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Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Okay, here's the discussion/character thread for you guys to put everything together and what-not.

Characters: PFRPG races, 20 point buy, either roll for starting equipment or take the average and maximum hp at first level. A few small changes to races, for flavor purposes-

  • Humans get a free martial weapon proficiency at the start.
  • Wood elves have a +2 bonus on craft (tattooing) rolls and are proficient with spears and bows instead of rapiers and bows.
  • Gnomes are very rare and native to a different continent.
  • Dwarves get a +2 bonus to handle animal when dealing with dwarf hounds and a +4 bonus on saves vs. their terrifying bark.
  • Half-orcs get a +2 on bluff as well as intimidate.
  • Halflings tend to be a very poor, oppressed minority but I won't dock your starting gold for it if you play one.
If you want to run a different race or have any questions, feel free to ask.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

And, to reiterate, we're starting in the small river village of Trela on the eastern border of New Venir, next to Lageni and south of the Blood Steppes. Calastian territory, though the official religion remains Belsameth. We start with the festival of flowers to celebrate the spring. It's helpful if everyone knows at least one other PC; there's no inn in town, so if you've had to stop in here and there you would have met a resident or two to allow you to stay in their home or barn.

A Vigilant PC (good/neutral aligned rangers, fighters, rogues affiliated with the nation of Vesh to the north: stealth reconnaissance, information-gathering missions, etc.) will have a strong hook but isn't completely necessary.

Scarab Sages

Male Human (by at least 25%)/Gargoyle Lovable Rogue 11th, Antiquarian 7th, Test Officer 6th

Prc's will probably not be an issue, but I like to think about the character long term... If we were to go a full campaign, what do you think would be most appropriate/fit in well...

Druid working toward:

1)Initiate of the Ram
2)Seeker on the Wind -or-
3)Stormsinger

I'm actually kinda drawn to the Initiate, but will gladly do anything. I really like the idea of a Moonlight Lord or a Khetan Phagist, but figured that they would be problematic.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

I'll look them over: can you tell me where to find them online or in a book?

Liberty's Edge

Male Human

I think that I'll play a human ranger or wilderness based rogue, who i would play as something of a country bumpkin, for lack of a better term.

As for knowing one of the other pc's- I'd love to take Nightflier i believe it was up on his idea of being related to another of the PC's, whether it be siblings or whatnot, i think if nothing else it would provide some great opportunities for roleplaying as i can imagine such a character being fiercely loyal to his kin.

Scarab Sages

Male Human (by at least 25%)/Gargoyle Lovable Rogue 11th, Antiquarian 7th, Test Officer 6th

All three are in the Player's Guide to Clerics and Druids. I looked at one of my local bookstores and they had a used copy cheap, so I snagged it.

Dark Archive

Male Lesbian Cyborg Bastard Child of Paizo 18

I wondered if I could play a Terali?

Dark Archive

Some dude

4d6 ⇒ (4, 1, 6, 6) = 17

Woot, I'm rich! Enough for a longbow, anyway.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
David Fryer wrote:
I wondered if I could play a Terali?

I'm not familiar with them. If you have the time to give me a run down (stats, basic origins, etc.) I'll consider it.

Dark Archive

Some dude

Rough drafts of my initial concepts (not done with gear or backstories and might swap spells and skills and feats around).

Are we using Traits?

Incantator Maro, Human Cleric of Belsameth
Thing for the other players to look out for; Channels negative energy, not the world's best healer...

Spoiler:
Incantator Maro
Male human Cleric of Belsameth 1

N Medium humanoid
Init +1; Senses Perception +2

DEFENSE
AC 16, touch 12, flat-footed 13
(+3 armor, +2 shield, +1 Dex)
hp 10 (1d8+2)
Saves Fort +4, Ref +1, Will +4

OFFENSE
Spd 30 ft.
Melee +1 longsword (1d8+1 S/19-20)
Ranged +2 thrown dagger (1d4 P/19-20)
Special Attacks channel energy 1d6 (Will DC 13) 6/day
Spells CL 1st (-/2+1)
Spells Prepared
1st- cure light wounds x2, cause fear*
0- guidance, light, stabilize

STATISTICS
Str 13, Dex 12, Con 14, Int 10, Wis 14, Cha 16
(3 + 2 + 5 + 0 + 5 + 5 = 20, +2 Cha)

