. Monte Cook detailed something similar in his unparalleled Ptolus masterpiece, and did it in such a way that it gave the DM a track to run on for wondering epic minds.
And James, good one, but with the amount of reading you do already, and writing as well, I think a community submission would actually be rather efficient to your time. If it was good of course.

Abraham spalding |

Such a book would take away from the Pathfinder series and take much mystique away from the setting.
Oh stop it. No it wouldn't. Monte Cook detailed something similar in his unparalleled Ptolus masterpiece, and did it in such a way that it gave the DM a track to run on for wondering epic minds.
And James, good one, but with the amount of reading you do already, and writing as well, I think a community submission would actually be rather efficient to your time. If it was good of course.
Well it wouldn't matter anyways... we already know that the inside and challenges that await change regularly. This comes from the campaign setting (iirc) and that's the way I like it personally. I can let them explore it all year and they'll never see the same 'dungeon' twice. I don't even have to keep it consistent from session to session...

Watcher |

I respectfully disagree with Purple Dragon Knight.
However, let me note.. I have no desperate desire to see the Starstone Ritual any time soon. Rather I think it's something cool to dust off once the campaign setting has really matured.
Sometimes there is a good reason for withholding something from the setting so that the GM can insert their own ideas. Withholding for that reason alone is a good motive. I recall Steve Kenson leaving some part of his Freedom City setting undeveloped. Mr. Kenson made it quite clear that he didn't know any truth or any answers about the deliberately undeveloped portions of his setting, because he meant what he said. It was for the individual GM to decide. There was no secret 'company version of the truth'.
To draw a contrast to that, I've seen RPG Publishers withhold explaining something to, in their words, "protect" the GM and the Players. I find that somewhat disrespectful and patronizing.
If the material is well written and developed, the GM should need no protection from the players. Just as the players need to trust the GM not to botch his part of the game, the publisher needs to trust the GM as well. The publisher writes the material, sends it out into the world with the hope that people will have fun with it and consider it money well spent. End of Story.
In this specific case, if Paizo were to one day publish the Test of the Starstone, I would expect anyone who passed it would cease to be a player character any longer. Divine Ascension would be an end of campaign moment for that character. No turning back. Not dead, but not a PC any more.
It doesn't mean that the adventure leading up to it couldn't be one that the player would remember for forever, and a whole lot of fun.

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Does anyone know what source, if any contains a description (of the Cathedral itself, the Stone, its history, or the test)? I assume it has not been detailed as of yet...
For some reason, I thought the test would always be different for each person. The Test isn't a static metric that all are tested against, but something that differs, taking into account what the human-who-would-be-god values and considers merits.
For example, for Cayden it probally went down like this:
In a deep nothing, a shining blue star asked "Cayden, why do you take the this test?"
Cayden' slurred reply "... test? Oh yeah! The Test! What were my choices again?...hic?"
The stone, patient by nature "Why do you take the test of Godhood?"
Of course, Cayden knew the answer "Whoa.... godhood? That's funny. Kinda like I was in that big old cathedral thing in town, right?"
"You are in that cathedreal in town" Replied the stone
"Hey! That's awesome! .... Hey, how did I get across that chasm thing? Wait, does this mean I'm a God?"
"If you would be a god, what would you do with your divinity?" asked the stone.
"Hey, If I was a god I would get together a whole bunch of adventury-hero types and we'd swap stories over ale. I would make sure a BUNCH of them were attractive female types, if you get my drift. Then we'd drink a few more ales.... Then's we'd have an ale for you, you know, in your honor. I'd buy you a round, but I don't think you could drink, being a stone and all."
"You would raise a mug in my name?"
"Sure! It would be fantastic! I know just the tavern."
"Well, I don't get to go out much. Put me in your pocket and let's get go have an ale." said the stone, finishing the story of how Cayden's divinity is just accepted by the greater pantheon and no one wants to think how it happened.

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If I recall, when Cayden walked out of the Cathedral and was asked about the test, his reply went pretty much like this:
"Test ? What te...wait, you're trying to tell me that was *the* test ? Heh ... haha ... really ? So what, I am like a god now ? Funny ... oh wait, I am. So long good folks, drink lots of ale and seek much soft company, I'll see you around !"
And in a flash of light, Cayden vanished from the mortal realm.

