Second Darkness (KEJR's Pathfinder RPG Play-by-Post)


Play-by-Post

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Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

For the next week, much the same.
For two hours a day, Mario will act as a Barker, entreating people to come inside for a good time...

Bluff check (DC15): 1d20 + 7 ⇒ (7) + 7 = 14

For another two hours a day, Mario will entertain the crowd with flashy acrobatic stage swordplay (perhaps with a couple of guys to act as foils).

Acrobatics (DC15): 1d20 + 7 ⇒ (4) + 7 = 11

Of all the luck. Just not a good week with two marginal failures. At least no penalties. Perhaps not getting enough sleep...

And at night

DM Only:
Mario will continue to assist the Church of Cayden Cailean in its anti slavery efforts as the Masked Man.


Tsadok:
A couple of days after her first shift, Sam comes to you and asks to speak to you for a moment. "I have an idea," she whispers, "about a new course of action, but I'll need some help, possibly some money, and definitely someplace to work. Find me after you get finished tonight and I'll explain more."

When you go to talk to her later, you find her in the tiny dormitory space Saul has given her to work in. She's reading a leatherbound book and making some notes in the margins, murmuring to herself. When you enter, she looks up, her expression one of mingled worry and relief at your arrival. "Okay, please, sit down," she says, indicating the cot across from her. "I've been thinking, and I think I've come up with a way we might get some more answers about the Blot. It won't be easy, but it might work. I don't dare try it on my own, however."

She licks her lips, then turns the book she's holding toward you. It's a tome on demonology, and it's open to a picture of a tiny, bat-winged humanoid rather like the imp Saul has contained in the cage downstairs. "This is a quasit," she says, "a minor demon sometimes used as a familiar by wizards of... flexible moral standards. Disgusting things, really, but they have a peculiar ability to learn secrets that are otherwise known only to potent priests and powerful outsiders." She studies the image for a moment, then looks up at you. "I have a thought to try using a planar binding spell from a scroll to call one up and force it to use its information gathering abilities on our behalf. It can learn the answers to any six yes or no questions we put to it, and properly persuaded, I think we could make it be honest with us - they have a reputation for cowardice. I'm not the type who might pull that off, however; I think I would need you to do so."

She bites her lip, studying the picture again, then meets your eyes. "What do you think?"


Tippello:
How about a Diplomacy check, oh ye information-seeker?


Mario:
Toilday night, one of your friends at the Public House contacts you, requesting a meeting. "There's a ship coming in tonight, probably close to midnight," he tells you as you huddle together in the shadows of a back alley near the docks. "Slavers from the Garund coast, our contacts tell us, with human cargo intended for pirate galley oars. They'll have a devil of a time docking in the dark, but I expect they'll manage it. What they won't do, though, is try offloading the people until the morning. We'd like to hit them in the predawn, once the crew's either in their bunks or drunk in a dockside tavern somewhere. Can you help us out, provide some... distractions for whoever they leave on watch while we get the victims out?"


DM Shisumo wrote:
** spoiler omitted **

DM:

Spoiler:
"Well... This is an interesting turn of events. Why a quasit? Why something... so... vile? Why not use something of the goodly planes?"

Tsadok thinks a moment. This is all quite the shock for him to hear. Taking a deep breath he begins to speak again:

"Worse, What happens if the spell goes awry? We mustn't get too far ahead of ourselves with this, lest the demon control one of us, if it is even capable of that. If this is beyond our ability to control, then I would strongly recommend against this. I can provide intimidation, yes, but why do that when a goodly being would serve without such... persuasions, and much less scrutiny under anyone's watchful eyes. Worse yet, how does one intimidate a demon?"


As the week progresses, Daelin will make her way outside to be a barker, trying to draw people in with her charm. When not outside, Daelin will entertain the crowd with minor tricks as she makes her way through the crowd.

2 hours of barker: Bluff 1d20 + 7 ⇒ (3) + 7 = 10
2 hours of entertainment: Sleight of Hand 1d20 + 7 ⇒ (20) + 7 = 27


Daelin:
Does Daelin go out anywhere or do anything beyond the casino during this week?


