Possible Oracle Options


Round 1: Cavalier and Oracle

Grand Lodge

These are just some ideas for future exploration.

Curse:
Troubled Mind: Your mind is not entirely your own. You take a -2 penalty on all Intelligence-based skill checks. Also, in any social situation there is a 10% chance you will do or say the complete opposite. In such a situation the DM will decide your characters actions but in general if you are attempting a certain check the DM may choose to substitute an opposite check (e.g. Intimidate for Diplomacy) or while warning party members the DM may tell them that there is no danger, or direct them towards such danger. You have one "Moment of Clarity" per day, you may "take 12" on any skill check, attack roll, or Will save even in combat. At 5th level add augury to your list of spells known. At 10th level add divination and true seeing to your list of spells known. At 15th level you gain one additional "Moment of Clarity" and you may instead "take 15."

Foci:

Feral
Deities: Erastil, Lashmatu, Gozreh
Class Skills: An oracle with the Feral focus adds Intimidate, Knowledge (nature), Perception, and Survival to her list of class skills.
Bonus Spells: Magic Fang (3rd), Bull's Strength (5th), Greater Magic Fang (7th), Freedom of Movement (9th), Animal Growth (11th), Beast Shape IV (13th), Regenerate (15th), Animal Shapes (17th), Shapechange (19th).

Revelations:

Feral Companion (Ex): You gain the fellowship of a feral animal companion. This ability functions like the druid animal companion ability, except that the oracle's effective druid level is equal to his oracle level – 4 and you may only choose from this list: badger, bird, boar, cat(small), wolf. The animal is entirely feral: you may never raise its intelligence through advancement and it can be taught only these tricks: attack, heel, and track. You may take this revelation starting at level 7.

Feral Bite (Ex): Whenever you use the Savage Claw ability to grow claws, you also gain a bite attack. This natural attack is made at your full base attack bonus adding 1–1/2 times your Strength modifier on damage rolls made with this bite. Upon reaching 11th level, this bite gains the grab ability (at a -4 penalty). You may only take this revelation if you have the Feral Claws revelation.

Savage Grappler (Ex): When performing a grapple, you treat your oracle level as your base attack bonus when determining your CMB. At 7th level, you gain the Improved Grapple feat. At 11th level, you gain the Greater Grapple feat. You do not need to meet the prerequisites to receive these feats.

Feral Claws (Ex): You may grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d3 points of damage plus your Strength modifier (1d2 if you are Small). At 7th level, the damage increases by one step to 1d4 points of damage (1d3 if you are Small). At 11th level, these claws increase by another step to 1d6 (1d4 if you are Small). You can use your claws for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

Cheetah's Speed (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, your base speed increases by another 10 feet. You do not need to meet the prerequisites to receive the feat.

Rhino's Skin (Su): You can cause your skin to become thick and leathery and grant you a +2 natural armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +1. At 13th level, this armor grants you DR 5/bludgeoning. You can use this armor for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

Hawk's Eye (Su): Whenever you roll a Perception check, you can roll twice and take either result. At 7th level, you gain low-light vision (or, if you already have low-light vision, the distance you can see in poor illumination doubles). At 11th level, you can roll a Perception check three times and take any one of the results. You may take this revelation starting at level 3.

Lion's Voice (Ex): As a standard action, you can unleash a mighty roar. Make an Intimidate check to demoralize all foes within 50 feet who can hear your roar. You can use this ability once per day, plus one additional time per day at 5th level and for every five levels thereafter.

Bull's Rage (Ex): You may fly into a rage as a free action granting a +4 morale bonus to Constitution and Strength, a +2 morale bonus on Will saves, and a -2 penalty to Armor Class. You may rage for a number of rounds per day equal to your Oracle level. This otherwise functions as the Barbarian's rage ability. If you have levels of Barbarian, the Oracle's rounds of rage stack with those granted by the Barbarian class. You may take this revelation starting at level 11.

Danger Sense (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

Final Revelation: Upon reaching 20th level you become a master of all that is untamed. You may speak with animals(undomesticated) at will. Animals will not attack you unless magically compelled to do so. You also add the Summon Nature's Ally spell to your spell list for each spell level.

