
DM Thasmudyan |

disable device: Roll(1d20)+17: 19,+17 Total:36; UMD Roll(1d20)+20: 17,+20 Total:37
Here is the rolls for Dunleary
Despite the attempt to deactivate the door or make it open by some random act of luck; Dunleary is also unable to get it to open or deactivate it. He turns to you guys and says "What next?"

Kara Shalondel |

Kara, obviously getting bored with havign to wait, sits down in the centre of the large eight pointed star shape and wonders what to do, scratching Thropan under the chin.
"I really have no idea, guys, the best I've got is to find out what was inlaid in the shape in the floor."
Kara absent mindedly plays with the groove in the floor with her left hand, much like a child would do when bored.
"It's either wait here, or find another way in...which is even less likely than Dwarves marrying Elves."

DM Thasmudyan |

As Kara's mind wonders while sitting on the star and Kjell starts cursing the gods for putting an unopenable door in the way of your adventuring, the door hings start to creak from the inside and you notice faint light begin to pour into the hallway, you can hear guttaral barking-like sounds just on the other side of the door. Whatever is coming threw the door at this point hasn't seen or heard you. Dunleary is 5 feet from the door. Kjell your within 10 ft and McGoon was 20 ft, Kara you are all the way up the hallway 120 ft away. Jon I believe as to last comment made you had been searching the room so you are at least 10 ft away and not currently mounted.
You have a few seconds to act before whatever is coming threw sees you, let me know what your going to do in this few seconds (round)

"Whirlpool" McGoon |

McGoon jumps. "Speak of the devil, and he appears! Get ready, folks."
He turns his face up to the sky: "Now listen here, ye damned gods! You better help us out here, or you won't have McGoon to laugh at any more when I'm mouldering in the cold, cold ground..."
Cast Prayer: +1 luck bonus on most rolls, -1 luck penalty for the bad guys
Current spell effects: Status x2 (12 hours), Magic Vestment x2 (<24 hours), Protection from Fire (2 hours), Prayer (12 rounds), Freedom of Movement (2 hours)

"Whirlpool" McGoon |

McGoon also rummages around in his pack. He pulls out a bag full of clinking bottles and it starts bobbing through the air as if borne on an invisible ocean. Finally he snatches it and clutches it in his hand expectantly.
move action: draw out sack filled with 12 acid flasks

DM Thasmudyan |

The door comes all the way open and group of 4 bipedal hyena creatures in what appears to be studded leather armor start through the door. They immediately notice most of the group in the room and draw what look like double-headed flails. They growl in a half-gutteral/laughing sort of way at you and then start to form up as if they are readying to attack.
Inititave: rolled a 5 so the order is as follows:
Dunleary: 16
Kara: 15
Valorius: 13
Thropan: 11
Neifelbjorn: 8
4 Gnolls & Kjell: 7
McGoon & Jon: 6
Okay guys start declaring round 1 actions

"Whirlpool" McGoon |

McGoon backs up (if necessary) and uses his favor with the gods to turn one of the gnolls into a turtle almost as big as he is. "May the gods above curse you, as they cursed me!" he snaps irritably.
Punitive Transformation, Will save DC 26, lasts 12 rounds, turn opponent into a Small turtle (add +2 size bonus to Dex, change natural armor bonus to +1, usual bonuses for being small, movement speed of a turtle).
Don't forget the -1 to saves from Prayer.

Kara Shalondel |

i realised that there are some things i didnt clarify on my character profile, like my +4 inititative if I am underground or in a dungeon from Favoured Terrain, I'll clarify those immediately
Kara, with an amazing flurry, fires several arrows at her targets, aiming to drop one enemy at a time.
and of course invisible castle is down
ranged combat breakdown:
1st shot 2 arrows (Manyshot) +17
To Hit:1d20 + 17 ⇒ (11) + 17 = 28
Damage:1d8 + 2 ⇒ (5) + 2 = 7
1d8 + 2 ⇒ (4) + 2 = 6
2nd shot 1 arrow (BAB) +12
To Hit:1d20 + 12 ⇒ (5) + 12 = 17
Damage:1d8 + 2 ⇒ (1) + 2 = 3
3rd shot 1 arrow (BAB) +7
To Hit:1d20 + 7 ⇒ (20) + 7 = 27
Confirm Critical:1d20 + 7 ⇒ (18) + 7 = 25
Damage:3d8 + 2 ⇒ (6, 1, 7) + 2 = 16
4th shot 1 arrow (Rapid Shot) +17
To Hit:1d20 + 17 ⇒ (16) + 17 = 33
Damage:1d8 + 2 ⇒ (4) + 2 = 6

