Testament d20 Campaign Idea: Offensive or Playable?


3.5/d20/OGL

The Exchange

I recently bought the Green Ronin Testament d20 book for a friend of mine, who plays in my Eberron group. I'm not religious (agnostic, prefer to keep religious discussions out of this thread if possible) and thus, am not especially familiar with the Bible. This makes coming up with any kind of campaign for the game fairly difficult.

He's got a pretty good sense of humor, and although he isn't super vocal about his beliefs, they are strong. He also has a bachelor's degree in history, and one of his foci in his studies were ancient Hebrew culture. He's really intent on playing this game, and as his regular DM and the person who bought the gift, he wants me to run a game.

My concept is fairly simple. The group starts with a few levels under their belts, three of them being figures in a small unnamed town, elders respected by all. These three are some combination of Druid, Paladin, Cleric, and Diviner wizard, possibly with setting-specific classes thrown into the mix.

They are brought together, as the three village elders, by an omen of a bright star burning in the sky. They meet, consulting with holy divinations to conclude that they need to travel to several nearby locations, questing for a valuable golden statue, powerful and holy incense, and a rare resinous material known as "myrrh" to present to the newly-born King of Kings. The myrrh would need to be gathered in Yemen (according to Wikipedia, that is where it would have to be gathered Biblically), while the frankincense would require them to earn the trust of a renowned Rabbi to earn a portion of his rare holy incense, and the gold would probably be some sort of "D&D"ish dungeon crawl to recover a lost artifact of religious significance.

The could potentially be accompanied by a young bard, who specializes in drum instruments, who also wishes to pay humble respects to the newborn child, and possibly another villager who could act as a guide (ranger), guard (fighter-type), et cetera, to work in character types that don't fit the three wise men.

I don't claim intimate knowledge of the story of the three wise men, but there could be a small political intrigue portion tied into King Herod when they meet him in Jerusalem. They then set out for Bethlehem to present their gifts.

If it doesn't seem too over-the-top I could tie King Herod into a shared vision they have on the eve before reaching Bethlehem, with a dark beast (AKA 'final boss' of the campaign, but also representing King Herod's ill intent) that, once defeated (in their dream), turns out to be King Herod, thus giving them a warning not to return to him as he requested.

The campaign finally ends with them presenting their gifts to the son of God.

As a concept, I think it is tied into the setting just enough that it's distinctly Biblical, and assuming that the players try to be serious about it, it shouldn't be too horribly sacrilegious or offensive. He's a pretty open-minded guy, and I'm going to present him with the general concept later today to see what he thinks.

What do you think of it? Anybody more strongly anchored in Christianity (or Judaism or Islam for that matter) have any feedback or suggestions? I'd really like to keep this constructive because I'm trying hard not to be offensive, but still come up with a campaign that would be fun to play and distinct.


I'm a pretty strong Christian and like to study into Judaism and anchient Hebrew things myself, and I don't think this is offensive. Now, if anyone in your group is strongly offended by biblical beliefs you may have problems if they try to sabatoge things, but I think your idea is something I might like to play myself.

You might consider going to your FLCBS (Friendly Local Christian Book Store) and looking for studies and/or fiction dealing with the relevant topics with a focus on the historical details more than the spiritual. I could do some research and try to find something to recommend.


I noticed a few things:

- if the player has a degree in history, you should better get your facts right, if not, his enjoyment could suffer (I know mine would).

- Do you have other players? Ask them if they are ok with that story as well. You and your players are the only ones possibly offended (unless you go public with the story somehow, which I would not recommend), so if all participants are ok with that, it should be ok. (If things like
these are ok, they I don´t find fault with your idea.

- don´t think too much in character classes when designing this story as RPG campaign - I think that your mix of classes for the three is a bit too much, I especially don´t see anything pointing to a paladin - most likely, they should be either diviners or even adepts (the NPC class), perhaps beefed up a bit. (As an aside, perhaps the whole campaign could work with NPC classes only)

- the most important decision is probably how you handle the religion(s) and its effects - are there the usual D&D clerics? I think this could ruin it for me.

Otherwise, gathering the proper gifts is a nice idea for representing the usual treasure hunt differently.

Stefan

The Exchange

Wolfthulhu wrote:

I'm a pretty strong Christian and like to study into Judaism and anchient Hebrew things myself, and I don't think this is offensive. Now, if anyone in your group is strongly offended by biblical beliefs you may have problems if they try to sabatoge things, but I think your idea is something I might like to play myself.

You might consider going to your FLCBS (Friendly Local Christian Book Store) and looking for studies and/or fiction dealing with the relevant topics with a focus on the historical details more than the spiritual. I could do some research and try to find something to recommend.

The other players I would consider asking to join are varied in their religious outlooks, but are all open minded and tolerant. I myself probably would be the most un-Christian of the group, but I have an intellectual interest in lore of all sorts and I don't mind running this type of game.

