Another d20 System


Homebrew and House Rules


...What's everyone's views of this SYSTEM in terms of/ in comparison to Pathfinder:

http://www.giantitp.com/forums/showthread.php?t=132683

It's by a fellow named "Fax Celestis" on the Giant In the Playground forums. It seems interesting. The new classes are especially entertaining.

-I Just thought that some fellows here might find it entertaining or interesting.


I wasn't overly impressed. The minotaurs were too weak and the half-phoenix race kinda seemed 'meh' to me. They get fiery wings for 1 minute a day? What the hell for? Certainly needs some work.

Classes were interesting, but some just went off the deep end.

The Feat thing was cool idea, Investiture Feats I think he called it. I do something similar in my games so simpler feats don't grow useless as the game moves up in levels. Our is more drama related than an actual system. Istead of having a system for Diehard that says how long you stay alive at 25th level I simply say: "Okay, your at -4 HPs, but that does stop you... one by one the arrows pierce you but you refuse to fall! Orc after Orc falls to your blade because deep down you know the little halfling and his gardner must live! Now fight damn you!" And just continue to go from there... I guess you could make a system for it, but I just like turning the PCs into the center of attention by allowing them to do stuff against the rules. Putting a system sometimes just complicates it.

Overall it was okay, but like I said, I wasn't impressed overmuch.

Liberty's Edge

The only alternate D20 system I've seen with real innovation was Green Ronin's True 20. Only three classes (adept -- magic specialist, expert -- skill specialist, and warrior -- combat specialist), you get feats every level, and all the d20 class capabilities become feats. So you can create a ranger just the way you like (with or without magic, with whatever combat specialties and favored foes you want), and at the levels it makes sense for your character. And when you can still multiclass, quite a few unique possibilities become available.

Dark Archive

BobSlaughter wrote:
The only alternate D20 system I've seen with real innovation was Green Ronin's True 20. Only three classes (adept -- magic specialist, expert -- skill specialist, and warrior -- combat specialist), you get feats every level, and all the d20 class capabilities become feats. So you can create a ranger just the way you like (with or without magic, with whatever combat specialties and favored foes you want), and at the levels it makes sense for your character. And when you can still multiclass, quite a few unique possibilities become available.

I have to agree. I'm surprised that True20 didn't catch on, but then I believe Green Ronin hasn't really pushed it as much as they could. Mutants and Masterminds seems their biggest focus which there's nothing wrong with that. That and they're getting big into IP marketing what with the Song of Ice and Fire RPG and the soon to be released Dragon Age. If they consolidate everything they have put out for True20 into one book whenever they get around to doing a second edition it'll be a pretty solid product I think.

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