
Al Rigg |

Colin had a hand in the Cheliax guide, and he is right now busy with River Kingdoms book and the Andoran companion. Fear not, Paizo is methodically adding the best planar writers to their fold (so far they have Monte, Wolf, Colin and Todd - now grab Ray Vallese and get all five to crank out planar sourcebooks, please !)
Yes! I wonder if Chris Avellone would be interested as well... :)

AlQahir |

AlQahir wrote:Does this mean that these six new base classes are all we are likely to see?Not at all.
It does mean that when we do base classes in the future, they'll be presented as elements of more tightly themed books. We won't be doing another "generic" rules expansion like the Advanced Player's Guide. But we will be doing other types of expansions that'll have more base classes... it's way too early to say too much there though. But as an example, an "Asian Adventures" type book would certainly have base classes for samurai, ninja, martial artists, and stuff like that. And honestly... that type of book is the MOST likely place we'll introduce new player races. The aforementioned Asian Adventures book might have tengu, kitsune, and similar races presented as player races.
This is good to hear. I really enjoy having a lot of base class options. I understand that this can get out of hand, but I think Paizo has done a really good job thus far and think they will keep the classes and cheese factor in check. As far as thematically oriented books go I think this is a great idea, and allows for a more modular game approach. If you are not interested in a particular theme, then don't buy the book or incorporate into your game if you are the GM.
I would like to add my vote (again) to an arcane magic themed book. As mentioned I really enjoy different magic systems, and base classes outside sorcerer, wizard, and bard. I think the different magic systems add a lot of flavor to worlds, and are good for both PC's and NPC's.

Cenobyte |

I want to see a compendium of New Monsters introduced in Pathfinder APs, Modules, etc. all updated with the new rules.
Also, Psionics update would be nice, but Dreamscarred Press is filling that gap.
Getting away from the RPG end, I'd like to see some high-level adventures or AP, especially a sequel to RotRL. You could make this full AP where each advnture focuses on one of the six remaining runelords.
+1 A rise of the Runelords Part Two from Level 16 up would be over the top awesome.

ChrisRevocateur |

Keep it simple and focus on what everyone really wants overall, more adventures and campaign information.
Umm.... no. That's NOT what EVERYONE wants. I don't play in Golarion, and I've never used pre-published adventures until just recently (I'm running The Shackled City for my players so I don't have to do so much prep and can instead concentrate on creating the stuff I need for my homebrew. Also, since I haven't even played in 4 years until now, it's helping me get back in the swing of things), and I never plan on using one again.
I'm not asking that they don't make adventures and campaign material. By all means, people seem to love Golarion and the adventures they put out. It makes them happy, which in turn makes me happy, which makes the world a better place.
But please don't be saying that EVERYONE wants campaign material when there's a rather good chunk of us who couldn't give two snots about Golarion.
That said, what I would like to see in order of importance:
-Core Rulebook (done)
-Bestiary (done)
-Advanced Player's Guide (working)
-GM's book (working)
-Unearthed Arcana type book (PLEASE!!!)
-Savage Species (based on the feedback from Paizo that I've seen, this one isn't likely, at least for a long while. But since it's the only one that isn't compatible whatsoever with the new PF rules, or at least the Monster Classes are screwed since LA doesn't exist anymore, I really hope they do this one)
-Oriental Adventures (PLEASE!!!)
-Psionics (But Dreamscarred's got this one, and based on the playtest stuff they've released, I'm liking what I'm seeing. Weird for me since I've always hated just about any 3pp you hand me)
-Epic Level Handbook (PLEASE!!!)

Magespawn |

I would like to see a book with more spells for all the spell casting classes plus a few sub classes for wizards,example.
- Elementalist- Gets to "specialize" with one of the 4 elements, lets say for instance water, you would get bonus spells per day in that element per level and pluses for dmg, you would be able to cast earth and air element spells normally but no spells that are fire based, since fire is the direct opposite of water.