I'd actually really appreciate if you, or anybody, could point me toward reading material that would better prepare me to run this kind of game.

Stebehil wrote:

I noticed a few things:

- if the player has a degree in history, you should better get your facts right, if not, his enjoyment could suffer (I know mine would).

I intend to work with him to work out what is and isn't tolerable to him regarding historical accuracy. He's pretty easy going so I don't expect extreme nit-picking as long as I treat it respectfully.

Stebehil wrote:
- Do you have other players? Ask them if they are ok with that story as well. You and your players are the only ones possibly offended (unless you go public with the story somehow, which I would not recommend), so if all participants are ok with that, it should be ok. (If things like these are ok, they I don´t find fault with your idea.

As I said above, I intend to recruit open-minded players, giving them knowledge of the concept before asking them to join. They will all know what to expect as far as themes and setting go, and I'll ask them each to treat the topic with respect before starting.

Stebehil wrote:
- don´t think too much in character classes when designing this story as RPG campaign - I think that your mix of classes for the three is a bit too much, I especially don´t see anything pointing to a paladin - most likely, they should be either diviners or even adepts (the NPC class), perhaps beefed up a bit. (As an aside, perhaps the whole campaign could work with NPC classes only)

The thought occurred to me almost immediately that Paladin really wouldn't be the type to fit in here. Cleric or really any of these rolls might be replaced with classes from the Testament book (which I don't have on hand), but in this game especially character creation would be subject to both my approval and that of the rest of the group.

Knowing my players, they're likely to be at least a little bored by having to play NPC classes, even if they were spiced up a bit.

Stebehil wrote:
- the most important decision is probably how you handle the religion(s) and its effects - are there the usual D&D clerics? I think this could ruin it for me.

The Testament d20 book has a system of Piety instead of the normal system, it's a bit more involved and oriented toward this kind of game. It also has rules and suggestions on which of the core classes to include or restrict, and how to reflavor them to work. Cleric might need to be tweaked to fit properly, but that would be done to match the group's tastes, not mine.

Stebehil wrote:
Otherwise, gathering the proper gifts is a nice idea for representing the usual treasure hunt differently.

Thank you, I really appreciate your and Wolfthulu's comments and opinions.


Hmmmm. You know, after you guys get done with this, if you have fun with it, it might be fun to play through an E6 campaign set during Joshua's invasion of Canaan.

Give you a chance to bring the giants into play too ;)

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kyrt-ryder wrote:

Hmmmm. You know, after you guys get done with this, if you have fun with it, it might be fun to play through an E6 campaign set during Joshua's invasion of Canaan.

Give you a chance to bring the giants into play too ;)

Are you referring to a specific module? I looked around but couldn't find it.

The Exchange

The biggest difficulty for me in running this, would be to keep myself away from the temptation of, once they get to giving their gifts to baby Jesus, having something really bizarre and out-of-place happen. Like having a wormhole suck them out of Biblical Israel and drop them into the Material Plane of Golarion and progress into an entirely different campaign from there.

That or have them continue to quest together, eventually becoming powerful movers-and-shakers of Israel and leading them to an Epic level campaign culminating in defeating and forever destroying Lucifer.

....I had to get all of that out of my system.


w0nkothesane wrote:
kyrt-ryder wrote:

Hmmmm. You know, after you guys get done with this, if you have fun with it, it might be fun to play through an E6 campaign set during Joshua's invasion of Canaan.

Give you a chance to bring the giants into play too ;)

Are you referring to a specific module? I looked around but couldn't find it.

E6 is a variant form of D&D 3.5, where there is a level cap of level 6, and there is a limited form of advancement beyond it. All in all I find it better for roleplaying historical scenarios.

If your asking about Joshua's invasion of Canaan, you might ask your friend, or read the Book of Joshua (Just after Deuteronomy in the Bible)


I hope you post here as things progress. I too picked up Testament in the great sale too, originally with the intention of robbing it for various pieces, but I'd be interested in knowing how your experiment goes, if you don't mind sharing.


Judges is even better than Joshua!


Mairkurion {tm} wrote:
Judges is even better than Joshua!

Eh, I like the protracted military vibe of Joshua's total conquest. Though I'll admit there are some pretty cool stuff in Judges, most of it focuses in on a single individual too much ya get what I'm saying Mairk?


You get war, rash vows, sex, slaughter, rape, kidnapping, seduction, betrayal, revenge,...I don't know...I think there's more drama in Judges than in Joshua. The person who gets the most coverage is Samson and he only gets three chapters...unless I'm getting too tired to think and post at the same time. Let me know if I'm missing your drift. For sure, the picture of the conquest is different, you've got that.


