Will Pathfinder RPG ever be turned into a cRPG?


Pathfinder First Edition General Discussion


I know this probably does not belong in this section but in Video game section not enough people come and I am sure none of the people that I would like to hear an answer frequent often enough. I would ask that this is not deleted or moved from Pathfinder RPG section of the forums.

So, I would really like to see pathfinder rules as a cRPG, especially a turn based one. I am not even looking for a AAA title like NWN2 (lets not discuss this game here), just something playable that is more or less pathfinder like. Maybe a web browser based game, something not expensive to make? There are a couple of good turn based rpg like online games with more or less simple graphics (3rd person view) but fun because of its combat rules.

Is Paizo even able to use OGL d20 ruleset to make a deal with a games development company to make a computer game?
Some game that is put into a world of Golarion?

WotC is I am sure only interested in 4e future cRPGs.

What do others think, would you like to see a pathfinder cRPG? Would you buy it? Would you play monthly cost to play it online if it was a simpler graphics but with fun turn based combat with out of combat options of using skills for many different things like crafting an such (up to 10$)?

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There was a discussion of this just recently; last post was August 31:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/general/pat hfinderCRPG

Lots of different views of what it would need to be. There's a post buried in there quoting Lisa Stevens' thoughts on the issue.

Browser game would be an interesting idea, though I don't know anything about what that would take to program.

Yes, according to the OGL, you can make a video game using the ruleset as long as you are careful not to use unlicensed intellectual property or otherwise do not violate the OGL in any way.

To set it in Golarion would require Paizo's permission and input. Otherwise, you could do a Pathfinder ruleset based game as long as you adhered to the Pathfinder GL and the OGL.

If it looked like it was well made, I would buy a single player cRPG, either based on the Pathfinder rules, based in Golarion, or both. If it was a browser based game, I'd be cool with it being free in "demo" mode and then charging a single-time fee if players wanted the deeper content. There is NO video game in existence I am willing to pay a monthly fee for, and I will be very surprised if there ever will be one. I also would not buy it or participate if it was multiplayer only. That is just me, however. If I want to play D&D with people, I'll gather my friends around the table. If I want to bash pixels, I prefer to do it by myself.


I would have thought this thread would be better placed in *pathfinder general discussion* rather than on the PFRPG forums. Some people (fed up with cleric/spiked chain/etc debates) may have collapsed the PFRPG forum specifically for now.

Edit:
Other thoughts removed given much better response made by DeathQuaker whilst I was writing this post.

Paizo Employee Creative Director

There are no plans for one yet, but I'd love to some day see one! As for the Pathfinder RPG, the OGL makes things complicated but not impossible to make a Pathfinder RPG game. It's actually more likely, I would guess, that we'll see a video game set in Golarion than a game that uses the Pathfinder RPG rules exactly. CRPGs aren't the only category of video game, after all.

But again, there's nothing like this in the works and no indication it'll happen anytime soon, if ever.

Liberty's Edge

James Jacobs wrote:

There are no plans for one yet, but I'd love to some day see one! As for the Pathfinder RPG, the OGL makes things complicated but not impossible to make a Pathfinder RPG game. It's actually more likely, I would guess, that we'll see a video game set in Golarion than a game that uses the Pathfinder RPG rules exactly. CRPGs aren't the only category of video game, after all.

But again, there's nothing like this in the works and no indication it'll happen anytime soon, if ever.

On my list of things to do when I win the megamillions is to start up a game development company and license the PF IP and steal an editor (probably Wes) out to NJ to work as senior story developer for it.

My basic concept for the game is:
PC definitely, 360 maybe

Takes place on the Isle of Kortos (the whole Isle of Kortos being a free roam sandbox to play in)

Deals with the Pathfinder Society and the shadow war between factions

Affects the world of Golarion in a significant (but not CS shattering way)

Co-op for up to 6 people via LAN or Internet

Scarab Sages

James Jacobs wrote:

There are no plans for one yet, but I'd love to some day see one! As for the Pathfinder RPG, the OGL makes things complicated but not impossible to make a Pathfinder RPG game. It's actually more likely, I would guess, that we'll see a video game set in Golarion than a game that uses the Pathfinder RPG rules exactly. CRPGs aren't the only category of video game, after all.

But again, there's nothing like this in the works and no indication it'll happen anytime soon, if ever.

I actually hope it does use the PRPG rules. My favorite D&D ish game was the Temple of Elemental Evil one. It had a lot of bugs (fixed with some community patches) and did a turn-based combat system instead of the popular NWN style real time one. Despite that, I loved it. It had all the quests, RP, cool alignment-based quests (the party alignment system was pretty awesome) and I prefer the 'D&D combat' style to the real time NWN one.


