Elf midwife

Laramon's page

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OK, so I went back and downloaded sCoreForge. It's got all the bells and whistles I need. Unfortunately it's annoying that all the fields that are supposed to give information on things (such as traits) go all weird and don't display any usable information. Instead I have to look up what the stuff does on the d20fpsrd.com site and select it in excel. Not a deal breaker just time consuming and annoying.


I've tried many character generators trying to make my character.

1) YAPFG - Didn't have the Blood of Fiends book for my Oracle's Wrecker curse. Also didn't have alternative Favored Class options.

2) sCoreSpell - Didn't have Archetypes at all. Needed the Four Winds for Monk and Shugeji (sp?) for Oracle. Also didn't give racial modifiers for Tengu. Heck, didn't show any adjustments to stats even when I entered the values on the left side until I pressed F9 to force recalculations. I don't remember if it had Blood of Fiends, but that's a moot point.

3) Hero Lab requires I pay for all the books I use, including Blood of Fiends.

4) PCGen was a pain and I couldn't even get a lot of things to work. I chose the include all option and yet there were so many things not showing up. Like the expanded deity list (specifically the ones from Skull and Shackles Adventure Path. Didn't have Shugenji (Sp?) Archetype. Didn't have Wrecker curse.

I think I tried at least 1 more. I've seen a lot, but they haven't been updated since late 2011 or early 2012. Since Blood of Fiends came out a year ago, I figured there has to be something out there that doesn't cost and has both my archetypes, alternative favored class choice, and my curse. Would be awesome if YAPFG and sCore worked to merge. They'd then only need to add Blood of Fiends and alternate favored class input.

Until then, anyone have a suggestion for something that works for me?


Oooh, that's sexy. Sexy enough to change my whole concept. Thanks Pupsocket!


Thanks for getting back to me so fast, guys! Where would I find the Wrecker curse? Oracle sounds like a better fit for me anyways.


Mostly for the fact that they can damage objects 3+ times a day as a domain power. The domain spell is icing on the cake. If there's a non-class way to get it, that would be great. I already have my bloodline selected, but have this nagging feeling that Paizo took on the feat from 3.5 that lets you have the domain. Maybe I remember it wrong, like it's an ADDITIONAL domain, in which I may as well give up on it.

Thanks for the Inquisitor idea, though. I'll look into it as an alternative to Cleric.


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So here I am. Starting at level 1. I have a concept for a character, but I need access to the Artifice Domain as a sorcerer without taking a level of Cleric. What's my options?

I could swear there was a feat in 3.5, but that was long ago and I'd like to use a Pathfinder-specific option before I go outward to 3.5 content.


Yes, please can we get an official response here?


jemstone wrote:
Andrew Betts wrote:
If you look at the thread title there's the little orange symbol on the right side, that's the link to add it to your RSS/Feed Reader. I personally use Google Reader, but there are a number of them out there and most browsers can also natively handle them as live bookmarks.

I apologize, I was unclear in my question.

I caught that there's an RSS link at the top of each thread, and figured that it would allow people with an RSS reader to use that method to subscribe to a thread that they could then keep tabs on via their reader.

My question was "where on the site is it documented as an option available to users" - when it should have included "What about those of us who don't use an RSS reader?" I personally do not, as I do not use enough sites that offer RSS feeds to warrant adding yet another "stop" on my daily routine. I am also asking after this option because I am sure that I am not the only one who does not use an RSS reader in their daily rounds.

To be honest and fair, thus far the Paizo boards are the only messageboards I frequent that do not notify the user in some board-native manner that they have new posts on their subscribed threads. Be it through a user control panel, or a notification at the top of their landing page, every other site I have used since FIDONet went the way of the Passenger Pigeon has used some method of notification. The only times this is not the case has been when the board in question has not had the back-end capacity to handle it.

I figure there must be a good reason as to why they don't. I'm just curious as to what it is. If it's "We don't do this because you can RSS all your threads," then that's fine. If however, it's more of an "Well, we never really thought of it," or "Our machines can't handle the strain," then those are fine, too.