Mairkurion {tm} wrote:
You get war, rash vows, sex, slaughter, rape, kidnapping, seduction, betrayal, revenge,...I don't know...I think there's more drama in Judges than in Joshua. The person who gets the most coverage is Samson and he only gets three chapters...unless I'm getting too tired to think and post at the same time. Let me know if I'm missing your drift. For sure, the picture of the conquest is different, you've got that.

My drift, is that in a broader military campaign, you can hand out non-crucial people to contribute to the story, you don't have to have the PC's be any of the named characters, and thus avoid spotlighting any one person into being THE guy you know?

Samson, Gideon, Deborrah, etc etc, they're all interesting heroes, but none of them fit into a party make-up you get what I'm saying?

It's easier to use the conquest without trivializing the PC's or super focusing on one of them.


Now brain is receiving. Yeah, I would use Judges to fill out the feel, not overshadow the characters with npc heroes. Good point. So events, circumstances, objects, locales, etc. Since judges were really charismatic warlords who acted as judges only in a secondary role (Judge Roy Bean?), this would be a great role for characters to take. An alternative Israel, perhaps. YOU be the judge! <nudge-nudge, wink-wink>

The Exchange

kyrt-ryder wrote:

My drift, is that in a broader military campaign, you can hand out non-crucial people to contribute to the story, you don't have to have the PC's be any of the named characters, and thus avoid spotlighting any one person into being THE guy you know?

Samson, Gideon, Deborrah, etc etc, they're all interesting heroes, but none of them fit into a party make-up you get what I'm saying?

It's easier to use the conquest without trivializing the PC's or super focusing on one of them.

That's the kind of reasoning I was using, but again, my knowledge of the Bible is limited. I'll definitely keep this thread updated if/when I get the game started.


w0nkothesane wrote:
kyrt-ryder wrote:

My drift, is that in a broader military campaign, you can hand out non-crucial people to contribute to the story, you don't have to have the PC's be any of the named characters, and thus avoid spotlighting any one person into being THE guy you know?

Samson, Gideon, Deborrah, etc etc, they're all interesting heroes, but none of them fit into a party make-up you get what I'm saying?

It's easier to use the conquest without trivializing the PC's or super focusing on one of them.

That's the kind of reasoning I was using, but again, my knowledge of the Bible is limited. I'll definitely keep this thread updated if/when I get the game started.

No sweat Wonko, I have to put my private school years to some benefit right ;) lol.


I second what the great leafy one stated - Judges is definitely the way to go. I do have the Testament d20 (and there is a supplement to it dealing with the Hittites) and my general understanding of it was that it was more focused on the wars of the Israelites up to the reign of the Davidic Kingdom.

I was kind of surprised to read your opening plot hook. While very well read in biblical history and theology, it does tend to be a sensitive area to cover ground on a role playing campaign. But good luck to your experiment; I definitely would like to read a follow up on how it turned out. And the heathen in me loves the idea of the wormhole where they get zapped to Golarion. ;)

Resource Idea:
A&E had this fantastic series called Battles B.C. that came out on a two DVD set not too long ago that offers secular commentary as well as graphical simulations (kinda like a 300 meets Sin City feel) of the protagonists (or antagonists if you prefer). You can learn a lot in a short period of time with the visuals and audio commentary if you find reading historical tomes to be too much drek. Special mention to the battles of Joshua, Moses, and David. They made out David to be more like a mafia don and it's really an eye opener for those who knows David only as the guy who slew Goliath and the apple of God's eye as they learned in Sunday services. Battles B.C. Complete Season One. As for the reviewer comments, I think they're harsh. If you didn't like 300, are a purist for historical accuracy, or can't handle the violence, then skip this. But I thorougly enjoyed watching the whole season and was pleased it got released onto DVD. If you have a Netflix account, you can rent it through them too.

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

That's a really awesome idea for a game! I don't think it's at all offensive... the 3 wise men are hardly sacred cows. Now if you made Mary an aasimar paladin that might be a different story, especially if you have Catholic players. Part of the attraction of Mary and Joseph is that they aren't anybody special until the angel makes his announcement to Mary. I'd also avoid statting out Jesus; he's supposed to be ineffable. And if you aren't sure how to wrap things up after they deliver their gifts, check out the full biblical account in Matthew chapter 2, where the wise men are supposed to report the child's location to Herod but are warned not to by God in a dream.

If you want some additional literary inspiration/3 wise men flavor, check out T. S. Eliot's poem "Journey of the Magi."


Chapter 3 of the book of Judges....Ehud was brutal....pure D&D assassian.

I own Testament and have often ran campaigns based off the book of Judges.

Eric


As a Christian if a non-Christian wanted to run this type of game I would hope they could be mature and sensitive about the era. As a Soldier its annoying to play in Modern warfare campaigns with folks that dont have a clue on how the military works.

So looking at both I would hope that the Game Master would tap into the knowledge of his more informed players and maybe even do a little reserch themselves.

Playing a Biblical campaign to me feels almost like running a Star Wars Campaign where the PCs run around with Vader, Luke and Jar Jar....messes to much with Canon...excuse the pun.