DM Thasmudyan |

i realised that there are some things i didnt clarify on my character profile, like my +4 inititative if I am underground or in a dungeon from Favoured Terrain, I'll clarify those immediately
Go ahead and notate this on your sheet as there are not going to be a lot of time this won't need to be factored in
Just wanted to re post this as the initiative was incorrect
Kara: 19
Dunleary: 16
Valorius: 13
Thropan: 11
Neifelbjorn: 8
4 Gnolls & Kjell: 7
McGoon & Jon: 6

Kjell Frostbeard |

Neifelbjorn steps forward with a deafening roar and savages the nearest gnoll. Kjell sticks close to his side and chants a few guttural words.
Neifelbjorn 5' steps forward and claw-claw-bites the nearest gnoll.
Bite: 1d20 + 21 ⇒ (17) + 21 = 38 to hit and 1d8 + 10 + 1d6 ⇒ (1) + 10 + (6) = 17 damage (d6 is cold).
If that hits, Neifel gets a free trip attempt: 1d20 + 22 ⇒ (8) + 22 = 30
Claw 1: 1d20 + 21 ⇒ (7) + 21 = 28 to hit and 1d6 + 10 + 1d6 ⇒ (2) + 10 + (5) = 17 damage (second d6 is cold)
Claw 2: 1d20 + 21 ⇒ (3) + 21 = 24 to hit and 1d6 + 10 + 1d6 ⇒ (3) + 10 + (1) = 14 damage (second d6 is cold)
If both claws hit the same gnoll, he rends: 1d6 + 14 + 1d6 ⇒ (4) + 14 + (4) = 22 damage (second d6 is cold)
He'll attack any gnolls still in range of his full attacks if he drops one.
If he's not close enough to 5' step and full attack, then he'll move into range and just bite+trip.
Kjell casts haste on the party (+1 to hit, +1 to AC, +1 to reflex saves, +30' movement, one extra attack at full BAB) and 5' steps (or moves, if needed) to remain adjacent to Neifelbjorn.
Kjell has 4 second level spells remaining today.

DM Thasmudyan |

Kjell casts haste on the party (+1 to hit, +1 to AC, +1 to reflex saves, +30' movement, one extra attack at full BAB) and 5' steps (or moves, if needed) to remain adjacent to Neifelbjorn.
Just wondering the range on this spell as both Kara and Thropan are not near the party and are infact 120+ feet away.
Oh and in case everyone is wondering I am waiting till most of, if not all of the party has posted their actions for the round before I do a big sum up of the actions this round and who hits what and what dies from your onslaught of vicious attacks against my poor defenseless/innocent gnolls :P
Kjell Frostbeard |

Just wondering the range on this spell as both Kara and Thropan are not near the party and are infact 120+ feet away.
Sorry, you're right. No two targets can be more than 30' from each other. Kjell will try to get as many people as he can with it; I think he should get everyone but Kara and Thropan, but I'm not 100% clear on where everyone is in the room.

DM Thasmudyan |

DM Thasmudyan wrote:Just wondering the range on this spell as both Kara and Thropan are not near the party and are infact 120+ feet away.Sorry, you're right. No two targets can be more than 30' from each other. Kjell will try to get as many people as he can with it; I think he should get everyone but Kara and Thropan, but I'm not 100% clear on where everyone is in the room.
Everyone except Kara and Thropan are in a 20 ft by 30 ft room that is in front of the door. Everyone within this room is within the 30 ft required. I will try and come up with someway to do maps for you guys still trying to make heads or tails of maptools not having much luck with editing maps. once I do it will make combat a lot easier.

