
LMPjr007 |

While our schedule for the next couple of weeks is set, since we're small, we can also be agile. What kind of Pathfinder products do you need? Or want?
There's got to be something. Go for the moon! We're Geniuses, we can handle it. :D
Hyrum.
I would like more of the 3PP to team up and work together of products for the Pathfinder Roleplaying Game. That would I would like to see. (Slight hint here!!!)

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I would like to see various books to help DMs and players when working on the finer details of the game:
-A book on non-magical treasures; what they cost, where they might be found, why they are expensive, etc. (Spices, finely woven tapestries/rugs, exotic pets, silks, certain foods...)
-A book on armor, all the bits and pieces of what makes up each type as well as how they were built and other equivalents like heavy armor for knights as well as samurai.
-A book on the medieval wardrobe. Seriously, no one even has a clue what was worn back then. Most people say a tunic, cloak and one or two other things but it's be nice to know what a doublet, wimples and chaperons were and more importantly, what they looked like with some good illustrations.
-A breakdown of common herbs, poultices, tinctures and other stuff that could be used by all classes but maybe plugged into the Witch class and possible the Alchemist.
-A book on the many types of castles or just medieval architecture in general. Merlons, bastions, and hoardings; what were they?
That's it for now I guess...

Bitter Thorn |

How about some PrCs? Or maybe a Noble Class? Gish classes seem to be all the rage at this time
I would say maybe small adventures would be good.
Perhaps small pieces on locales. Like a full developed and unnamed small town, elvish village, thieves' guild, large inn, etc etc
X2 on locales and more regular people!
I enjoyed the Dwarf and Gnome material in Races of Stone. It's always nice to see lower level stuff in supplements like low cost armor and weapon mods, ammo, alchemical items and race oriented spells are nice too. I liked racial substitution levels and the racial paragons. I'm also fond of 5 level prestige classes. Feats with racial flavor are appealing too.
I liked Heroes of Battle; a PFRPG supplement like that would rock!

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A really good urban sourcebook. Statblocks for generic inhabitants, rules for a legal system (laws on magic !), a guide to purchasing and selling items both mundane and magic, legal and counterfeit, sample urban organizations, property prices ...
That's a really interesting idea and (perhaps unsurprisingly) I find it appeals to the city designer in me.
However, that's a lot of material to cover. Would you (and everyone feel free to chime in) be interested in buying each section, as it got written, as small, cheap pdfs? Or would you want the whole thing done as a short prudct including all those topics before you'd be interested in getting it?

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I would like to see a book on natural wonders (flora and fauna) and how they interact with Pathfinder rules.
More alchemical goods would be nice (insect-repelant candles and other such things which make adventuring comfortable, but not necessarily combat-oriented).
Mythology sourcebooks from specific countries/locations that are not European (I love my Nyambe book).

MerrikCale |

However, that's a lot of material to cover. Would you (and everyone feel free to chime in) be interested in buying each section, as it got written, as small, cheap pdfs? Or would you want the whole thing done as a short prudct including all those topics before you'd be interested in getting it?
I would probably prefer one bigger deal myself

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Gorbacz wrote:A really good urban sourcebook. Statblocks for generic inhabitants, rules for a legal system (laws on magic !), a guide to purchasing and selling items both mundane and magic, legal and counterfeit, sample urban organizations, property prices ...That's a really interesting idea and (perhaps unsurprisingly) I find it appeals to the city designer in me.
However, that's a lot of material to cover. Would you (and everyone feel free to chime in) be interested in buying each section, as it got written, as small, cheap pdfs? Or would you want the whole thing done as a short prudct including all those topics before you'd be interested in getting it?
I'd love to see, in order of importance:
- Legal system. How does magic interact with law ? What spells are forbidden in cities ? How does inheritance mix with raise dead ? What if a player is put on a trail ? Taxes, tolls, bribes and suchlike ?
- Economy. How to buy/sell magic items in a more exciting way ? What about rarity of goods ? That vorpal sword will be ready next week, honest ? How to buy poison/drugs ? How much does a night with two halfling prostitutes cost ?
- Business. There are rules for running one in DMG2, but alas they are not open content. A player wants to start a school that doubles as a spy network and smuggler's den, how do I handle that ?
- Property and housing. My players want to buy and outfit a cozy estate - how to get around that ? How much will they spend per month on servant wages, taxes, food, utensils and that good old otyugh garbage disposal system ?
I wouldn't mind mini-PDFs, as long as SuperGenius keeps their generous pricing policy :)

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I'd like products that'd take Pathfinder core elements like the classes and races and adapt them to another setting. Example: A fighter supp that details how to adapt the Pathfinder fighter to a fantasy Asian setting, Africa, Renaissance era, etc. Or take the elf and translate it closer to its Norse equivalent. Or how to adapt gnomes into the mythical Japanese or Amerindian versions.