I don't mean to sound critical, but if you use IE or Firefox or a derivative thereof, you have a built in RSS feed reader, and "adding another 'stop'" as you say is hogwash. If you're spending too much time scanning pages of messageboards to find something you haven't read, then the RSS option actually saves you time. I have 11 threads watched right now, imagine how much time it saves me when all I have to do is read the threads that get bolded (50% of them in any given hour, tops).


Mirror of Opposition still gives me nightmares at night...


Callous Jack wrote:
While we're banning terms, I'd like to add "Dead Tree" to the list. That and the use of elegant or robust when talking about game mechanics.

Why? Both have been properly used when I read it.

www.M-W.com wrote:

elegant

One entry found.

Main Entry: el·e·gant
Pronunciation: \ˈe-li-gənt\
Function: adjective
Etymology: Middle French or Latin; Middle French, from Latin elegant-, elegans; akin to Latin eligere to select — more at elect
Date: 15th century

1 : marked by elegance <elegant clothes> <an elegant solution>
2 : of a high grade or quality : splendid <elegant gems priced at hundreds of thousands of dollars>
synonyms see choice

robust
One entry found.

Main Entry: ro·bust
Pronunciation: \r&#333;-&#712;b&#601;st, &#712;r&#333;-(&#716;)b&#601;st\
Function: adjective
Etymology: Latin robustus oaken, strong, from robor-, robur oak, strength
Date: 1533

1 a : having or exhibiting strength or vigorous health b : having or showing vigor, strength, or firmness <a robust debate> <a robust faith> c : strongly formed or constructed : sturdy <a robust plastic> d : capable of performing without failure under a wide range of conditions <robust software>
2 : rough, rude <stories…laden with robust, down-home imagery — Playboy>
3 : requiring strength or vigor <robust work>
4 : full-bodied <robust coffee>; also : hearty <a robust dinner>
5 : of, relating to, resembling, or being a relatively large, heavyset australopithecine (especially Australopithecus robustus and A. boisei) characterized especially by heavy molars and small incisors adapted to a vegetarian diet — compare gracile 3


Urizen wrote:
Kirth Gersen wrote:
But it's not used properly, that's the problem. "Ueber" (there's an umlaut in German, but an umlaut is really an "e") means "above" -- as in von Fallersleben's lyrics to Haydn's Das Deutschlandlied. The words "Deutschland ueber Alles" mean "Germany Above All," in the sense that one should put a unified Germany before other goals. It does NOT mean "overpowered" or "pwning" or "super-duper."
Actually, I believe uber means over (there's a couple German native speakers roaming on Paizo that can verify one way or the other). Nietzsche's Ubermensch comes to mind. You can blame english bastardization and a visitor from Krypton for its current meaning of super.

My 1 year of High School German in the US, 2 week German refresher course in the UK, and 4 months employment in Germany tell me that Über to mean pretty much what the literal meaning of Super is: Above (Superscript anyone???), Exceptional (Superhuman anyone???), etc.

Blame modern multilingualism for bringing pieces of other languages into English at an increased rate than historically normal. But don't say that a single part of a definition defines a word. That may be more silly in English than other languages, but other languages have multiple uses of words/prefixes/suffixes too.


The pebble's damage is stated clearly:

The Pebble deals 1d6 damage per 2 Oracle levels plus 1 to hit and damage per 4 levels of Oracle. Sure, it's worded a little weird, but other than stating it as I did it had to be.

And the above poster is right. You can't even take the revelation for Stonebreaker Skin until 7th level (it says so in the revelation text).

As to the Armor of Bones, as written it does not stack with armor, as it is itself an armor bonus.

Blizzard apparently has no uses/day, so as written you can repeatedly use it as a standard action.