Tsadok:
Sam sighs, looking frustrated. "I know," she says, "I don't like it either. But the fact is, the weaker members of the Upper Planes don't have the same divination capabilities that a quasit has, and I can't afford a scroll for a spell powerful enough to call anything greater - if indeed they even know anything! The quasit, however, is weak enough to be controllable, even by a mage with only my level of skill." Her lips flatten into a line. "And the fact is, we're not talking about your usual summoning here. This is a calling spell - the demon we conjure will be physically here in every sense. That means it can be killed. Forever. And that's how you intimidate it." She looks down again. "And that's how we make sure we're doing a good thing in the long run."


Female Gnome Sorceror (fey) 1

For the next week Lyre for the most part keeps doing her job as Barker (quite pleased she gets a chance to shout at people without getting into bother)

Bluff

1d20 + 8 ⇒ (18) + 8 = 26

1d20 + 8 ⇒ (17) + 8 = 25

In her spare time (if nothing comes up) she spends tending to the big snake who she affectionately calls Bitey

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM Only:
Mario smiles and replies; "I'll get word to the Masked Man. I'm sure he'll help."
As Mario, I will scout the docks area during the day to get the layout and spot hiding places and escape routes. Befor midnight as the Masked Man, he will find a hiding spot with oversight of the dock where the ship will come in and see what happens...


Lyre:
The animal pens on the lower level of the casino are not a pleasant place - knowing that many of the animals here are expected to die, their keeper Bojask has done little to make the accomodations comfortable. Bojask himself, frequently reeking of alcohol, sometimes seems more like one of his surly-tempered beasts than a human, and it comes as little surprise to Lyre that, of all the animals he handles, Bojask most strongly seems to favor a vicious boar named Pigsaw.

It is early on Wealday, before the casino opens (and before Bojask has staggered out of bed from his previous night's debauch), when Lyre finds herself feeding the remains of a large dog, slain the night before in the arena, to Bitey. The massive snake looks disdainfully at the carcass, but is still weak from its wounds and seems to realize it has little choice. The huge, hinged jaws gape wide and smoothly, if not altogether quickly, engulf the dead dog's body.

Perception check, please!


Mario:
The Masked Man settles into a spot atop a tavern roof near the eastern edge of the docks, where the Cyphergate arches over the mouth of the bay to touch down nearby. From that position, he has little difficulty spotting the wallowing slave vessel that eases its way into the bay as the moon reaches its highest point, heading for a berth near the river mouth at the northernmost point of the bay. The slow-moving ship, riding a late evening tide with no wind to help, is easy to outpace as the Masked Man moves closer, heading toward a warehouse dock, covered in barrels, that extends far enough out into the water to offer a clear view of the ship as it slowly creeps up to its dedicated dock.

The ship is long, over 100 feet, with a broad beam and three full masts, though all the sails luff in the windless night air. From his position, the Masked Man can count what seems like two decks in the hull plus the cargo hold itself, and he can see both a forecastle and a broad poop deck as well.

What's the plan, Stan?


Female Gnome Sorceror (fey) 1

Perception

1d20 + 2 ⇒ (18) + 2 = 20


Bit of Luck on Diplomacy check 1d20 + 7 ⇒ (11) + 7 = 18 or 1d20 + 7 ⇒ (20) + 7 = 27.


Lyre:
As she is watching Bitey eat his meal, Lyre suddenly hears a strange skritching noise behind her. Spinning around, she discovers that one of the pens on the other side of the room has been gnawed open from the inside, and its former occupants, a pair of skinny, half-starved dire rats, are attempting to sneak up on her. Once discovered, they bare their teeth and hiss, tails lashing, before rushing toward her.

Initiative!

Dire rat initiatives: 1d20 + 3 ⇒ (2) + 3 = 5, 1d20 + 3 ⇒ (13) + 3 = 16.


Tippy:
As the gregarious halfling chats his way through the city's seedy bars and fish-strewn back alleys, he learns a fair amount about Saul's history and the sorts of people who would have a grudge against him - and it turns out to be nearly everyone.

During his youth, Saul apparently made a habit of moving from one criminal gang to another, selling his old group out in order to earn himself a few perks under a new boss. For awhile, he got away with it, though he made a lot of enemies in the process, but things apparently went badly wrong when Saul's son, Orik, got involved with a prostitute named Lavender Lil and a local alchemist named Falk wound up dead. Falk was found floating in the river and Orik was spotted in the vicinity; when Orik almost immediately skipped town, things looked pretty bad for him, but the weight of the consequences fell on his father, because Falk was Clegg Zincher's brother.