ChrisRevocateur |

Spell cards.
I know this is someone else's product, but I want to see it; SORD for PFRPG (the one that's out is for Beta), or maybe a PFRPG rules compendium type thing.
Alternatively designed character sheets or character sheets with cool graphics (like being made to look like parchment or something), character folios.
Anything else that might speed up combat and reduce book referencing.

Urizen |

I know this is someone else's product, but I want to see it; SORD for PFRPG (the one that's out is for Beta), or maybe a PFRPG rules compendium type thing.
That reminds me; does anyone know where to get in touch with the SORD author? I was hoping he'd update that sucker now that PF is well out of the beta phase.

Kolokotroni |

While our schedule for the next couple of weeks is set, since we're small, we can also be agile. What kind of Pathfinder products do you need? Or want?
There's got to be something. Go for the moon! We're Geniuses, we can handle it. :D
Hyrum.
NPCs, I need npcs, of all shapes styles levels. I had a whole library of NPCs and it was my greatest asset as a dm. The players decide to try a charm spell on the noble's daughter for reasons i couldnt have even thought of? Well I USED to have a npc in my folder for that. Now its harder. I cant do it as quickly, sure I still have the hundreds of 3.5 npcs I stated up over the years, but i cant use them on the fly like i used to. I need to consdier 'does that still work that way in pathfinder'. Which basically makes the whole thing moot. I am loath to do the whole thing over again (this literally happened over years). But I am spoiled and what that particular DM tool back.
I would especially like it if they were in easy an easy to print/organize format (cards are nice). And if they were built from a perspective of being good at whatever they are (no stupid feat/skill choices). A short blurb about their personality, a picture (I love having pictures of NPC's to show the party), and their stat block. You give me quick npc's that I can print, sort and keep in a box at my gaming table and I will buy them. You would be hard pressed to produce more then i'd be willing to pay for.

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I would like to see various books to help DMs and players when working on the finer details of the game:
-A book on non-magical treasures; what they cost, where they might be found, why they are expensive, etc. (Spices, finely woven tapestries/rugs, exotic pets, silks, certain foods...)
One of the pdfs that I bought recently was one on the Silk Road (someone mentioned it on an earlier thread in the forums) and it had a listing of the spices and silks and such as trade goods, it was interesting though I didn't get into the details. You might want to check that out.

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Callous Jack wrote:One of the pdfs that I bought recently was one on the Silk Road (someone mentioned it on an earlier thread in the forums) and it had a listing of the spices and silks and such as trade goods, it was interesting though I didn't get into the details. You might want to check that out.I would like to see various books to help DMs and players when working on the finer details of the game:
-A book on non-magical treasures; what they cost, where they might be found, why they are expensive, etc. (Spices, finely woven tapestries/rugs, exotic pets, silks, certain foods...)
Hey, thanks for the heads up!

Chaotic_Blues |

I would like to see various books to help DMs and players when working on the finer details of the game:
-A book on non-magical treasures; what they cost, where they might be found, why they are expensive, etc. (Spices, finely woven tapestries/rugs, exotic pets, silks, certain foods...)
-A book on armor, all the bits and pieces of what makes up each type as well as how they were built and other equivalents like heavy armor for knights as well as samurai.
-A book on the medieval wardrobe. Seriously, no one even has a clue what was worn back then. Most people say a tunic, cloak and one or two other things but it's be nice to know what a doublet, wimples and chaperons were and more importantly, what they looked like with some good illustrations.
-A breakdown of common herbs, poultices, tinctures and other stuff that could be used by all classes but maybe plugged into the Witch class and possible the Alchemist.
-A book on the many types of castles or just medieval architecture in general. Merlons, bastions, and hoardings; what were they?That's it for now I guess...
I'll second this list.

