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Human Artificer/Battle Engineer 11

Ferdinand draws his rod and aims it at the former Sergeant Lasser, who quickly begins to crackle with electricity.

Using Static Shock on Lasser (vs Reflex). 1d20 + 15 ⇒ (11) + 15 = 261d8 + 7 ⇒ (8) + 7 = 15


Ferdinand Sgt. Lasser's double attack on Mountain: Attack 1d20 + 14 ⇒ (11) + 14 = 251d20 + 14 ⇒ (3) + 14 = 17
Damage 1d8 + 5 ⇒ (7) + 5 = 121d8 + 5 ⇒ (1) + 5 = 6

Pvt. Daermor rips off his own head and throws it at the feat of Malik, Pvt. Daermor’s head then explodes into a cloud of rotting meat and metal shards that engulfs everyone except himself and flint.
Blue square: Any creature that starts its turn in this area is subject to an attack

Flint 31 (concealed)
Mountain 29 (slowed)
Typhus 14
Rennik 14
Ferdinand 13 (immobilized)
Sgt. Lasser(flaming corpse, bloodied) 13 (marked by Mountain, dazed)
Pvt. Daermor(flaming corpse) 13
Malick 10 (slowed)

Malik is up and takes 12Hp damage from the flying debris.
1d20 + 14 ⇒ (20) + 14 = 342d6 + 4 ⇒ (3, 5) + 4 = 12

MAP


male human Resourceful Warlord/Commando Captain 13

"Good work with the improvised artillery."

Malick brushes bits of Pvt Daemor out of his eyes.

"Time we got a little serious people. I want to see a nice bloody ending to this. Real soon."

1d20 + 18 ⇒ (16) + 18 = 342d10 + 13 ⇒ (6, 3) + 13 = 22
Bloody Ending v Sgt Lasser. Allies get +2 to attacks against Sgt Lasser to the end of Malick's next turn.

He hefts his halberd into Sgt Lasser and makes his way out of the flying debris.
Move to P19 - avoiding anything that would provoke and OA. Note he's not slowed, unless this is a new effect. He saved a while back.


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Shift one square west to N18. Clever Strike(Dagger) with CA,1d20+18=27 vs flaming corpse AC in M19. 1d4+9+3d8+4=29 damage.


Malick cuts deep into the leathery flesh of Sgt. Lasser but fails to halt his twitching advance.

Flint darts to the left digging his dagger deep into Pvt. Daermor’s thigh hobbling the aberration.

+2 Attacks on Sgt. Lasser until Malick’s next turn.

Flint 31 (concealed)
Mountain 29 (slowed)
Typhus 14
Rennik 14
Ferdinand 13 Sgt. Lasser(flaming corpse, bloodied) 13 (marked by Mountain, dazed)
Pvt. Daermor(flaming corpse) 13
Malick 10

MAP


Warforged Fighter 11

Mountain moves a bit to his right, out of the whirling cloud of shrapnel, keeping a close eye of Lasser. He lashes out with a quick slice, looking to nick Daermor with the blade.

Shift to L19. Cleave on Lasser, Secondary damage to Daermor. Oh, and I'm finally gonna try to save versus slow.

26 vs. AC, including the +2 to hit Doubt that'll hit, but I'll roll damage just in case

11 Damage if it hits, and 4 damage to Daermor

Finally, failed save vs Slow


With a single blow of his weapon Mountain hits both opponents but not hard enough to knock either down.

DAMAGE FROM BEGINNING TURN IT MEAT TORNADO.
Mountain 1d20 + 14 ⇒ (11) + 14 = 252d6 + 4 ⇒ (4, 3) + 4 = 11Miss

Typhus 1d20 + 14 ⇒ (10) + 14 = 242d6 + 4 ⇒ (1, 1) + 4 = 6Hit

Rennik 1d20 + 14 ⇒ (14) + 14 = 282d6 + 4 ⇒ (5, 1) + 4 = 10Hit

Ferdinand 1d20 + 14 ⇒ (15) + 14 = 292d6 + 4 ⇒ (4, 1) + 4 = 9Hit

MAP


Xabulba wrote:

With a single blow of his weapon Mountain hits both opponents but not hard enough to knock either down.

