A Few Brave Souls -- PbP


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Male Human Ranger 6(favoured Class)

"Well I'm loth to trust myself to that place" says Ewald"....if Poltur were to open those doors whilst we were in the waterway...." he leaves the rest unsaid.


Female Halfling Cleric 5

"Uh you do realise we can still breathe underwater right?" Assuming it hasent been 2 hours


Eria wrote:
"Uh you do realise we can still breathe underwater right?" Assuming it hasent been 2 hours

It hasn't been 2 hours.


Female Half-Elf Rogue 3/ Urban Ranger 2

"It's obviously a trap so the sooner we spring it the sooner we finish the bastard."


Female Halfling Cleric 5

"Well standing around isent going to get us anywhere." Eria begins to cross the waterway


Where is Eria heading? Down the tunnel or towards the door?


Female Halfling Cleric 5

Eria will try the door first.


Rubbing the back of her head and looking embarassed, Amanda will come up to the rest of the group. Whispering, "Do you want me to push some light down the tunnel?"


Eria wrote:
Eria will try the door first.

The doors are absolutely massive and can only be opened by using a winch and pulley system that lifts and slides the beam holding them shut, than another to open them.


Male Human Ranger 6(favoured Class)

A map would be useful because noone i think is altogether sure where we are and where we are supposed to be going..as far as I can understand from your description we are in some kind of trench with no exits apart from these doors


Yes, you're right. I think I've been neglecting this game a bit. It may not have the interaction required for a PbP and it has a confusing setting. I hope this map helps you to see where you have been. HERE IT IS!

You lowered the water level to the white line by dropping the silver holy symbol in the bay. When you did that, a sea monster of some sort swam out and attacked your boat. You escaped to the hidden port, fought the hobgoblins, and made it through a smaller side door to the inner port where you fought the mimics, a hellcat, and Poltur. You then descended down a tunnel that circled around through the island and entered into the lower port.


Tarren the Dungeon Master wrote:
The tunnel, which slopes down so smoothly and is so perfectly constructed that it is obviously of magic origin, continues deep into the island. Your best estimates would put you at least 100 ft. below sea levelyet it is perfectly dry. You descend until you reach another large cavern. To your left are two large doors (about 40 ft. high and 20 ft. wide each). A series of chains and pullies support them. By their direction, they would open up to a space beneath the port you just came from. To your right, is yet another large cavern. This one has very little water in it. To your far right, the tunnel continues.

Thanks for the map. Here's the area description, too, for my sanity even if no one else needed it. Flipping back and forth makes me bonkers. Well, more than usual.

Do the massive doors appear to be something that would open quietly. i.e., do we think Poltur opened them and closed them again without us hearing the noise up-tunnel. (I'm guessing not, so Amanda is inclined to leave the massive doors for later investigation and head down the tunnel to the right.)


Amanda Veiled wrote:
Tarren the Dungeon Master wrote:
The tunnel, which slopes down so smoothly and is so perfectly constructed that it is obviously of magic origin, continues deep into the island. Your best estimates would put you at least 100 ft. below sea levelyet it is perfectly dry. You descend until you reach another large cavern. To your left are two large doors (about 40 ft. high and 20 ft. wide each). A series of chains and pullies support them. By their direction, they would open up to a space beneath the port you just came from. To your right, is yet another large cavern. This one has very little water in it. To your far right, the tunnel continues.

Thanks for the map. Here's the area description, too, for my sanity even if no one else needed it. Flipping back and forth makes me bonkers. Well, more than usual.

Do the massive doors appear to be something that would open quietly. i.e., do we think Poltur opened them and closed them again without us hearing the noise up-tunnel. (I'm guessing not, so Amanda is inclined to leave the massive doors for later investigation and head down the tunnel to the right.)

The doors do not look like they would open quietly. They are quite large and use a pulley system to open and close. You see no sign of Poltur whatsoever.


"I doubt he went through those quietly fast enough to get them closed again before we got here... perhaps we should follow that path first instead." She points to the tunnel as she conjures up a set of Dancing Lights and waits for verification that she should send them ahead.

Not trying to be pushy, just trying to help get the flow moving again.


OK lets get moving then

"I agree" Ewald states.."let's get moving"


You begin moving along the tunnel, noticing as you do bits of dried seaweed and shells on the ground. Clearly, this tunnel has spent long full of water. You begin to suspect that it served as a channel for ships. This becomes even clearer when you find yourselves beneath a platform, fifty feet long and twenty feet wide. Although the platform is 15ft. above your head, ropes hang down from it, so you could easily climb up to it.