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Saradoc wrote:Does anyone know what source, if any contains a description (of the Cathedral itself, the Stone, its history, or the test)? I assume it has not been detailed as of yet...For some reason, I thought the test would always be different for each person. The Test isn't a static metric that all are tested against, but something that differs, taking into account what the human-who-would-be-god values and considers merits.
Bravo! Voila!
Cyrusduane said it perfectly!
Right now, it's NOT a static test! it's that mysterious thing that allowed a drunken guy to become a God!
I want it to remain that way!
One can either accept it's not a static thing and it's therefore only DM territory, or one can waste a lot of time, resources, and money into producing a 196 pages book that would be in the end a very poor attempt at capturing that "not a static metric" feel, and be in itself, a very boring static metric test in itself.
Personally, give me more regional books, interesting APs, more stuff that are proper revisited... but not this. The last thing I need is another useless "Undermountain" or "World Greatest Dungeon" dust gatherer on my shelves...

Watcher |

The only things that could reasonably be written down for that test are guidelines what to include and what not include - this would probably fit on two pages at most.
This is a far better approach than simply not doing it. Acually this could be a pretty cool article in an AP chapter.
While I agree that there should be some mystery to the process. There should be some things that are hinted at and expanded upon as the amount of books expand.
Good points.
Again, I respectfully disagree with any position that says, "This is just so cool that only an NPC can do it." That's a huge publisher mistake in my opinion, and as much I as adore Paizo nd all their awesome work, I'm not stinting in saying that in black and white. Don't get caught up in having two standards, one for NPCs and one for players. When you're selling 'adventure' to the public, that is counter to everything you're trying to accomplish.
An article on customizing the Startstone Test to the individual taking it, is a fine idea.
If there is no static test, those who disagree that players should not be taking the test can simply set them aside and not permit their players to undertake it.. or kill them when they try.. or however they handle it right now.
And again, I see no need to publish anything on the subject any time soon. This could easily wait a few years once the setting has matured some more. Nevertheless, since were talking about "should ever be done", I counsel 'never say never.' Rather find the best way to do it when the time is right.
If someone passes the test, it should be stated the character should be immediately retired, as they're now outside the scope of the rules.

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If someone passes the test, it should be stated the character should be immediately retired, as they're now outside the scope of the rules.
So what is the point of detailing the process? I think most DMs out there are big boyz and big galz enough to be able to say: "Ya guyz are gawwwwdzz now. Game over."
I understand why most other setting avoid the "god making" process articles or rulebook: it's got nothing to do with adventurers and adventuring. You want to play the divine aspects greatly in your game? then you have to treat the gods, pantheons, etc. as GLORIFIED FURNITURE. They're part of the backdrop. The paint colour that makes the room either cozy, gothic, heavy metal hairband or Toronto Maple Leaf-like. Don't turn your PCs into furniture, and please do not give me products on how to turn my players into furniture. I already have several means to do just that, as per the RAW.

Sir Prize |

Don't listen to these fools. They are shamed by their weakness and try to lull you into mediocrity so you won't surpass them.
But I see you got real potential. More so than a humble person like I am.
You see, the secrets of the Test of the Starstone have been solved! The challenges might be great, but they're definite, and with the right amount of power, you can win.
If you have the right information, of course.
I happen to have this information, my friend. You see, I'm but a humble seeker of lore, and would not pass this Test, like those other Nobodies here. But unlike them, I won't begrudge you your chance at divinity.
All I need of you are a paltry sum to show your commitment, and I will give you all the information you'll need to become the newest member of the Golarion Pantheon! I am a good judge of character, and I'm sure you can win!
Tell you what: I like you! You seem like a nice guy and would make a just and lovable deity. So to you, I will surrender the ultimate secrets for a mere one thousand Gold Dragons.
What say you? You must decide quickly, though. I can only extend this offer on this fine day. Tomorrow, I'd have to charge the regular price. I'm a business man, you understand.

KaeYoss |

Xuttah wrote:I call sofa bed this time! I'm sick of playing the ottoman. Or, maybe I can playtest the new wall unit rules, yes? ;)Didn't you hear? They have rules for stairs, now. :)
(In fact, I hear they were all the rage on ENWorld during the Beta playtest.)
What about the rage rules? Where they all the stairs?

KaeYoss |

Here's a few nails, can you put me up for the night?
Are you Jesus now?
Anyway, that reminds me of the time when I was looking for a room. Nothing was available (and I felt like Joseph, except that I didn't have a pregnant wife that was fooling around with supernatural entities). I finally came to one place where they told me that they had one room, but I would have to make my own bed. I agreed, and they handed me some planks and a box of nails.

