A Few Brave Souls -- PbP


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Ewald Salodar wrote:

"Steer for the Lion" Ewald snaps at Galador

Profession Sailor 1d20+1

Profession Sailor 1d20+1

Profession Sailor 1d20+1

The rangers muscles strain as he pulls hard on the oars sending the boat racing through the water towards the cave.

Ewald, finally getting the hang of it (perhaps due to the extra adrenaline), steers the boat towards the Lion. The party has time to leap out of the water onto the rocky shore just as something dark surges toward the now empty boat.

Liberty's Edge

Male Human Rogue 6

Hopping out of the boat, I draw my kukris and move to the side, widening our front so that if the creature can make onto land, I will be able to more easily flank it.

"Spread out," I say, "don't bunch up."

Any chance of the boat drifting out? Does someone need to bull it further ashore or is there something to tie it off to?


Pretty sure I don't have the strength to be much use there.

Heeding Galadar's advice, Amanda trots a few steps about 20 feet to the side before preparing to cast her spell if the creature attacks anyone in the party.

Initiative 1d20 + 3 ⇒ (19) + 3 = 22


Galadar wrote:

Hopping out of the boat, I draw my kukris and move to the side, widening our front so that if the creature can make onto land, I will be able to more easily flank it.

"Spread out," I say, "don't bunch up."

Any chance of the boat drifting out? Does someone need to bull it further ashore or is there something to tie it off to?

Someone can tie it off if you want. The shore is rocky enough. That would have to be standard action though. (Move action gets you out of the boat.)


Female Halfling Cleric 5

Eria clambers up drawing her bow as she does so.


Male Human Ranger 6(favoured Class)

Ewald ties off the boat after climbing out

"Here it comes..hold till you get a clear shot"

He sweeps his double sword off his back and stands ready


Liandra already has her crossbow out. I'll wait to see what she does with her last round of action before the encounter.


*bump*


Female Half-Elf Rogue 3/ Urban Ranger 2

Readied action to fire the moment something breaks the water


Several large purplish black tentacles explode from the water and surround the now empty boat.

You may take your actions now. Initiative will only become relevant for the next round. Beat the initiative below to get two actions before the creature.

1d20 + 6 ⇒ (16) + 6 = 22


Female Half-Elf Rogue 3/ Urban Ranger 2

Init1d20 + 5 ⇒ (10) + 5 = 15

Liandra unleashes a shot at the creature, calm steady and accurate.
1d20 + 12 ⇒ (17) + 12 = 29
1d10 + 1 ⇒ (10) + 1 = 11


Female Halfling Cleric 5

Eria lets loose an arrow into the creature

Initative

1d20 + 4 ⇒ (10) + 4 = 14

Attack

1d20 + 11 ⇒ (15) + 11 = 26

Damage

1d6 + 2 ⇒ (6) + 2 = 8


I rolled my Initiative earlier and matched (22), but my bonus is lower, so it wins the tiebreaker.

Amanda takes a half-step back before steeling herself and firing off a ray of scorching heat at the creature.

Scorching Ray Attack 1d20 + 7 ⇒ (15) + 7 = 22
Damage 4d6 ⇒ (3, 2, 1, 2) = 8

Wow, my damage rolls with that spell are consistently ugly.


Male Human Ranger 6(favoured Class)

Initiative 1d20 + 2 ⇒ (7) + 2 = 9

Standing right by the boat Ewald launches a furious series of attacks at the creature

Two bladed sword

1d20 + 8 ⇒ (2) + 8 = 10

1d20 + 8 ⇒ (7) + 8 = 15 damage 1d8 + 3 ⇒ (2) + 3 = 5

1d20 + 3 ⇒ (7) + 3 = 10

1d20 + 3 ⇒ (14) + 3 = 17 damage 1d8 + 3 ⇒ (2) + 3 = 5


Although Liandra, Amanda, and Eria strike the creature, the tentacles quickly constrict the catboat until it bursts in on itself. The monster then pulls much of it under the water, leaving only refuse and shards of wood on the surface.

Still, it has been stung enough that it retreats down to the bottom of the cove to see if there is anything edible on its new toy.


Female Half-Elf Rogue 3/ Urban Ranger 2

"Well we sure as hell aren't going back the way we came," Liandra mutters.


