![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Mad Mage |
![Uzbin Parault](http://cdn.paizo.com/image/avatar/MadScientist_Final.jpg)
I have a few questions about witch hexes. If anyone can answer some of these would be appreciated.
OK first lot: If a Hex has a 1 round duration, when exactly does that round end? Is it at the start of the witches next turn, or the end? This is important because of the Cackle hex being able to extend the duration.
Example: I move action up to the fighter type, then touch him with Fortune hex as my standard action. Would that mean that I can use my Cackle hex during my next turn to extend Fortunes 1 round duration, or have I mucked up and only given the fighter one round of it for the day?
Next: Cackle. I use a move action for the 'su' Cackle hex, can I use a 'su' hex (lets say Fortune again) that needs a standard action on the same turn?
Can I use both move actions to Cackle twice in the same turn?
If I keep Cackling each round, does that keep the spell duration going, (losing the round of duration but gaining a round back through Cackle) at least until the DM rules the witch needs a throat lozenge?
OK, final lot: Evil Eye 'su'. Is this a mind effecting, fear effect? Or is it a very minor curse like effect (which would then possibly work on undead,golems etc)? Hex description says that 'the witch causes doubt to creep into the mind of a foe'. However no mention is made in the actual rules for it being a mind effect.
Can I have more then one Evil Eye hex on the same target, debuffing a different thing each time (assuming failed saves or Cackling being used to allow the Evil Eye effects to last long enough for this to happen)?
Can I stack the same debuff on the same target (for example, 2 or more lots of AC debuffs on that heavily armoured dude)?
Thats the lot. Thanks for reading :)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Serisan |
![Hooded Man](http://cdn.paizo.com/image/avatar/templeofzyphus_final.jpg)
I have a few questions about witch hexes. If anyone can answer some of these would be appreciated.
OK first lot: If a Hex has a 1 round duration, when exactly does that round end? Is it at the start of the witches next turn, or the end? This is important because of the Cackle hex being able to extend the duration.
Example: I move action up to the fighter type, then touch him with Fortune hex as my standard action. Would that mean that I can use my Cackle hex during my next turn to extend Fortunes 1 round duration, or have I mucked up and only given the fighter one round of it for the day?Next: Cackle. I use a move action for the 'su' Cackle hex, can I use a 'su' hex (lets say Fortune again) that needs a standard action on the same turn?
Can I use both move actions to Cackle twice in the same turn?
If I keep Cackling each round, does that keep the spell duration going, (losing the round of duration but gaining a round back through Cackle) at least until the DM rules the witch needs a throat lozenge?OK, final lot: Evil Eye 'su'. Is this a mind effecting, fear effect? Or is it a very minor curse like effect (which would then possibly work on undead,golems etc)? Hex description says that 'the witch causes doubt to creep into the mind of a foe'. However no mention is made in the actual rules for it being a mind effect.
Can I have more then one Evil Eye hex on the same target, debuffing a different thing each time (assuming failed saves or Cackling being used to allow the Evil Eye effects to last long enough for this to happen)?
Can I stack the same debuff on the same target (for example, 2 or more lots of AC debuffs on that heavily armoured dude)?Thats the lot. Thanks for reading :)
1. I do not know the answer to this. My workaround has been to plan a move-Evil Eye, Fortune-Cackle, xxx-Cackle sort of scenario.
2. You can always replace a standard action with a move action. Yes, you can Cackle twice.
3. It does not have a type for the effect currently. Due to the way in which modifiers work, only one application of Evil Eye for each type of debuff works on any given target. Similar to how you can't wear 2 Ring of Protection +1 to get +2 Deflection (because it's the same modifier type), you can't utilize 2 Evil Eyes on AC or any other single effect. If you could, you would break some encounters. Consider the witch who says "I move to 30 feet and use Evil Eye on Attack Bonus" and proceeds to cackle/EE the remaining rounds to move the attack bonus into the negatives for the BBEG.