Watcher |

Sorry to interrupt the bad furniture jokes!
So what is the point of detailing the process? I think most DMs out there are big boyz and big galz enough to be able to say: "Ya guyz are gawwwwdzz now. Game over."
Actually, I put the sentence in there about retiring the character after completion of the Test to counter any opposing argument along the lines of "what do you do with the characters afterwards?"
The answer being you retire them.
And of course, your next counter-argument is why do it at all? Maybe I can answer that. You might not agree, but someone else might.
I understand why most other setting avoid the "god making" process articles or rulebook: it's got nothing to do with adventurers and adventuring. You want to play the divine aspects greatly in your game? then you have to treat the gods, pantheons, etc. as GLORIFIED FURNITURE. They're part of the backdrop. The paint colour that makes the room either cozy, gothic, heavy metal hairband or Toronto Maple Leaf-like. Don't turn your PCs into furniture, and please do not give me products on how to turn my players into furniture. I already have several means to do just that, as per the RAW.
Then why do anything in an RPG? Hopefully, for the satisfaction of telling a good story and having fun.
Respectfully, you're approaching this purely as a GM, not as a player. You're looking at this while removed from the experience, looking down at the game as a GM. A GM is, in a figurative sense, already a god. Probably an underpaid and unappreciated god at that. You need to think like a player.
Why, as a player, do you complete an Adventure Path? Why strive to get your character to a certain level? Why save your gold and resources to have that super-cool item crafted for you?
Because you (a player) enjoy it, and you get a sense of satisfaction from doing it. Yet in every sense, every campaign ends. Every character is retired, sooner or later. This is just one way it can happen. It also happens to be a fairly unique experience you can have in this entire campaign setting.
This should be written because it's a possible story that can be told with the players that they might enjoy. Period.
Players have different levels of maturity and expectations. I'm not suggesting that you or your players are immature, but some would approach this possibility gladly. Because it's cool and special! Some players care more about the story then any end product (such as it is).
It doesn't help to make the case when the GM points out that it is a shallow and empty experience. Any GM can undermine his/her own campaign by pointing out that all of this is just made up imaginary stuff with nothing to show for it but pieces of paper with numbers.
Finally, I respect that you don't want such a product.
What about everybody else?
How about you just don't buy it?
I'm not being sarcastic, but if it is ever written you have a choice to either not buy it, or just not use it (if it's part of a larger product). If it doesn't get written, then I have no choice. Your subscriber tags aren't a slave collar.
Yeah, I suppose I could make it myself. That is a mixed argument when we're both talking to a publisher who is in the business of selling stuff to people who want to buy it.
******************************
Writing this, it strikes me that Paizo could write a really cool adventure based upon a villain trying to undertake the Test of the Starstone.. and heroes who enter the Test on their heels in order to try to stop them from completing it.
The outcome could have the option of letting the players try to pass the Test themselves at the penultimate moment, or just exit it.. choosing to remain mortal.
The adventure could contain an example Test, where the players persue the villain of the story. And also it could contain supplemental material for creating customized Tests from scratch. You get the best of both worlds.

Jam412 |

Xuttah wrote:I saw what you did there.Epic Meepo wrote:You really nailed it!I wasn't screwing around, that much is plane. :D
You guys have hammered at this bit all day.

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Players have different levels of maturity and expectations. I'm not suggesting that you or your players are immature, but some would approach this possibility gladly. Because it's cool and special!
...and I guess we'll have to agree to disagree about this. Cool and special is to me, a horrible reason to make PCs gods. What then? you said it: retirement. So what's the goddang point? if you bother putting out a god-making process in print, you need a whole "godplaying rules" too... wasting print resources for a retirement status is absolutely pointless, illogical and not to mention that the product would tank as it only caters to small, small, small, small niche market.
Writing this, it strikes me that Paizo could write a really cool adventure based upon a villain trying to undertake the Test of the Starstone.. and heroes who enter the Test on their heels in order to try to stop them from completing it.The outcome could have the option of letting the players try to pass the Test themselves at the penultimate moment, or just exit it.. choosing to remain mortal.
The adventure could contain an example Test, where the players persue the villain of the story. And also it could contain supplemental material for creating customized Tests from scratch. You get the best of both worlds.
Already done... it's called Avatar trilogy, forgotten realms, 2nd edition... and if you ask around, was a huge controversy. People either loved it and stayed in the Realms, or hated it and left the Realms. Bottom line: the Realms lost some gamers as a result.