MerrikCale |

I would like to see a book with more spells for all the spell casting classes plus a few sub classes for wizards,example.
- Elementalist- Gets to "specialize" with one of the 4 elements, lets say for instance water, you would get bonus spells per day in that element per level and pluses for dmg, you would be able to cast earth and air element spells normally but no spells that are fire based, since fire is the direct opposite of water.
4 Winds put out an Elementalist

Twin Agate Dragons |

Some book ideas I'd like to see done;
- Aquatic Adventures: Adding new aquatic/amphibious races, Exploring eveything it means to be an aquatic adventurer, feats well suited for the marine themed character and gear, spells that are well suited for the characters. Note that I mean a sourcebook for characters residing in the water, not on the water.
- Oriental Adventures: Like Rokugan, but with the serial numbers shaved off. A three book set containing player's & gm's stuff, monsters and the campaign book.
- Arabian Adventures: Arabian days, like Arabian knights, are hotter than hot in a lot of good ways! Like Oriental Adventures, but Arabian style! Another 3 book set!
- Monstrous Compendiums: Take all the loose monsters from adventures and other sourcebooks that haven't apperead in bestiarties and stick 'em in these!
- Heroes of Savvy & Steel: Imagine if all the magic in a fantasy world died or was extremely rare. This would be something akin to The Book of Iron Might, but Pathfinderized.
- Psionics Handbook: Psionics for Pathfinder. Psionics is different option; nuff said!
- Legendary Heroes: Epic characters!
I'll add more if I can think of 'em.

MerrikCale |

Some book ideas I'd like to see done;
- Aquatic Adventures: Adding new aquatic/amphibious races, Exploring eveything it means to be an aquatic adventurer, feats well suited for the marine themed character and gear, spells that are well suited for the characters. Note that I mean a sourcebook for characters residing in the water, not on the water.
- Oriental Adventures: Like Rokugan, but with the serial numbers shaved off. A three book set containing player's & gm's stuff, monsters and the campaign book.
- Arabian Adventures: Arabian days, like Arabian knights, are hotter than hot in a lot of good ways! Like Oriental Adventures, but Arabian style! Another 3 book set!
- Monstrous Compendiums: Take all the loose monsters from adventures and other sourcebooks that haven't apperead in bestiarties and stick 'em in these!
- Heroes of Savvy & Steel: Imagine if all the magic in a fantasy world died or was extremely rare. This would be something akin to The Book of Iron Might, but Pathfinderized.
- Psionics Handbook: Psionics for Pathfinder. Psionics is different option; nuff said!
- Legendary Heroes: Epic characters!
I'll add more if I can think of 'em.
Love all of these ideas especially arabian and oriental adventures and your heroes of savvy idea as well

wynterknight |

Psionics (although I am liking DSP's stuff so far, so that's holding me for right now.)
I always liked the Setting-themed books (Stormwrack and Sandstorm) and the fluffy FR-specific regional books (Silver Marches, Unapproachable East, etc.). We pretty much only use homebrew stuff, but I mine the hell out of these things.
I'd also really like some options for removing/replacing magic items, because I absolutely hate the christmas tree effect. Stick it in a Tech book, a themed book, a campaign-specific book, I don't care. (I still haven't picked up IK yet, maybe I should ask for that for christmas...)

Watcher |

I'd also really like some options for removing/replacing magic items, because I absolutely hate the christmas tree effect. Stick it in a Tech book, a themed book, a campaign-specific book, I don't care.
James Jacobs has said there is strong consideration of having something addressing this in the Advanced Players Guide. You may not have to wait as long as you think.

