Additional Trait feat clarification


Rules Questions


I just wanted to make sure I fully understand the trait selection rules and what you can select with the Additional Trait feat.

There are 5 types of traits. (Basic, Campaign, Race, Regional, Religion)

Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.

Additional Trait
You gain two character traits of your choice.
These traits must be chosen from different lists, and cannot
be chosen from lists from which you have already selected a
character trait. You must meet any additional qualifications
for the character traits you choose—this feat cannot enable
you to select a dwarf character trait if you are an elf, for
example.

The additional trait feat refers to "lists" rather than types, so I am assuming that you could select these traits also from the 4 Basic trait categories (Combat, Faith, Magic, Social)?

This could essentially allow you to have a character with 1 Campaign trait, and 3 Basic Traits (each from a different category)?


I believe the consensus is that Combat, Faith, Magic, and Social are different "lists". Given that:

Quote:
This could essentially allow you to have a character with 1 Campaign trait, and 3 Basic Traits (each from a different category)?

Yes.

Paizo Employee Creative Director

Correct. The Additional Traits feat lets you pick additional traits from any of those lists; Basic, Combat, Faith, or Social. It also lets you pick regional, race, and religion traits (traits of those categories are not "generic" like Basic traits, and are tied to Campaign World specifics; they show up often in the Companion line of books).

Liberty's Edge

IIRC, the Additional Traits feat is not an "only at 1st level" feat. Thus you can acquire the 2 traits later in your adventuring career.


Kor - Orc Scrollkeeper wrote:


Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.

Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)

Grand Lodge

Farabor wrote:
Kor - Orc Scrollkeeper wrote:


Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.

Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)

"Campaign Specific" generally only applies to the running of Adventure Path. The Player's Guides have each had traits specific to that AP.


I've meant to look up the rules on Traits and stuff for some time now, so when I saw your post I Googled it. The resulting PDF that I found on Enworld had traits that predated the Core Rulebook (i.e. "+1 to trait bonus to concentration checks and concentration is always a class skill"). Is there a Pathfinderized PDF now, or is this the best we have to work with?


Laramon wrote:
I've meant to look up the rules on Traits and stuff for some time now, so when I saw your post I Googled it. The resulting PDF that I found on Enworld had traits that predated the Core Rulebook (i.e. "+1 to trait bonus to concentration checks and concentration is always a class skill"). Is there a Pathfinderized PDF now, or is this the best we have to work with?

The new trait is called Focused Mind, which gives +2 to all concentration checks. It's one of my favorite traits.

Edit: the updated trait list is available from this site as a free download.

http://paizo.com/traits

Liberty's Edge

Andrew Betts wrote:
Farabor wrote:
Kor - Orc Scrollkeeper wrote:


Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.

Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)

"Campaign Specific" generally only applies to the running of Adventure Path. The Player's Guides have each had traits specific to that AP.

True, but it is not compulsory to choose a "Campaign Specific" trait in the AP either (at least accoring to the LoF PG). It is merely recommended.

Paizo Employee Creative Director

Laramon wrote:
I've meant to look up the rules on Traits and stuff for some time now, so when I saw your post I Googled it. The resulting PDF that I found on Enworld had traits that predated the Core Rulebook (i.e. "+1 to trait bonus to concentration checks and concentration is always a class skill"). Is there a Pathfinderized PDF now, or is this the best we have to work with?

We did indeed update the earlier trait rules to work with Pathfinder as a free PDF. You can find it here, amid several other free PDFs.

Paizo Employee Creative Director

The black raven wrote:
True, but it is not compulsory to choose a "Campaign Specific" trait in the AP either (at least accoring to the LoF PG). It is merely recommended.

But if you're playing an Adventure Path... you really SHOULD pick one of the Campaign Traits. At the very least, read through them and when you build your character's background, use the flavor of the campaign traits to work your character's storyline into the AP's storyline.


Are there going to be more traits in forthcoming Pathfinder books that aren't specific to Golarion?


1 person marked this as FAQ candidate.

Can a PC take the Additional Traits feat more than once?

The Exchange Owner - D20 Hobbies

The Far Wanderer wrote:
Can a PC take the Additional Traits feat more than once?

Only if it says you can in the feat description.

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