Amanda Veiled |
Amanda listens to the lessons and attempts to aid Galadar.
Untrained Sailor check: 1d20 - 1 ⇒ (4) - 1 = 3
Hopefully that gets the bad roll out of the way for our other captain.
"Are you sure that's what they said? I thought the rope went here and you needed to sit further over... Forget it, I'm no help." Shaking her head in frustration, she will move away and let the sailors work.
Tarren the Dungeon Master |
I thought we were waiting, but for when we do move... (assuming we can't just take 10)
Sailor: 1d20+3
Hopefully our other budding seaman will do a bit better so we make it out to the islands. :P
Taking 10 is out because there is always the chance of falling in the water. Profession checks are not used untrained. I think I'll be asking for balance checks from everyone to keep you out of the drink on this trip.
The night passes uneventfully, allowing the young cleric to prepare new spells. The villagers are friendly but, for the most part, keep to themselves, recovering from their ordeal.
In the morning, with their help, you get the boat out into the water. The two newly trained sailors make an attempt to get her moving. Unfortunately, they attempt to move her in different directions.
DC 5 Balance checks or you go under in full sight of the villagers who are watching from shore.
So, where are we headed?
Galadar |
Acrobatics: 1d20 + 13 ⇒ (7) + 13 = 20
I think we are going to the first island, the one with the cave.
2nd Sailing attempt: 1d20 + 3 ⇒ (14) + 3 = 17
As far as equipment, in the boat, I make sure to bring, from my wagon: 2 hooded lanterns, 10 flasks oil, 10' pole, 2 full waterskins, shovel, 2 50' silk ropes, and the sledge.
Tarren the Dungeon Master |
I keep thinking we have a sixth player, but we don't anymore, do we?
Despite a rocky start, the Ewald and Galadar manage to get the boat under control and sail towards The Lion. You knwo that you are looking for some kind of entrance just below sea level. This will require you getting quite close to the island and yet avoiding the rocks.
Another DC 10 sailor check is necessary. A perception check from everybody please.
Tarren the Dungeon Master |
Assuming the group heads for the right part of the cove Eria will as mentioned above tie the silver wire to the holy symbol and lower it down.
That's all I needed to hear.
The sound of stone sliding against stone and reverberations under the water tell you something is happening before you can see exactly what is going on.
Soon you can see a barrier rising just a little above the surface of the water all around the cove. This barrier is truly immense and spans from shore, around the island, and to the shore on the other side of the cove.
Then, the water level begins to slowly drop. Any enemy ship in the cove when this happened would be trapped close to shore. Its primary purpose, however, was to allow access to the cave under The Lion.
Amanda Veiled |
Amanda is most interested at this point in seeing what the 'key' touched or did or whatever, so she will try to watch as the water lowers to see what's in the center of the cove to make this marvelous thing work.
And she will follow a suspicion with a little visual augmentation: She casts Detect Magic
Tarren the Dungeon Master |
Amanda is most interested at this point in seeing what the 'key' touched or did or whatever, so she will try to watch as the water lowers to see what's in the center of the cove to make this marvelous thing work.
And she will follow a suspicion with a little visual augmentation: She casts Detect Magic
Whatever it is that does this is five fathoms down. Does Amanda feel like taking a swim?
Amanda Veiled |
Amanda Veiled wrote:Whatever it is that does this is five fathoms down. Does Amanda feel like taking a swim?Amanda is most interested at this point in seeing what the 'key' touched or did or whatever, so she will try to watch as the water lowers to see what's in the center of the cove to make this marvelous thing work.
And she will follow a suspicion with a little visual augmentation: She casts Detect Magic
Rephrasing: Amanda is most interested at this point in seeing what the 'key' touched or did or whatever. As the water level drops, she watches hoping to espy what makes this work, casting and concentrating on that area. If the water level does not drop that far, she'll leave that particular mystery for further investigation in the future.
Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:Rephrasing: Amanda is most interested at this point in seeing what the 'key' touched or did or whatever. As the water level drops, she watches hoping to espy what makes this work, casting and concentrating on that area. If the water level does not drop that far, she'll leave that particular mystery for further investigation in the future.Amanda Veiled wrote:Whatever it is that does this is five fathoms down. Does Amanda feel like taking a swim?Amanda is most interested at this point in seeing what the 'key' touched or did or whatever, so she will try to watch as the water lowers to see what's in the center of the cove to make this marvelous thing work.
And she will follow a suspicion with a little visual augmentation: She casts Detect Magic
Whatever it is remains beyond Amanda's field of vision. The water level has dropped significantly, but she doesn't see a particular device.
Tarren the Dungeon Master |
Liandra draws out her crossbow.
"Something slid into the water from there" she says pointing."We move now or prepare for a fight."
You can race back to the Lion, the island you intended to go to, before this creature gets there with three successful DC 10 Profession (sailor) checks.
You can race away from The Lion to one of the islands further away or race back to the boathouse with two successful DC 10 Profession (sailor) checks.
You must declare which you are doing before you make the checks.
Tarren the Dungeon Master |
"I can't help with the boat, but maybe I can help discourage whatever that is from approaching."
Readying action to cast Scorching Ray on the creature if Liandra opens fire (and Amanda can see the target, of course)
At this point, Amanda can't see what was indicated. If something is approaching, it is doing so under the water.
Ewald Salodar |
"Steer for the Lion" Ewald snaps at Galador
Profession Sailor1d20 + 1 ⇒ (16) + 1 = 17
Profession Sailor1d20 + 1 ⇒ (20) + 1 = 21
Profession Sailor1d20 + 1 ⇒ (19) + 1 = 20
The rangers muscles strain as he pulls hard on the oars sending the boat racing through the water towards the cave.