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That makes two, we're now an unstoppable force to be reckoned with! ;-)
Actually since folks are always asking about it and Paizo won't do it, why not do PF variations of the famous closed content monsters? Obviously some stuff would have to be changed to avoid Hasbro's wrath but it would probably get a lot of interest.

R. Hyrum Savage Super Genius Games |

That makes two, we're now an unstoppable force to be reckoned with! ;-)
Actually since folks are always asking about it and Paizo won't do it, why not do PF variations of the famous closed content monsters? Obviously some stuff would have to be changed to avoid Hasbro's wrath but it would probably get a lot of interest.
Funny that you should mention that... :) Expect a taste in our release next week, a new base class called the Archon.
Hyrum.

DungeonmasterCal |

Hi, I have no doubt this has been expressed elsewhere and by others, but I'm far too lazy to look those posts up and I have a migraine. So, I'll just say it again for my own sake:
Why, why, why, oh why are your excellent Genius Guides in Landscape format? They are hell to read in a binder and I'm obviously too learning challenged (or software challenged) to know how to change the layout! PLEASE is there some way I can change these to Portrait style? (swoons in an overly dramatic fashion).
Thank you for otherwise outstanding products! Yours are the ONLY non-Paizo products I have purchased for my new Pathfinder rules-based games.
Sincerely,
Calvin

Ryan Richter |
I've been thinking of an optional system. where you can put on portions of your heavy armor to simulate lighter armors. Like only putting on the breastplate from your full plate armor. the question is how to balance this. and what if it's enchanted? does owning +3 fullplate mean you own +3 breastplate? I think not but i do think that front liners should have options when they have to travers the Marshlands, or the mountain top ridges. than to go full armor or no armor.

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Hi, I have no doubt this has been expressed elsewhere and by others, but I'm far too lazy to look those posts up and I have a migraine. So, I'll just say it again for my own sake:
Why, why, why, oh why are your excellent Genius Guides in Landscape format? They are hell to read in a binder and I'm obviously too learning challenged (or software challenged) to know how to change the layout! PLEASE is there some way I can change these to Portrait style? (swoons in an overly dramatic fashion).
Thank you for otherwise outstanding products! Yours are the ONLY non-Paizo products I have purchased for my new Pathfinder rules-based games.
Sincerely,
Calvin
The idea is that landscape is supposed to be easier to read on PC screens, and as the products are all PDFs, the default assumption is that they'll be read on PCs. For those of us who print stuff out, or those of us with 20"+ widescreen monitors or a 17"+ laptop who like having 2 pages of a document up at a time, side by side, we kind of have to suffer as a result. (WotC did the same landscape-ization thing with the online "Dragon" and "Dungeon" "magazines". And the quotes are purely intentional.)

BPorter |

I'd love to see, in order of importance:- Legal system. How does magic interact with law ? What spells are forbidden in cities ? How does inheritance mix with raise dead ? What if a player is put on a trail ? Taxes, tolls, bribes and suchlike ?
- Economy. How to buy/sell magic items in a more exciting way ? What about rarity of goods ? That vorpal sword will be ready next week, honest ? How to buy poison/drugs ? How much does a night with two halfling prostitutes cost ?
- Business. There are rules for running one in DMG2, but alas they are not open content. A player wants to start a school that doubles as a spy network and smuggler's den, how do I handle that ?
- Property and housing. My players want to buy and outfit a cozy estate - how to get around that ? How much will they spend per month on servant wages, taxes, food, utensils and that good old otyugh garbage disposal system ?I wouldn't mind mini-PDFs, as long as SuperGenius keeps their generous pricing policy :)
+10

BPorter |

Other stuff I'd like to see:
A good swashbuckler class.
A politican/power-broker class. I don't know that it needs to be a noble class, however. Nobility & the rights associated with it can vary from region to region & culture to culture and might better be served via roleplaying. However, regardless of culture and regardless of title, you have those who wield tremendous wealth or political power.
Additional class archetypes, esp. for the GG classes.
Archetype-style or expanded class options for the NPC classes.