DAMAGE FROM BEGINNING TURN IT MEAT TORNADO.
Mountain 1d20+14;2d6+4Miss

Typhus 1d20+14;2d6+4Hit

Rennik 1d20+14;2d6+4Hit

Ferdinand 1d20+14;2d6+4Hit

MAP

Typhus is up.


Typhus calls once more upon the Cold Star and curses the Flaming Corpse marked with a T: "May the Cold Light of the Void Between the Stars guide you to a quiet eternity!" He then uses his Frigid Darkness power:
Attack: 1d20 + 13 ⇒ (5) + 13 = 18 vs Fort and Damage: 2d8 + 8 ⇒ (4, 5) + 8 = 17 cold damage and the target grants Combat Advantage to all my allies until end of my next turn plus -1 penalty to AC.


Typhus' violet light shines down but misses the target.

+2 Attacks on Sgt. Lasser until Malick’s next turn.
Flint 31 (concealed)
Mountain 29 (slowed)
Typhus 14
Rennik 14
Ferdinand 13
Sgt. Lasser(flaming corpse, bloodied) 13 (marked by Mountain, dazed)
Pvt. Daermor(flaming corpse) 13
Malick 10

Rennik is up.


Male Gnome Illusionist Wizard 13

With a word from Rennik, illusory attackers launch attacks at the bloodied foe, attempting to overwhelm it.

Illusory Ambush on M20, 1d20 + 15 ⇒ (9) + 15 = 24 vs Will.
1d6 + 9 ⇒ (3) + 9 = 12 psychic damage, and if the hit was successful, the target takes -2 to attack rolls until the end of my next turn.

Based on his recent experience, Rennik does not care to be too close to those mists. He moves to P20.


Barely standing with his epileptic twitching, Sgt. Lasser begins spastically thrashing out at unseen enemies only to damage himself in the process. Sgt. Lasser continues thrashing at unseen foes lowering his ability to attack.

+2 Attacks on Sgt. Lasser until Malick’s next turn.
Flint 31
Mountain 29
Typhus 14
Rennik 14
Ferdinand 13
Sgt. Lasser(flaming corpse, bloodied) 13 (marked by Mountain, -2attk)
Pvt. Daermor(flaming corpse) 13
Malick 10

MAP

Ferdinand's turn.


Human Artificer/Battle Engineer 11

Ferdinand approaches Lasser and drives his spear deep into his side.

Moving to L20 and using Greater Magic Weapon. (vs AC, Lightning, adjacent allies get +3 to attack and damage, and also count as Brutal 1) 1d20 + 19 ⇒ (8) + 19 = 272d8 + 8 ⇒ (7, 1) + 8 = 16


Ferdinand's spear thrust hits something vital in Sgt. Lasser forcing him to his knees but doesn’t stop his inching advance on Mountain.

Lasser strikes at Mountain twice hitting once causing 7HP and slowing him.
1d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (17) + 14 = 31
1d8 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (3) + 4 = 7

Pvt. Daermor points his hand at Mountain and fire gout of fire that engulfs Mountain causing 13HP damage and 5 ongoing damage SE.
1d20 + 12 ⇒ (15) + 12 = 272d6 + 5 ⇒ (2, 6) + 5 = 13

+2 Attacks on Sgt. Lasser until Malick’s next turn.
Flint 31
Mountain 29 (slowed, 5 ongoing fire)
Typhus 14
Rennik 14
Ferdinand 13
Sgt. Lasser(flaming corpse, bloodied) 13 (marked by Mountain, -2attk)
Pvt. Daermor(flaming corpse) 13
Malick 10

Malick is up.


male human Resourceful Warlord/Commando Captain 13

1d20 + 16 ⇒ (13) + 16 = 291d10 + 10 ⇒ (8) + 10 = 18
Hammer and Anvil (Ref) v Lasser. On hit, an ally gets a free melee attack against the target adding +3 to the damage roll.