Male Human Ranger 6(favoured Class)

away for the next few days for Dragommeet on saturday, will be playing PFS games.back Monday

"Well then we'd best find out if theres another way out hadn't we" the ranger says, somewhat annoyed. that he failed to damage the beast at all


Female Halfling Cleric 5

"Oh dont worry I should be able to get us off of here once we need to leave" Eria responds cheerfully despite the situation.


With the level of the water reduced, it should be much easier to find the entrance. Perception checks everyone.


Perception 1d20 - 1 ⇒ (20) - 1 = 19


Female Halfling Cleric 5

Perception

1d20 + 7 ⇒ (3) + 7 = 10


Neither Eria nor Amanda see anything that resembles an opening.

Liberty's Edge

Male Human Rogue 6

I heft my blades, ready for combat, only to be momentarily distracted. When I return my eyes to the monster, I see,... its running away.

"Hrmm," I mutter as my kukri blades slide back into their sheaths. I cast my eyes over our surroundings.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Female Half-Elf Rogue 3/ Urban Ranger 2

1d20 + 11 ⇒ (8) + 11 = 19

Liandra scans the area, looking for an indication of some type of entrance.


Maybe Liandra could take 10?


Female Half-Elf Rogue 3/ Urban Ranger 2

Ok
Liandra focuses intently.
taking 10+11=21


Liandra Nightwind wrote:

Ok

Liandra focuses intently.
taking 10+11=21

Liandra notices a dark spot in the water, unusually dark. Gazing intently at it she sees an entrance hidden among the rocks just below the water line behind this dark spot.


Male Human Ranger 6(favoured Class)

"Looks like we'll have to swim..lets hope we don't have to be in the water for too long"

Liberty's Edge

Male Human Rogue 6

"Maybe we should kill the big nasty thing in the water before we swim."

"Just a thought."

I cringe a bit at the thought of diving under the water. Swimming not being something I ever enjoyed doing.


The creature does not reappear right away. Ewald gazes at the darkness in the water around the entrance and recognizes it.

Ewald::
There's blood in the water.


"You want... I mean, we need to go into the water?" For some reason, this seems to concern the young-woman-as-hobgoblin. "I, uh, well..."

She shuts up and finds a place to sit watching as the others discuss what to do next, not looking particularly happy.


Female Halfling Cleric 5

"You guys do realise that because of that spell I cast earlier we can all breathe underwater right?"


Female Half-Elf Rogue 3/ Urban Ranger 2

"Then what the hell are we waiting for?" Liandra asks as she stws her gear, preparing to dive into the water.


"Yes, I remembered. Breathing isn't what bothers me."

With a sigh of resignation, she stands, checks to make sure the gear she carries is not going to float away, and starts to wade into the water, stopping at ankle-deep until someone more melee-oriented gets in front.

Liberty's Edge

Male Human Rogue 6

"Well, at least if we die, it won't be from drowning. Salt water isn't going to do my boots any good, though."

I follow Amanda until she stops and then dive into the water in front of her.


Tarren:

Spoiler:
I'm assuming that the water displacement might give away the fact that her true form is not exactly that of a young woman. I don't know what the Perception DC would be. Maybe I need to roll a disguise attempt to remember to keep her tail close to her body... What do you think?


Amanda Veiled wrote:

Tarren:

** spoiler omitted **

Amanda:
If you thought of it, she probably did too. The fact that you've said it, though, tells me she subconsciously wants to share. You decide.

Female Half-Elf Rogue 3/ Urban Ranger 2

*Mutters*

"All this b!$##ing."

Liandra wades in taking the lead.


Sorry guys, I've misremembered something from the various high-tide/low-tide, seawalls up/seawalls down, combinations. You guys can much more easily find the entrance as it is now above water level. The cave is large enough to sail a boat into now. (Too bad you no longer have one. You wouldn't have reached it in the boat without confronting the 'hand of the deep' in any case.)

So, through an entrance large enough to sail a ship through, you can see a huge stone cavern. There are sacks of fish guts and parts hung on the rocks dripping chum into the water by your feet and you'll have to swim if you wnat to enter the room.

On the other side of the cavern, about 150' away are very large wooden double doors (25' in height) made from wood from ships and reinforced with metal. You wouldn't have to swim all that way to reach the doors though as stone ramps run around either side of the cavern.

Ropes hang from the ceiling and are coiled at the side. On either side of the wooden doors are contraptions that look like seige equipment.

Three hobgoblins wait on the stone ramps.