James Jacobs wrote:

There are no plans for one yet, but I'd love to some day see one! As for the Pathfinder RPG, the OGL makes things complicated but not impossible to make a Pathfinder RPG game. It's actually more likely, I would guess, that we'll see a video game set in Golarion than a game that uses the Pathfinder RPG rules exactly. CRPGs aren't the only category of video game, after all.

But again, there's nothing like this in the works and no indication it'll happen anytime soon, if ever.

Ah man, do not break my hope in such a way :(

You could have left out words like "anytime soon" or "ever" ;)

Anyways, WotC tried to make a RTS game in Ebberon and that failed miserably so do not make their mistake.

An adventure game would be cool too, but come on pathfinder is a PnP game, a cRPG is what people would expect and love the most.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I am dreaming of game like NWN set in Golarion with Pathfinder rules ... (*sigh*)


Honestly, the 2e rules were much more suited to an RT/p (real-time with pause) game than the 3e "move+standard action" ones.

Baldur's Gate was able to use a ruleset significantly closer to the actual rules than NWN could manage.


Lanx wrote:
I am dreaming of game like NWN set in Golarion with Pathfinder rules ... (*sigh*)

It's easy to code a module for NWN2 in Pathfinder. Well, easy if you know how.

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neceros wrote:
Lanx wrote:
I am dreaming of game like NWN set in Golarion with Pathfinder rules ... (*sigh*)
It's easy to code a module for NWN2 in Pathfinder. Well, easy if you know how.

I've said something along the lines of this before.... if there is someone willing to do the .tlk editing/.hak creation to convert the module to Pathfinder rules (which I realize is a buttload of work) I could probably be convinced to do area design and conversation tree editing. I'm poor at scripting, but I like to do area design, and I understand that's the part that makes a lot of other NWN2 modders cringe.

Not sure how realistically feasible it would be to do that kind of colllaboration, or in what time it could be made, but I may as well say it.


Pathfinder Starfinder Roleplaying Game Subscriber

I guess someone already mentioned Knights of the Chalice in the other thread - but as an indie cRPG aficionado the idea of letting indies run with the license really appeals to me.


I , for one, would buy a game such as is being described here!

While I have tried, and even sometimes enjoyed, (a little) MMORPG's, I miss and yearn for the days when a PC game was for you and YOUR pc, (and may be a few, invited, friends, a-la NWN) and NOT for half the planet!

I love NWN, and have gotten MANY more hours of enjoyment out of that game than the designers intended, or than I ever did the old Baldur's Gate and/or Myth Drannor games. (And I enjoyed them too!)

My favorite memories? The ORIGINAL 'Gold Box' TSR/D&D video games!
Turn based combat, 8-bit graphics in 2D/Overhead view,...

And I refuse to throw them away or sell them to a used game store because I enjoyed them so much!

Yes, there is still interest out there (HERE!) for an older-styled, turn or RT/p game for a single or small group of players and his pc!

And to anyone who can, and would go to the trouble to do all the writing/programming to make a mod for NWN or NWN2, I would buy that one in a heartbeat!


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

By the way, I meant NWN (1) and not NWN2. Never tried NWN2 because of the computer requirements.

A module for NWN would be nice. But then, this would only be the setting, not the rules, which would still be D&D 3.0.

The Exchange

Go to this link on my site and slide play bar to exactly 6 minutes in:

Lisa Stevens (Paizo CEO) talks about Pathfinder cRPG


OK, I really liked that video :)

Now I wonder if Jason knew about this and decided to keep quiet... :D

As for NWN2 module with pathfinder rules, that is not done that way. To implement pathfinder rules you need to make adjustments to all classes and that is done not only for one module. Some things like getting a new feat every 2nd level and not every 3rd I think would be a bit more difficult. Changing races would be needed and getting one extra HP or skill point per level, I am not sure if that would be possible at all.

Also since all characters would become more powerful, all the monsters in the game would be weaker and not up to the standard.

I know one modder is planning to change the NWN2 paladin to something close to a Pathfinder paladin (except for mercies and smite lasting until the opponent is dead).


I love turn-based CRPGs. Pretty much all I play, except I have to at least try all the new hotness at least once before going back to my copy of Pool of Radiance.

It's almost like playing with real people. You lose out on the interaction and the party dynamics... but you get to let your inner munchkin out of the box and turn him loose.

I would love to see a turn-based Pathfinder CRPG, especially if it managed to implement the majority of the rules.


I must say the Knight of the Chalice is really fun (although I only played the Demo so far).

If a similar game was made with pathfinder rules and with extended options (missing classes and spells being put in) I would buy it as I will buy this game soon.