Im fortunate enough to play in a group of Christians so being offensive has never been an issue...

Eric.

Sovereign Court

Hey all. Just wondered - how much of the testament book is OGL? I mean truly open game?

Grand Lodge

Green Ronin's "Eternal Rome" would be a good addition to "Testament" if you're going to run a campaign set around those events/the 1st century AD...

w0nkothesane wrote:


Anybody more strongly anchored in Christianity (or Judaism or Islam for that matter) have any feedback or suggestions?

If you have more than 3 players, note that The Bible never says specifically that there were 3 wise men, it only says that there were 3 gifts...

It also suggests that these gifts were not presented to a new-born baby Jesus, but to a very young Jesus*, which gives you a little time to play with in the campaign (but that is perhaps splitting hairs un-necessarily)...

*= Look here...

-That One Digitalelf Fellow-


Digitalelf wrote:

Green Ronin's "Eternal Rome" would be a good addition to "Testament" if you're going to run a campaign set around those events/the 1st century AD...

w0nkothesane wrote:


Anybody more strongly anchored in Christianity (or Judaism or Islam for that matter) have any feedback or suggestions?

If you have more than 3 players, note that The Bible never says specifically that there were 3 wise men, it only says that there were 3 gifts...

It also suggests that these gifts were not presented to a new-born baby Jesus, but to a very young Jesus*, which gives you a little time to play with in the campaign (but that is perhaps splitting hairs un-necessarily)...

*= Look here...

-That One Digitalelf Fellow-

Stop being smart. :)

Eric


Pax Veritas wrote:
Hey all. Just wondered - how much of the testament book is OGL? I mean truly open game?

Been meaning to answer this previously, but haven't been home reading this thread until today. According to the credits page, it explicitly states "All text herein is desginated as Open Game Content."

Dark Archive

Mairkurion {tm} wrote:
You get war, rash vows, sex, slaughter, rape, kidnapping, seduction, betrayal, revenge,...I don't know...I think there's more drama in Judges than in Joshua. The person who gets the most coverage is Samson and he only gets three chapters...unless I'm getting too tired to think and post at the same time. Let me know if I'm missing your drift. For sure, the picture of the conquest is different, you've got that.

Yeah, I used to joke with an evangelist friend of mine. He told me once that he never went to R rated movies because of all the sex and violence. He would rather stay home and read the Bible. I told him if that was the case, he should skip Judges, and the Song of Soloman.

Dark Archive

Overall I would just add that you should have this conversation with the potential players. I don't see anything offensive with it but I have met people who would find it offensive, both religious and athiest. I would suggest that you meet with your player and lay the idea out to them in broad strokes and see what they think.

The Exchange

w0nkothesane wrote:

The biggest difficulty for me in running this, would be to keep myself away from the temptation of, once they get to giving their gifts to baby Jesus, having something really bizarre and out-of-place happen. Like having a wormhole suck them out of Biblical Israel and drop them into the Material Plane of Golarion and progress into an entirely different campaign from there.

That or have them continue to quest together, eventually becoming powerful movers-and-shakers of Israel and leading them to an Epic level campaign culminating in defeating and forever destroying Lucifer.

....I had to get all of that out of my system.

Here's a thought. Either stick with a 'real world' ideology or let the players know this is happening in a parallel world to ours where, while a lot stays the same, you can't rely on historical knowledge to be accurate. Also instead of the worm-hole thing, what about the 3 wisemen having to work behind the scenes to keep the baby from harm until he reaches maturity or even until he fulfills his role on the world. You could skip certain amounts of time and have the scene with Youth Jesus teaching the pharisees and the 3 learn of a plot to kidnap YJ.

All through the story of Jesus, even at young ages, people were trying to discredit and harm him for his position. Just make these guys more included in his life but working in the background like a personal security force and PR crew so that he can fulfill his prophesy.
In the bible there are a bunch of classical stories of His works, like curing the Lepers, healing the blind, walking on water, raising the dead, etc. Create a scenario for each that could have him fail, like maybe some assassins have disguised themselves as Lepers while holding the real Lepers in a cave elsewhere (the party discovers the plot and must divert the assassins and free the Lepers to join with Jesus at a certain spot), or an evil emissary traps the soul of the person Jesus raises from the dead and the party needs to find the emissary and free the soul so that Jesus can raise up his deceased friend.....stuff like that.
You don't need total historical accuracy for stuff like that and it should be a pretty cool game. My only real fear for the game is that a player is going to die for saying "Jesus saves and takes half" for the 97th time and suffer the wrath of the other players.....
Have fun but be careful, religion is sometimes a sensitive thing for people, only you can gauge how your group will react to this stuff.


David Fryer wrote:
I told him if that was the case, he should skip Judges, and the Song of Solomon.

