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Celestial Healer wrote:Hmm. These assassin paragon paths aren't very inspiring.If you see something that works for Nayce as a character, run it past me. I'm often prepared to houserule.
Well, I may go with the Obsidian Blade and retrain a power or two to get some better synergies going... We'll see.

terraleon |

I'm curious about entertainment more than ease of victory. Personally, I think if your controller gets hit by the bombardiers, you'd be having issues, too, but that's situational.
How did you like the wave action, was it fun?
-Ben.

Rev DM |

From the GM side, that's an emphatic "yes". Even though I nearly had heart-failure when Isari wiped out half the first wave because I forgot that he'd moved to just the exact spot in the doorway that they'd all have to take OAs to get past him.
I tend to be very visual, so I had the strongest mental image of all those derro swarming like rats out of the doors and trying to swamp the pcs.

terraleon |

It's actually Jonathan Roberts who's doing the cartography, Jon Edwards was either the senator who ran for VP with John Kerry or the psychic medium fellow with his TV show.
I mention it because he's been working with me on other things lately. :)
-Ben.

Rev Rosey |

With Quillan's departure for NPC-hood, you're about to be joined by a controller.
Please welcome Peasant Railgun who is stepping up the plate. If Amenephus doesn't show up I'll be hunting for another leader for you as well, but controller seemed the most urgent need.
For his benefit (and perhaps useful for others as well), this is a brief recap of the story so far.
Mount Rygar and its Golden Citadel are the stuff of dwarf legend. Centuries ago, Moradin's smith son Volund guided the dwarves to the precious ore and helped them to create wonders. No mere gold came from the mountain, but orichalcum - the gold of gold. Malleable as its feeble cousin, but stronger than diamond when forged, no other mineral can compare to orichalcum. All this happened long ago and was forgotten - hidden, some say. No dwarf speaks of the fall of the Golden Citadel and few know of any reason for its failure.
Inevitably, curiosity and greed caused prospectors to visit the mountain again and recently, the mines have been reopened. Naturally, this caused a gold rush. Something wasn't right however, and perturbing messages started to make their way back to the city.
Hired by the dwarf Clovis Stonethrower to make sure a caravan of goods arrived safely at the newly opened mines on Mount Rygar, you were hampered en route by the sabotage of almost the entire caravan. In the process, the saboteur (a quiet dwarf named Ansgar Flintknapper) triggered an avalanche, closing off the route home until spring arrives.
Trapped in the newly re-opened Citadel, the party soon discovered that greed has taken many forms. While there is a massive amount of gold around, there is little to buy and inflation was rampant. A human named Halston had a stranglehold on goods within the Halls. Father Jappe, a friendly cleric has been trying to help the neediest of the prospectors, along with Varden Redfall, leader of a dwarven consortium.
Inflation wasn't the only problem. A form of fever afflicts many of the prospectors and eventually sends them mad. When the columns that heated the halls went cold, it was the last straw and Varden and Father Jappe contracted the party to go and find out what was happening.
On the way, they discovered that a fellow dwarven passenger (Vianna) was in fact a gold dragon and that cultists had captured her and forced her to return to her real form. Before they could do much investigating, they were set on by hordes of deranged derro emerging from the depths of the mountain with vile weapons.
Arriving at the old Hearthforges, they freed Abelard the Fire Shepherd and helped to negotiate with the rebellious Fire Elementals so that the Hearthforges could be lit again. They also found plentiful supplies of food and goods and are superintending their distribution around the Upper Halls.
In addition to all this, they have been befriended by Rabscuttle an incredibly ancient and rather senile gearforged dwarf construct, who liberally sprinkles them with gibberish and gear wheels in about equal quantities. The gearwheels have proved surprisingly useful.
It has been revealed that the gold fever is the work of the Archdevil Mammon and his cultists and that there exists an ancient dwarven fraternity, known as the Silent Brothers who seek to stop him. The Silent Brothers have long guarded a treasure known as the Teardrop of Grajava and are now asking for the party's aid in retrieving it from the Sanctum of Assaying. The Teardrop must be sacrificed on the sacred Forge of the Fire Blessing to cleanse the mountain of the corruption caused by the Archdevil.
They've made a lot of friends and are extremely popular in the Upper Halls, where they're regarded as heroes. They've also made a good few enemies, met a ton of extremely nasty minions and fought some tough battles.

Davi The Eccentric |

What's the story behind this sentence on Rev's DM page:
Quote:Isari has 2 or 3 coins worth of vomited gold on his person.Did the crew encounter a possessed one-armed bandit or something?
Did you get that far in the thread yet? An infernal cult's been infecting people with some sort of infernal greed that also happens to make them vomit coins of pure gold when they die. A pain to fight, but I still want to find out what exactly is the enchantment on the stuff.
Also, I wish Mammon didn't give his cursed minions the ability to redirect a melee attack at-will. It's better as a recharge, but still.

