DM_Darkmeer |
Along the "Southern" path, Finrod moves to shoot but the shot bounces off of the drow's chainmail with little effect. Huergar follows close behind (but not able to shoot this round due to the double move necessary). Sunaj is not far behind, but also not able to move into spellslinging position.
Along the "Northern" path, Basil, Corvax, and Lyra take up defensive positions. and see that the first of the two mounted drow move behind the main corridor of rock. The southern Drow takes a bow from his quiver and shoots at Finrod, missing him by a wide margin.
There's no other sounds outside of the party's movement or the drow's yelling.
And, a new and improved battle map!
Anyone speaking undercommon:
Huergar:
Finrod:
Finrod Moruin |
Round 5
Finrod continues to target mounted drow 2 with ferocious concentration.
In first range band, with deadly aim, not point blank, with inspired courage.
Bow attack #1
1d20 + 17 - 3 + 1 ⇒ (13) + 17 - 3 + 1 = 28
Arrow damage #1
1d8 + 4 + 6 + 1d6 ⇒ (1) + 4 + 6 + (5) = 16
Bow attack #2
1d20 + 12 - 3 + 1 ⇒ (8) + 12 - 3 + 1 = 18
Arrow damage #2
1d8 + 4 + 6 + 1d6 ⇒ (8) + 4 + 6 + (1) = 19
Huergar |
Huergar shoots two arrows at drow 2. (IC is down)
1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 261d6 + 2 ⇒ (5) + 2 = 71d20 + 3 - 2 ⇒ (16) + 3 - 2 = 171d6 + 2 ⇒ (5) + 2 = 7
I included -2 for exceeding the range of 70 feet. Whatever bonus he gets for Onyx's song is not included.
EDIT: critical threat for first shot adds 2d6+4 damage if confirmed: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 212d6 + 4 ⇒ (1, 4) + 4 = 9
Kara of the Silver Hair |
"If they want to shout stuff in a language I don't know, I'll show I'll take the fight to them! Hope my performer skills haven't gotten rusty..."
Kara runs at the crevasse, hoping she can make the jump to get to the otherside.
Invisible Castle is down, so I'm going to use paizo's rollers.
Acrobatics:1d20 + 18 ⇒ (2) + 18 = 20
Corvax Schultheiss |
DM_Darkmeer |
** spoiler omitted **
Corvax:
Here is my math with the armor on (so as to be fair): 0 ranks +1 Dexterity, -6 Armor, +1 due to Masterwork (magic does not reduce this penalty) = -4 total. Without the Armor, figuring a light load, +1 to the roll. Where is the +5 coming from?
Finrod and Huergar:
DM_Darkmeer |
Corvax and Lyra both make running jumps past Basil, who moves closer to the crevasse slowly, making sure nothing attacks him from the sides or front as he goes. They land at L20 and K20 repectively. Onyx's song continues to assist, with both Finrod and Huergar's arrows taking down the mounted drow, leaving the riding lizard sitting there with no orders.
The drow on the first riding lizard further continues to bet into a defensive position himself.
Next round! Map has been updated.
Corvax Schultheiss |
As Corvax lands with a thud on the other side of the crevasse he realises with a start that he has forgotten to put his armour on today. Shaking his head slightly at his own idiocy he mutters the command word and with a rustle and a clank the armour wraps itself around his body.
Huergar |
"Well, aren't they spry." Huergar takes his time figuring out a safe way across the crevasse. He has the skills and gear (such as rope and grapple hook) and companions on the other side to help him if necessary once combat is resolved.
DM_Darkmeer |
Knowing he is soon to be outflanked on all sides, the Drow lizard rider flees into the next room using the southern entrance as each the PC's approach. The remaining lizard follows the drow warrior, its lifeless drow rider twitching and jerking as the bipedal lizard runs into the southern entrance.
no map update necessary with this.
Sir Basil de Fermer |
Basil smacks his gauntlted hand against the side of his helmet.."Idiot" he mutters to himself as he reaches into his belt pouch.
Moving to the narrowest point in the crevasse he quaffs a potion immediately swelling up to the height of 12 feet and steps over the obstacle.
Drink potion of enlarge person...duration 10 rounds
Huergar |
Huergar takes his time, enjoying the tune sung by Onyx. "Hey, can any of you on the other side secure this rope?"