You don't multiply multipliers. You add them. The way you do it is thus:

Take the base multiplier for the weapon (usually x2, x3, or x4), then take the next multiplier and subtract 1 from it, then add the remainder. So if you have 2 x2 crits to stack, you get 2 + (2-1) = 3 for a x3 crit.

So in the case you presented, you have a x3 weapon and double it: 3 + (2-1) = x4 critical.


I like the class, but have to agree that it has too many bonus feats for all the benefits you already get. Tone it down and I think you got a winner here.


I'm with him. I'm tired of having to look all over the place for rulings, and if my search-fu isn't 100% that day, I have to ask a question that's probably been asked 100 times before in a different manner than I thought up; and then I get to look like an idiot when people put up 2-5 links to threads where it's been answered.

It's not all that hard to do either. Piazo employees do come on the forums, read posts, and make official rulings. Said employees could then make a list of all rulings they did and hand them to a dedicated employee. Said dedicated employee is in charge of cutting and pasting said list into a dedicated webpage. On a heavy day will take said employee 20 extra minutes of his day. Adds 5 minutes to the others involved.

Problem solved, and the list is then handy for when updated books get printed.

I guess that's just crazytalk...


The Grandfather wrote:
Laramon wrote:

From what I can tell you're allowed to use Vital Strike as the 2nd hit, but not the first.

...

How did you come to that conclusion?

You responded while I was editing my post to make more sense. Look above for my thought process.


From what I can tell you're allowed to use Vital Strike as the 2nd hit, but not the first.

Here's my reasoning: You attack (choosing Cleave as your attack type), and hit. It gives you one attack action, which you use to Vital Strike.

The only thing that would change this is if you interpreted it as you don't get to substitute an attack modifying feat to the 2nd feat (It doesn't explicitly say so in the feat text, but it could say so elsewhere in the book). At that point you can't add it to it.

Either way you can't use it on both attacks for sure.


I'm sorry, I can't break out of my learned ways now; I'm getting too old.

I've used Gish for at least the last 4 years (when I first heard it on the WotC boards). I don't see any reason to stop now since there was never any opposition to its use until like 2 days ago. You can't change my mind by force!

I've been using "Sword and Board for the Lord" since 2e days. 20 years of gaming that I refuse to take back, tyvm.

And while I've never heard the term "happy stick", you can slap me with it all day long. I do like to make sexual innuendo about laying on hands and when someone touches me with a heal spell though. But my group is ok with that, so I won't stop.

I'm even fine with the expression "pwn". I was around when it first started picking up, when people still pronounced it "own". Now nobody can agree on how it's pronounced. My only problem is just that: Come up with whether it's:

"Own"
"Poon"
"Pown"
"???"

Seriously.


"Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source."

This is taken from the Spells section. The Dodge one was in the Feat section... whoever formatted the Core Rulebook wasn't thinking "Hey, maybe we could put all this stuff in one place! Maybe a 2 page appendix (maybe it might fit on ONE page!)!"

Cest la vie...


Wraith, giving a blanket statement without giving the exceptions helps him none. He might go away assuming they all do. Lucky for him I did some digging, because I remembered that there were exceptions. Dodge for instance:

"Unlike most sorts of bonuses, dodge bonuses stack with each other."

However, even though I remember Luck being an exemption in 3.5 I can't find it in the Pathfinder book. Does it mean it's not there? No, it could be that it's buried in the huge book somewhere.

I also swear there were others that I couldn't find either.


Barbie Girl

Yeah, you heard me.


Yeah, this sounds like crazytalk. Would only really be usable where one side wants to get an advantage, and the last lines are moot (since it takes 24h to create).

Smurfs attack!


I've meant to look up the rules on Traits and stuff for some time now, so when I saw your post I Googled it. The resulting PDF that I found on Enworld had traits that predated the Core Rulebook (i.e. "+1 to trait bonus to concentration checks and concentration is always a class skill"). Is there a Pathfinderized PDF now, or is this the best we have to work with?


