The Urumi


Product Discussion


So...where might the Urumi fit in a Weapon Group for a Fighter... Its's a "terribly sharp longsword"... that appears as a "coil of steel, similar to a metal whip" It also has reach, can be wielded against adjacent character, can disarm (+2 to disarm) and IMHO probably should be allowed to Trip.

I lean toward grouping it with the Blades, Heavy group but see where it could also be grouped with the Flails...along with the majority of Disarming Weapons.

I'd love to see an official ruling, and maybe a picture to lol.

I have a player wanting to use one for her Fighter in CoT


Pathfinder PF Special Edition Subscriber
Dragonsage47 wrote:

So...where might the Urumi fit in a Weapon Group for a Fighter... Its's a "terribly sharp longsword"... that appears as a "coil of steel, similar to a metal whip" It also has reach, can be wielded against adjacent character, can disarm (+2 to disarm) and IMHO probably should be allowed to Trip.

I lean toward grouping it with the Blades, Heavy group but see where it could also be grouped with the Flails...along with the majority of Disarming Weapons.

I'd love to see an official ruling, and maybe a picture to lol.

I have a player wanting to use one for her Fighter in CoT

One of the best examples of this that I've seen was in a anime. In Ruroni Kenshin (SP?) there was an episode where Kenshin fights a character with one of these. He wears the weapon around his waist like a belt until all his other weapons were sundered.

I would lean towards grouping it in the same category as a longsword.

Hopefully though this will be one of the weapons they touch on in the Weapons Locker book.


Urumi on Wikipedia

Urumi on Youtube

Given a brief look and recollections of what fighting with them looks like, I would think that it falls under "Flails" along with the whip. While it is sword, I don't think it fits with the blades as there is nothing else in those categories that come close to the type of flexibility that the Urumi has.

I say that it fits in with the flails better because it seems to rely on the constant motion that I also associate with those weapons. Also it fits in well with the theme of weapons that can be very dangerous to the untrained wielder.

Lantern Lodge

Dragonsage47 wrote:

Urumi ... It also has reach, can be wielded against adjacent character, can disarm (+2 to disarm) and IMHO probably should be allowed to Trip.

I'd love to see an official ruling ... I have a player wanting to use one for her Fighter in CoT

Jason removed reach from the Spiked Chain in the Pathfinder Core Rulebook because it was the only weapon in the game to grant both reach and threaten adjacent enemies, which he felt was an unfair advantage.

Looks like he missed one, because players are now turning to the Urumi to gain that advantage. Don't be surprised to see reach removed from this weapon when it receives a Pathfinder update, and I'd recommend doing this now, as it was clearly one of Jason's goals with the Pathfinder revision.

It has been said that Jason's focus during Pathfinder RPG development was the 3.5 SRD, and therefore may not have addressed rules developed by others within Paizo, eg character Traits. I'd suggest the Urumi as it appears within the campaign setting book also escaped Jason's radar.


DarkWhite wrote:
Dragonsage47 wrote:

Urumi ... It also has reach, can be wielded against adjacent character, can disarm (+2 to disarm) and IMHO probably should be allowed to Trip.

I'd love to see an official ruling ... I have a player wanting to use one for her Fighter in CoT

Jason removed reach from the Spiked Chain in the Pathfinder Core Rulebook because it was the only weapon in the game to grant both reach and threaten adjacent enemies, which he felt was an unfair advantage.

Looks like he missed one, because players are now turning to the Urumi to gain that advantage. Don't be surprised to see reach removed from this weapon when it receives a Pathfinder update, and I'd recommend doing this now, as it is clearly one of Jason's goals with the Pathfinder revision.

He's said as much in another thread, but honestly this was probably one of the worse things they did in pathfinder IMO.

I simply remove the ability to make AoO's with it (like the weapon) there is no reason to take a spiked chain as an exotic weapon with its current stats, flavor and fluff be damned. I can have a heavy flail and "flavor" it to be a better spiked chain than the current one.

Liberty's Edge

While it is entirely possible that the urumi will be reduced in effectiveness eventually (I would assume in the Adventurer's Armory), it is worth noting that "reach plus close" is all that the urumi has going for it - it isn't finessable and it can't be used to make trip attacks. It might not require the nerf.

Lantern Lodge

Shisumo wrote:
While it is entirely possible that the urumi will be reduced in effectiveness eventually (I would assume in the Adventurer's Armory), it is worth noting that "reach plus close" is all that the urumi has going for it - it isn't finessable and it can't be used to make trip attacks. It might not require the nerf.

Good points, though it would be good to get an official update or ruling on this to dispel concerns.


Personally, as unusually as the weapon performs I would not place it in any group. Would require Exotic Weapon Proficiency for it. I dont think all weapons fit into groups, especially not such unusual ones as the urumi.

Could also argue that some fit into more than one group and thus would require several weapon group proficiencies (if you are using that alternate system from 3.5) to fully realize the weapons potential. for rough example, if you are using a boar spear if you want to strike with the blade it is Spear group, but if you want to effectively use the butt to strike like a staff you better also have Staff group.

-Weylin


thnx All for the input


Blazej wrote:

Urumi on Wikipedia

Urumi on Youtube

Given a brief look and recollections of what fighting with them looks like, I would think that it falls under "Flails" along with the whip. While it is sword, I don't think it fits with the blades as there is nothing else in those categories that come close to the type of flexibility that the Urumi has.

I say that it fits in with the flails better because it seems to rely on the constant motion that I also associate with those weapons. Also it fits in well with the theme of weapons that can be very dangerous to the untrained wielder.

I think they have pills for that now.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragonsage47 wrote:
I have a player wanting to use one for her Fighter in CoT

I'm running Runelords and I had a player who started out with an urumi-wielding dwarven fighter but it didn't work out too well. The player felt, from a logic stand-point, that it should still do weapon damage when used to trip someone. While I agreed it seemed logical, it surely was not balanced if played that way. We never found a good compromise, and the weapon seemed a bit silly to me anyway, so eventually we agreed that we would just get rid of it and he could trade the weapon and the exotic weapon proficiency feat for something else and moved on.


I asked myself whether it was possible to use a urumi as a sort of whip, ie caught a extremity an object, a surface to avoid to fall or swing on other surface.

Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / The Urumi All Messageboards

Want to post a reply? Sign in.