~Baum-chicka-mau-mau!~

Yeah. If the commentary I consulted on Song of Songs is on target, it's actually mind-numbingly hot, with even the best English translations calming it down considerably.

Liberty's Edge

Fake Healer wrote:

Here's a thought. Either stick with a 'real world' ideology or let the players know this is happening in a parallel world to ours where, while a lot stays the same, you can't rely on historical knowledge to be accurate. Also instead of the worm-hole thing, what about the 3 wisemen having to work behind the scenes to keep the baby from harm until he reaches maturity or even until he fulfills his role on the world. You could skip certain amounts of time and have the scene with Youth Jesus teaching the pharisees and the 3 learn of a plot to kidnap YJ.
All through the story of Jesus, even at young ages, people were trying to discredit and harm him for his position. Just make these guys more included in his life but working in the background like a personal security force and PR crew so that he can fulfill his prophesy.
In the bible there are a bunch of classical stories of His works, like curing the Lepers, healing the blind, walking on water, raising the dead, etc. Create a scenario for each that could have him fail, like maybe some assassins have disguised themselves as Lepers while holding the real Lepers in a cave elsewhere (the party discovers the plot and must divert the assassins and free the Lepers to join with Jesus at a certain spot), or an evil emissary traps the soul of the person Jesus raises from the dead and the party needs to find the...

FH beat me to it... There is enough happening in the the story of Jesus that you could easily have these "guards" work behind the scenes for many memorable adventures.

I have 2 cautions... First, this material is actually set for an earlier time period and may require a bit of tweaking.

Second, your concept as presented does not offend me (and I am a true believer) but being sensitive at the table, to the tone might make or break this one. You know your players best. If they can do this with dignity, then run with it. It is certainly not worth breaking a good gaming group up over it.

Overall, your idea is good enough that I am jealous that I cannot play in your game!


Mairkurion {tm} wrote:
David Fryer wrote:
I told him if that was the case, he should skip Judges, and the Song of Solomon.

~Baum-chicka-mau-mau!~

Yeah. If the commentary I consulted on Song of Songs is on target, it's actually mind-numbingly hot, with even the best English translations calming it down considerably.

It is a very expressive - and often very explicit - testimony of love and lust between a married couple. My guess is that the point of it being there is to show there's nothing wrong with those sorts of things when in the proper place of a wedded relationship, and that the book doesn't say NO SEX EVER BAD BAD BAD.

And yeah I'm willing to wager English doesn't do it much justice. I'd have to leave it to someone who actually knows scholarly Hebrew to confirm though.

[/hijack]


Urizen wrote:

I second what the great leafy one stated - Judges is definitely the way to go. I do have the Testament d20 (and there is a supplement to it dealing with the Hittites) and my general understanding of it was that it was more focused on the wars of the Israelites up to the reign of the Davidic Kingdom.

I was kind of surprised to read your opening plot hook. While very well read in biblical history and theology, it does tend to be a sensitive area to cover ground on a role playing campaign. But good luck to your experiment; I definitely would like to read a follow up on how it turned out. And the heathen in me loves the idea of the wormhole where they get zapped to Golarion. ;)

** spoiler omitted **

How can I get the supplement dealing with the Hittites and what is it's name?

Grand Lodge

Sharoth wrote:
How can I get the supplement dealing with the Hittites and what is it's name?

You can find it: Here

It is for 3.0 and not 3.5 if that makes any difference...

*EDIT*

There is an adventure for Testament that was free on Green Ronin's web site, but they seem to have taken it down. It is called "The Tribulations of Kanah"...

Also, Targum Magazine supports Testament (and all the other "historical" settings as well)...

-That One Digitalelf Fellow-


Digitalelf wrote:
Sharoth wrote:
How can I get the supplement dealing with the Hittites and what is it's name?

You can find it: Here

It is for 3.0 and not 3.5 if that makes any difference...

-That One Digitalelf Fellow-

Thanks! It does not matter what edition it is.


Digitalelf wrote:
Also, Targum Magazine supports Testament (and all the other "historical" settings as well)...

Are these electronic or print or both? Is it still active or defunct?

Scarab Sages

As a Christian, I too don't see this as offensive. However, I also fully agree with the following...

onesickgnome wrote:
Playing a Biblical campaign to me feels almost like running a Star Wars Campaign where the PCs run around with Vader, Luke and Jar Jar....messes to much with Canon...excuse the pun.

I'd be afraid that too many (or someone?) would complain about how it really wasn't that way or something similar. Some people can remove themselves enough and accept that it's a story with a different twist and some people would have some difficulty.

Fake Healer had some good ideas toward resolving that.

Good luck and let us know how it turns out.


Urizen wrote:
Digitalelf wrote:
Also, Targum Magazine supports Testament (and all the other "historical" settings as well)...

Are these electronic or print or both? Is it still active or defunct?

Electronic and still around. And one of the regulars went to graduate school with me.