Halflings for me. They're cute, they're little, and their personality can go in so many directions. Mechanically they're ideal for anything (even barbarians and fighters if you don't mind the reduction in dps).

I didn't think I would ever be fond of dwarves until I proposed to one IRL. Hope we never have kids... because people say half-elves and half-orcs would be outcasts...


The biggest reasons this race wouldn't fly as a PC race:

1) Fighter - Dual weilding scimitars = free feat. There's very few better options than scimitars if you get Oversized Two Weapon Fighting for free! -2 Wis means almost nothing (most fighters don't mind losing 1 will and 1 perception since their will saves are shoddy at best and they rely on other classes for perception most of the time).

2) Sorceror/Bard - +2 Cha is a no-brainer. +2 Dex = +1 to hit on touch atttacks and ranged weapon attacks, as well as +1 AC most of the time. The reason I love to play Halflings (especially for casters) is the +1 to hit and AC from size combined with +2 dex (basically the same thing, only it stacks). This race + permanent reduce person = super halfing.

3) Ranger - See Fighter. Spending a couple build points on Wis makes up for the only bad part for this class.

4) Cleric/Druid - Thanks to the new item stat enhancement rules, you won't be hurt that much by the -2 Wis if you just buy +2 or better wis enhancement. The +Cha and Dex make you formidible, and since you're Medium sized you're actually better off in combat than a Halfling for melee/ranged dmg.

5) Rogue - See Fighter. Just get +perception enhancing gear for those pesky traps.

6) Wizard - See Sorceror/Bard, only the +Cha is just a nice feature

----

Then add in the fact that you're considered Fey, so you're immune to the lower level Hold/Charm/etc Person spells. That means that until much later in the game you are effectively immune to most crowd control spells (until the X Monster spells appear on BBEGs).

I'm just saying that adding in the line that it might be open to PCs is the same thing to some people as "Go ahead and take this". As written, it's not a PC race without adding in racial hit dice based on some CR (I'm not the one to ask for an appropriate one, but maybe look at the Drow in the Bestiary for a guideline?) that's appropriate.

Basically any class other than Barbarian benefits greatly from this race and is barely inconvenienced. And even Barbarian is fine, it just doesn't help as much. In fact, it could be interesting to see a Barbarian with 11+ charisma using the SLAs to great effect.


Fizzban wrote:
Freehold DM wrote:

Fatespinner AND Fizzban in the same topic? This is wonderful!

I love Dark Sun. It remains my third favorite all time campaign setting.

If you really want to get more information, you could do worse than to go to Athas.org. Check out their 3.5 material, and enjoy.

Yeah I've been gone for a bit. Life tends to side track everything, and I'm glad to see Fatespinner as well; we were pushing Iron Kingdoms when it was still in print.

Back on topic. How much of the Expanded Psionics Handbook should apply to Dark Sun? Are there crystal weapons in Dark Sun? I've been pulling form Expanded Psionics, Sandstorm, and Athas.org are there any other books you'd recommend?

Fizz

If you're the one running the game, you can choose what you want out of the XPH.

As they have said before, Psionics should actually be more common than arcane and divine magic. Preserver magic would be tantamount to all others if your players choose to cast non-psionics.

As for non-human races, they should be about as common as humans. Mul, Half-Giants, etc are actually better adapted to the harsh climate than humans overall, so as long as your players don't want to play Thri-kreen (unless they all want to) anything can go (up to you in the end, regardless).

Hope that helps. And yes, I love Dark Sun.


I don't think there's any reason I would play any other race. Hat's off to you!

(Sadly that means it's a little too good)


I hate it when I lose...


We pool all items onto the Dwarf's back until we get back to town (unless an item is immediately needed). When we sort through it, we give items out on a "as needed" basis. When all items are claimed that will be, we sell the rest. With the gold from that, we buy consumables, and then split the gold evenly. Repeat for the next adventure.


The problem isn't with the sorceror. It's that while balancing all the classes upwards, they brought the Wizard with it. So the relative power difference between Wizard and Sorceror didn't change, the power level of the Sorceror itself did go up.