KnightErrantJR |

Yeah it would be interesting to see a noble class that actually was balanced against the core classes, not not just a better Aristocrat character.
Actually, what I like about Super Genius products is that, unlike Paizo's RPG line, you don't really have to ask "should there be one of these" you only have to ask, "would enough people want to see something like this," which I think is kind of fun and freeing.
And on that note, beyond a really competent noble, I'd like to see a gladiator class as well. I kind of liked the old Dark Sun gladiators that were proficient with everything, even what would now be exotic weapons, because they needed to be able to pick up anything and put on a show with it.
You know what else would be fun and a big challenge for the SGG guys? A spells product on White Necromancy, including perhaps some arcane healing spells (I know wizards and sorcerers shouldn't be good at healing, and they shouldn't get something that even remotely looks like cure spells or remove spells . . . so what should they get?)
I know the SGG guys put out smaller, more contained products, so follow what I'm wondering here. I'd like to see a Pathfinder psionics product, but not creating a whole psionic system from scratch in Pathfinder, but rather a feat product that gives out, say, a "psychic" ability as a feat using an existing spell as a spell like ability, which can then be a prerequisite for another feat that allows for another spell like ability that is "psychic flavored" that is also based on an existing (in Pathfinder) spell used as a spell like ability. Does that make sense?
I am also interesting in seeing more "balanced against the core" player character races. I liked the pseudo minotaurs, satyrs, and centaurs, so I'm interested in seeing more things like this. I'd also really love to see a baseline race that is really simple that is a construct. But what I really want is something like Shale from Dragon Age.
That's all that springs to mind right now.

BPorter |

Also, along the lines of the "running a business" request.
Rules for:
1. Establishing & running a Thieves' Guild or criminal enterprise, including how competing groups can influence/affect things.
2. Establishing & running an arcane guild/school.
3. Establishing & running a temple.
Plus, ways of combining the 3 above. Sinister, banned cult: how to combine 1&3. Spellcaster-heavy thieves' guild: combine 1&2.
4. Expanding upon the Community Rules from the Gamemastery Guide.

blope |

Something I'd like to see: A product that stats out prices for magic items already in the system, but not spelled out on the charts.
charts for: wands of various level and caster level.(and various amounts of charges) ex)price for wand 2nd level spell, CL 3-20(one entry per each CL)
charts for scrolls, CL 1-20(the ones in the book are all minimum level)
charts for potions, various CL
charts for staffs, with different arrays of spells. ex) price out a staff with 1 first, 1 second and 1 3rd level spell, a staff with 1 first and 1 fifth level spell, a staff with 3 3rd level spells etc. A LOT of these.
I know you can figure this out from the charts in the book, but having a product with it all statted out for you would be awesome.

DungeonmasterCal |

"The idea is that landscape is supposed to be easier to read on PC screens, and as the products are all PDFs, the default assumption is that they'll be read on PCs. For those of us who print stuff out, or those of us with 20"+ widescreen monitors or a 17"+ laptop who like having 2 pages of a document up at a time, side by side, we kind of have to suffer as a result. (WotC did the same landscape-ization thing with the online "Dragon" and "Dungeon" "magazines". And the quotes are purely intentional.)"
Kvantum, I suppose you're right. I don't use a computer as part of my gaming sessions, so I guess I'm doomed to awkwardly holding a binder like a drunken orangutan while I try to read something from it. Or copy/pasting relevant bits into a Word document and printing it off. Sigh....welcome to the paperless world.....

DungeonmasterCal |

I echo some of the preceding posts in saying I'd love to see a playable noble class as well as a swashbuckler. A feat based psionic system can be found in Green Ronin's Psychic's Handbook, which is pretty neat. Anyway, SSG is just going gangbusters with their line of products. I have no complaints with anything I've seen!