Grand Lodge

Urizen wrote:
Are these electronic or print or both? Is it still active or defunct?

Yeah, still around like Mairkurion said...

You cand find them Here...

-That One Digitalelf Fellow-


Testament is my favorite 3rd edition D&D supplement of all time. It actually inspired me to read the Bible! Unfortunately I was never able to find a playing group interested in playing it, although it has influenced my 4e campaign world, Neo-Pegana, a little.

....Although... hmm. Actually, it would be interesting to convert Testament to 4th edition (just a fan conversion as a tribute to the original, of course). At first it seems like it wouldn't work well, because 4th edition is so "heroic" and Testament has such a big focus on things like farming and childbirth, but in other ways 4th edition would be very appropriate. For instance, if you didn't want to have a group of players using evil arcane-type powers in a Biblical campaign, they could all use the Martial power source. And the farming and stuff could just be added to the characters despite the characters' central combat focus, like skills in WoW.

I think I'm going to try doing this conversion!


Hi w0nkothesane! I'm a Christian (saved February 2008) and don't find the idea offensive. I only have a little experience roleplaying but most of it is D&D (the rest is GURPS),I just bought Testament and am thinking about running a campaign. My advice (for what it's worth) is that if your confident you can run the campaign respectfully (no wormholes!) and all your players are ok with it,go for it! If your not sure you can do that,don't. That said this sounds like a really clever and cool idea (seriously),but I'd like to throw my two cents in.
If you have a lot of extra money laying around (or if you plan on running this campaign for a long time or running more biblical or historical d20 campaigns) consider getting these supplements at some point:
Mythic Vistas Trojan War (I haven't read it myself yet but if I understand correctly it introduces new classes more appropriate to a low-magic/historical setting:Charioteer (all testament nations used chariots,may mesh well with testament's Master Charioteer Prestige Class),Dedicated Warrior (I assume this would work as a low-magic stand-in for paladin or ranger),Magician (could replace sorcerer),and Priest (replaces cleric)),
Mythic Vistas Eternal Rome (Again haven't read this one yet,but Israel was under Rome in the 1st century which testament really doesn't cover),
Targum Magazine Issues 1-4 (supports Testament,Trojan War,and Eternal Rome!)
I also know of a website which offers support for testament (including a few free PDFs with floor plans and cardstock printout miniatures) I'll track down the site and post the name later as I highly recommend it.
As far as classes go the "Wise Men" were astrologers,they'd be Magus of the Starry Host. Since your starting your campaign at higher then 1st level you could make them multi-class for variety (but testament doesn't recommend using Druid and Wizard). Also the Bible never says there were 3 of them,it doesn't say how many there were,but they brought 3 gifts obviously. Church tradition says they were 3 and they were kings (Aristocrat class) but that doesn't mean much. Still 3 is as good as any other number and being a "king" could add flavor (and I think in the first century people could be "king" over a single city,but i'm not sure so ask your history-buff friend). Normal clerics should not be allowed for PCs (especially for Israelites) and the Levite Priest class should not be used for those who did not believe in Jesus such as those who had him killed (people like Caiphias the official high-priest a that time should be experts or maybe ex-levite priests instead)Digitalelf is right it though,they didn't give gifts to Christ when he was a baby but a "young child" (though this can mean newborn) and this could extend your campaign significantly.
As far as the "treasure" goes the early church understood the gold to be symbolic of Christ's Deity (godhood),the frankincense of His purity (sinlessness/moral perfection),and the myrrh of His sacrificial death (since it was used for embalming) and you could try to weave the symbolism into the quests for them. These were gifts worthy of a king but there is no indication they were special (other then being really expensive) but in a mythologized version of history like testament there is no reason there couldn't be a long story behind them and I guess they might even be "magical" (holy) items of some kind but be careful with the gold being a statue as it shouldn't be an idol.
The idea of the PCs "guarding" Christ is kinda offensive (he had the protection of His Father and couldn't die until His time had come,which had to be by crucifixion to fulfill prophesy) but i'm sure there are plenty of other things for them to do in the background (especially since Christ didn't start preaching or doing public miracles till His early 30s).
Stating Jesus probably isn't a good idea (He's God) but if you do note that He is a Prophet (may require fudging,see priest),Priest (cleric or priest,not levite priest. He is a priest "forever after the order of Melchizedek" who was a gentile),and King (normally Aristocrat but His kingdom is spiritual not "of this world",but one day He will rule the world as king from "the throne of david",so just call it foreshadowing) He's also probably at least level 20. These would be His stats as a human being,not the Son of God (being both fully human and fully divine) As a Deity His stats are given on page 184 of testament.
Also unless the PCs are/become believers they can't really fight,much less "destroy forever" the devil. Actually unless you are running a "alternate history" campaign satan will be around a long time (at least 2,000 years obviously) and demons,like human souls,can't actually be destroyed. That brings up a another point,you won't have to worry about anyone saying something "wasn't that way" or "doesn't work that way" as long as you tell your players in advance that it will be a alternate history in a mythologized 1st century middle east (even if you keep it relatively realistic and the events stick fairly close to recorded history) although your players sound like there pretty cool and would be ok anyway.
If you have a bunch of D&D Books laying around and want to use them:
Races of Destiny might be useful for an all-human campaign
Complete Arcane might give some more options for Magus,Complete Divine might also be useful.
Epic-Level Handbook could help stat Jesus,Satan,and maybe the apostles or even PCs (they will need to be epic to fight satan,he's "the prince (ruler) of this world")
The Book of Exalted Deeds might help you keep your campaign from turning to "Hack & Slash",but testament is pretty good at that already
The Book of Vile Darkness might be good (zing!) If you really did pit your players against the devil or his angels
Deities and Demigods might be useful working out your cosmology (an issue with testament),if using it note that the Lord is an Over-god not Greater god (probably should have maximum Divine rank if there is one) and some of the pagan deities
are over-deities or demigods. The Greek (aka Roman) pantheon and the Egyptian pantheon are stated out and explained providing additional incentive to include them.
Also there was a sort of Desert Terrain Guide WotC made but I can't remember the name.
Most importantly read the story yourself! This is really all the research that's necessary and I'm sure your players would appreciate the effort. The narrative of Christ's birth and early childhood and the major events surrounding it (Including John the baptist's birth and Jesus at the temple as a child) are recorded in Matthew chapters 1-2 and Luke chapters 1-2. This is actually light,if difficult reading.
Sorry if I used too much christian jargon in some of my explanations but these are some complicated issues,if I didn't make myself clear just ask a christian friend what I'm talking about. I hope I was helpful and I wish you the best of luck.
Happy GMing.

