Why are Concussive bombs so ineffective at what they do?


Round 3: Alchemist and Inquisitor

Dark Archive

I'll get right to it:

1. It requires you to already have another discovery

2. It reduces the damage to 1d4.

3. Unlike the other elemental bombs, this one does nothing other than damage. (Acid bomb does more damage latter, Force bomb does force damage and knocks a target prone, Frost bomb staggers, Shock bomb dazzles)

Did I miss the memo where sonic damage causes targets to bleed gold and cause nearby sexy women to remove their clothing?


Goblins Eighty-Five wrote:
3. Unlike the other elemental bombs, this one does nothing other than damage. (Acid bomb does more damage latter, Force bomb does force damage and knocks a target prone, Frost bomb staggers, Shock bomb dazzles)

Well, Buhlman's already said in another thread that they're going to add deafened for 1d4 rounds onto the next version of the ability.The usefulness of making your enemies deaf is debatable, but at least they're planning on adding something.

Dark Archive

Davi The Eccentric wrote:


Well, Buhlman's already said in another thread that they're going to add deafened for 1d4 rounds onto the next version of the ability.The usefulness of making your enemies deaf is debatable, but at least they're planning on adding something.

At least it's something.


Link to post about deafening.

Paizo Employee Creative Director

Since so few creatures have sonic resistance, effects that cause sonic damage are generally more powerful. This is the same reason that the Thundering weapon quality does less damage than fire or frost, and why there's no "upgrade" to thundering.


Goblins Eighty-Five wrote:
Did I miss the memo where sonic damage causes targets to bleed gold and cause nearby sexy women to remove their clothing?

yes, yes you did. don't worry i missed it the first time too

Goblins Eighty-Five wrote:
WHY DOES THIS SUCK SO BAD?

i don't know i have no problem with it.


James Jacobs wrote:
Since so few creatures have sonic resistance, effects that cause sonic damage are generally more powerful. This is the same reason that the Thundering weapon quality does less damage than fire or frost, and why there's no "upgrade" to thundering.

If you assume fire resistance 10, any attack that is less than 10 die of damage benefits from using sonic damage to avoid the damage, while any attack of 10 or more die of damage benefits from just trying to power over.

Assuming a downgrade from 1d6 to 1d4, that is.

However, what surprised me was that force damage, even less resisted than sonic damage, plus capable of striking ethereal creatures, had a special effect tacked on to its bomb, while sonic has none. And I think knocked prone > deafened.

Dark Archive

Blazej wrote:

Link

I would suggest that toning it down a notch would save some effort while not reducing the usefulness of comments (in fact it is more likely to improve the comment). Similarly, all caps is not likely to improve a message.

Noted and changed. Thank you.

Quote:
i don't know i have no problem with it.

It doesn't do anything at all other than do sonic damage, and it does less of it than, say, Acid bombs, which still do 1d6 points of damage.


Goblins Eighty-Five wrote:
Noted and changed. Thank you.

Thank you.


Goblins Eighty-Five wrote:
It doesn't do anything at all other than do sonic damage, and it does less of it than, say, Acid bombs, which still do 1d6 points of damage.

Sure it does, it causes targets to bleed gold and cause nearby sexy women to remove their clothing

this is fantastic


Goblins Eighty-Five wrote:

I'll get right to it:

1. It requires you to already have another discovery

2. It reduces the damage to 1d4.

3. Unlike the other elemental bombs, this one does nothing other than damage. (Acid bomb does more damage latter, Force bomb does force damage and knocks a target prone, Frost bomb staggers, Shock bomb dazzles)

Did I miss the memo where sonic damage causes targets to bleed gold and cause nearby sexy women to remove their clothing?

While many elemental effects are resisted by monsters, sonic damage is resisted by very few monsters. Also, they still have the option of having sonic damage bypass hardness or deafening creatures (and deafening is a potent ability, especially where casters are concerned) or perhaps stunning the target for a round. It is a little weak as listed, except for the lack of monsters resistant to it.


Resistant monsters are not a good excuse to lower the damage done by concussive bombs, because the discovery has a prerequisite that others, like acid bomb or frost bomb, have not...

And still the fact that it does damage without a secondary effect on a direct hit renders it underpowered when compared to other similar discoveries, especially force bomb, which gets the same damage reduction...

If you put a prerequisite to concussive bombs and force bombs, then you have to leave unchanged the 1d6 base damage, if you do not, then you can set it to a lower level, but do not place both the limitations at once...
And if every type of energy bomb has some secondary effect on a direct hit, concussive bombs should have one too...


