Kevin Murphy 340 |
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This is a list of changes made to the various abilities on the familiar to make it feel less like walking a toddler through a demon infested dungeon of maniacal evil.
Otherwise a witch has an empathic link with her familiar to a distance of 1 mile. The witch can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The witch has the same connection to an item or place that her familiar does.
casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. If the witch casts another spell before the touch is delivered, the touch spell does not dissipate as the familiar itself is considered to be the caster of the spell.
based on the Character Wealth chart on page 399.
A second level character should have 1000. So according to the mecahincs above if a familiar should die at that level the Witch has to lose all their waelth to bringing it back, implicating a hefty death for a pitiful game mechanic. Even if the player loses the familiar during second level not necessarily at the beginning the estimated amount of gear at level 3 is going to be reduced by 1500 when the player only should have 3000. This also takes into account that the familiar dies only once during a level. This overly punishes the caster should the familiar die. Once again if the Eidolon a superior pet dies can return full health and for free, while the useless familiar penalizes the caster unfairly.
Abraham spalding |
One issue with the familiar death: Wealth is not a constant state variable, meaning that just because you spent 1,500 gp on raising your pet you shouldn't be out of that much equipment long term since that would put you below wealth per level, causing you to not be able to meet challenges of the level you are at. Since you can always gain more wealth or spend wealth the actual amount is in flux at any given minute... the wealth by level guidelines are just that -- guidelines for a DM to use to keep their characters at point. Unlike in some video games using that potion of cure light wounds doesn't mean that you are out that much money for the rest of your adventuring career, same with bringing the dead back to life.
So does the mechanic mean nothing? In the long term yes, however in the short term you are actually out of those resources for a time during which you must recharge (i.e. earn) the resource before you can spend it again.
iZOMBIE |
while familiar death is not a good thing for witches, it is also not an unavoidable occurrence. just keep your familiar hidden safely in your backpack. comparing it to the summoners Eidolon is unfair as they have different roles. The Eidolon is the primary offensive ability of the summoner, the witches familiar is more like a spellbook.
Goblins Eighty-Five |
A witch's familiar should be something very active in the game, and not hidden out of fear. I liked the ideas in the tread. they should be taken in consideration by the designers.
+1. I like most everything you've said here Kevin, though the damage reduction might be a bit much. Still, you've addressed many major issues that the familiars have had since day 1. Though, I didn't see an evasion ability, did I miss that?