One other thing surprises you. You had a sense of the size of the island that you landed on. You have traveled too far in a straight line to still be under that island. By your reckoning, you could no longer be under 'The Lion'. You could be under the ocean or, if the tunnel went south as you believe it did, you could be under 'The Dragon,' the second island in the chain.


Tarren the Dungeon Master wrote:
You begin moving along the tunnel, noticing as you do bits of dried seaweed and shells on the ground. Clearly, this tunnel has spent long full of water. You begin to suspect that it served as a channel for ships. This becomes even clearer when you find yourselves beneath a platform, fifty feet long and twenty feet wide. Although the platform is 15ft. above your head, ropes hang down from it, so you could easily climb up to it.

Does the tunnel continue? Or does it stop here and our only option forward is up?

"I'm no good determining tracks and such. Can any of you tell if he came this way?"


Female Halfling Cleric 5

"Just a sec" Eria looks for tracks

Survival

1d20 + 8 ⇒ (5) + 8 = 13


Male Human Ranger 6(favoured Class)

Ewald also scours the area for tracks

Survival1d20 + 10 ⇒ (4) + 10 = 14


The tunnel continues past the platform. You have yet to see any kind of track to indicate that Poltur has come this way. The ground is covered in silt, so you believe you would see tracks unless he had a way to magically disguise them.


Tarren the Dungeon Master wrote:
The tunnel continues past the platform. You have yet to see any kind of track to indicate that Poltur has come this way. The ground is covered in silt, so you believe you would see tracks unless he had a way to magically disguise them.

He certainly seemed to have some magical resources.

Amanda is a little concerned at the negative reports from the trackers. She looks at the ropes. Are any of the ropes moving? Is there enough of a breeze down here to explain any such movement?


Amanda Veiled wrote:
Tarren the Dungeon Master wrote:
The tunnel continues past the platform. You have yet to see any kind of track to indicate that Poltur has come this way. The ground is covered in silt, so you believe you would see tracks unless he had a way to magically disguise them.
He certainly seemed to have some magical resources.

To review: After you stepped off of the ship up above, the mimics climbed out and blocked your view of the opening to the lower deck. Before you could walk around to get a better view, you heard a splash. Then the mimics retreated to the lower deck.

Amanda Veiled wrote:
Amanda is a little concerned at the negative reports from the trackers. She looks at the ropes. Are any of the ropes moving? Is there enough of a breeze down here to explain any such movement?

None of the ropes are moving. There is no breeze whatsoever down here. The air is quite stagnant and the smell is quite fishy and repugnant.


When the DM says "To review", that's just another way of slapping the players upside the back of the head because of something obvious they missed, isn't it?

OK, my suspicious player self is wondering if the splash we heard was the sound of a fleeing man jumping into the water or some other heavy object being heaved into the water -- so said man could hide below decks again while we went on a wild good chase. We're not seeing any sign of him down here... did we actually see him flee down the tunnel? Did we see wet footprints?


Amanda Veiled wrote:

When the DM says "To review", that's just another way of slapping the players upside the back of the head because of something obvious they missed, isn't it?

OK, my suspicious player self is wondering if the splash we heard was the sound of a fleeing man jumping into the water or some other heavy object being heaved into the water -- so said man could hide below decks again while we went on a wild good chase. We're not seeing any sign of him down here... did we actually see him flee down the tunnel? Did we see wet footprints?

The DM feels your characters would be replaying events in their head at this point and is innocently facilitating the process.

You have not seen any wet footprints. You did not see him flee down the tunnel. You did not see him climb out of the water.


And I did not look belowdecks when I was on the boat.

<facepalm/>


Male Human Ranger 6(favoured Class)

Ewald tugs firmly on the ropes to ensure they are not a trap for the unwary climber.If they are secure he begins to climb up towards the platform.

Climb take 10 10 + 2 = 12


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra's expression is a dark one, frustrated with the appatrent games that seem to be played with the group.

"We all know there's a trap wiating for us down the tunnel, how about we just get on with it and get it done?"


From the top of the platform, Ewald can see various remants of old crates, hooks and ropes, tightly wound matts of old straw(used to ships from rubbing against the side of docks), and other things you might see on a dock.

A pair of double doors opens off of this platform.


To avoid having to shout in the tunnel, as Ewald climbs the rope, Amanda casts Message with him and the others as targets. "Do you see any sign of him up there?"


Amanda Veiled wrote:
To avoid having to shout in the tunnel, as Ewald climbs the rope, Amanda casts Message with him and the others as targets. "Do you see any sign of him up there?"

Ewald does not see him up there.