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wynterknight wrote:James Jacobs has said there is strong consideration of having something addressing this in the Advanced Players Guide. You may not have to wait as long as you think.
I'd also really like some options for removing/replacing magic items, because I absolutely hate the christmas tree effect. Stick it in a Tech book, a themed book, a campaign-specific book, I don't care.
are we talking like a tech idea
a stronger base characters idea (similar to vow of poverty)traits to make base characters better from the get-go (stronger than now)
...or something else i can't think of at the moment.
I do know we'll be getting magic items that advance with you...that's cool; is this what you were referring too? J/C

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DragonBringerX wrote:I do know we'll be getting magic items that advance with you...that's cool; is this what you were referring too? J/CYes, that is specificially what I was referring to..
I'm really excited about this... in fact, I'm super-excited about *everything* revealed so far about the content in APG. :)

Ben Adler |
What I'd like to see:
Multiclass friendly prestiege classes. (Like Swashbuckler for Rogue/Fighters)
Or Specialization friendly prestiege classes. (Like an archer Prestiege class for fighters, or druid prestiege classes that give up spellcasting for more/better wildshape options)

Shadow13.com |

James Jacobs wrote:I think thats what he meansShadow13.com wrote:That won't be in the book. Monster PCs is a complex enough subject that it requires its own book.Kthulhu wrote:What types of core rulebooks would you like to come out past the Advanced Player's Guide?Monster PCs
Yeah, I meant that I'd like to see Monster PCs as a separate book.
Sorry for the confusion.
Makarnak |

Somebody earlier sent up the call for a book (or books!) of side adventures/ala 'Book of Lairs' I, II, Tales from the Outer Planes, Lords of the Dead (it's been a while and I don't remember all of the names), but that's a fantastic idea.
Of all the D&D books I've owned over the years from any edition, aside from the PHB, DMG and MM, those types of books are the ones that stay in the 'important stack' especially now that I'm older and have less time to work on adventures. They're great for short adventures, or better yet, when a major PC cancels for the night and you need to keep folks busy off of the main campaign track, or if your characters need a change of pace, or you roll up a random encounter in the wilderness, or you're just getting together for a one off with old buddies on vacation.
Easily modifiable, carefully thought-out...
A million household uses!
Just putting in my 2cp.

Laddie |

If/When an 'Oriental' Adventures book rolls around, I'd like to see the whole region get some representation beyond a surrogate Japan and a little chunk of China. Between the people of the Steppes and Himalayas to Indochina and the islands, there are a -lot- of interesting asian cultures that tend to get left out of game content.

DeathQuaker RPG Superstar 2015 Top 8 |

I'd like to see another Bestiary. And with that, as part of it in one big tome, or separately, a more detailed book on how to do Monstrous PCs, whether detailing more on how to level up a monster with classes and HD (the guidelines in the core Bestiary are useful but not be-all, end-all--and I've been struggling a bit with it, frankly). As well as how to do unusual campaigns a la an all-Dragon (no class levels) campaign, etc.
If the Gamemastery Guide doesn't have room for it, I'd like to see a Cityscape-like product (but with more info and better organized) that just dives into every nook and cranny of how to build and populate villages, towns, and cities, design urban adventures, draw city maps, and so on. Adventure hooks from corrupt politicians to barroom brawls.
Other how-to-do-a-special-setting-campaign would probably also be nice--others suggested seafaring and aquatic campaigns, jungle, etc.
I don't want more classes; I only want PrCs where there's a necessary niche to be filled, and I'm personally not interested in Epic Levels or Psionics.

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I'd like to see additional Bestiaries, an Epic-Level book, and an extreme environment book (underwater, desert, jungle, arctic).
I definitely want new core classes to be supported (i.e., hexes, extracts, etc) in future books.
I would enjoy having a book that addresses politics and war. The Heroes of Battle didn't address running armies as I anticipated. I think that this aspect is missing from the game.

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Since you asked, here is my wish list:
1) Bestiary vol 2
2) Bestiary vol 3
3) Pathfinder rules lite edition
4) Oriental Adventures source book
5) Epic Play Guide Book
6) Rise of the Runelords part 2 (to go with Epic Guide Book)
7) Book of alternate magic (similar to Tome of Magic)
8) Hardcover Dungeon Crawl
9) Books of Lairs (mini dungeons)
I am not really interested in a lot of splat books that give core classes a lot of addition abilities and increase power creep.