Pathfinder Rulebook Subscriber
Goblins Eighty-Five wrote:

I'll get right to it:

1. It requires you to already have another discovery

2. It reduces the damage to 1d4.

3. Unlike the other elemental bombs, this one does nothing other than damage. (Acid bomb does more damage latter, Force bomb does force damage and knocks a target prone, Frost bomb staggers, Shock bomb dazzles)

Did I miss the memo where sonic damage causes targets to bleed gold and cause nearby sexy women to remove their clothing?

Were all really missing the obvious, sonic damage bypasses hardness of objects. It's low damage because you can blow holes in walls and constructs in no time flat...


Adam Donnelly wrote:
Goblins Eighty-Five wrote:

I'll get right to it:

1. It requires you to already have another discovery

2. It reduces the damage to 1d4.

3. Unlike the other elemental bombs, this one does nothing other than damage. (Acid bomb does more damage latter, Force bomb does force damage and knocks a target prone, Frost bomb staggers, Shock bomb dazzles)

Did I miss the memo where sonic damage causes targets to bleed gold and cause nearby sexy women to remove their clothing?

Were all really missing the obvious, sonic damage bypasses hardness of objects. It's low damage because you can blow holes in walls and constructs in no time flat...

But it doesn't ignore hardness... NO energy ignores hardness. Some spells might but no energy as a whole ignores hardness.


Pathfinder Rulebook Subscriber
Abraham spalding wrote:
Adam Donnelly wrote:
Goblins Eighty-Five wrote:

I'll get right to it:

1. It requires you to already have another discovery

2. It reduces the damage to 1d4.

3. Unlike the other elemental bombs, this one does nothing other than damage. (Acid bomb does more damage latter, Force bomb does force damage and knocks a target prone, Frost bomb staggers, Shock bomb dazzles)

Did I miss the memo where sonic damage causes targets to bleed gold and cause nearby sexy women to remove their clothing?

Were all really missing the obvious, sonic damage bypasses hardness of objects. It's low damage because you can blow holes in walls and constructs in no time flat...
But it doesn't ignore hardness... NO energy ignores hardness. Some spells might but no energy as a whole ignores hardness.

Hrm, I remember sonic ignoring hardness for most objects... here's what I found tho....

Quoted from Core Rulebook:
"Energy attacks deal half damage to objects..." "... Some types of energy may be particularly effective against certain objects, subject to DM discretion. For example, fire might do full damage against parchment, cloth, etc... Sonic might do full damage to glas, crystal etc."

As a DM I've always had sonic ignore hardness, it's always been the justification for how low damage most sonic energy abilities are.


Adam Donnelly wrote:


Hrm, I remember sonic ignoring hardness for most objects... here's what I found tho....
Quoted from Core Rulebook:
"Energy attacks deal half damage to objects..." "... Some types of energy may be particularly effective against certain objects, subject to DM discretion. For example, fire might do full damage against parchment, cloth, etc... Sonic might do full damage to glas, crystal etc."

As a DM I've always had sonic ignore hardness, it's always been the justification for how low damage most sonic energy abilities are.

Yeah well that's what this thread is all about actually. The fact they don't by book unless the DM says otherwise.


Pathfinder Rulebook Subscriber

Well even with deafened I can't imagine why they'd keep it at d4....


Mad Master wrote:

Resistant monsters are not a good excuse to lower the damage done by concussive bombs, because the discovery has a prerequisite that others, like acid bomb or frost bomb, have not...

And still the fact that it does damage without a secondary effect on a direct hit renders it underpowered when compared to other similar discoveries, especially force bomb, which gets the same damage reduction...

If you put a prerequisite to concussive bombs and force bombs, then you have to leave unchanged the 1d6 base damage, if you do not, then you can set it to a lower level, but do not place both the limitations at once...
And if every type of energy bomb has some secondary effect on a direct hit, concussive bombs should have one too...

Read the 4th post in the thread.

Dark Archive

Dennis da Ogre wrote:


Read the 4th post in the thread.

Aaand thats why I dropped the conversation.


making a target deaf is practically useless against any non-spellcaster, and only barely useful against spellcasters (-4 initiative, auto-fail sound-based perception checks, and 20% spell failure - if it has a verbal component). they'd be better off dropping the deafened effect and just increasing the damage to 1d8 with no special effect. or leave it at 1d6 with the special ability to deal double damage to objects. ("i know i just failed my disable device check to open the dungeon door, but just stand back...i'll blast through it one way or another. hehe.")

just my 2cents.


james knowles wrote:

or leave it at 1d6 with the special ability to deal double damage to objects. ("i know i just failed my disable device check to open the dungeon door, but just stand back...i'll blast through it one way or another. hehe.")

just my 2cents.

This. I'm sorry, but they're bombs. We should be able to blow through a wall or three.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Advanced Player's Guide Playtest / Round 3: Alchemist and Inquisitor / Why are Concussive bombs so ineffective at what they do? All Messageboards
Recent threads in Round 3: Alchemist and Inquisitor