My friends have been urging me to code up Rise of the Runelords as a CRPG since I started running it two years ago. I've given thought to coding up the first couple encounters and sending it to Paizo as a demo reel, but I've already got another game project on my plate at the moment and can't really justify the time it'd take ... yet.


Zurai wrote:
My friends have been urging me to code up Rise of the Runelords as a CRPG since I started running it two years ago. I've given thought to coding up the first couple encounters and sending it to Paizo as a demo reel, but I've already got another game project on my plate at the moment and can't really justify the time it'd take ... yet.

I would love to be able to make a cRPG myself but I only know a bit of C# and Dot.net for web design.

Can you give me some pointers and sources how and where I could learn more about creating computer games (at least the coding logic behind it, I can probably find some graphic designers even if the game would be as simple looking as Knight of the Chalice)?


Depends what you're looking to do. Do you want to make your games from scratch? You need some books on game design, in that case, and believe me when I say game design is serious work. If you're looking to st... borrow someone else's design, like in the case I mentioned, you really only need to be familiar with whatever coding language you plan to use.

For game design books, I unfortunately havn't encountered any that I fully agree with. Game Architecture And Design is as good a starting point as any. I personally learned game design from Dave Arneson (yes, really; he taught at the tech school I attended until shortly before his death), which was really quite a privilege and an excellent learning experience despite that we spent literally half of every class playing games.

For game programming books, how you program is at least as important as what you program. I highly recommend both AI Game Programming Wisdom and Design Patterns: Elements of Reusable Object-Oriented Software.

Either way, by far the most important step in making a game is finished before you ever even start up a compiler. You need to plan everything out ahead of time, in what the industry refers to as a Game Design Document. That's a whole 'nother subject and we had several classes devoted entirely to GDDs.


Wow, tnx for that info.

Sorry, I have no idea who that guy is :) I am from the other side of the Ocean and we have no university courses here about computer gaming as we probably got only two game developer companies that I know of.

If I wanted to make a game similar to Knight of the Chalice is there any additional advice you could give me?
For instance I got no clue how to even make those graphics or connect them to the engine running behind it :)
I do understand and have a clue on how I would write code behind all feats and spells and such. I need to learn how to connect all the little pieces into a whole product.

Is there maybe some kind of a design program that already has some graphics and allows people to add and program code into it (this program would need to be able to do turn based)?


Shame on you. Dave Arneson is one of the co-creators of D&D, along with Gary Gygax. Gygax handled the rules, Arneson handled everything else, pretty much.

There actually is a program like you're asking for, actually, although I havn't used it so I don't know how it handles turn-based vs real-time, etc. RPG Maker


Zurai wrote:

Shame on you. Dave Arneson is one of the co-creators of D&D, along with Gary Gygax. Gygax handled the rules, Arneson handled everything else, pretty much.

There actually is a program like you're asking for, actually, although I havn't used it so I don't know how it handles turn-based vs real-time, etc. RPG Maker

Heh, I play D&D for 11 years now so it was before my time. I heard of Gary of course.

As for this RPG Maker, its combat system is like Might&Magic which has nothing to do with D&D's turn based battlefield combat :)

If I cannot move my little sprites around the battlefield it is just not the same :)

Hmm, ToEE is modable. Maybe I need to just learn how to work in that :)


Or you could code up an isometric grid engine yourself, a la Final Fantasy Tactics.

I honestly can't see it being too difficult - sprite-based graphics are fairly easy to work with.


Isometric is a pain in the ascii. Useful, but a pain.

And I laugh at "it can't be too hard". Compared to coding up Unreal Tournament 2010? Sure, easy. Compared to "have never made a game before"? Monumental undertaking.


I apologize for bringing up NWN2, but that game set the standards pretty high for RPGs in my mind. It be unlikely I would purchase any RPG game that didn't meet that standard. So it would be cool if they made a game for Pathfinder but I would hate to see an inferior product. Dungeons n' Dragons the movie almost made me stop roleplaying.


Deyvantius wrote:
Dungeons n' Dragons the movie almost made me stop roleplaying.

This says more about you then D&D or that movie :D


Zurai wrote:
And I laugh at "it can't be too hard". Compared to coding up Unreal Tournament 2010? Sure, easy.

This is what I was meaning. A fixed-perspective sprite-based graphics engine is not only far simpler to code, but is also far simpler to produce art and maps for. You can go the tile-based approach, or even just go for prepainted backgrounds a la Planescape.

I could churn isometric engines out the wazoo in .NET, and could likely do the same in Java once I've got a handle on Swing. And given that such an engine is far less computationally expensive than a fully 3D one, I see no need to give up the platform-independence managed languages provide.

Of course, if you're new to it all it'd clearly be better to start small and work your way up :)

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