"Mountain, will you just finish helping Lasser? I'm getting tired gentlemen." Malick looks at his former comrades.

"You're asking for help and we're doing our damndest. You gotta stop hurling body parts at us."

He shifts back a square. One square south please.

"Anyone badly hurt? Among the living, that is."

Inspiring Words at the disposal of anyone in need as a minor action.


Malick swings his halberd down on Sgt. Lasser cutting him in twain ending his epileptic fit and his insane plea for help. Then with a quip takes a casual step backwards.

Rennik is in that square, were would you like to move to.

MAP


male human Resourceful Warlord/Commando Captain 13

P20 please. Just want to keep a nice halberd's distance between my chiseled good looks and Pvt Flamey.


Flint is up.
MAP


male human Resourceful Warlord/Commando Captain 13

Is Lasser dead? If he isn't, Mountain gets a free shot at him.


Correct Map


Flint's turn.


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Shift east one square to N19. Clever Strike(Dagger) with CA, 1d20+18=30 vs flaming corpse AC, 1d4+9+3d8+4=28 damage


Flint sticks his daggers into the headless Pvt. Daermor leaving a gash that seeps a silvery liquid. A gurgle emanates from what is left of Pvt. Daermor's throat and he turns to face Flint.

Mountain is up.

MAP


Warforged Fighter 11

Mountain growls hollowly and takes a swift swing at the undead creature.

Simple regular attack. Out of encounter powers and don't feel like wasting any dailies on the last guy

19 Vs. AC, very unlikely to hit.

14 damage on the very unlikely event that it does

Failed saves versus ongoing damage and slow


Typhus renews his curse upon the last of the walking dead and uses Dire Radiance!

Attack: 1d20 + 13 ⇒ (17) + 13 = 30 Vs Fort and Damage: 1d6 + 10 + 2d6 ⇒ (4) + 10 + (6, 6) = 26 radiant damage


Male Gnome Illusionist Wizard 13

Rennik redirects his illusory ambushers to the remaining foe.

Illusory Ambush 1d20 + 15 ⇒ (13) + 15 = 28 vs Will, 1d6 + 9 ⇒ (5) + 9 = 14 psychic damage, and on a hit the target takes -2 to attack rolls until the end of my next turn.


Mountain attack fails but set up successful attacks from Typhus and Rennik sending Pvt. Daermor into a bloodied state.

Ferdinand is up.


Human Artificer/Battle Engineer 11

Uh, unless I was still immobilized last turn I should of moved to L20, giving Mountain another +3 to his last attack and damage rolls. Anyway...

Ferdinand strikes Lasser again, the crackling aura around him slowing his future attacks.

Repulsion Strike vs Lasser (vs Reflex, Lightning damage and takes -3 to attack until the end of my next turn.) 1d20 + 16 ⇒ (13) + 16 = 292d8 + 8 ⇒ (2, 7) + 8 = 17


having a b@%&h keeping the map strait

Correct Map

Both Mountain's and Ferdinand's strikes hit savaging the flaming corpse but failing to fell him.

Meat tornado:
Ferdinand1d20 + 14 ⇒ (17) + 14 = 31
Typhus1d20 + 14 ⇒ (18) + 14 = 32
2d6 + 4 ⇒ (2, 5) + 4 = 11
Ferdinand and Typhus take 11HP damage.

Pvt. Daermor swings twice at Flint hiting once doing 10HP damage.
1d20 + 12 ⇒ (19) + 12 = 312d6 + 5 ⇒ (3, 2) + 5 = 101d20 + 12 ⇒ (9) + 12 = 212d6 + 5 ⇒ (1, 4) + 5 = 10


male human Resourceful Warlord/Commando Captain 13

"Goes against the grain to get this close, but I'm getting tired of your company Daemor. That's how it goes sometimes."