Base Atk +0; CMB +1; CMD 12

Traits

Feats Selective Channeling (B), Command Undead (will DC 13)

Skills (2 +1 (human), +1 (favored class)) Appraise 0 (+0), Bluff 0 (+0), Craft (alchemy) 0 (--), Craft (boneworking) 0 (--), Diplomacy 1 (+7) , Disguise 0 (+0), Heal 1 (+7), Knowledge (arcana) 0 (--), Knowledge (history) 0 (--), Knowledge (nobility) 0 (--), Knowledge (planes) 0 (--), Knowledge (religion) 1 (+4), Linguistics 1 (+4), Perception (CC) 0 (+2), Profession (-) 0 (--), Sense Motive 0 (+2), Spellcraft 0 (--), Stealth 0 (+1), Survival (CC) 0 (+2); armor check penalty -3

Languages Common, Goblin

SQ orisons, channel negative energy (1d6, Will DC 13 for ½ damage) 6/day, spontaneous cure spells, move action to create 1 mirror image that lasts 1 round / level, 6 / day, bluff, disguise and stealth are cleric class skills, 5/day make a melee touch attack that causes a foe to bleed for 1d6 damage (Heal DC 15 to treat) for 1 round per 2 Cleric levels (minimum 1 round)

Load 48.5 lbs; Lt 0-50 lbs., Med 51-100 lbs, Hvy 101-150 lbs.

Combat Gear
Other Gear studded leather (25 gp, 20 lbs, -1 ACP), heavy wooden shield (7 gp, 10 lbs, -2 ACP), longsword (15 gp, 4 lbs), 2 daggers (4 gp, 2 lbs, P or S, 10 ft. range), clerics vestments (0 gp, 6 lbs), silver holy symbol (25 gp, 1 lb), spell component pouch (5 gp, 2 lbs), healer's kit (50 gp, 1 lb), backpack (2 gp, 2 lbs), belt pouch (1 gp, ½ lb),

Spent 134 gp out of 170 gp (rolled 4d6 x10 gp, got 4, 1, 6, 6)

Racial +2 Charisma, +1 Feat, +1 skill point / level, Favored Class: Cleric (bonus taken for skill points), bonus martial weapon proficiency (longsword)

Appearance Maro (a name chosen when he finished his training) has the rank of Incantator (one who speaks, one who honors or one who sings praises, depending on the translation), and wears his black hair long and straight, sweeping down past his shoulders like a lion’s mane. His skin is naturally pale, but he further accentuates this with powder to cut down its shine, giving his face the appearance of a mask, at times. He keeps his vestments of black, gold and purple spotless, as much as possible, and his armor is dyed dark as well. While his overall appearance is not terribly impressive, being somewhat thin for his above-average height, his voice has the stirring conviction of a born fanatic, and he uses his height to advantage, moving right up into people’s faces to look down at them. He is well aware that Belsameth is not regarded as a gentle creature, and subtly intimidates the faithful, pressing up against them and placing his hand on their shoulder while they speak on matters of faith. Because of this tendency to speak directly into other people’s faces, he has taken to chewing on chicory root, to give his breath a distinctive smell, not unlike some not-entirely-unpleasant combination of licorice and mint.

History Incantator Maro (Incantator to the faithful, ‘just Maro,’ to his companions) is an acolyte of Belsameth, convinced that the old ways have proven a failure, all-but surrendering the nation of New Venir to the forces of Chardun. Concentrating too much on keeping the Belsameth-worshipping nobility pleasured in their decadence, while ruling the common folk through fear, it was inevitable that the common folk would turn to the harsh, but ultimately fair, sense of security brought to them by the steel-fisted Dragoon Knights. He makes no pretense that Belsameth is a kind or loving goddess, but portrays her as a monster among monsters, a killer of killers, who has stepped into the abyssal night, dagger in hand, like an enraged mother defending her endangered children.

Raised by devout parents, he had no thought but to join the clergy as a young man, and finds this ‘New’ New Venir, with its subjugation under the Calastian jackboot, to be insufferable. His final training occurred in a hidden shrine, beneath the streets of the city, to avoid persecution and harassment by the local Chardunite authorities. Having to skulk about in the presence of goblins and other ‘lessers’ wounded his pride, and shook his faith, leading to his conviction that the way things ‘have always been done’ cannot be the way things must continue, unless the church of Belsameth means to fall completely into irrelevance. He finds himself plagued by an inability to articulate his vision for a new church of the night, but his words are persuasive and his ambition shines from him like a torch. His mentors in the clergy have cut him loose, allowing that his foolish notions will succeed or fail, but that they have neither the time nor the inclination to listen to his wild fancies any longer.

