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My first thoughts;
1) Most of the Hexes have ranges of touch, 30 ft. or 60 ft. The following hexes have no range listed;
Hex - charm, ward
Major Hex - nightmares, retribution
Grand Hex - death curse
2) At some point, stats for foxes, goats and pigs will be needed, but that's obviously not a priority for playtesting, as there are plenty of other options.
3) For the Summoner, the 1 pt. spell-like ability Evolution seems likely to become an issue if used to get around expensive spell component costs. The limitations on how it can be used have potential to nip some of that, but the ability of a summoner to blow multiple evolution points on these abilities, to create an eidolon strictly for casting spells-with-costs has potential to be game-disrupting. If anything, perhaps the Eidolon should be restricted to the Summoner spell-list?
4) At the risk of another 'I don't like the name Oracle' discussion that will go nowhere, is evolution perhaps a little too science-y for the added features? Mutation is similarly un-fantasy-feeling, IMO, which leaves us with deformities or augmentation or warps or alterations or transformations or refinements or mortifications or some made up word like 'transencions' or something...
5) Much like the Extra Rage, Extra Music, Extra Channel, Extra Smite, etc. Feats, I can see an Extra Summons feat being a must-have for the Summoner, allowing him/her to summon an Eidolon an extra time per day, in case of death, or sudden need for an Eidolon with different traits (or a different size / shape, to fit into an adventure area).
6) Witches who lose their Familiars are boned hard. Yikes.
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Stebehil |
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6) Witches who lose their Familiars are boned hard. Yikes.
Right. Perhaps they should be something extraplanar, like the Paladins Warhorse (or is it still? I haven´t read the class description in the PFRPG rules yet.) OTOH, so is a wizard losing his spellbook, so a witch needs to take extra good care for her familiar.
Stefan
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8) Charm Monster, Black Tentacles, Dimension Door, Fire Shield, Minor Creation, Stoneskin, Wall of Fire, etc. are now available as 3rd level Wand spells thanks to the Summoner's spell list. Wands and Scrolls of Haste and Slow, at CL 4, will be available as 2nd level spells as well, from Summoners who bother to take Crafting feats.
And Teleport, Baleful Polymorph, Overland Flight, Summon Monster V, Dismissal, etc. become usable as 4th level spells, in Wands.
Eeenteresting!
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vagrant-poet |
![Valeros](http://cdn.paizo.com/image/avatar/PZO1126-Valeros1_500.jpeg)
8) Charm Monster, Black Tentacles, Dimension Door, Fire Shield, Minor Creation, Stoneskin, Wall of Fire, etc. are now available as 3rd level Wand spells thanks to the Summoner's spell list. Wands and Scrolls of Haste and Slow, at CL 4, will be available as 2nd level spells as well, from Summoners who bother to take Crafting feats.
And Teleport, Baleful Polymorph, Overland Flight, Summon Monster V, Dismissal, etc. become usable as 4th level spells, in Wands.
Eeenteresting!
Huh, hadn't thought of that.
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Set wrote:Huh, hadn't thought of that.8) Charm Monster, Black Tentacles, Dimension Door, Fire Shield, Minor Creation, Stoneskin, Wall of Fire, etc. are now available as 3rd level Wand spells thanks to the Summoner's spell list. Wands and Scrolls of Haste and Slow, at CL 4, will be available as 2nd level spells as well, from Summoners who bother to take Crafting feats.
And Teleport, Baleful Polymorph, Overland Flight, Summon Monster V, Dismissal, etc. become usable as 4th level spells, in Wands.
Eeenteresting!
....aaaaand, this is why I don't like repackaging high-level spells as lower-level spells for specialty class lists.
I know, it's just me, it's my peeve, I'll just be over here muttering to myself in the corner.