Oncehawk |

I also would like a Monster PC sourcebook - I've been dreaming about running an all-monster campaign ever since Savage Species broke my heart.
I second the "variant rules" book as well - this would be a great way to show off new ideas without impacting backwards compatibility.
A softcover or "pocket" guide would be very popular with my semi-impoverished group.
But most of all...
The 3.5 product I loved most was the Deluxe Character Sheet pack. A big 11 x 17 character sheet specifically tailored to each character class that could be folded into a sweet four-page booklet. Add in the spell list pages and animal companion character sheets, and you've got one of the ultimate game aids. I would kill for a PFRPG version of this, especially if it included the advanced classes.

Laddie |

A beer & Pretzels RPG that's totally tongue in cheek, but could be taken seriously if players wanted too.
This could be a nice option for some of the rules lite requests too.
There was another thread called Pathfinder Chibi, or something that got me excited thinking it was something along these lines.

Windcaler |

Psychic's book: This is the number one on my list. I want Psionics that are thematically different from magic and thematically similar with psychic myths and folklore. I also want them to be so different that having an arcane spellcaster isn't the same as having a Psion. Psychic powers should be able to do a lot of things that arcane and divine magic cant and visa versa but at the same time they should do some similar things like a Pyrokenetic Fireball or psychometabolic healing
Planar handbook: Speaking as a die hard planescape fan, few things will ever be as awesome as the planescape setting and many of the books that it produced. Still, I would like to see books like the Inner planes done for both outer, inner, and for demi-planes
Underdark handbook: Galorian is pretty well mapped out and has a lot going for it but what about the inner side of the setting? What is the ecology like that the races, besides maybe dwarves, don't see? How do the underdark races not only survive but prosper and what do the Drow, Duergar, and even Aboleth's fear in the darkness?
New Beastiaries: As a DM I can never get enough monsters and there is plenty that the first one didn't touch. I would specifically like to see more planar monsters/denizen's for Neutral, Lawful, and chaotic planes. The good vs evil thing has pretty much been done to death for me but if I can request anything in those spectrums I would like to something done with the Guardianals and the Yugoloths. They always seem as paragon groups that were just kind of there to help out the other paragons and with no goals of their own. Oh and Gem dragons are a must with the Psychics book
New spells, feats, character options books: Pretty self explanatory but I would love more spells focused on Planar survival/interaction. Another thing I would really like to see is more sorcerer bloodlines to tie in with planar beings. There was an infernal and abyssal bloodline for Demons and Devils so can we get the same setup for Archons and Azata? How about Guardianals and Yugoloths? How about Sladdi and Inevitables? How about Rilmani?
Note: Im aware that some of the planar beings have to be renamed due to copyright issues, Im just not sure which ones have to be changed so Im calling them what I know them as now.

William Timmins |

Personally, I'd LOVE a continuous stream of splatbooks with new classes, feats, and spells. I loved that WotC did that.
More options that I can use or choose not to, sift through for bright ideas.
I have 0 interest in theme/setting/campaign books.
A book on monsters as PCs and more bestiaries would also be cool, IMO.

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dm4hire wrote:Keep it simple and focus on what everyone really wants overall, more adventures and campaign information.Umm.... no. That's NOT what EVERYONE wants. I don't play in Golarion, and I've never used pre-published adventures...
The same here. And for that reason I do have one suggestion...A book that compiles the some of the rules / monsters / etc introduced in adventure paths. It wouldn't necessarily need to be everything to date, but a "Best of AP" compilation would be an insta-buy for me.

varianor |

Personally, I'd LOVE a continuous stream of splatbooks with new classes, feats, and spells. I loved that WotC did that.
I would rather a gentle rill to a continuous stream. A book every couple of years would expand options at a decent pace. Eight years into 3rd Edition, there were dozens of splat books that one had to have, with players searching out every possible broken combination from them for the "perfect build". They were frequently poorly playtested. Granted, there were many nice options in those same books that were worth it, however a more judicious hand at the wheel keeping back the relentless rush to market while ensuring better development would have been preferred. Actually, I think we have that steady hand Paizo.