Saul tried to skip town as well, but Clegg cashed in a favor with the Overlord to have the gendarmes surround Saul's house; before they could take him into custody, however, they realized the house was on fire. The gendarmes managed to put out the fire, but not before it apparently killed Saul's wife Bertrida. Saul himself was found in an alley a few blocks away, have slipped out in the confusion, but an inquest afterward revealed that Saul had in fact murdered Bertrida himself and set the fire in hopes of faking his own death. The Overlord initially ordered Saul's execution, but Zincher intervened and argued for "mercy" (it was, of course, nothing of the kind) and so the final punishment was a fine heavy enough to leave Saul almost penniless and the loss of his left hand.

In the wake of these events, Saul has slowly rebuilt his fortunes to the point where he was able to buy and refurbish the Gold Goblin, but there is little doubt in anyone's mind that most, if not all, of the various crimelords in the city are watching him and waiting for the right moment to strike, but none moreso than Clegg Zincher.

The woman sharing her information with Tippello - a halfling dressed in clothes that make her look more like a human child - kind of shakes her head, ordering herself another drink and offering him one as well, before saying, "To be honest, I don't think I'd come within a mile of that place if I could help it. Too much chance someone's going to get hurt."

Sense Motive, please.


DM:

Spoiler:
Daelin would like to join one of the local thieves guilds that is not associated with Zincher or Saul. I don't know any yet, but can roll some diplomacy checks while hanging out in the right places. Maybe do some small side jobs and put some toward the Goblin's profits.
Knowledge Local 1d20 + 7 ⇒ (11) + 7 = 18
Diplomacy 1d20 + 6 ⇒ (12) + 6 = 18


Female Gnome Sorceror (fey) 1

Initative

1d20 + 2 ⇒ (16) + 2 = 18

Lyre lobs a blue bolt at one of the rats

Magic missile

1d4 + 1 ⇒ (3) + 1 = 4

she then moves positioning herself so that any rats that rush her run within biting distance of bitey whilst leaving herself safely out of range


GM Shisumo:

Sense Motive check 1d20 + 2 ⇒ (5) + 2 = 7

edit: hmm, kinda low, ahh well I plan on improving it next level. By the way, what xp progression are we using?

To halfling: Well hopefully he's turned over a new leaf. Regardless, I plan on keeping an eye on him in case he hasn't. Perhaps some of mine and my friends good influence will rub off on him since we're business partners now.


DM:

Spoiler:
Tsadok sighs deeply. "Well, given the options... What do you need? We will not be doing this in the casino, by the way. That would invoke too much danger. Perhaps you know of somewhere quiet and out-of-the-way? I am not pleased with this option, but if it helps in our goal, then I'm willing to try."

"If this goes awry, then we take care of the problem quickly, and, given the origin of the creature, in its favorite brutal ecstasy."

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
I'd like to wait and watch how many of the crew disembark first and where they go.


Daelin:
In addition to Saul and Clegg, there are a number of other crimelords in town, it would seem: Boss Croat, who runs an all-half-orc gang; Shorafa Pamodae, tiefling high priestess of Calistria and mistress of the local sex trade; Avery Slyeg, smuggler baron; Elias Tammerhawk, wizard master of the Order of Cyphers; and of course Overlord Cromarcky himself. Beyond those are minor gang leaders by the score, but most of them are, one way or another, tied to one of the six semi-official "crimelords" of the city.

Unfortunately for Daelin's plans to pick up a second job, someone (circumstances suggest it's Saul himself) has been actively spreading the news of Saul's new set of troubleshooters and enforcers, and her name is among those mentioned. A few of the people she talks to even recognize her as such, typically with a certain amount of withdrawal afterward.

It's not impossible that Daelin could still go forward with her plan, but she's likely to start needing Disguise checks or something similar as well.


Lyre:
The missile sears the rat's flesh and it lets out a horrible squeak of pain, cringing back rather than attacking. The other one rushes forward, however, and Bitey, largely satisfied with its meal of dead dog, chooses not to get involved.

Bite attack: 1d20 + 1 ⇒ (9) + 1 = 10; damage 1d4 ⇒ 3.

The rat's attack catches nothing but air, however, leaving Lyre with its teeth right in her face. Your turn again. One of the rats is effectively out of the combat.


Tippello:
Fast XP progression.

The woman nods, and Tippy downs his drink with her. "You'll need to watch him with both eyes," she says, giggling slightly, "and maybe a third one if you can find a way to grow it."