Stan! Contributor |

The idea is that landscape is supposed to be easier to read on PC screens, and as the products are all PDFs, the default assumption is that they'll be read on PCs.
Yes, Calvin, this is correct.
Decisions like this are difficult because different users have different patterns of use. What works for one person will be a terrible inconvenience for another.
We think that the landscape format is the most convenient way for the largest sub-set of folks who use our PDFs ... plus the idea ALWAYS has been that we'll be re-laying the material out in portrait when we take it to print.
We realize this doesn't really help those of you who want portrait-configured PDFs ... but that's one of the reasons we don't lock our files. If having the material in a different orientation is of primary importance to you, it isn't a huge hassle to take the text and put it in a new file just the way you want it. (Just a big enough hassle ... whatever that means.)
Somewhere in the probably-not-too-distant future, we'll be able to do multi-purpose layout ... where graphics are tied to text and the end user can configure the page dimensions to his or her personal preference. And I, for one, GREATLY look forward to that day. In the meanwhile, though, I accept the limitations ... and the fact that no matter how we lay our products out, it will make SOME people unhappy.
Man, I wish we didn't have to make ANYONE unhappy. :^(

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Quote:The idea is that landscape is supposed to be easier to read on PC screens, and as the products are all PDFs, the default assumption is that they'll be read on PCs.Yes, Calvin, this is correct.
Decisions like this are difficult because different users have different patterns of use. What works for one person will be a terrible inconvenience for another.
We think that the landscape format is the most convenient way for the largest sub-set of folks who use our PDFs ... plus the idea ALWAYS has been that we'll be re-laying the material out in portrait when we take it to print.
We realize this doesn't really help those of you who want portrait-configured PDFs ... but that's one of the reasons we don't lock our files. If having the material in a different orientation is of primary importance to you, it isn't a huge hassle to take the text and put it in a new file just the way you want it. (Just a big enough hassle ... whatever that means.)
Somewhere in the probably-not-too-distant future, we'll be able to do multi-purpose layout ... where graphics are tied to text and the end user can configure the page dimensions to his or her personal preference. And I, for one, GREATLY look forward to that day. In the meanwhile, though, I accept the limitations ... and the fact that no matter how we lay our products out, it will make SOME people unhappy.
Man, I wish we didn't have to make ANYONE unhappy. :^(
Just as a suggestion ... maybe do a version of the next PDF or two upcoming SGG products in both the current landscape layout AND portrait layout. That way, people could pick which version they want.
Although it would be a bit more work, it would not be THAT much more and it might help SGG get an idea for which layout people prefer (if 90% of the downloads are the portrait layout for instance, a rethinking might be in order; if 90% download the current landscape format, then it can be seen as confirmation; if it turns out to be 50% 50%, well, then everyone is happy ... and I just made more work for the layout person going forward :)

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While our schedule for the next couple of weeks is set, since we're small, we can also be agile. What kind of Pathfinder products do you need? Or want?
There's got to be something. Go for the moon! We're Geniuses, we can handle it. :D
Hyrum.
The moon, huh? How about a random moon monster generator? Seriously, we need more serious messed up monsters to plague the world, the kind of stuff that would give Lovecraft bad dreams. Everyone knows that these kinds of horrors come from the moon(s)...or at least that's their staging point.
How about lycanthrope characters - something with a Genius spin on it? That's moon related.
Then there is moon magic or even incantations.
And if we change topics, how about followers? I hate the Leadership feat. We need better follower/henchman rules.

OWEN STEPHENS |

And if we change topics, how about followers? I hate the Leadership feat. We need better follower/henchman rules.
Okay, I am interested. What do you hate about Leadership?
Vamps and Vixens! whatever happened to our promise of that product!
Valkyries and Viragos I promised first, and it's still in development. Vamps and Vixens saw a lot less fan support, but may still happen. But it'd be after Valkyries and Viragos.

Urath DM |

Also, along the lines of the "running a business" request.
Rules for:
1. Establishing & running a Thieves' Guild or criminal enterprise, including how competing groups can influence/affect things.
2. Establishing & running an arcane guild/school.
3. Establishing & running a temple.
Plus, ways of combining the 3 above. Sinister, banned cult: how to combine 1&3. Spellcaster-heavy thieves' guild: combine 1&2.
4. Expanding upon the Community Rules from the Gamemastery Guide.
Actually, I mentioned something like this in another thread. The Faction Guide provides some of the rules framework already. The missing pieces are:
How to adjust scale from the inter-continental scope of the Pathfindfer Society to something smaller, like a street gang or a Thieves' Guild.
How to enable them to interact directly (not just through the PCs) as allies or enemies.
Something a la Birthright would be nice.
On a separate note, the Noble's Handbook from Green Ronin (for 3.5) offers a decent framework for smaller-scale organizations. With a little work, it could be the basis for this kind of thing.