Watcher |

...and I guess we'll have to agree to disagree about this.
I guess we will.
As for your example, I'm not familiar with Forgotten Realms, other than a very basic knowledge.
Again, I just think it's bad form to create a concept like the Test of the Starstone, and have it be a complete "Mary Sue" for a couple of NPCs. An unknowable mystery, that's always different for every person, a mystery that can never be penetrated, never explored, and is patently beyond mere "PCs". Only NPCs could aspire to be so cool.
Yeah, I know *that* much about the Forgotten Realms.
..He sets the rules in opposition. It's the goof of all time. Look but don't touch. Touch, but don't taste. Taste, but don't swallow...
Now, before James Jacobs shows up to defend his product line, I'm not suggesting Paizo has done that in the slightest.
All the man said was "Not yet."
That's fine by me.
As for how to do it, I'll leave that up to him and his crew.

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There's a very good reason we haven't done a Test of the Starstone adventure yet: We need to know rules for how gods work first.
And before we know how gods work, we need to know how epic rules work.
As a result, we're quite a ways away from doing anything "official" with the Test of the Starstone. I suspect that we WILL do something with it some day, but that day will not be soon.
Frankly, a PC Deity expansion to the game is a VERY logical next step after a PC Epic level expansion to the game.
And in closing, try to remember, everyone, that your way is NOT the only way to play the game. Recognizing that other folks play the game differently and accepting the fact that their games and your games can BOTH exist under the same ruleset is a good thing.
AKA: Don't be jerks.

Evil Midnight Lurker |

There's a very good reason we haven't done a Test of the Starstone adventure yet: We need to know rules for how gods work first.
And before we know how gods work, we need to know how epic rules work.
As a result, we're quite a ways away from doing anything "official" with the Test of the Starstone. I suspect that we WILL do something with it some day, but that day will not be soon.
Frankly, a PC Deity expansion to the game is a VERY logical next step after a PC Epic level expansion to the game.
And in closing, try to remember, everyone, that your way is NOT the only way to play the game. Recognizing that other folks play the game differently and accepting the fact that their games and your games can BOTH exist under the same ruleset is a good thing.
AKA: Don't be jerks.
Preach it, brother!
I miss the Immortals Set. Start your own cult, shape your own plane, engage in intrigues that would blow an Arisian's mind... ^.^

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Frankly, a PC Deity expansion to the game is a VERY logical next step after a PC Epic level expansion to the game.
Not trying to sound like a jerk here, and I apologize if I did earlier, but I must respectfully disagree with you James.
Main reasons:
1- The whole party must become gods, otherwise you have one PC kingdoush with a bunch of PC minions to the PC KD.
2- Being a god means you become omniscient to a certain level, and the game must then set out "rules" on what your servants can and cannot do on the prime and in other planes than your own. Only mortals can do whatever they want, which is why playing mortal PCs is cool, and why they go on quests to change things in a big way... 'cause they're not bound by the (to quote the Constantine movie) "no angels no demons on the prime, just halfbreeds" rule.
3- Politics. Other games than the "game we all know and love" are better suited to handle politics. And what are gods if not the ultimate politicians? (when money is no longer satisfying, power over other men's lives, minds, souls is the next step...)
4- Soulcount/soulharvest/soultrade/soul stockmarket: the wheeling and dealing of souls, etc. How non-heroic is that when your LG god decides to burn 10,000 souls or so to shoot that big giant Mount Celestia cannon to destroy an incoming horde of devils?
5- Getting away from the basics. Everytime the "game we all know and love" has tried to move away from the concept of a small party of swordsmen and spellslingers venturing in little underground corridors filled with meanies and pointy traps, the game derailed, and needed to be reeled back into its proper, original concept. I love new things, but when I play "the game we all know and love", I like to play "the game we all know and love." If it's vastly different I prefer it to be handled in different systems/roleplaying game.
With all that said, I have no doubt that if Paizo gives the above a shot, it will be a high quality product. I'm just being a stick in the mud. I am not claiming the stick is a yardstick, but there's always a probability that it could be (depending on your point of vue or reference). Good chances are that it's just a bloody, annoying stick though... :P

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And yet history and literature are filled with stories of gods mucking about the mortal world, wrecking havoc, leaving their progeny to clean up their mess, and pretty much doing everything heroes do and with less maturity. Monotheistic beliefs tend to be the only ones that portray gods as all knowing while polytheistic ideology portrays them so human at times they don’t even recognize their own counterparts in disguise. I for one would love to see a deity source book after epic and glad that Paizo is putting thought into how each division is different than the other, wanting it to all work together. If done correctly epic and deity levels will hold just as much interest for players as regular heroic levels and I definitely like the possibility that each might be useable as stand alone products if desired. The only other way Paizo could make everything work would have been to start at the top and work their way down which would have taken them a lot longer than a year of rewriting and beta testing.

