| Tarren the Dungeon Master |
Yes, you're right. I think I've been neglecting this game a bit. It may not have the interaction required for a PbP and it has a confusing setting. I hope this map helps you to see where you have been. HERE IT IS!
You lowered the water level to the white line by dropping the silver holy symbol in the bay. When you did that, a sea monster of some sort swam out and attacked your boat. You escaped to the hidden port, fought the hobgoblins, and made it through a smaller side door to the inner port where you fought the mimics, a hellcat, and Poltur. You then descended down a tunnel that circled around through the island and entered into the lower port.
| Amanda Veiled |
The tunnel, which slopes down so smoothly and is so perfectly constructed that it is obviously of magic origin, continues deep into the island. Your best estimates would put you at least 100 ft. below sea levelyet it is perfectly dry. You descend until you reach another large cavern. To your left are two large doors (about 40 ft. high and 20 ft. wide each). A series of chains and pullies support them. By their direction, they would open up to a space beneath the port you just came from. To your right, is yet another large cavern. This one has very little water in it. To your far right, the tunnel continues.
Thanks for the map. Here's the area description, too, for my sanity even if no one else needed it. Flipping back and forth makes me bonkers. Well, more than usual.
Do the massive doors appear to be something that would open quietly. i.e., do we think Poltur opened them and closed them again without us hearing the noise up-tunnel. (I'm guessing not, so Amanda is inclined to leave the massive doors for later investigation and head down the tunnel to the right.)
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:The tunnel, which slopes down so smoothly and is so perfectly constructed that it is obviously of magic origin, continues deep into the island. Your best estimates would put you at least 100 ft. below sea levelyet it is perfectly dry. You descend until you reach another large cavern. To your left are two large doors (about 40 ft. high and 20 ft. wide each). A series of chains and pullies support them. By their direction, they would open up to a space beneath the port you just came from. To your right, is yet another large cavern. This one has very little water in it. To your far right, the tunnel continues.Thanks for the map. Here's the area description, too, for my sanity even if no one else needed it. Flipping back and forth makes me bonkers. Well, more than usual.
Do the massive doors appear to be something that would open quietly. i.e., do we think Poltur opened them and closed them again without us hearing the noise up-tunnel. (I'm guessing not, so Amanda is inclined to leave the massive doors for later investigation and head down the tunnel to the right.)
The doors do not look like they would open quietly. They are quite large and use a pulley system to open and close. You see no sign of Poltur whatsoever.
| Amanda Veiled |
"I doubt he went through those quietly fast enough to get them closed again before we got here... perhaps we should follow that path first instead." She points to the tunnel as she conjures up a set of Dancing Lights and waits for verification that she should send them ahead.
Not trying to be pushy, just trying to help get the flow moving again.
| Tarren the Dungeon Master |
You begin moving along the tunnel, noticing as you do bits of dried seaweed and shells on the ground. Clearly, this tunnel has spent long full of water. You begin to suspect that it served as a channel for ships. This becomes even clearer when you find yourselves beneath a platform, fifty feet long and twenty feet wide. Although the platform is 15ft. above your head, ropes hang down from it, so you could easily climb up to it.
One other thing surprises you. You had a sense of the size of the island that you landed on. You have traveled too far in a straight line to still be under that island. By your reckoning, you could no longer be under 'The Lion'. You could be under the ocean or, if the tunnel went south as you believe it did, you could be under 'The Dragon,' the second island in the chain.
| Amanda Veiled |
You begin moving along the tunnel, noticing as you do bits of dried seaweed and shells on the ground. Clearly, this tunnel has spent long full of water. You begin to suspect that it served as a channel for ships. This becomes even clearer when you find yourselves beneath a platform, fifty feet long and twenty feet wide. Although the platform is 15ft. above your head, ropes hang down from it, so you could easily climb up to it.
Does the tunnel continue? Or does it stop here and our only option forward is up?
"I'm no good determining tracks and such. Can any of you tell if he came this way?"
| Amanda Veiled |
The tunnel continues past the platform. You have yet to see any kind of track to indicate that Poltur has come this way. The ground is covered in silt, so you believe you would see tracks unless he had a way to magically disguise them.
He certainly seemed to have some magical resources.