Dunleary spelltricker |

I'll fight defensively AC= 30 and acro behind the gnoll Valorius is fighting. Then I'll att it w/vital strike
acro 1d20 + 16 ⇒ (17) + 16 = 33
att. 1d20 + 16 ⇒ (5) + 16 = 21
+ 2 keen Rapier 1d4 + 2 ⇒ (1) + 2 = 31d4 ⇒ 3
sneak att 3d6 ⇒ (2, 1, 3) = 6
"Bad Dog time to put you down"

DM Thasmudyan |

I'll fight defensively AC= 30 and acro behind the gnoll Valorius is fighting. Then I'll att it w/vital strike
Unfortunately the flanking is going to be impossible this round Dunleary. First off the Gnolls are standing in the doorway. Secondly they are within a 5-10 foot space bunch up together. Also your attack comes before Valorius so any flanking couldn't be set up till next round. Sorry about the confusion, this why I am trying to get maptools up and running to make it easier to show where everyone is.

"Whirlpool" McGoon |

Would a simple Google spreadsheet do the trick for now?
http://spreadsheets.google.com/ccc?key=t5WwuLOglmu7EqY3yV2GuIA
Let me know if you can't edit it.

DM Thasmudyan |

Would a simple Google spreadsheet do the trick for now?
http://spreadsheets.google.com/ccc?key=t5WwuLOglmu7EqY3yV2GuIA
Let me know if you can't edit it.
that is awesome I will be using this from now on. makes my life a lot easier than trying to figure out map tools :) thanx McGoon. I will mess with it when I get home after 4 to see if i can edit it. the only alteration is that the doors aren't as wide as you have them they are only 10ft not 20ft across. Everyone else I will be posting round 1 sum up after 430pm my time today when I get off work.

Dunleary spelltricker |

Dunleary spelltricker wrote:I'll fight defensively AC= 30 and acro behind the gnoll Valorius is fighting. Then I'll att it w/vital strikeUnfortunately the flanking is going to be impossible this round Dunleary. First off the Gnolls are standing in the doorway. Secondly they are within a 5-10 foot space bunch up together. Also your attack comes before Valorius so any flanking couldn't be set up till next round. Sorry about the confusion, this why I am trying to get maptools up and running to make it easier to show where everyone is.
oh... then I'll cast grease by the door

DM Thasmudyan |

did a revision of McGoon map and saved a copy of it on my gmail acct here is a link let me know in your post where you will be moving based of the excel field also as you explore this map will get bigger. :)
Give me about 20 minutes and I will be posting round 1 sum up
the map is pre-round one actions

DM Thasmudyan |

With the opening of combat Kara attacks with a rain of arrows on the front Gnoll (G1); All but one arrows hit, turning him into a pin cushion but he survives the onslaught. Next Dunleary begins chanting and drops a grease spell right in front of the door making it a bit of a slippery situation for the Gnolls. Luckily none of the fall to the ground. Thropan hangs back with Kara awaiting his master's orders. Niefelbjorn is apparently a bit peckish and decides the gnolls look tasty he reaches out to the nearest gnolls (G2) and bites down remove the gnolls leg which causes the gnoll to fall to the ground. Niefelbjorn follows up by tearing into the same gnolls leaving nothing but a bloody stain on the ground within seconds.
The Gnolls seem angry and start to attack back the hurt on G1 attacks val with his dire flail, he luckily on connects once because it is a good hit. (16 damage Val). The other two take 5 ft steps and attack Niefelbjorn and fail utterly to cause any sort of damage much less hit him despite is overwhelming size. Kjell casts Haste and get everyone except Kara and Thropan. McGoon attempts to make one of the gnolls in to a turtle but they Gnoll he goes after (G3) shrugs off the spell and is not affected. Jon hangs back as if waiting for a chance to make his attack.
All right the resolves the first round, next round actions please. and here is where everyone is now. Round 2

"Whirlpool" McGoon |

did a revision of McGoon map and saved a copy of it on my gmail acct here is a link let me know in your post where you will be moving based of the excel field also as you explore this map will get bigger. :)
Give me about 20 minutes and I will be posting round 1 sum up
the map is pre-round one actions
You need to give us access to view it. The easiest way is to go to "Share"->"See who has access..."->"Change", and select "Let people view without signing in".