Okay, now I need a Fortitude save. (Uh oh...)


Tsadok:
Sam nods, but her voice shakes a little as she says, "A- agreed." Biting her lip for a moment, she pauses in thought, then adds, "Perhaps one of the warehouses near the docks? There's probably an abandoned one or two we might be able to, ah, borrow, for an evening?"

Assume that Sam has sufficient information on quasits available though her research that Tsadok knows more or less everything in their statblock in the Bestiary or Pathfinder SRD. Do you want to make any particular preparations for the summoning?


Mario:
As the ship docks, there is a swarm of activity onboard, with several sailors - the Masked Man counts perhaps a dozen altogether - working lines, prepping the gangplank, tying off to the pier, and so on. After perhaps 15 minutes of arrival work, most of them, 8 or 9, hustle down the plank and into the dockside neighborhood, making noise sufficient to get them all eaten by ghouls. Two more remain on deck, standing guard, and a larger, authoritative-looking man that the Masked Man guesses to be the captain accompanies the final sailor belowdecks once more. In another ten minutes, all is quiet and still, with the two sailors keeping a largely quiet watch on the fore and aft decks.

As far as Mario knows, the other members of the Cayden Cailean group are waiting for the Masked Man to make his appearance before they try to get onboard and free the slaves in the hold.


GM Shisumo:
Doh! Well here we go.

Fortitude save 1d20 + 4 ⇒ (19) + 4 = 23


DM:

Spoiler:
Knowing that he's going to be facing a demon, and the DR is 5/Cold Iron or Good, He'll look for a Cold Iron monk weapon, specifically a Kama, so that he may flurry with it and quickly snuff out the demon if it becomes necessary. It will also help in the intimidation department. Any monk weapon will do, but the kama is preferable above all others, due to the inocuous nature of that.


DM:

Spoiler:
A little frustrated about her outcome with the thieves guilds, Daelin has started thinking of ways to operate under another persona or just work for Saul on the side.

Daelin approaches Saul in and asks for a minute to talk in private. "Sir, are you wanting to do any jobs or acquire anything under anonymity? I am quite capable of behind the scenes action. I will only keep a small portion of wealth for myself and contribute the rest to the Goblin's earnings."


Tippy:
The drink was apparently stronger than it looked - a few minuts after downing it, Tippello experiences a wave of dizziness, but it quickly passes. The woman leans toward him, studying him intently, before asking, "Are you all right?" At Tippy's nod, she sits back up, chewing her lip. After a brief pause, though, she seems to come to a decision. "Listen," she says, "I don't know what a Desnan's oaths are like, but I know how Calistria feels about this, so what the hell. I was wondering if you'd like to come upstairs with me. I work here, so I've got a room. No charge, either; I'd just like a man who'll look at me like a woman for once and not like his neighbor's youngest daughter." Beyond her juvenile clothing, she is actually quite attractive, even without much makeup and her hair in a pair of pigtails.


Tsadok:
It's not a problem - as an exotic weapon made from a special material, it takes a little time to track down a supplier, but the dwarves of the Gas Forges have pretty much anything you might want in stock, and it only winds up setting Tsadok back 4 gp.

With his new weapon in hand, Tsadok joins Sam after the casino closes the following night, beneath a waning crescent moon. The city can be extremely dangerous at night near the docks, but the half-orc's tusks and alert stance seem to dissuade any local footpads from trying their luck.

Finding an appropriate place to work turns out to be little problem - inside a large, echoing warhouse, big enough that even Tsadok's darkvision has trouble penetrating the furthest corners, Samaritha speads out her tools on the ground and begins making preparations. She starts with an incantation for herself, leaving her covered in a shimmering, almost-invisible protective energy, as well as one for Tsadok's new kama, so that it glows brightly in the darkness. After drawing a large circle on the ground with a piece of chalk, she pulls a scroll carefully from her pack and begins to read it, chanting harsh arcane syllables over and over. "Arddrt qasmst nomfomh! Arddrt qasmst nomfomh!"

Sam's caster level check to cast the scroll (DC 10): 1d20 + 5 ⇒ (6) + 5 = 11.