Malick sighs and moves alongside his flaming ex-comrade, flanking with Frederick and leaving a deliberate and inviting opening for the corpse to hit him.

"Flint, some good slicing would be really appreciated."

1d20 + 18 ⇒ (4) + 18 = 22 - Brash Assault. Doesn't matter if it hits or misses. Daemor can make a basic melee attack against Malick with CA. If he does so, an ally within 5 squares can make a basic attack against Daemor with CA as a free action. Flint gets the attack. Malick gets thumped.

Doubt that hits, but just in case, 1d10 + 10 ⇒ (8) + 10 = 18


Malik moves up and thrusts his halberd at Pvt. Daermor and slices a chunk of meat off his shoulder. Malik’s attacks leave him open for an attack from Pvt. Daermor who lashes out with his malformed fist and dosn't even come close to Malick.
1d20 + 14 ⇒ (1) + 14 = 152d6 + 4 ⇒ (5, 6) + 4 = 15

MAP

Flint get a basic attack with a +2 on attack roll and then gets to take his regular turn.

Flint 31
Mountain 29 (slowed, 5 ongoing fire)
Typhus 14
Rennik 14 (meat tornado)
Ferdinand 13 (meat tornado)
Pvt. Daermor(flaming corpse) 13 (-3 until Ferdinand's next turn)
Malick 10


Flint?


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Basic Melee Attack(Dagger) with CA, 1d20+15=31 vs flaming corpse AC, 1d4+6=10 damage. Clever Strike(Dagger) with CA, 1d20+18=25 vs flaming corpse AC, 1d4+9+3d8+4=3+9+21+4=37 damage. Tumble, shift 3 squares south.
Flint swings twice at the remaining corpse and retreats quickly away in anticipation of the flaming abberation quickly being dispatched and blowing up like the previous corpse.


Flint's daggers finish off Pvt. Daermor before he tumbles away from the flaming corpse. The flames flare with a popping sound before guttering out in an anti-climatic puff of smoke.

End of combat - 1,000xp each

As the sound of combat fades an eerie silence covers the camp making every breath sound like a shout. The strange mist stretching north to south as far as can be seen exudes a queasy menace. The mist billows in place nether advancing or fading, absorbing sound and light.

Hundreds of miles from the safety of Breeland, you six are all that can be accounted for out of the hundred that formed Ruing's Raiders.
What do you do?


Male Gnome Illusionist Wizard 13

The battle has left Rennik weary and disoriented. He stares off into the distance for a time, before abruptly shaking his head and saying, "I need to sit down," and he does so right where he was standing.

Short rest? Rennik needs a heal - he's just shy of bloodied. Can one of our leaders give a boost to the healing surge he's about to spend?


Human Artificer/Battle Engineer 11

"Hey, Flint, Rennik! Catch." Ferdinand tosses a small vial to them before beginning to repair Mountain. "So, what do you think caused that?", he says, gesturing back at the mist.

Using Curative Admixture on Flint and Rennik (heal as if you spent a HS+4) and using Impart Energy on Mountain's weapon (Once today, wielder can, as free action, get +2 on their attack roll). So, anyone feel like donating a surge or two for more Infusions next encounter? (I'm also spending one, bringing me up to 68HP).


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Flint downs the vial, "Much obliged, friend"
66/76 HP, 7/8 surges, 1AP, Does Flint lose a healing surge for drinking the vial or no? He'll donate one to Ferdinand anyways for an infusion of Ferdinand's choosing, doesn't have to be for Flint.
Flint moves to inspect the fog closely to determine it's substance or anything about it.
Perception Check, 1d20+10=12


Male Gnome Illusionist Wizard 13

Rennik takes the infusion and seems much rejuvenated. He joins Ferdinand in the creation of the infusions. I can spare a healing surge.


Human Artificer/Battle Engineer 11

Nope, this healing is free. Also, you don't have to give me surges for me to heal you, I just need two surges from someone so I can use two infusions next battle.