Kjell Frostbeard |

Neifel spits and growls in disgust, "Gnolls! Taste like carrion!". This doesn't stop him from turning to a new target and savaging it as well.
Neifel targets G3 if it's still alive, and G4 if not.
Bite: 1d20 + 22 ⇒ (6) + 22 = 28 to hit and 1d8 + 11 + 1d6 ⇒ (7) + 11 + (3) = 21 damage (d6 is cold).
If that hits, Neifel gets a free trip attempt: 1d20 + 23 ⇒ (7) + 23 = 30
Claw 1: 1d20 + 22 ⇒ (2) + 22 = 24 to hit and 1d6 + 11 + 1d6 ⇒ (6) + 11 + (6) = 23 damage (second d6 is cold)
Claw 2: 1d20 + 22 ⇒ (7) + 22 = 29 to hit and 1d6 + 11 + 1d6 ⇒ (1) + 11 + (6) = 18 damage (second d6 is cold)
If both claws hit the same gnoll, he rends: 1d6 + 15 + 1d6 ⇒ (3) + 15 + (6) = 24 damage (second d6 is cold)
Kjell springs forward and swings his greataxe in a terrible, glistening arc at the nearest gnoll.
Kjell's movement depends on the tactical situation. If G1 is still alive, he'll move to J38 and attack it. If G1 is dead but G3 is still alive, he'll move to K39 and attack it. If G4 is the only enemy standing, he'll move to L39 to attack it. Regardless of which enemy he attacks, he uses a swift action to activate Arcane Strike prior to his attack.
1d20 + 17 ⇒ (5) + 17 = 22 to hit, 1d12 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18 damage (d6 is cold).

Valorius |

DM Thasmudyan |

Just in case you didn't notice, I made the attack rolls for the round 1 earlier on this page:
My bad I saw a notate your attacks on my spreadsheet I am keeping just forgot to notate it in the round one sum up Sorry.
Oh and Valorius followed up Kara's attacks with a mighty attack on the G1 and took a good chunk out of his hide During round 1

DM Thasmudyan |

Bump
Kara is going to do a full attack
ranged combat breakdown:
1st shot 2 arrows (Manyshot) +17
To Hit:1d20 + 17 ⇒ (15) + 17 = 32
Damage:1d8 + 2 ⇒ (1) + 2 = 3,1d8 + 2 ⇒ (6) + 2 = 8
2nd shot 1 arrow (BAB) +12
To Hit:1d20 + 12 ⇒ (14) + 12 = 26
Damage:1d8 + 2 ⇒ (5) + 2 = 7
3rd shot 1 arrow (BAB) +7
To Hit:1d20 + 7 ⇒ (8) + 7 = 15
Damage:1d8 + 2 ⇒ (5) + 2 = 7
4th shot 1 arrow (Rapid Shot) +17
To Hit:1d20 + 17 ⇒ (18) + 17 = 35
Damage:1d8 + 2 ⇒ (6) + 2 = 8

DM Thasmudyan |

sorry about not posting busy couple of days. here are the results of round 2
So round two opens up with another assualt from Kara as she again brutalizes G1. The poor Gnoll now is a pin cushions with 3 more arrows landing in his hide. Its all too much for him and he dies on the spot. Dunleary begins casting Enlarge on friend Val (which will be in effect on Round 3). Val attacks G3 with several slashs of his scimitar but only connects once despite a valiant effort. The Gnoll takes the hit and continues to breath. Neifelbjorn decides to show Val how its done and again makes another bloody mess on the ground out of G3 first biting then tripping and then clawing the Gnoll to death. G4 takes a 5 ft step and tries to beat Val for hitting his friend and only connects once with his flail (Val 16 dmg). Kjell uses his Arcane Strike to pommel G4 after moving up beside Neifelbjorn into L38. The Gnoll takes the hit and keeps on ticking until McGoon's spell goes off and turns him into a slimy turtle. All the while Jon hangs back.

"Whirlpool" McGoon |

"Finally!" McGoon snorts. "Now don't kill that last one; let's question 'im. The question is, should be go in or stay out? I reckon we might as well stay out for now, until we know how these gnolls open the doors.
You big folks -- grab those bodies and let's make ourselves scarce."