Slowly, a tiny wisp of smoke begins to appear within the circle, a wisp that congeals and twists until it appears to be a tiny winged human, its skin a rich fire red and a long coiling tail lashing behind it. Its batlike wings immediately flare, and it rushes toward the circle, teeth bared, before slamming unexpected into what seems like thin air. "Hssssst!" it snarls, shouting in some vile tongue, while it beats the hardened air with its tiny fists. Ignoring the creature for a moment, Sam immediate steps over to Tsadok and lays a hand on him, chanting, "Rmathr qrtdpm," under her breath, and suddenly Tsadok finds himself growing upward, towering over both demon and half-elf like a giant.


Female Gnome Sorceror (fey) 1
DM Shisumo wrote:
** spoiler omitted **

Lyre jumps back from the second Rat Five foot step back and lobs a magic missile at the big rat

1d4 + 1 ⇒ (1) + 1 = 2


Spoiler:
The Enlarger Person was an unexpected surprise there. Good work for Sam.
"Speak common, demon. We've got work for you to do. You're bound here and can be killed like any other being. So, listen to the offer, and agree. I've no use for a demon who won't do what it's told."

Tsadok crosses his now mighty tree trunk sized arms, insuring that his kama is in his hand ready to be used at a moment's notice.

"Sam, please describe to our... resident fiend what he needs to do to live."

Intimidate:
1d20 + 6 ⇒ (5) + 6 = 11


Daelin:
Saul gives Daelin a considering look. "I... might, as it happens," he says slowly. "It would require someone who can be extremely subtle, and potentially rather ruthless. Is that you?"


Lyre:
That bumps you up against one of the cages lining the walls.

With a little more room to move, Lyre launches another bolt of mystic energy, but this one seems to be a glancing blow. Though the rat squals in pain, it keeps coming. Again, the beast's massive, oversized teeth snap at her: 1d20 + 1 ⇒ (8) + 1 = 9; damage 1d4 ⇒ 3.


Tsadok:
Well, she is a transmuter... I'm honestly a little surprised that she doesn't have magic weapon in her spellbook, but enlarge person seemed like a decent alternative. ;) Also, as it happens, you get a +4 bonus to Intimidate checks if you are larger than your target...

The tiny figure leans back from the suddenly towering half-orc, squeaking, "Killed? Called? No! Nonononono! Have too much, need to much, doing too much...!" Its features twist in fury and fear, but it stops trying to beat against the circle and it cowers in the center of the circle. "What wizard want? Scox good servant, Scox helps good masters..."

Sam kneels to stare the demon in the eye. "We want information, Scox, and we know you can provide it. Six questions, yes? We're going to ask you all six, and you're going to give us answers. And if you don't..." She gestures to Tsadok, still standing next to her and glaring down at the quasit. "I'll let him at you."

The demon quakes, but immediately squeaks, "Yes! Scox have answers! Just ask, just ask!"

So. You have up to 6 yes-or-no questions you can ask. Whatcha wanna know?


DM:

Spoiler:
"How ruthless are we talkin' Saul?" Daelin asks with a questionable look.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
Mario will try to sneak up on the two sailors on watch and try for a nonlethal knockout. Failing that he will engage (Defensive mode) and lead the sailors in a retreat down the gangplank and up into the alleyways.

Stealth:1d20 + 4 ⇒ (15) + 4 = 19
Rapier Attack: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Rapier Damage: 1d6 + 2 ⇒ (2) + 2 = 4(nonlethal)
Rapier Attack: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Rapier Damage: 1d6 + 2 ⇒ (5) + 2 = 7(nonlethal)

"Kneel, knaves; for you face.... The Masked Man!"


Female Gnome Sorceror (fey) 1

Lyre her back against a wall decides to take the risk and shoots a Further magic missile at the rat

It gets an AoO I believe
1d4 + 1 ⇒ (2) + 1 = 3


GM Shisumo:

GM Shisumo wrote:
The drink was apparently stronger than it looked - a few minuts after downing it, Tippello experiences a wave of dizziness, but it quickly passes. The woman leans toward him, studying him intently, before asking, "Are you all right?" At Tippy's nod, she sits back up, chewing her lip. After a brief pause, though, she seems to come to a decision. "Listen," she says, "I don't know what a Desnan's oaths are like, but I know how Calistria feels about this, so what the hell. I was wondering if you'd like to come upstairs with me. I work here, so I've got a room. No charge, either; I'd just like a man who'll look at me like a woman for once and not like his neighbor's youngest daughter." Beyond her juvenile clothing, she is actually quite attractive, even without much makeup and her hair in a pair of pigtails.