Donovan Reikhart, Human Cleric of Tanil
Things for the DM to look out for; Natural Bond feat, use Crafting rules to make my longbow

Spoiler:
Donovan Reikhart
Male human Cleric of Tanil 1

CG Medium humanoid
Init +2; Senses Perception +3

DEFENSE
AC 15, touch 12, flat-footed 13
(+3 armor, +2 Dex)
hp 10 (1d8+2)
Saves Fort +4, Ref +2, Will +5

OFFENSE
Spd 30 ft.
Melee +1 sickle (1d6+1 S/x2) or +1 quarterstaff (1d6+1 B/x2)
Ranged +2 longbow (1d8 P/x3, +1 to hit & damage in 30 ft.)
Special Attacks channel energy 1d6 (Will DC 14)
Spells CL 1st (-/2+1)
Spells Prepared
1st- cause fear (Will DC 14), summon monster I, calm animals* (DC 14)
0- detect magic, guidance, stabilize

STATISTICS
Str 13, Dex 14, Con 14, Int 10, Wis 17, Cha 10
(3 + 5 + 5 + 0 + 7 + 0 = 20, +2 Wis)

Base Atk +0; CMB +1; CMD 13

Traits

Feats Point-Blank Shot (B), Natural Bond

Skills (2 +1 (human), +1 (favored class)) Appraise 0 (+0), Bluff 0 (+0), Craft (alchemy) 0 (--), Craft (bowyer/fletcher) 1 (+4), Diplomacy 0 (+0) , Disguise 0 (+0), Heal 1 (+7), Knowledge (arcana) 0 (--), Knowledge (history) 0 (--), Knowledge (nature) 0 (--), Knowledge (nobility) 0 (--), Knowledge (planes) 0 (--), Knowledge (religion) 1 (+4), Linguistics 0 (--), Perception (CC) 0 (+3), Profession (-) 0 (--), Sense Motive 0 (+3), Spellcraft 0 (--), Stealth 1 (+6), Survival (CC) 0 (+3); armor check penalty -1

Languages Common

SQ orisons, channel positive energy (1d6, Will DC 14 for ½ damage on undead) 3/day, spontaneous cure spells, knowledge (nature) is a cleric class skill, speak with animals 3 + cleric level rounds / day, animal companion as druid of -3 levels, move action to create 1 mirror image that lasts 1 round / level, 6 / day, bluff, disguise and stealth are cleric class skills

Load 49.5 lbs; Lt 0-50 lbs., Med 51-100 lbs, Hvy 101-150 lbs.

Combat Gear
Other Gear studded leather (25 gp, 20 lbs, -1 ACP), quarterstaff (0 gp, 4 lbs, double), sickle (6 gp, 2 lbs, trip), crafted longbow (25 gp, 3 lbs, 100 ft. range), quiver and 20 arrows (1 gp, 3 lbs), clerics vestments (0 gp, 6 lbs), silver holy symbol (25 gp, 1 lb), spell component pouch (5 gp, 2 lbs), healer's kit (50 gp, 1 lb), backpack (2 gp, 2 lbs), artisan’s tools (bowyer/fletcher, 5 gp, 5 lbs), belt pouch (1 gp, ½ lb),

Spent 145 gp out 170 gp (rolled 4d6 x10 gp, got 4, 1, 6, 6)

Racial +2 Wisdom, +1 Feat, +1 skill point / level, Favored Class: Cleric (bonus taken for skill points), bonus martial weapon proficiency (rapier)

Appearance Donovan is a lean-built young man with a smattering of facial hair that marks his standing on the cusp of boy and man. His eyes are bright blue, and contrast sharply with his often indifferently-clean skin and unkempt black hair. He takes good care of his armor and weapons, particularly his bow, which is wrapped in soft oiled fawn-skin when not in use, but his armor in particular shows signs of having been through some hard times, showing signs of repair. He is tall for his age, and with his dirty features and grim attitude, is often mistake for an older man, despite his straggly beard.