Theodudek: Testament is also my favorite d20 supplement
I haven't read anything 4E, is it good? I heard they changed way too much and made it even more hack and slash (Like a Pen and Paper version of World of Warcraft,ironic since there actually was a WoW d20 book). Ether way I'd like to see a conversion,testament is too good to be left behind.
P.S.:If you don't mind me asking how far are you into the Bible?
Also if testament influenced your 4E setting maybe you could include it with your conversion (you've got my curiousity)


Hallelujah!!

This thread has returned from the grave to save us from our sins!

It's been locked away in a tomb since 2009!


That resource page was at Icosahedrophilia by the way
here's the address:

http://drchris.me/d20/?page_id=79


another_mage wrote:

Hallelujah!!

This thread has returned from the grave to save us from our sins!

It's been locked away in a tomb since 2009!

That's blasphemy,please refrain. The original poster has been very sensitive and respectful and I think we should all follow his example. (I'm ashamed to say I probably wouldn't be as virtuous if our places were somehow reversed) Although I'm glad someone posted,thank you.

Also I didn't realize this form was that old (I should remember to check next time)
I wonder if the campaign was ever started and how it went.


PlatinumBeetle wrote:
another_mage wrote:

Hallelujah!!

This thread has returned from the grave to save us from our sins!

It's been locked away in a tomb since 2009!

That's blasphemy, please refrain.

That's not blasphemy. This is blasphemy.


another_mage wrote:
PlatinumBeetle wrote:
another_mage wrote:

Hallelujah!!

This thread has returned from the grave to save us from our sins!

It's been locked away in a tomb since 2009!

That's blasphemy, please refrain.

That's not blasphemy. This is blasphemy.

Different Blasphemy,Dude. Also is it just me or does the name of that spell not make sense,

in D&D there are evil gods after all. (Oh and sometimes good outsiders that don't serve a deity) Not to mention that if it was directly against the deity (like real world blasphemy) it would't work unless the PC was epic-level,maybe)

In case I didn't make myself clear I mean't I (and other christians and theists) should also be sensitive/respectful of atheist and unbelievers (and especially agnostics,for whom I feel a special empathy,having once effectively been one)

To original poster:if you ever read this I didn't mean for my previous post to be a "religious discussion" but you asked for advice from a christian about how to run a spiritualy-themed game while being sensitive to your player's religious viewpoints so I'm not 100% sure what qualifies but I am trying to keep with your opening post


Besides the birth of Christ, the bible offers a wealth of great campaign ideas. It's true they can offend some players, or some players will mess with the story just to be jerks, but there are some lesser known settings and stories you can use. I've tried to find a PDF of Testament, but couldn't find one.

Anyways, I think your plot is a bit too...well it's too simple for the glorious opportunity you have. It's effectively a treasure hunt for stuff that is probably easily obtained. Which, I'm not trying to be insulting, but you have a pretty solid background for potentially amazing stories.

In the bible, there are tales of murder, redemption, mystery, violence, vengeance, liberation, forgiveness, and discovery. If you've ever read Milton's Paradise Lost, it gives you a pretty interesting tale from the side of Lucifer.

