Reviewing the Alchemist


Round 3: Alchemist and Inquisitor

The Exchange

I was just reviewing the alchemist because I'm really excited to try out this new class but I had some questions.

Bombs
- Bombs become inert after the round they are created if they aren't used

Delayed bombs
- set a timer, bomb goes off after a certain time frame
- If the alchemist reclaims the delayed bomb, alchemist may end the timer and prevent the bomb's detonation

So when does the delayed bomb go inert in regards to the alchemist reclaiming the bomb? After the bomb has been stopped by the alchemist? Can't the alchemist just rest the timer forever so it may be used in another encounter? Granted, resetting the bomb is every round at 1st level but I don't see why it's not possible.

Feral Mutagen
Alchemist gains two claw attacks as his primary and a bite attack

How does this work if the alchemist takes the feral Mutagen and then has a beast shape extract? Does the alchemist get 4 claw attacks and two bite attacks? What about plant shape?

That's all I have for now.

The Exchange

Did anyone read the rules as I did or am I just a little off course?

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