Hmm, let's go with a Sense Motive 1d20 + 2 ⇒ (19) + 2 = 21

And also a Knowledge (religion) on Calistria 1d20 + 5 ⇒ (6) + 5 = 11

Depending on what I get from that I may or may not take her up on her offer. I'm fairly certain Desna has no tenants against such things.

Tippy looks thoughtful for a moment as he looks intently at the other halfling.


Daelin:
"There's... something I need," Saul says slowly. "But I suspect that the person who has it won't part with it easily, and may even have guards protecting it. You'd have to be willing to do what was necessary to acquire it, even if those guards get in your way. Do you understand?"


Mario:
Not with those rolls he won't... Also, the two guards are at opposite ends of the ship, so he'd have to take them one at a time.

The Masked Man has no difficulty reaching the main deck unseen - the shadows wrap around him as though they were a part of him and he of them. Nevertheless, the darkness conceals his target as much as it does him, and his rapier - held back by his desire to spare his foe's life - misses his opponent cleanly, catching clothes and hair rather than flesh.

Alerted by the tug of the rapier point on his jacket, the sailor turns, spying the Masked Man, and lets out a shout. He pulls a short sword from his belt and strikes back at his attacker, either unaware or uncaring of the Masked Man's reputation. Short sword attack: 1d20 + 3 ⇒ (10) + 3 = 13, damage 1d6 + 2 ⇒ (6) + 2 = 8, miss chance 20% 1d100 ⇒ 54. The strike is strong but lacks finesse, and the Masked Man easily knocks it aside with his own weapon.

It will be another round before the second guard, alerted by the first's shout, arrives.


Lyre:
Attack of Opportunity: 1d20 + 1 ⇒ (17) + 1 = 18, damage 1d4 ⇒ 3.

As Lyre begins her chanting, the rat dives in again, teeth snapping, and this time they find her. I need a concentration check, DC 14, and a Fortitude save, DC 11.


Female Gnome Sorceror (fey) 1

Concentration check

1d20 + 4 ⇒ (11) + 4 = 15

Fortitude save

1d20 + 3 ⇒ (18) + 3 = 21


Tippello:
Paying more attention now than he was a moment before, Tippy notices several things. First, the woman is lying, or at least holding a number of things back; whether or not she finds him attractive, a tryst is not why she is trying to get him to go upstairs with her. Second, she is actually at least somewhat frightened - not of Tippy, but of the bartender who (he has just noticed) is watching both of them quite closely, and also seems to be staring with no small amount of frustration and anger at Tippello's now-empty drink glass.

Looks like Tippello knows little of Calistria: she's a goddess of revenge, lust and trickery whose title is the "The Savored Sting," and he's heard that many of her temples engage in sacred prostitution as acts of worship, but that's really all he knows. (And, for the record, no, Desna has no prohibitions against such things, and in fact encourages her worshippers to, ah, "explore new possibilities" on occasion.)


Lyre:
Though the pain is more than just a little distracting, the gnome grits her teeth and finishes her spell. The magic missile strikes into the rat at point-blank range, and it gives another, far more painful cry, leaping back and then scurrying back to its cage, where it huddles next to the other one, both licking their wounds and eyeing Lyre fearfully.

End of combat - 300 XP!

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
To his erstwhile vicitm Mario says;
"Ahem! I said, Kneel, knaves; for you face.... The Masked Man!
Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8
"Of course, you have heard of me! Right?"
Mario again attacks (defensively, AC21)--
Rapier attack: 1d20 + 4 - 4 - 2 ⇒ (13) + 4 - 4 - 2 = 11
Nonlethal rapier damage: 1d6 + 4 ⇒ (5) + 4 = 9

Mario will retreat down the gangplank, drawing the guards after him.


DM:

Spoiler:

Thinking long and hard about this one.
1: Is it fiendish in nature?
2: (if 1 is yes) Demonic in nature?
3: Can the blot be removed?
4: (if 3 is yes) Is the key to removing the blot in Riddleport?
I'll need the above answers before I ask any of the others, please. I have a couple thoughts, but to solidify them, I need the first 4 answered.


Female Gnome Sorceror (fey) 1

"Geez thanks for he help" Lyre says over to Bitey as she looks over to make sure the rats aren't to badly injured "Why did you two have to go and make me do that for?" She mutters at them

Using speak with animals whilst doing this

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