Gross! A Mutagen inquirery.


Round 3: Alchemist and Inquisitor

Dark Archive

"As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again."

Okay, that's cool, but...

"A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a mutagen,"

How can other people (or why would they want to) drink the Mutagen if it becomes inert after leaving the Alchemist? Which is my way of saying: Why does this second rule even exist? (And before you say the Infusion Discovery, it specifically references extracts.) And if this rule exists for mutagens, why not extracts as well?

Also:
"but an alchemist can gain the effects of another alchemist’s mutagen if he drinks it."

Does that mean it stops being inert when it's picked up by another alchemist?

Dark Archive RPG Superstar 2013 Top 32

Goblins Eighty-Five wrote:

"A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a mutagen,"

How can other people (or why would they want to) drink the Mutagen if it becomes inert after leaving the Alchemist? Which is my way of saying: Why does this second rule even exist? (And before you say the Infusion Discovery, it specifically references extracts.) And if this rule exists for mutagens, why not extracts as well?

Well, just because it's inert doesn't mean it's not disgusting as hell. As for "why they would want to," perhaps a thief sees the alchemist using these "potions" to gain power and decides to swipe one for himself. The nauseating thing becomes the nasty surprise when the thief tries to steal some of the power for himself.

As for your second question...

Goblins Eighty-Five wrote:

Also:

"but an alchemist can gain the effects of another alchemist’s mutagen if he drinks it."

Does that mean it stops being inert when it's picked up by another alchemist?

Well...

Goblins Eighty-Five wrote:

"As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again."

(Emphasis mine.) It does not state THE alchemist.

Liberty's Edge

Its actually a joke among my group that Paizo tends to put the DCs for all sort of things that you might eat in your adventure path. I remember it in Runelords there was a bunch of foul cursed mold growing around and it make a note of the poison DC if someone was to eat it. At this point, whenever my players see something completely disgusting they still jokingly ask how bad it would be if they ate it.


Fatespinner wrote:

As for "why they would want to," perhaps a thief sees the alchemist using these "potions" to gain power and decides to swipe one for himself. The nauseating thing becomes the nasty surprise when the thief tries to steal some of the power for himself.

Oh yeah. I totally have a plot thread in mind where a thief steals a mutagen, mistaking it for a potion, and sells it to someone else who sells it to the PCs. With it identified as something like "cure light". :)

Contributor

"Why does this potion of Cure Light Wounds smell like urine?"

RPG Superstar 2011 Top 4

Tarlane wrote:
Its actually a joke among my group that Paizo tends to put the DCs for all sort of things that you might eat in your adventure path. I remember it in Runelords there was a bunch of foul cursed mold growing around and it make a note of the poison DC if someone was to eat it. At this point, whenever my players see something completely disgusting they still jokingly ask how bad it would be if they ate it.

I remember that encounter. That whole place my fighter was botching his will save in spades, then to top it off he started scarfing that stuff like it was a bag of pork rinds.

That was the second time I had a character die in that adventure path...

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