Amanda is a little concerned at the negative reports from the trackers. She looks at the ropes. Are any of the ropes moving? Is there enough of a breeze down here to explain any such movement?
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:The tunnel continues past the platform. You have yet to see any kind of track to indicate that Poltur has come this way. The ground is covered in silt, so you believe you would see tracks unless he had a way to magically disguise them.He certainly seemed to have some magical resources.
To review: After you stepped off of the ship up above, the mimics climbed out and blocked your view of the opening to the lower deck. Before you could walk around to get a better view, you heard a splash. Then the mimics retreated to the lower deck.
Amanda is a little concerned at the negative reports from the trackers. She looks at the ropes. Are any of the ropes moving? Is there enough of a breeze down here to explain any such movement?
None of the ropes are moving. There is no breeze whatsoever down here. The air is quite stagnant and the smell is quite fishy and repugnant.
| Amanda Veiled |
When the DM says "To review", that's just another way of slapping the players upside the back of the head because of something obvious they missed, isn't it?
OK, my suspicious player self is wondering if the splash we heard was the sound of a fleeing man jumping into the water or some other heavy object being heaved into the water -- so said man could hide below decks again while we went on a wild good chase. We're not seeing any sign of him down here... did we actually see him flee down the tunnel? Did we see wet footprints?
| Tarren the Dungeon Master |
When the DM says "To review", that's just another way of slapping the players upside the back of the head because of something obvious they missed, isn't it?
OK, my suspicious player self is wondering if the splash we heard was the sound of a fleeing man jumping into the water or some other heavy object being heaved into the water -- so said man could hide below decks again while we went on a wild good chase. We're not seeing any sign of him down here... did we actually see him flee down the tunnel? Did we see wet footprints?
The DM feels your characters would be replaying events in their head at this point and is innocently facilitating the process.
You have not seen any wet footprints. You did not see him flee down the tunnel. You did not see him climb out of the water.
| Amanda Veiled |
Amanda whispers to the others, "Ewald wants to investigate the door on the platform before we go farther. I'm not much of a climber - I would only slow the rest of you down - so I will follow."
Amanda will wait and watch the tunnel for movement with her darkvision while those that wish to ascend do so. Then she will climb up to join them.
| Amanda Veiled |
And she will share that information with the others. While we wait, I'll go ahead and roll for the climb checks - this won't be pretty...
Climb 1d20 + 0 ⇒ (8) + 0 = 8
Climb 1d20 + 0 ⇒ (1) + 0 = 1
Climb 1d20 + 0 ⇒ (7) + 0 = 7
Climb 1d20 + 0 ⇒ (9) + 0 = 9
Climb 1d20 + 0 ⇒ (12) + 0 = 12
Picking herself up off the ground and rubbing her hip, Amanda says, "Maybe I will just wait here for you to report back."
| Tarren the Dungeon Master |
And she will share that information with the others. While we wait, I'll go ahead and roll for the climb checks - this won't be pretty...
Climb 1d20 + 0
Climb 1d20 + 0
Climb 1d20 + 0
Climb 1d20 + 0
Climb 1d20 + 0Picking herself up off the ground and rubbing her hip, Amanda says, "Maybe I will just wait here for you to report back."
You've got a rope and a wall to kick off from. It's only DC 5.
Amanda's difficulty climbing the wall seems to be 'all-in-her-head'. With a little encouragement, she can succeed.
| Amanda Veiled |
Ooh!
She hesitates for a moment, but she smiles and accepts the assistance.
| Amanda Veiled |
Seeing minimal reaction from the military man, Amanda relaxes and concentrates on studying the platform. She will move her Dancing Lights around to better study the material up here before moving over to study the door.
Perception aid another for Ewald (platform debris) 1d20 ⇒ 12
Perception aid another for Ewald (doors) 1d20 ⇒ 14
| Ewald Salodar |
Ewald rises an eyebrow slightly at the feel of Amanda's hand but says nothing.She has proved herself a worthy companion and if she has secrets then it is not his job here and now to question them.He puts his questions aside for later and begins to search the doors and platform with her aid.
Perception doors 1d20 + 10 ⇒ (19) + 10 = 29
Perception platform 1d20 + 10 ⇒ (2) + 10 = 12