Bluenose |
As Peasant Railgun has expressed an interest in a different character, it appears I'm in to provide you a controller. While I'm going to play an invoker, I haven't yet got the character created. I'm throwing out three concepts for consideration, and will play the one that seems to fit in best with the group and situation.
1. A dwarf, probably a worshipper of Dumathoin Keeper of Secrets. A dwarf in long robes, who keeps his hood up all the time and speaks as little as possible, probably associated with the Silent Brothers but perhaps foreign to this clan.
2. A human(?) worshipper of a wilderness deity, all tangled hair, shabby clothes, old testament smite-my-enemies style prophet. Bellowing praise to his deity in the middle of battle, hygeine optional.
3. A dragonborn invoker of Bahamut, as happy to smash things from the front line with his staff as standing back praying enemies to death. Might need some work to keep him upright in combat. In contrast to nature-guy, very smart and obsessive about cleanliness.

Rev Rosey |

The group are a bunch of nutbars (I mean that in a good way). A dwarf is (slightly) the easiest for me to work in organically at this point, but your stinky nature-guy doesn't sound like the sort ot let private conversations behind secret doors stop him. We already have a dragonborn in the party, and Rusty's got a good enough reputation that a fellow dragonborn might well feel inspired to investigate.

Rev Rosey |

Excellent stuff.
I'm kicking your cleric to see if he's back in the mix or not. Regardless, you'll be moving along as soon as Bluenose reckons Guladrin is ready. As always, if you want to swap around feats and powers after the first sensible combat, feel free.
I'll give you something to work with to get you in.

Rev Rosey |

Guldarin, try this for size as a bit of possibly workable background.
The arrival of the party and their rapid rise to heroic status has given you an opportunity and you struck up a warm, but cautious friendship with Quillan, the dwarven Avenger. The pair of you have gone over every detail and historical fact either of you can remember and now you're sure. The Brethren still exist. Rabscuttle the senile gearforged intrigues you greatly. He is marked with many of the esoteric symbols associated with the Silent Masters and is surely ancient enough to have been made by them.
When Varden took the party aside and offered to guide them to the Forge of the Fire Blessing, Quillan made his move. Determined to keep Halston under his eye and doubtful that the vital supplies would be fairly distributed, he wanted to stay in the Upper Halls. He asked if you would be prepared to take his place. Always a quiet dwarf, he suggested that you swap cloaks and that you should find a suitable moment to reveal yourself to the party.

Guldarin |

Guldarin, try this for size as a bit of possibly workable background.
** spoiler omitted **
That will work excellently. I had some ideas on my own, and I'm not surprised that they're similar. Though I might change one of my feats/skill selection as a result.
And I'm sorry I haven't responded sooner, but work has been hectic in preparation for the students breaking up tomorrow.

Rev Rosey |

Apologies to all for the continued hold. Amenephus is getting himself back up to speed following his wedding, honeymoon, house move and attendant distractions and Guldarin is progressing nicely. After this long a hiatus, I'd rather hold a tiny while longer and have everyone on board and ready to roll. Things are about to get a little hairy for you all.

Rev Rosey |

Guldarin
You will know as much about Volund as Dorvin (the other dwarf left in the party). He's Moradin's smith son, and the mountain is where he first showed the dwarves the secrets of orichalcum.

Guldarin |

@ Rev Rosey

Bluenose |
In my defence, the whole honeymoon was arranged by friends and family.
I suppose it started at the reception. Some's notoriously drunk and lecherous uncle proposed a dance to someone else's teenage sister. While my back was turned, unfortunately. The party of the second part having agreed, they started to dance. And if he doesn't want his face slapped, he shouldn't put his hand up the bridesmaid's dress and grope. Rather than deal with the cosnequences, we beat a hasty retreat.
Limo to Heathrow, perfect. Champagne laid on, various snack,s excellent attention.
Flight to Monaco, the second problem. A flight earlier in the day to the same destination had been cancelled and so they packed the extra people onto this one, including in the first class. The staff were lovely, especially when they knew we were honeymooners, but when you've got a party of schoolchildren on board who are both excited about their school trip to France and bored with waiting, it can be slightly hectic. Survivable, but not exactly enjoyable.
In Monaco, the school trip went one way and we went another. Then we got to the hotel. They had a convention that week. It's an exaggeration, but it felt like the 300 guests consisted of two British honeymooners and 298 German/Austrian/Swiss lawyers. Every time we went into a room, conversations would halt and they'd stare at us, at least for the first few days. It got better, of course, but the feeling was decidedly spooky at first.
Add the 'romantic moonlight boat trip' around the bay and up the coast. The person running it was a bit doubtful at first because of the weather reports, but we were honeymooners! He would make it work for us!
I can get seasick standing on the bridge and throwing bread to the ducks on the lake in Gheluvelt Park, and my wife wasn't as good a sailor. The captain was probably right to worry about the weather, as well. The Mediterranean may not be as bad as some places to sail, but it can still produce nasty storms. Two seasick honeymooners didn't really enjoy their trip, even when we were offered a chance to go out the next night for another go in better conditions. I ended up burning the trousers my wife was sick on, rather than try to get the smell out.
We laughed about it for years afterwards. So even if it's horrible, it's still a bonding experience.

Bluenose |
Madre dios. That's hilarious. I can see that at the time it might not have been, even if you were thinking "we'll find this entertaining later".
Gheluvelt Park is Worcester isn't it?
Gheluvelt Park is Worcester, although of course named after the place near Ypres. I used to live very close to it, walked the dogs there every morning. It's a bit further out of the way for me now.