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Kor - Orc Scrollkeeper |
![Marsh Giant](http://cdn.paizo.com/image/avatar/B4-Marsh-Giant.jpg)
I just wanted to make sure I fully understand the trait selection rules and what you can select with the Additional Trait feat.
There are 5 types of traits. (Basic, Campaign, Race, Regional, Religion)
Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.
Additional Trait
You gain two character traits of your choice.
These traits must be chosen from different lists, and cannot
be chosen from lists from which you have already selected a
character trait. You must meet any additional qualifications
for the character traits you choose—this feat cannot enable
you to select a dwarf character trait if you are an elf, for
example.
The additional trait feat refers to "lists" rather than types, so I am assuming that you could select these traits also from the 4 Basic trait categories (Combat, Faith, Magic, Social)?
This could essentially allow you to have a character with 1 Campaign trait, and 3 Basic Traits (each from a different category)?
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
Correct. The Additional Traits feat lets you pick additional traits from any of those lists; Basic, Combat, Faith, or Social. It also lets you pick regional, race, and religion traits (traits of those categories are not "generic" like Basic traits, and are tied to Campaign World specifics; they show up often in the Companion line of books).
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Farabor |
Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.
Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)
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![Balazar](http://cdn.paizo.com/image/avatar/PZO9438-Balazar.jpg)
Kor - Orc Scrollkeeper wrote:
Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.
Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)
"Campaign Specific" generally only applies to the running of Adventure Path. The Player's Guides have each had traits specific to that AP.
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Laramon |
![Elf midwife](http://cdn.paizo.com/image/avatar/midwife.jpg)
I've meant to look up the rules on Traits and stuff for some time now, so when I saw your post I Googled it. The resulting PDF that I found on Enworld had traits that predated the Core Rulebook (i.e. "+1 to trait bonus to concentration checks and concentration is always a class skill"). Is there a Pathfinderized PDF now, or is this the best we have to work with?
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meabolex |
![Weather cock](http://cdn.paizo.com/image/avatar/Plot-weather.jpg)
I've meant to look up the rules on Traits and stuff for some time now, so when I saw your post I Googled it. The resulting PDF that I found on Enworld had traits that predated the Core Rulebook (i.e. "+1 to trait bonus to concentration checks and concentration is always a class skill"). Is there a Pathfinderized PDF now, or is this the best we have to work with?
The new trait is called Focused Mind, which gives +2 to all concentration checks. It's one of my favorite traits.
Edit: the updated trait list is available from this site as a free download.
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![Cilios](http://cdn.paizo.com/image/avatar/11UndeadCleric.jpg)
Farabor wrote:"Campaign Specific" generally only applies to the running of Adventure Path. The Player's Guides have each had traits specific to that AP.Kor - Orc Scrollkeeper wrote:
Typically, you start with 2 traits, one of which must be a campaign trait, the other can be any one of the other 4 types.
Also, I'm pretty sure one doesn't have to be from the campaign specific list...I know in PFS it doesn't (Though the wording on the 2.01 document was very poorly done, IMO, and gave me that impression.....)
True, but it is not compulsory to choose a "Campaign Specific" trait in the AP either (at least accoring to the LoF PG). It is merely recommended.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
I've meant to look up the rules on Traits and stuff for some time now, so when I saw your post I Googled it. The resulting PDF that I found on Enworld had traits that predated the Core Rulebook (i.e. "+1 to trait bonus to concentration checks and concentration is always a class skill"). Is there a Pathfinderized PDF now, or is this the best we have to work with?
We did indeed update the earlier trait rules to work with Pathfinder as a free PDF. You can find it here, amid several other free PDFs.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
True, but it is not compulsory to choose a "Campaign Specific" trait in the AP either (at least accoring to the LoF PG). It is merely recommended.
But if you're playing an Adventure Path... you really SHOULD pick one of the Campaign Traits. At the very least, read through them and when you build your character's background, use the flavor of the campaign traits to work your character's storyline into the AP's storyline.