Stebehil |

Writing this, it strikes me that Paizo could write a really cool adventure based upon a villain trying to undertake the Test of the Starstone.. and heroes who enter the Test on their heels in order to try to stop them from completing it.
The outcome could have the option of letting the players try to pass the Test themselves at the penultimate moment, or just exit it.. choosing to remain mortal.
The adventure could contain an example Test, where the players persue the villain of the story. And also it could contain supplemental material for creating customized Tests from scratch. You get the best of both worlds.
That is a nice idea that should be kept in mind if anyone is to write an adventure about the Starstone Test. I like it. It combines a typical setup for an adventure with the unique idea for the test.
Stefan

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1- The whole party must become gods, otherwise you have one PC kingdoush with a bunch of PC minions to the PC KD.
Agreed. That'd be the entire point of doing a PCs as Gods expansion to the game (which would likely be an expansion to the Epic rules of the game). A Test of the Starstone adventure would either have to end with one or some of the PCs becoming deities and that'd be the end of it, or it'd be a gateway adventure into the Divine Level rules. A situation where only one PC becomes a god would be akin to a situation where only one PC is allowed to gain XP and move past level 1.
2- Being a god means you become omniscient to a certain level, and the game must then set out "rules" on what your servants can and cannot do on the prime and in other planes than your own. Only mortals can do whatever they want, which is why playing mortal PCs is cool, and why they go on quests to change things in a big way... 'cause they're not bound by the (to quote the Constantine movie) "no angels no demons on the prime, just halfbreeds" rule.
Correct. A "PCs as Gods" game would have to reset a lot of rules and make a lot of changes. The PCs would no longer be directly interacting with mortals at this point, I suspect. The adventures god PCs go on would be VERY different than those normal PCs or Epic PCs would go on. It'd be a different game in a lot of ways... but being able to work your way through the core rules, then through the Epic rules, and finally into the deity rules is quite attractive to a lot of folks.
3- Politics. Other games than the "game we all know and love" are better suited to handle politics. And what are gods if not the ultimate politicians? (when money is no longer satisfying, power over other men's lives, minds, souls is the next step...)
I'm not sure there's a point to argue here. A deity game would certainly have support for divine politics, though, just as the current game has support for mortal politics (basically with the Bluff, Diplomacy, and Intimidate skills).
4- Soulcount/soulharvest/soultrade/soul stockmarket: the wheeling and dealing of souls, etc. How non-heroic is that when your LG god decides to burn 10,000 souls or so to shoot that big giant Mount Celestia cannon to destroy an incoming horde of devils?
Who says souls would become the currency in a deity level game? I never said that at all. Souls in Golarion aren't really used that way by the gods (although they are by certain fiends).
5- Getting away from the basics. Everytime the "game we all know and love" has tried to move away from the concept of a small party of swordsmen and spellslingers venturing in little underground corridors filled with meanies and pointy traps, the game derailed, and needed to be reeled back into its proper, original concept. I love new things, but when I play "the game we all know and love", I like to play "the game we all know and love." If it's vastly different I prefer it to be handled in different systems/roleplaying game.
Paizo creating a PCs as deities game won't herald the end of us supporting the core game. It'd be in addition to the core game, which (if the past 30+ years have taught us anything) will ALWAYS be more popular than epic rules or deity rules. The core game isn't going anywhere.

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It's also worth noting that we're, at the least, 2 or 3 years away from a deity book, and that's only if we fast-track the deity book. As of right now... such a book is NOT on the fast-track. It could be as much as 4 or more years.
Four years is a LONG time in this industry. A lot can happen in four years. We'll have eight more Adventure Paths, more than 40 new Pathfinder Chronicles books, 24 some more modules, and 24 some more Companions, to say nothing of another dozen or so hardcovers. And that's assuming we merely stick to our current schedule.
So it's a bit premature to get TOO worried about how a deity book might impact things.

Saradoc |

Does anyone know what source, if any contains a description (of the Cathedral itself, the Stone, its history, or the test)? I assume it has not been detailed as of yet...
Yikes, look what I started. Thank you James for taking so much time to answer your humble servants (aka: purple dragon knight) on this thread. Let's officially close it, please...;-)