History Donovan Reikhart grew up in a once-successful merchant family. His father was dragged away for some violation that may or may not have been true, leaving his mother and three siblings alone with no source of income in an increasingly hostile community. He took up the bow and went hunting along his family’s property, and learned to sneak onto the property of neighbors, to hunt game for the family table, becoming at the age of 13, the ‘man of the house.’ His mother attempted to retain advocates to plead his father’s case, but it only seemed to hasten the depletion of the family coffers, and while there was an official notice sent around to their home that their father had ‘faced justice for his treasonous acts,’ Donovan knew in his heart that his father had been dead for months, and that these sadistic new authorities had finally grown bored with stringing his mother along. The family grew more dependent upon his skills at this time, and as he spent days afield, stalking game and carrying home to provide for the family, he failed to notice certain changes around the house.

His mother seemed less and less grateful that he was bringing home meals, and the family fortunes seemed to have turned around, quite mysteriously. His younger siblings had new clothing, in Calastian style, and he discovered quite by accident that his mother had taken up with one of the new officers occupying the community, one of the same men who had taken his father away! Outraged, he confronted his mother, who slapped him and said that she too was doing what she had to do to provide for the family, far more than his hunting trips had done. Noting the new dress she wore, and the fine necklace she fingered as she defended her actions, he took his things and left his family home, with no direction in mind.

He was found in the woods by a ranger in service to Tanil, also a woodsman, who had observed the lad’s inexpert hunting trips (and subtly aided the boy without his knowledge, flushing game his way on one occasion). Giovan One-Eye (so named for a white eye, from which he could see perfectly well, but allowed others to believe otherwise) took the boy in, and showed him the ways of Tanil, bringing him to the same wise woman that had taken him in years before. The aged priestess, Marissa, found that young Donovan had a greater talent for the clergy than for the ranger’s arts, and so steered the directionless young man in that direction, filling his life with new purpose. In taking up the wandering ways of the Huntress, he found a path. He might choose a new direction with every sunrise, but it is his own direction, and he has replaced the home he feels abandoned him with a new home, that encompasses the entire world.

Craft rolls for longbow (DC 12) – 3+5 = 8 (missed by 4), 9+5 = 14 (2 x 12 = 24 gp completed), 15+5 = 20 (8x12 = 96 gp!), done in 3 weeks.

Dark Archive

Some dude
James Keegan wrote:
David Fryer wrote:
I wondered if I could play a Terali?
I'm not familiar with them. If you have the time to give me a run down (stats, basic origins, etc.) I'll consider it.

Cat-dudes from the plains of Termana (rules in the Termana Gazetteer, p 46-47, edited by some punk named Ian Turner).

+2 Dex, -2 Wis, Medium, 40 ft. landspeed, Low-light vision, claws 1d3, bite 1d4 (because Terali no longer use natural weapons, they *do* provoke attacks of opportunity using them against armed attackers, unless they learn Improved Unarmed Attack), +2 racial bonus to Listen, Spot & Search checks (Perception in PF), +2 racial bonus to Wilderness Lore checks (Survival in 3.5 or PF) when in jungle or forest terrain, Automatic Language: Terali, Bonus Languages: Gnomish, Termanan, Favored Class: Druid or Ranger (or Sorcerer, for 1 in 20 Terali born with solid black pelts)

Dark Archive

Some dude
Gavgoyle wrote:

Druid working toward:

1)Initiate of the Ram
2)Seeker on the Wind -or-
3)Stormsinger

I'm actually kinda drawn to the Initiate, but will gladly do anything. I really like the idea of a Moonlight Lord or a Khetan Phagist, but figured that they would be problematic.

James Keegan wrote:
I'll look them over: can you tell me where to find them online or in a book?

Off-line all but the Moonlight Lord are in Players Guide to Clerics & Druids, IIRC. Moonlight Lord is from Edge of Infinity.

Spoiler:
Online, check out
http://www.cresswell.org/scarred/

You should be able to find all of the SL PrCs there.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Thanks for the links, Ian... er, I mean, Set. The player's guides are only $5 on drivethrurpg, so I got the whole book.

Gav- Initiate of the Ram works well; a connection to Amalthea can provide good motivation.

Set- Both of your characters look good, feel free to go with your preference. Your Belsamite seems pretty interesting, so if you're into him, I'll work with you.

David- I'll have a chance this weekend to go through my books, so I'll read up on the Terali's flavor text. I like everyone to kind of feel like they fit in the setting, but I'm willing to work with you on a good background if you really want to play one.