Other Foci I have yet to flesh out:

Guile
Deities: Asmodeus, Calistria, Lashmatu
Class Skills: An oracle with the Guile focus adds Bluff, Disguise, Escape Artist, and Stealth to her list of class skills.
Revelations:

Battle Guile (Ex): Feint similar to Battle Oracle ability

Lore - Magic and Knowledge
Deities: Irori, Nethys
Class Skills: An oracle with the Lore focus adds Knowledge (arcana), and any three Knowledge skills to her list of class skills.
Revelations:

Arcane Bond: Familiar at Oracle level-4 or Bond of Books: cast any one arcane spell of your highest spell level-1 that is in a wizard's spell book that you are carrying. Must be level 7.

Lore into Craft: Craft Magic Item feats

Arcane Research: Add any arcane spell of level 5 or below to the list of spells that you can cast. At 15th level add an arcane spell of level 7 or below to your list. Must be level 11.

Passion
Deities: Calistria, Shelyn
Class Skills: An oracle with the Passion focus adds Bluff, Knowledge (nobility), and any two Perform Skills to her list of class skills.

Fortune?
Deities: Desna, Shelyn

Dark Archive

I was wondering about additional languages for Tongues for Oracles:
-Ancient Languages?
-Druidic? Even though it is a secret language.
-Draconic?

Grand Lodge

Changed Lore into Mind

Mind
Deities: Irori, Nethys
Class Skills: An oracle with the Mind focus adds Knowledge (arcana), and any three Knowledge skills to her list of class skills.
Bonus Spells: Identify (3rd), Fox's Cunning (5th), Dispel Magic (7th), Divination (9th), True Seeing (11th), Legend Lore (13th), Vision (15th), Moment of Prescience (17th), Foresight (19th).
Revelations:

Arcane Bond (Su): This ability functions similar the wizard arcane bond ability, except that the oracle's effective wizard level is equal to his oracle level–4 and you may either choose to bond with a familiar or to form a bond of books. Your oracle levels stack with any wizard levels you possess when determining the powers of your familiar. If you choose the bond of books, you may, once per day, cast any one arcane spell of your highest spell level-2 that is in a wizard's spellbook or scroll(the scroll is immediately destroyed as normal) that you are carrying. Treat your caster level for this spell as your oracle level-4. This ability does not allow you to have two familiars. You must be at least level 7 to select this revelation.

Arcane Research (Ex): Add any arcane spell of level 5 or below to the list of spells that you can cast. At 15th level add an arcane spell of level 7 or below to your list. You must be at least level 11 to select this revelation.

Divine Study (Ex): Add any divine spell of level 5 or below to the list of spells that you can cast. At 15th level add a divine spell of level 7 or below to your list. You must be at least level 11 to select this revelation.

Insightful Strike (Ex): You make make a melee or ranged attack as part of your attack action that is modified by the appropriate knowledge skill (e.g. Knowledge(nature) for animals) rather than using your normal attack bonus. This attack is still modified by any proficiency, enhancement, feats, or spells that would normally affect your attacks. If you have the Knowledge is Power revelation, you gain an insight bonus to damage equal to that revelation. You can use this ability twice per day, plus one additional time per day at 5th level and every five levels thereafter.

Knowledge is Power (Ex): You receive a +1 insight bonus to each Knowledge Skill that has a skill rank. This bonus increases by one at 5th level and every three levels thereafter.

Lore Craft (Ex): When you select this revelation you gain the feat Scribe Scroll At 8th level, you gain the Forge Ring feat. At 12th level, you gain the Craft Staff feat.

Lore Sight (Su): You can always sense the presence of magic auras within 60 feet (as if using detect magic, but only the first round of study). At 7th level you can discern the location and power auras out to a distance of 120 feet (as if using Arcane Sight). You can use this ability a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive. At 17th level this functions as Greater Arcane Sight.

Mind over Body (Su): You gain DR 1/adamantine. At 11th level this becomes DR 2/adamantine.

Prescient Trance (Ex): You may enter a prescient trance as a move action, and dismiss it as a free action. During this trance you gain the effects of the Evasion ability. At 11th level you may enter this trance as a swift action. At 15th level you gain Improved Evasion instead. You may enter this trance for a number of rounds per day equal to your oracle level. This duration does not need to be consecutive.

Ready Mind (Ex): You gain +1 on saving throws against spells that you have successfully identified using spellcraft. This increases to +2 at 11th level and +3 at 17th level.

Final Revelation: Upon reaching level 20 you become a master of lore. By spending a full round in concentration you may know the contents of any book that you are touching. You can apply any one of the following feats to any divination or arcane spell that you know without increasing the level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell.

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