Red Dragon

Rathorus "Rusty" Mournflame's page

182 posts. Alias of JZ.


About Rathorus "Rusty" Mournflame

Dragonborn, Fighter level 10
Good Aligned

Str 20
Con 14
Dex 10
Int 10
Wis 11
Cha 10

AC: 25
(+5 level bonus, +8 Plate, +2 armor enchantment)

Fort: 21 Reflex: 14 Will: 14
HP 83/ 83 , Surges 11/11, Surge Value: 20

Move: 5' (6 racial, -1 plate armor)

Flaming Greatsword +2 : +16 vs AC; damage 1d10 +10
(Attack : +5 strength bonus, +5 level bonus, +3 proficiency, +1 two-handed weapon style, +2 magic weapon)
(Damage : +5 strength bonus, +1 weapon focus feat, +2 magic weapon, +2 bracers of mighty striking)

Languages
Common, Draconic

Skills

Spoiler:

Trained:
Intimidate +11
Heal +9
Endurance +11

Untrained:
Acrobatics +4
Arcana +4
Bluff +4
Diplomacy +4
Dungeoneering +4
History +6
Insight +4
Nature +4
Perception +5
Religion +4
Stealth +4
Streetwise +4
Thievery +4
Athletics +9

Feats

Spoiler:

Dragonborn Senses
Low-light vision.
+1 on Perception checks.

Enlarged Dragon Breath
When you use the dragon breath power, you can choose to
make it blast 5 instead of blast 3.

Weapon Focus (Heavy Blade)
+1 per tier feat bonus to damage.

Hurl Breath
When you use the dragon breath power, you can hurl it as an
area attack instead of using it as a close blast. You create
an orb of energy that explodes in a burst 2 with a range of
10 squares.

Added: Improved Initiative
Benefit: You gain a +4 feat bonus to initiative checks.

Dragonborn Frenzy
While you are bloodied you get +2 bonus to damage rolls.

Racial Powers

Spoiler:

Dragon Breath
Encounter, Fire
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex
Hit: 1d6 + 2 modifier damage.

Class Powers

Spoiler:

AT-WILL

Cleave
At-Will , Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and an enemy adja-
cent to you takes damage equal to your Strength modifier.

Reaping Strike
At-Will , Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Miss: Half Strength modifier damage. If you’re wielding
a two-handed weapon, you deal damage equal to your
Strength modifier.

ENCOUNTER

Passing Attack
Encounter , Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can shift
1 square. Make a secondary attack.
Secondary Target: One creature other than the primary
target
Secondary Attack: Strength + 2 vs. AC
Hit: 1[W] + Strength modifier damage.

Dance of Steel
Encounter , Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Weapon: If you’re wielding a polearm or a heavy blade, the
target is slowed until the end of your next turn.

Unbreakable
Encounter , Martial
Immediate Reaction Personal
Trigger: You are hit by an attack
Effect: Reduce the damage from the attack by 5 + your Con-
stitution modifier.

Griffon's Wrath
Encounter , Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target takes
a –2 penalty to AC until the end of your next turn.

DAILY / UTILITY

Comeback Strike
Daily , Healing, Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you can spend a
healing surge.

Unstoppable
Daily , Healing, Martial
Minor Action Personal
Effect: You gain temporary hit points equal to 2d6 + your
Constitution modifier

Brute Strike
Daily , Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.

Victorious Surge
Daily, Healing, Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you regain hit
points as if you had spent a healing surge

Added: Last Ditch Evasion
Daily , Martial
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You take no damage from the attack that just hit you.
However, you are stunned and take a –2 penalty to all de-
fenses until the end of your next turn.

Magic Items

Spoiler:

Flaming Greatsword +2 (Level 10)
Enhancement: Attack rolls and damage rolls
Critical: +2d6 fire damage
Power (At-Will , Fire): Free Action. All damage dealt by
this weapon is fire damage. Another free action returns
the damage to normal.
Power (Daily , Fire): Free Action. Use this power when you
hit with the weapon. Deal an extra 1d6 fire damage, and
the target takes ongoing 5 fire damage (save ends).

Verve Armor (plate) +2 (Level 9)
Property: You gain a +2 bonus to death saving throws.
Power (Daily): No Action. Use this power when you fail
a saving throw. The result of that saving throw is 20
instead.

Belt of Sacrifice (Level 7)
Item Slot: Waist
Property: Each ally within 5 squares of you gains a +1 item
bonus to his or her healing surge value.
Power (Daily , Healing): Minor Action. Lose two healing
surges. An ally within 5 squares of you regains one healing
surge

Safewing Amulet +1
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: When falling, reduce the distance by 10 feet for
the purpose of calculating damage. You always land on your
feet after a fall.

Reading Spectacles
Item Slot: Head
Property: You can read any language while wearing this item.

Boots of Adept Charging
Item Slot: Feet
Property: After charging, you can shift 1 square before your
turn ends.

Bracers of Mighty Striking
Item Slot: Arms
Property: When you hit with a melee basic attack, you gain a
+2 item bonus to the damage roll.

Bag of Holding
Wondrous Item
Property: This bag can hold up to 200 pounds in weight or
20 cubic feet in volume, but it always weighs only 1 pound.
Drawing an item from a bag of holding is a minor action.

Equipment

Spoiler:

Adventurer's Kit
Bedroll
Everburning Torch
Grappling Hook
Pitons (10)
Rope, Silk (50 ft.)

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