Memento, nightflier, robin: let me know what you guys want to do. As far as the arcane soulknife, nightflier, I really prefer sticking to the core book for classes and stuff. If you want to write it up anyways, I'll take a look, though.

Liberty's Edge

Male Human
James Keegan wrote:

Memento, nightflier, robin: let me know what you guys want to do. As far as the arcane soulknife, nightflier, I really prefer sticking to the core book for classes and stuff. If you want to write it up anyways, I'll take a look, though.

oh hey, maybe you just missed my post?

Memento Mori wrote:

I think that I'll play a human ranger or wilderness based rogue, who i would play as something of a country bumpkin, for lack of a better term.

As for knowing one of the other pc's- I'd love to take Nightflier i believe it was up on his idea of being related to another of the PC's, whether it be siblings or whatnot, i think if nothing else it would provide some great opportunities for roleplaying as i can imagine such a character being fiercely loyal to his kin.

Dark Archive

If Memento plays ranger, than I'll play rogue. If he plays rogue, than I'll play ranger.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Works for me.

Dark Archive

Male Lesbian Cyborg Bastard Child of Paizo 18
James Keegan wrote:


David- I'll have a chance this weekend to go through my books, so I'll read up on the Terali's flavor text. I like everyone to kind of feel like they fit in the setting, but I'm willing to work with you on a good background if you really want to play one.

As far as background goes, I have given that some thought. Teali come from the jungles of Termania, Scarn's second largest continent, so they are part of the setting. They would just be extremely rare in Ghelespad. My character, I haven't thought of his name yet, was brought from Termani to Calistia with his mother and other mebers of his tribe as a slave. However, King Virduk took notice of his inate magical ability and sent him to the Crucible of Mesos, where the nation's war mages are trained. The lad escaped after several years and set out to fight against the evil king and his minions.

The one problem is that I can't think of an appropriate blood line for him. Instead I may just play a human scion of the Empire of Lede who has effreeti ancestry and use the Elemental (fire)bloodline.

Liberty's Edge

Male Human
nightflier wrote:
If Memento plays ranger, than I'll play rogue. If he plays rogue, than I'll play ranger.

I haven't played a ranger in awhile, so i believe i'll go with that.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
David Fryer wrote:
James Keegan wrote:


David- I'll have a chance this weekend to go through my books, so I'll read up on the Terali's flavor text. I like everyone to kind of feel like they fit in the setting, but I'm willing to work with you on a good background if you really want to play one.

As far as background goes, I have given that some thought. Teali come from the jungles of Termania, Scarn's second largest continent, so they are part of the setting. They would just be extremely rare in Ghelespad. My character, I haven't thought of his name yet, was brought from Termani to Calistia with his mother and other mebers of his tribe as a slave. However, King Virduk took notice of his inate magical ability and sent him to the Crucible of Mesos, where the nation's war mages are trained. The lad escaped after several years and set out to fight against the evil king and his minions.

The one problem is that I can't think of an appropriate blood line for him. Instead I may just play a human scion of the Empire of Lede who has effreeti ancestry and use the Elemental (fire)bloodline.

Whichever you like is okay with me; maybe Fey, Arcane or Elemental for the Terali?

Dark Archive

Okay, I'm going rogue, then.

Dark Archive

Male Lesbian Cyborg Bastard Child of Paizo 18
James Keegan wrote:

Whichever you like is okay with me; maybe Fey, Arcane or Elemental for the Terali?

I'm just going to go human.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Cool, looks like everyone's decided for the most part. We have:
Set- cleric
nightflier- rogue
David- sorcerer
memento- ranger
gavgoyle- druid
robin- barbarian?

I'll write up information anyone native to the area would know; Trela's a pretty small town so it only take a little while for anyone to know who's important and who isn't. It's a river town, so lots of room for caravan guards or travellers to just find happen to find themselves in the area for the festival.

Dark Archive

Some dude
James Keegan wrote:

Thanks for the links, Ian... er, I mean, Set. The player's guides are only $5 on drivethrurpg, so I got the whole book.

Set- Both of your characters look good, feel free to go with your preference. Your Belsamite seems pretty interesting, so if you're into him, I'll work with you.