Angels, in the old testament, are not exactly beacons of hope. They show up when they're ready to pass judgement from God onto a city. They also give people a chance to right wrongs, escape the wrath, or provide other important story purposes. A group of people trying to make it in a harsh world who's technology is quite low are suddenly faced with the realization that there is a powerful god out there, and his agents are affecting the world as they know it. They could be tempted to walk the path of evil, or given a chance to redeem a town from the wrath of god.

Or, if you want to go New Testament, they could unknowingly protect Mary and Joseph as they travel during her pregnancy, or other such things. I'm not saying your story is bad, I'm just saying there is so much more you could do with this story to REALLY give your player a good time.


Guarding Jesus wouldn't be considered offensive in my eyes, mainly because you're absolutely right: He has the protection of God.

God works in ways that we don't understand, perhaps if the PCs helped to protect Mary and Joseph or protected Jesus, it was in God's plan for them to do so. Just because they're guarding him, doesn't mean they need him to.


Vistarius wrote:

Besides the birth of Christ, the bible offers a wealth of great campaign ideas. It's true they can offend some players, or some players will mess with the story just to be jerks, but there are some lesser known settings and stories you can use. I've tried to find a PDF of Testament, but couldn't find one.

Anyways, I think your plot is a bit too...well it's too simple for the glorious opportunity you have. It's effectively a treasure hunt for stuff that is probably easily obtained. Which, I'm not trying to be insulting, but you have a pretty solid background for potentially amazing stories.

In the bible, there are tales of murder, redemption, mystery, violence, vengeance, liberation, forgiveness, and discovery. If you've ever read Milton's Paradise Lost, it gives you a pretty interesting tale from the side of Lucifer.

Angels, in the old testament, are not exactly beacons of hope. They show up when they're ready to pass judgement from God onto a city. They also give people a chance to right wrongs, escape the wrath, or provide other important story purposes. A group of people trying to make it in a harsh world who's technology is quite low are suddenly faced with the realization that there is a powerful god out there, and his agents are affecting the world as they know it. They could be tempted to walk the path of evil, or given a chance to redeem a town from the wrath of god.

Or, if you want to go New Testament, they could unknowingly protect Mary and Joseph as they travel during her pregnancy, or other such things. I'm not saying your story is bad, I'm just saying there is so much more you could do with this story to REALLY give your player a good time.

Your right that the Bible offers more adventures than this,but the post is from a man who says he knows little about the Bible,the Gospels are the best entry point

Not sure why you brought up angels, but your right: Angels are not babies with wings playing harps in the clouds.They are powerful,alien,and scary...even the good ones. C. S. Lewis made this a point in his Space Trilogy books with his science-fictional depiction of angels as "eldil". (Space Trilogy is awesome by the way,if you are a Christian or even agnostic who likes old sci-fi,read Out of the Silent Planet,Perelandra is more fantasy but still good,don't bother with the 3rd book) anyway he said "Angels are not good company for Men,even when they are good Angels and good Men" and it works wonders for his story. After all if your afraid of Evil you can always hope Good will save you,but what can you do if Good is scary? (a good angle for running a campaign in the age of the law)
Your also right that the "Treasures" could be obtained easily (with loads and loads of money)
but as I said before in the mythologized version of history in Testament it entirely plausible
they were special artifacts of some kind. After all the Bible never says they weren't and making a biblical campaign "in the shadows of history" is a good way to run a story without "changing history" (and therefore to maintain greater versemilitude) It also helps with power-level issues,if the major characters of a setting are more powerful then the PCs the setting seems both more real and more legendary,but I've forgotten my point about this
Also this idea sounds pretty unique,and not in a "bad fanfic" way.


Vistarius wrote:

Guarding Jesus wouldn't be considered offensive in my eyes, mainly because you're absolutely right: He has the protection of God.

God works in ways that we don't understand, perhaps if the PCs helped to protect Mary and Joseph or protected Jesus, it was in God's plan for them to do so. Just because they're guarding him, doesn't mean they need him to.

That's a good point. I hadn't thought of that,which is weird because I'm a believer in Divine Providance (someone once said that coincidence is what God is called when he doesn't want to sign His name,or something like that. Of course "coincidences" can also be the work of Hidden demonic power [couldn't resist the reference]) I guess I was more thinking of Biblical passages about how Jesus miraculously escaped stoning several times simplely because "His time was not yet come" and also worried about the issue of PC failure. (ether they will win all the time,no questions asked,or Christ dies without fufilling the prophecies which makes God a liar or fable. The one would get boring fast and the other would be both offensive and depressing.)

Also not just Mary and Joseph but also John the Baptist's parents (forget their names at the moment)


PlatinumBeetle wrote:
Different Blasphemy,Dude.

Offtopic Discussion Fork:
I've responded over here.
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