I wouldn't mind a slight bump upwards to bring them in line with their more versatile cousins. But I'm fine without it (or with a little DM love).


There's not "facing"... just think of the flying movement exactly as you think of ground movement, except that you have a slight restriction in how fast you can corner.

On the ground, you move in a direction. You get to turn as you see fit, but you still move in a direction as you count out your squares. In the air, in this example, as you count out each square you can go only into 3 squares: the one directly in the same direction as you were traveling, or one of the two next to it.

It's really as simple as that.


Has merit. Maybe the developers can play around with it a little and then decide for themselves.


Quote:
6. if you are not a monk spend that 5 gp on spiked gauntlets. threatening squares is a good thing.

My understanding is you're considered holding a weapon when using the spiked gauntlets, thus you'd lose the ability to weild other weapons. I could be wrong, but that's how all my groups played it.

Quote:
14. unless you have a good reason why, you are better off playing a human, thier benefits are always fewer but better

I disagree. For example, a halfling caster has many benefits over humans, such as having higher AC (+1 size, +1 from 2 extra Dex) and better touch/orb/ray attacks (+1 size bonus to melee, +1 size and +1 from 2 extra dex ranged). Added benefits include being able to stealth inherently better in case the party might actually want to *gasps* go in tactically.

Humans just can't get +1 to AC and Attacks, plus derrived bonuses from increased dex, from their bonus feat and skill point. Sure, they can cast permanent Reduce Person on themself, but they sure aren't doing that at level 1. And besides, a halfling could do the same thing and get another +1 to AC and attacks by making themselves tiny size at the same level.

And this is just an example. Most races are actually better to use in certain situations than a human. Maybe you meant that as a starting player they shouldn't worry about these niches, since a human can fill any role sufficiently well. I'm just saying that other races fill the same role better. Besides functioning better, some people enjoy playing Kobolds, who are not functionally better at anything. But that's another discussion.


The easiest way to remember it is this:

If the armor types are the same, they don't stack (except dodge and untyped).

If they're different, they stack.

In the below example, I'll give an example piece of equipment and put the type in parentheses.

So your rings of protection (deflection) stack with your Full Plate (armor), your boots (dodge), your Dodge feat (dodge), your class ability (usually insight), and your shield (shield).

If you were wearing leather armor and then found bracers of armor +5, your armor bonus would improve to 5 (not BY 5, but raise to 5).

This convention is the same for most other things in 3.x.

Skills (competence, enhancement, insight, etc types)
Ability scores
DR
Damage and to-hit bonuses...

The list goes on...


James Jacobs wrote:

When you take a level of a favored class, you get 1 point. That point can either be a hit point or a skill rank.

Half elves have two favored classes.

That's about as simple as I can think to state these rules, which are in fact DIFFERENT rules.

So just to make it crystal clear, what you're saying is that you could have completely replaced the Multitalented section with "Half-elves are granted one additional favored class at first level. See Chapter 3 for more information about favored classes." ?


I really love gritty settings. That's why I voted for Dark Sun, but I equally love Ravenloft and Ptolus. Easily in a close 4rd is Eberron for the sense of high adventure and compelling plot and flavor.

And people are right, Birthright had huge potential that never got tapped, and I wouldn't mind seeing it make a comeback for old time's sake.


Take this entry:

Core Rulebook, Page 24, First Printing wrote:
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Chapter 3 for more information about favored classes.

And then compare it to the entry:

Core Rulebook, Page 31, First Printing wrote:
Whenever a character gains a level in his favored class, he receives either +1 hit point or +1 skill rank.

Is the first quote just a confusing excerpt of the 2nd, or is it in conjunction with the 2nd in that you get to choose twice per level you gained a level in a favored class?

i.e. Do you get +1 to hit points or +1 to a skill point, or do you get to place +1 into one of them twice?

Ugh, just describing it is confusing me.