Cool. Warning to the entire world, don't click on James' art links before breakfast! The floating mutant baby with the giant head and the vertical third eye is gonna give me nightmares.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Set wrote:
James Keegan wrote:

Thanks for the links, Ian... er, I mean, Set. The player's guides are only $5 on drivethrurpg, so I got the whole book.

Set- Both of your characters look good, feel free to go with your preference. Your Belsamite seems pretty interesting, so if you're into him, I'll work with you.

Cool. Warning to the entire world, don't click on James' art links before breakfast! The floating mutant baby with the giant head and the vertical third eye is gonna give me nightmares.

Yeah, pretty sound advice. I've been moving away from the grotesque stuff lately, but I'd be lying if I said the atropal abomination would be the end of it.


Male Human Sorcerer 1 (Fire Elemental Bloodline)

Here is the crunch part of my character. Fluff will be added sometime this week.

Scarab Sages

Male Human (by at least 25%)/Gargoyle Lovable Rogue 11th, Antiquarian 7th, Test Officer 6th

I should have Lugdro of the Kaprikine Clan up tomorrow. I'm still reading and contemplating on if he's the right flavor. I've got to get ready to run Skinsaw Murders for tonight, so I'm up against that wall until tomorrow.


It does indeed seem we'll need a frontline combatant . so a barbarian seem a good idea . I was away this week-end I'll try to create it tomorrow or the day after .


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Galwynn wrote:
Here is the crunch part of my character. Fluff will be added sometime this week.

Looks good, but I think you're two points over on the attributes, taking the human bonus into account. If you drop your charisma by a point to 16, you'll be on par.

Take as much time as you need robin, Gav, everyone. No need to rush on my account.


Male Human Sorcerer 4th (Accursed bloodline)
James Keegan wrote:
[Take as much time as you need robin, Gav, everyone. No need to rush on my account.

Okay, I'm slowly creeping towards completion.

Dark Archive

Some dude

Woot, Druid! Without some backup healing potential (Druid, Paladin, Bard, etc.) I was a little leery of playing the negative energy channeling Cleric, which is definitely my first choice.

Dark Archive

My rogue will be finished today.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
nightflier wrote:
My rogue will be finished today.

Cool, looking forward to seeing them.

If there are any questions about anything feel free to ask, everyone.


Male Human Sorcerer 1 (Fire Elemental Bloodline)
James Keegan wrote:
Galwynn wrote:
Here is the crunch part of my character. Fluff will be added sometime this week.

Looks good, but I think you're two points over on the attributes, taking the human bonus into account. If you drop your charisma by a point to 16, you'll be on par.

Fixed the abilities and added fluff.


Male Human Sorcerer 4th (Accursed bloodline)

I've put up a tentative backstory for Lugdro. It's relatively generic since I don't know the area. If there is anything that will tie into the story better, I'm willing to consider it.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Lugdro wrote:
I've put up a tentative backstory for Lugdro. It's relatively generic since I don't know the area. If there is anything that will tie into the story better, I'm willing to consider it.

Sounds pretty good. Amalthea was almost destroyed 100 years ago during the Druid War and the druids of Mormo from Khirdet still cause a lot of problems. It's a destabilized area and Amalthea remains very small, only seeing real traffic from the scattered settlements in the foothills of the Kelder Mountains. It also happens that Amalthea was nearly destroyed because King Virduk (who rules an expanding empire in the south of the continent; New Venir is one of his acquisitions), then only a patricidal child, withdrew his forces from their defense. Only the actions of other nations like the elves of Vera-Tre and the barbarians of Albadia just barely saved Amalthea and it's never quite recovered. So Lugdro could be looking for knowledge, skills or magic to aid in the recovery; especially by looking into Virduk's ever-expanding empire.

Scarab Sages

Male Human (by at least 25%)/Gargoyle Lovable Rogue 11th, Antiquarian 7th, Test Officer 6th
James Keegan wrote:
Good beefy context.

Sold! I'll get the rest of his sheet moved into the profile.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Okay, looks like Galwynn and Incantator Maro are ready to go and Lugdro is on the way. How's everyone else doing? Does anyone plan on being a native/long-term visitor to the village prior to starting?

The Exchange

M Human 1st Cleric

Finally got around to making a profile.

This village doesn't sound large enough to have the sort of place where Maro was trained, so he'd be a recent arrival, and perhaps have hooked up with another recent arrival, such as Lugdro (in conversing with the Druid, he'd play up how the Albadians worship Belsameth, Denev and Madriel as three different phases of the natural world, with a hint of Maiden, Mother and Crone, perhaps).