Male Gnome Illusionist Wizard 13
Ferdinand Salatic wrote:
Nope, this healing is free. Also, you don't have to give me surges for me to heal you, I just need two surges from someone so I can use two infusions next battle.

Aah, I missed the "as if" part of that. Nice. In that case, you can definitely have one of my surges for your infusions.


Human Artificer/Battle Engineer 11

Since I've got one surge from Rennik and one from Flint, I don't need any more surges. If you want to give more, wait until after the next battle.


SITREP:
You are in Valenar, home to elves that would attack a group your size just for the “Honor “of it.

A few dozen miles to the north-east is the border of the Talenta Plains filled with treacherous bands of wandering Halflings.

To the east is an unnatural mist shrouding Cyre.

Supplies left in the remaining part of the camp:
1 Month food rations
8 horses
The equivalent of 10 adventures kits


Warforged Fighter 11

Spending one healing surge and drinking two of my potions.

Mountain tosses two vials of blood red liquid into his mouth, crushing them with his jaws and sending small bits of glass tumbling down his chin. He grumbles and moves after a series of short repairs, brushing the ice from his joints. He speaks in heavy, leaden tones, his rumbling voice carrying across the small battlefield.

"Where is Col. Ruing? She shielded us, but was not amongst the transformed. Before we do anything else, I think we should discern her location if we can."


male human Resourceful Warlord/Commando Captain 13

Malick scrapes the remnants of his former comrades of his halberd, grimacing slightly at the sound.

"Don't reckon we're so badly off. Got food, got transport and we know what to avoid. Last would be everyone. Don't know about y'all, but I'm for finding Blondie and getting our sweet selves out of here before that mist gets frisky and moves in on us."

He reslings the weapon and starts looking at where Ruing was last seen.

Spent one surge to get back to full hp.


Searching the surrounding area you find this amulet on the ground just inside the mist. Entwined in the cord are a few strands of golden blond hair.
All of you recognize it as Ruing’s, none have ever seen her without it. Whenever asked about it she would reply cryptically that the amulet would end the great war.

Malick

Spoiler:
you know from experience she never took it off .

You can find no other trace of Col. Corm ir’Ruing outside of the mist.

Searching the mist un-tethered will require a perception test DC30 not to get lost and a DC35 to find anything. If you’re tethered You can’t get lost and you only need a DC 30 find anything.

I also need a Perception and religion test from everone please, high DC.


Human Artificer/Battle Engineer 11

"Damn. This does not bode well."

Perception, Religion: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 10 ⇒ (6) + 10 = 16


Ferdinand Salatic wrote:

"Damn. This does not bode well."

Perception, Religion: 1d20+12;1d20+10

Missed both.


Male Razrclaw Shifter / Dhampyr (Half Vampire) Trickster Rogue / 12 (Shadow Assassin Paragon Path)

Perception Check, 1d20+10=16 Religion Check, 1d20+5=19


Human Artificer/Battle Engineer 11

A 32 failed?!? Well everyone, no real point in making Perception checks at this point, I have the highest modifier and rolled a 20 and still failed. (Not complaining, just hoping Xabulba misread my roll)


Xabulba wrote:

Searching the mist un-tethered will require a perception test DC30 not to get lost and a DC35 to find anything. If you’re tethered You can’t get lost and you only need a DC 30 find anything.

I also need a Perception and religion test from everone please, high DC.

Correcrted DC's

Searching the mist un-tethered will require a perception test DC25 not to get lost and a DC30 to find anything. If you’re tethered You can’t get lost and you only need a DC 25 find anything.

Ferdinand Salatic wrote:
A 32 failed?!? Well everyone, no real point in making Perception checks at this point, I have the highest modifier and rolled a 20 and still failed. (Not complaining, just hoping Xabulba misread my roll)

I didn't misread but I did have the wrong DC's.

Ferdinand

Spoiler:
When you examine the amulet you notice a complex series of lines etched faintly on the back. Thinking about what the lines could be you look to Mountain as you recognize the faint pattern on his breastplate matches the one on the map.

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