| Shuriken Nekogami |
Zerths need the ability to make infinite shadowclones at will, each shadowclone has 100 times the indivudal zerth's hit points, attributes, positive modifiers and resources, and all negatives are multiplied by 100 and turned into positives. it casts, manifests, invokes, meldshapes, and initiates from every list at the most beneficial level. they should also be able to turn themselves into a 12 year old girl and multiply thier powers by infinity, a.k.a. divide by zero. and destroy the multiverse.
| Ambrosia Slaad |
(badly filked to Duran Duran's "Planet Earth":)
"Only logged on for a conversion and daily snark
You're crunching classes into one dish
Like some new munchkin looking for Monty's Haul,
I see you've cooked up a steaming Gish.
Look now, look all around, Mr. Gish Do'Urden --
Voices, another roll, can you hear your end?
Gimme a Paizo Zerth; I'm min-maxing a Paizo Zerth.
Bop bop bop bop bop bop bop bop this is my über Zerth!"
Moorluck
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alleynbard wrote:Oh and they should be able to teleport....with a Bamf sound.I think he should be limited to a Chaotic Neutral alignment. That way you don't have to muck around with that whole morality. It always gets in the way of serious butt kicking.
How about blades embedded in the hands that can be retracted at will?
Oh, and the ability to create wands out of thin air.
It should also include flavor text that explains the world in which the character lives is not real, but a digital creation designed to keep the various races enslaved to some ultimate AI. The zerth characters are the only ones who know and they can defy reality because none of it is truly real. I mean, this class does have to be grounded in the world and all.
Leaving behind the smell of brimstone, just to show they're cooler than all hell.
Don't forget the ability to turn their bodies into organic metal, charge objects with kinetic energy, create ice, and the ever important return from the dead two encounters later no matter how they died. :)
David Fryer
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Zombieneighbours wrote:alleynbard wrote:Oh and they should be able to teleport....with a Bamf sound.I think he should be limited to a Chaotic Neutral alignment. That way you don't have to muck around with that whole morality. It always gets in the way of serious butt kicking.
How about blades embedded in the hands that can be retracted at will?
Oh, and the ability to create wands out of thin air.
It should also include flavor text that explains the world in which the character lives is not real, but a digital creation designed to keep the various races enslaved to some ultimate AI. The zerth characters are the only ones who know and they can defy reality because none of it is truly real. I mean, this class does have to be grounded in the world and all.
Leaving behind the smell of brimstone, just to show they're cooler than all hell.
Don't forget the ability to turn their bodies into organic metal, charge objects with kinetic energy, create ice, and the ever important return from the dead two encounters later no matter how they died. :)
And they need a flying suit of armor that shoots lightning, an indestructable shied, an enchanted hammer....
Mike Welham
Contributor, RPG Superstar 2012
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Moorluck wrote:And they need a flying suit of armor that shoots lightning, an indestructable shied, an enchanted hammer....Zombieneighbours wrote:alleynbard wrote:Oh and they should be able to teleport....with a Bamf sound.I think he should be limited to a Chaotic Neutral alignment. That way you don't have to muck around with that whole morality. It always gets in the way of serious butt kicking.
How about blades embedded in the hands that can be retracted at will?
Oh, and the ability to create wands out of thin air.
It should also include flavor text that explains the world in which the character lives is not real, but a digital creation designed to keep the various races enslaved to some ultimate AI. The zerth characters are the only ones who know and they can defy reality because none of it is truly real. I mean, this class does have to be grounded in the world and all.
Leaving behind the smell of brimstone, just to show they're cooler than all hell.
Don't forget the ability to turn their bodies into organic metal, charge objects with kinetic energy, create ice, and the ever important return from the dead two encounters later no matter how they died. :)
Hee hee. I had a DM who gave my character a flying suit of armor that shot fire after a visit to Asgard.
David Fryer
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Moorluck wrote:And they need a flying suit of armor that shoots lightning, an indestructable shied, an enchanted hammer....Zombieneighbours wrote:alleynbard wrote:Oh and they should be able to teleport....with a Bamf sound.I think he should be limited to a Chaotic Neutral alignment. That way you don't have to muck around with that whole morality. It always gets in the way of serious butt kicking.
How about blades embedded in the hands that can be retracted at will?
Oh, and the ability to create wands out of thin air.
It should also include flavor text that explains the world in which the character lives is not real, but a digital creation designed to keep the various races enslaved to some ultimate AI. The zerth characters are the only ones who know and they can defy reality because none of it is truly real. I mean, this class does have to be grounded in the world and all.
Leaving behind the smell of brimstone, just to show they're cooler than all hell.
Don't forget the ability to turn their bodies into organic metal, charge objects with kinetic energy, create ice, and the ever important return from the dead two encounters later no matter how they died. :)
Godlike strength, a telepathic link to birds, a shiny flying surfboard...
| Azhagal |
I demand that we must have a Herald of Galactus base class.
+1
you are all forgetting a crucial feature for the zerth class
they has the ability to subdue anything thrown at themselves by the GM by forcing said enemy to make a DC 9,000 will save, if failed, the opposing force is wrapped in a red light thus trapping said enemy in a magic stone called a "zerthéball", this enemy is then under said zerth's control for 1d1000 milennia and must respond to the summoning words "P-kachu, I choose you!" or be detroyed...by a telefattie
Moorluck
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Gworeth wrote:Has the Sunder Planet ability been mentioned? It should be available as well! Naturally it's an At Will ability... But that goes without saying..It's already in developement, but we are going with the title 'Shatner Kick'.
I think the 'Chuck Norris Atomic Roundhouse' has a better ring to it. :P
| Zombieneighbours |
Zombieneighbours wrote:And it gives you a Charisma bonus.David Fryer wrote:And armor proficency trenchcoat, which protects like full plate, but is like cloth for all other purposes.You also add your charisma bonus to your AC while wearing a trench coat.
That goes without saying. I mean, come on, stating the obvious much.
David Fryer
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Crimson Jester
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Crimson Jester wrote:No, it's more like this.Mikhaila Burnett wrote:Don't forget Shatner's sonic attack...KKKKhhhhhhaaaaaaaaannnnn
YOU.are.evil.
just thought you would like to know that.| Ambrosia Slaad |
David Fryer wrote:Crimson Jester wrote:No, it's more like this.Mikhaila Burnett wrote:Don't forget Shatner's sonic attack...KKKKhhhhhhaaaaaaaaannnnnYOU.are.evil.
just thought you would like to know that.
Argh, Shatner-rolled!
| taig RPG Superstar 2012 |
taig wrote:Yes the tight outfit kept my um mind on, a couple of other things.Crimson Jester wrote:Xabulba wrote:Seven of nine was the breast alien ever.Hmm I kinda liked the pointy eared thing on Enterprise. What was its name?T'Pol
I liked Seven of Nine's tight outfit better. :)
Crimson Jester
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Crimson Jester wrote:taig wrote:Yes the tight outfit kept my um mind on, a couple of other things.Crimson Jester wrote:Xabulba wrote:Seven of nine was the breast alien ever.Hmm I kinda liked the pointy eared thing on Enterprise. What was its name?T'Pol
I liked Seven of Nine's tight outfit better. :)
What can I say, Large or in charge. I prefer the in charge.