Despite the creepy appearance, he's pretty personable with that Cha 16 and +7 Diplomacy check. :)

Dark Archive

James Keegan wrote:
Okay, looks like Galwynn and Incantator Maro are ready to go and Lugdro is on the way. How's everyone else doing? Does anyone plan on being a native/long-term visitor to the village prior to starting?

My RL became suffocating. I don't know if I'll find the time to create the character. Please begin without me - and sorry.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
nightflier wrote:
James Keegan wrote:
Okay, looks like Galwynn and Incantator Maro are ready to go and Lugdro is on the way. How's everyone else doing? Does anyone plan on being a native/long-term visitor to the village prior to starting?
My RL became suffocating. I don't know if I'll find the time to create the character. Please begin without me - and sorry.

Sorry to hear that, nightflier. I can sympathize. Feel free to drop back here when you have time and I'll find an in for you.

Dark Archive

James Keegan wrote:
nightflier wrote:
James Keegan wrote:
Okay, looks like Galwynn and Incantator Maro are ready to go and Lugdro is on the way. How's everyone else doing? Does anyone plan on being a native/long-term visitor to the village prior to starting?
My RL became suffocating. I don't know if I'll find the time to create the character. Please begin without me - and sorry.
Sorry to hear that, nightflier. I can sympathize. Feel free to drop back here when you have time and I'll find an in for you.

I think I'll be able to join sometime during next week. Book Fair ends tomorrow, so I'll have some time for myself from monday on.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
nightflier wrote:
James Keegan wrote:
nightflier wrote:
James Keegan wrote:
Okay, looks like Galwynn and Incantator Maro are ready to go and Lugdro is on the way. How's everyone else doing? Does anyone plan on being a native/long-term visitor to the village prior to starting?
My RL became suffocating. I don't know if I'll find the time to create the character. Please begin without me - and sorry.
Sorry to hear that, nightflier. I can sympathize. Feel free to drop back here when you have time and I'll find an in for you.
I think I'll be able to join sometime during next week. Book Fair ends tomorrow, so I'll have some time for myself from monday on.

Ah, okay. No problem. I thought it would be a few months from your previous post. We can hang tight a bit longer for everyone to get their characters together.

Scarab Sages

Male Human (by at least 25%)/Gargoyle Lovable Rogue 11th, Antiquarian 7th, Test Officer 6th

Sorry about that taking so long, James. I am still putting in bits and pieces. This past week has been a hell of test activities at work and birthday parties and shool events in the off hours. If I can find an hour or so to just sit down, I should have it done this weekend.


Male Human Barbarian 1

Presenting Dusis !

Spoiler:

Dusis is a south barbarian from Almedia which to his mind makes him more civilized than his north cousin. While young , he has been impressed by the bard tales of heroism . His decision was then taken : he would also be famous and revered (and attract girls) . Knowing that staying in his homeland would not help him distinguish himself from all the others there , he took the road. So far, fame has not been here and surviving by being a merchant's guard is not really glorious... He is in town having followed a merchant there.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Dusis wrote:

Presenting Dusis !

** spoiler omitted **

Looking good! Only minor nit-pick: the country's called Albadia. Otherwise, perfect.

Liberty's Edge

Male Human

Hey there, i'm goin to have to bow out of this one i think seeing as i have a crippling lack of knowledge about the setting.

I apologize sincerely for anyone's time whom i might have wasted
=]


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Memento Mori wrote:

Hey there, i'm goin to have to bow out of this one i think seeing as i have a crippling lack of knowledge about the setting.

I apologize sincerely for anyone's time whom i might have wasted
=]

If you're sure, man. We can get you up to speed enough: I've run these adventures before for players that didn't own all the books.

Liberty's Edge

Male Human
James Keegan wrote:
If you're sure, man. We can get you up to speed enough: I've run these adventures before for players that didn't own all the books.

Aww well only if you're sure you don't mind. I'm always up for a good pbp i simply didn't want to be a bother by not knowing the setting well.

If you'll bring me up to speed, i certainly will do my best to keep up


One possible solution : Do not take any skills in knowledge .
Then when don't know something , it might be your character don't actually know it
Then all you need to have might be the Ghelspad Gazeeter and maybe not even this.

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