Take 10 on any relevant check to cross safely. I plan to have Huergar cross last after anyone else who still needs to cross. He'll secure the rope in such a way that he can recover any gear, such as a grappling hook, once he gets across.
DM_Darkmeer |
Finrod's searching in the darkness, so to speak, brings that they are expecting you down this corridor. Finrod sees at least three mounted drow, all wielding lances that will grant them reach enough to strike from afar, whilst, the others possibly set up flanking positions. They are looking as if they are solid with what they are doing, as if this is a drilled procedure.
Figured in three rounds, everyone can be in the V-W 25/26 range.
Upon hearing the description, Sunaj works to prevent their advantage, and for a moment his gestures seem strange, at the end of them, a blast of fire and light hits the end of the hall. Looking again, it seems that his talents wore through the typical Drow defenses, and there is yelling in the room. All of the lizards are down, and their prone riders are vulnerable at this point.
Sunaj?/All:
At this point 5 rounds have passed in Basil's Enlarged form.
Finrod Moruin |
Finrod passes on what he can see to his companions and fires at the first target.
#1 Longbow attack: 1d20 + 18 ⇒ (4) + 18 = 22
#1 Longbow damage: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13
#2 Longbow attack: 1d20 + 13 ⇒ (16) + 13 = 29
#2 Longbow damage: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (6) = 17
Kara of the Silver Hair |
Kara of the Silver Hair wrote:Sunaj rasps "Certainly, Lyra. I'll be happy to oblige" as he casts invisibility on Kara.Kara listens to the description, then whispers excitedly.
"I have an idea! Can anyone make me invisible?"Good a time as any to see how the party reacts to her breath weapon...
"Thank you Sunaj.", says a disembodied body, which then begins to chant softly.
Casting displacement and moving as close as possible to the drow(making sure to stay out of line-of-fire). The dispalcement is for when she is no longer invisible.
DM_Darkmeer |
ALL:
Finrod's bow strikes it's target true both times, and the second arrow takes the drow down. The other drow, seeing what is happening, draw swords, and hunker down behind the smoldering corpses of their mounts for cover (yes, the mounts are large enough to grant some cover from Finrod's relentless attacks).
Onyx begins his hymn anew, while Huergar positions himself along the wall, seeming to lean on it for support, to stay out of the firing line, but ready to jump into the fray.
Huergar |
Onyx begins his hymn anew, while Huergar positions himself along the wall, seeming to lean on it for support, to stay out of the firing line, but ready to jump into the fray.
As Huergar listens to Onyx's hymn, he thinks of his father dying of the underdark plague, uninterested to the last in his son's efforts to engage his attention. The music is profound and soothing. He resolves that one day he will return to console his mother, and let her know that her son is still alive.
He watches his companions taking out the defenses in the tunnel, and he begins to believe that the drow here are already defeated. There is little he can do at the moment, so he conserves his energy as he watches and listens.
DM_Darkmeer |
Kara's tactic works, and she gets in perfect position to freeze the remaining drow where they stand rolled damage for you, you got all 4 of them. The remaining drow flee from the onslaught that you all have given them through the north entrance. The scream with fear when they see Huergar at the corner, and continue fleeing from the party.
anyone who wants to chase them can, although they are no longer a threat to you, or likely anyone else being that there are only 3 of them.
The room is simple, with a couple of higher perches, and evidence that the Vrock had made a handy lair in here, although there are few valuables. The oddest part of the room is a open doorway, up about 10 feet up a mild incline. The open doorway is freestanding, about 10 feet wide, with runes all over it, in a language nobody has seen before.
Detect magic finds 5 magic longswords, and all of the cloaks are magical, otherwise you have 5 suits of drow-made breastplates, some lizard barding, and 5 lances. Noticeably, the normal drow pattern of spiders is gone, replaced with a skull and hand motif. The door detects as magic, but even concentrating you're unsure of the school, perhaps Conjuration? Perhaps Transmutation?
All:
Kara of the Silver Hair |
"Lyra, what did you say to them? They seemed in a hurry to leave."
Huergar limps into the room to have a look around. He examines the cloaks, hoping to find one he likes.
Kara pauses a moment before answering.
"Let's just say I explained what a blizzard was."Looking over the breastplates, Kara tries to remember if the skull and hand holds some kind of religious significance.
Take 10 on Knowledge(Religion):18