Without a boat to sail in, you'll still have to swim 30' to reach the ramps.


Tarren the Dungeon Master wrote:


On the other side of the cavern, about 150' away are very large wooden double doors (25' in height) made from wood from ships and reinforced with metal. You wouldn't have to swim all that way to reach the doors though as stone ramps run around either side of the cavern.

Ropes hang from the ceiling and are coiled at the side. On either side of the wooden doors are contraptions that look like seige equipment.

Three hobgoblins wait on the stone ramps.

Without a boat to sail in, you'll still have to swim 30' to reach the ramps.

Tarren:

Spoiler:
Oh, she's thought of it - that's one of the reasons she's hesitant to jump into the water. The other being a natural disinclination for water - I've decided her feline appearance goes more than skin deep.

What is the distance to the hobgoblins? And are they positioned grouped together on the ramp?


Amanda Veiled wrote:
Tarren the Dungeon Master wrote:


On the other side of the cavern, about 150' away are very large wooden double doors (25' in height) made from wood from ships and reinforced with metal. You wouldn't have to swim all that way to reach the doors though as stone ramps run around either side of the cavern.

Ropes hang from the ceiling and are coiled at the side. On either side of the wooden doors are contraptions that look like seige equipment.

Three hobgoblins wait on the stone ramps.

Without a boat to sail in, you'll still have to swim 30' to reach the ramps.

Tarren:

** spoiler omitted **

What is the distance to the hobgoblins? And are they positioned grouped together on the ramp?

The ramps are on either side of the cavern. The base of each ramp is about 30' distance swimming. The hobgoblins are 20' up the ramp so they can see the entrance better. There are 2 on one side and one on the other.


Female Halfling Cleric 5

Eria does her best to swim

Swim

1d20 ⇒ 19


Male Human Ranger 6(favoured Class)

Ewald steps up bow in hand and takes aim at the single hobgoblin.

"Let's me try and take this one down first then head for his ramp. I'll cover the rest off you till you get there"

1d20 + 9 ⇒ (15) + 9 = 24 damage 1d8 + 2 ⇒ (6) + 2 = 8

1d20 + 4 ⇒ (9) + 4 = 13 damage 1d8 + 2 ⇒ (1) + 2 = 3

How are the Hobgoblins armed?


Amanda moves up to the soldier's position. "Blast - they are too far for the reach of my spells or I would aid you."

She will slip into the water and work her way along the cave wall rather than diving in, keeping her head just above water as she hand-over-hands her way. Assuming this is feasible, of course.


The hobgoblins are armed with javelins. As soon as Ewald's arrow hits one, they know these are not the reinforcements they expected. (You all have actions in the surprise round, but to do more, you'll have to beat their initiative below.)

1d20 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Male Human Rogue 6

AS I'm already in the water, I'll swim.

Initiative: 1d20 + 8 ⇒ (18) + 8 = 26

Swim: 1d20 + 1 ⇒ (11) + 1 = 12


Those who are swimming: are you heading toward the ramp with two hobgoblins or just one?


Two Swim checks (half speed for full-round action), assuming DC10 for calm water

Swim 1d20 - 1 ⇒ (18) - 1 = 17
Swim 1d20 - 1 ⇒ (14) - 1 = 13

So I believe she reaches the near ramp in two rounds of swimming.

Clarification: I'm not clear on which side of the entrance we were on or which ramp the two hobgoblins were on. Amanda's intention is to hug the wall and move to the ramp on that side. She is still in hobgoblin guise, though I doubt that matters much.


Male Human Ranger 6(favoured Class)

Initiative 1d20 + 2 ⇒ (3) + 2 = 5

Ewald concentrates on his target sinking two more arrows into the goblinoids flesh

1d20 + 9 ⇒ (18) + 9 = 27 Damage 1d8 + 2 ⇒ (2) + 2 = 4

1d20 + 4 ⇒ (19) + 4 = 23Damage 1d8 + 2 ⇒ (2) + 2 = 4

in addtion Alarin swoops across the water and ends up in the creatures face

bite 1d20 + 5 ⇒ (12) + 5 = 17 damage 1d4 ⇒ 1


Female Halfling Cleric 5

Init

1d20 + 4 ⇒ (18) + 4 = 22

Eria swim towards the ramp with the lone hobgoblin

Swim

1d20 ⇒ 2

1d20 ⇒ 11

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