Female Halfling Cleric 5

"So he may still be behind us then?" Eria thinks for a moment "I think we should continue on then he's after something here so if we can get to it first he'll have to come to us."


Male Human Ranger 6(favoured Class)

"There's a door up here" Ewald whispers back to Amanda.."I think we should explore it"

Drawing his sword he approachs the door and waits for the others to join him.


Amanda whispers to the others, "Ewald wants to investigate the door on the platform before we go farther. I'm not much of a climber - I would only slow the rest of you down - so I will follow."

Amanda will wait and watch the tunnel for movement with her darkvision while those that wish to ascend do so. Then she will climb up to join them.


You see no movement in the tunnels. Amanda's darkvision tells her that, although the tunnel continues, about 60 ft. down, rubble blocks it. The door Ewald has found may be the only direction you can head.


And she will share that information with the others. While we wait, I'll go ahead and roll for the climb checks - this won't be pretty...

Climb 1d20 + 0 ⇒ (8) + 0 = 8
Climb 1d20 + 0 ⇒ (1) + 0 = 1
Climb 1d20 + 0 ⇒ (7) + 0 = 7
Climb 1d20 + 0 ⇒ (9) + 0 = 9
Climb 1d20 + 0 ⇒ (12) + 0 = 12

Picking herself up off the ground and rubbing her hip, Amanda says, "Maybe I will just wait here for you to report back."


Amanda Veiled wrote:

And she will share that information with the others. While we wait, I'll go ahead and roll for the climb checks - this won't be pretty...

Climb 1d20 + 0
Climb 1d20 + 0
Climb 1d20 + 0
Climb 1d20 + 0
Climb 1d20 + 0

Picking herself up off the ground and rubbing her hip, Amanda says, "Maybe I will just wait here for you to report back."

You've got a rope and a wall to kick off from. It's only DC 5.

Amanda's difficulty climbing the wall seems to be 'all-in-her-head'. With a little encouragement, she can succeed.


Dubious, she tries again. I figured it was at least a DC 10. She's still in favor of an elevator if the subject comes up.


Male Human Ranger 6(favoured Class)

Ewald looks down "Come on my dear, it's not that hard just take your time and climb slowly"

He offers his hand to the sorceress to help her up the last few feet.


Ooh!

She hesitates for a moment, but she smiles and accepts the assistance.

Ewald:
You notice that the hand you grasp does not match the hand you see. For one thing, it feels like it's covered with fine hair. Stranger yet, it doesn't flex correctly, almost like it's broken. After her feet are firmly on the platform, you notice Amanda studying you closely, almost holding her breath.


Seeing minimal reaction from the military man, Amanda relaxes and concentrates on studying the platform. She will move her Dancing Lights around to better study the material up here before moving over to study the door.

Perception aid another for Ewald (platform debris) 1d20 ⇒ 12

Perception aid another for Ewald (doors) 1d20 ⇒ 14


Male Human Ranger 6(favoured Class)

Ewald rises an eyebrow slightly at the feel of Amanda's hand but says nothing.She has proved herself a worthy companion and if she has secrets then it is not his job here and now to question them.He puts his questions aside for later and begins to search the doors and platform with her aid.

Perception doors 1d20 + 10 ⇒ (19) + 10 = 29

Perception platform 1d20 + 10 ⇒ (2) + 10 = 12


Female Half-Elf Rogue 3/ Urban Ranger 2

Climb1d20 + 8 ⇒ (6) + 8 = 14

Liandra scales the wall silently


Female Halfling Cleric 5

Eria slowly climbs the rope (taking 10 for a result of 6)


You stand on a long narrow platform before a pair of double doors. The platform has obviously seen use as a wharf, further evidence that these tunnels were once partially full of water.


Does Ewald's Perception check regarding the doors yield anything?

"If those are locked, we might be stuck out here. I'm not sure we can - or want to - break them."


Male Human Ranger 6(favoured Class)

Ewald glances at Liandra.."What do you think..can we get through these?"


The door looks perfectly safe to Ewald, if he ignores the 10 ft. long spikes hidden in the floor and ceiling.

You cannot tell if the door is locked until you approach and the spikes make that a bad idea.


Male Human Ranger 6(favoured Class)

"Sooo..anyone want to try and disable this trap before we proceed" Ewald asks looking between his companions.


Amanda shrugs her shoulders and shows her empty hands. "Unless we can slide a crate in front of the door to block the spikes...."


Amanda Veiled wrote:
Amanda shrugs her shoulders and shows her empty hands. "Unless we can slide a crate in front of the door to block the spikes...."

There are some crates around. Do you try that?

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