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I hate to muddy the waters any further, but I haven't seen a post that really addresses this yet.
Trying out a level 1 Summoner (Biped with extra arms & claws (going for a "Vudrani" feel) who has 4 Claw attacks (all with a +5 bonus). I was making the fighter cry. So, this is meant to address those eidolon with 10 tentacle attacks(10 pts) or 6 arms with claws attached(biped only 6 pts! i.e. a level 4 summoner with 6 +7 to hit primary claw attacks).
Perhaps, in the interest of balance and sanity, an eidolon's attacks should not come with a set-piece descriptor of primary or secondary. Instead, an eidolon should be allowed only one or two(or one set in the case of claws/pincers/etc.) primary attacks. After those one(or two) slots are filled, an eidolon's attacks descend into the Secondary set. (a further extension of this could involve Tertiary, Quaternary, etc.) The player may choose which attacks fall into which slot, but a pair of claw/pincer attacks may never be split.
Another approach could be to imitate a PC's attack progression:
Removing the Multiattack feat for free (and perhaps disallowing the feat altogether).
2 attack "slots" at no penalty
2 attack slots at -5 penalty
2 attack slots at -10 penalty
All other attacks at -15 penalty
If the multiattack feat was allowed these could be reduced to -2/-7/-12
Perhaps an additional Evolution: (I don't like this idea so much)
1~2 - Gain an extra primary attack slot