Good feats for a Druid using only PFRPG


Pathfinder First Edition General Discussion

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So one of my players my ROTR game is playing a druid. She recently hit 3rd level, but is at a loss for what feats are good for her druid.

Other than Augment Summoning I'm not sure what other feats to recommend.

Is there anything you, the masses, can reccommend?


Natural Spell.

Still the number one feat for druids I guess.

Other than that it would be helpful to know if she specializes in something or just goes with a generic all-round druid.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ah, Natural Spell good for 5th level. Other than that and Augement Summoning, I'm not sure. She's big into hitting things, and with a 17 Str she does it well.

Her stats are as follows (generated by rolling 3d6)

Elf Druid

Str 16
Dex 17 +2 racial
Con 14
Int 19 +2 racial
Wis 18
Cha 14

Sovereign Court

My druid enjoys having brew potion.


Lazaro wrote:

Ah, Natural Spell good for 5th level. Other than that and Augement Summoning, I'm not sure. She's big into hitting things, and with a 17 Str she does it well.

Her stats are as follows (generated by rolling 3d6)

Elf Druid

Str 16
Dex 17 +2 racial
Con 14
Int 19 +2 racial
Wis 18
Cha 14

That must have been one killer roll right there.

Ah yes i wasnt thinking about the wild shape starting only from level 4.

For a clobbering druid not yet able to wild shape I cannot really think of any feat other than something very generic, like a combat feat or something like skill focus.

Oh yes item creation also is nice.


Think ahead to what feat trees you want to have when clobbering people while wildshaped, and start working on them now.


Lazaro wrote:
Her stats are as follows (generated by rolling 3d6)

I guess the stats were missing the -2 to Con, so (s)he rolled a 16 on Con as well, making the row 16, 15, 16, 17, 18, 14.

As a math exercise, the odds for that happening with a single row of 3d6s is 16,200 in 101,559,956,668,416. Or 25 in 156,728,328,192. Or once in 6,269,133,127.68. That is, once in six billion.

Or in other words. If million roleplayers create a new character each week using this method, we see such rows once in every 120 years.

That's some pretty nice dice rolling.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Thanks for catching the -2 missing from above. She got REALLY lucky while rolling. I sat there wondering if the good rolls were ever going to end.

Of course once the game started it did. I never saw so many fumbles in one game.

Dark Archive

Step up.

If she's a melee druid, she'll thank me for it.

Dark Archive

Samuli wrote:
Lazaro wrote:
Her stats are as follows (generated by rolling 3d6)

I guess the stats were missing the -2 to Con, so (s)he rolled a 16 on Con as well, making the row 16, 15, 16, 17, 18, 14.

As a math exercise, the odds for that happening with a single row of 3d6s is 16,200 in 101,559,956,668,416. Or 25 in 156,728,328,192. Or once in 6,269,133,127.68. That is, once in six billion.

Or in other words. If million roleplayers create a new character each week using this method, we see such rows once in every 120 years.

That's some pretty nice dice rolling.

May I ask how you got those odds?


Baikonur wrote:
May I ask how you got those odds?

Those are the odds for exact row. I agree that "that or better" would be more fair. The odds for that are once in 362,714,131. It's actually a lot more probable than I thought.

Thanks for making me present more fair numbers. In real life I always grumble when I notice interpretations of statistics that are drawn just to support an opinion. I guess I could be blamed for the same. Not that once in 362 million is that probable, though ;)


Dissinger wrote:

Step up.

If she's a melee druid, she'll thank me for it.

I don't get what the feat does. I mean couldn't you just do the step in your own next turn?


Threeshades wrote:
Dissinger wrote:

Step up.

If she's a melee druid, she'll thank me for it.

I don't get what the feat does. I mean couldn't you just do the step in your own next turn?

Yes - but this keeps archers and casters within your threatened area after a 5' step away - forcing them to move further (provoking w/out Acrobatics) or provoke when they shoot/cast.

Since that's an elf, Weapon Focus Longsword/Longbow would work (if don't already have it), nothing wrong with Scimitar of course for non-elves. Point Blank shot, etc.

Dodge (Wind Stance at 9th) or Defensive Combat Training; Fleet; Lightning Reflexes; Power Attack, etc.

Odds:

Spoiler:
FWIW, the odds of rolling all 14+ on 3d6 for 6 stats is 1 in 65742. Excluding reroll 1's, "roll as many sets as you like", imbalanced dice, etc.

Sovereign Court

combat reflexes
step up
stand still

when bestiary comes out:
improved natural attack (claw)
ability focus (trample)
...and many, many, many more animal/monster feats... :)

(i.e. the druid will only fully shine after the release of the Bestiary... assuming the animal feats will be accessible for PCs, like they were in 3.5...)


Samuli wrote:
Baikonur wrote:
May I ask how you got those odds?

Those are the odds for exact row. I agree that "that or better" would be more fair. The odds for that are once in 362,714,131. It's actually a lot more probable than I thought.

Thanks for making me present more fair numbers. In real life I always grumble when I notice interpretations of statistics that are drawn just to support an opinion. I guess I could be blamed for the same. Not that once in 362 million is that probable, though ;)

Ahhh but how about the odds for that or better on 4d6 drop the lowest?


Brodiggan Gale wrote:
Ahhh but how about the odds for that or better on 4d6 drop the lowest?

Not exactly what you asked, but odds of 14+ on 6 stats with 4d6-drop is 1 in 475, or 1 in 288 if you account for complete rerolls of sets with total modifiers lower than +2.

Dark Archive

Threeshades wrote:
Dissinger wrote:

Step up.

If she's a melee druid, she'll thank me for it.

I don't get what the feat does. I mean couldn't you just do the step in your own next turn?

Majuba has it for the most part. Yes you could take the step on your turn, but you will find most people take that five foot step when they need to do something that would otherwise provoke attacks of opportunity.

The big ones being casting and ranged attacks.

The problem before Step Up's existence, was that you would get in the face of the caster, they would take a five foot step back, then cast their spell. Because you weren't next to them, you couldn't stop them from casting the spell by attacking.

Liberty's Edge

i would advise Combat Casting and Spell Penetration, these feats will help the character through all the campaign, and will never become redundant.

I advise these feats for every spellcaster character, if they want them of course.

Peebo :D

Shadow Lodge

Peebo wrote:

i would advise Combat Casting and Spell Penetration, these feats will help the character through all the campaign, and will never become redundant.

I advise these feats for every spellcaster character, if they want them of course.

Peebo :D

With the changes to concentration I wholeheartedly agree with the Combat Casting feat. It's not automatic like it once was and Druids are notorious for wanting to cast near the front lines.

There's absolutely nothing wrong with Spell Penetration either, but since SR doesn't usually kick in for a few levels, that can wait until a later feat choice.


You might also consider Improved Unarmed Strike + Improved Grapple + Greater Grapple, on the off chance that she likes turning into a grappling animal like a bear or a tiger.


Toughness for extra hp

Power Attack for extra damage

Improved Initaiative to go sooner in the attack chain

If you DM, will allow it, Hover, is a good one if you plan on using wildshape to fly alot and cast spells.

Vital Strike at level 9 if you go full druid for first 9 levels. Nice for when you have to move and then attack. (combined with power attack and a 2 handed weapon, can give nice damage).


Wow, necro thread ho!

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