Nightflier's Cemetery of Empires - Discussion


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nightflier wrote:
Jack Ketch wrote:
Jack Ketch wrote:
On second thought, I think I'll raise my Dex score to 18 before my modifiers. Thanks for the bonus!
Sorry to modify this again, but I changed that magic 18 to CON, to hopefully reflect the nine lives of cats..
Change it back to Dexterity. Your character will need a little boost to be able to keep up with the rest of the group. I'll do some tweaking on my end of things, but yours will be the last word. You'll be getting some bonus feats. Devil's Own Luck and Bonded weapon for sure. Perhaps one or two more.

Aye sir! Changing back!

Dark Archive

Zissaren wrote:

I did consider Druid, also Spirit Shaman. Not sure why I chose Scout in the end, maybe because it was late at night.

I also got reminded of a class that would fit thematically pretty much perfectly if I changed Zissaren's backstory a little bit.

Dragon Shaman, it seems like a good support class what with the auras and stuff. I also liked the way it would slowly add to his draconic-ness, the increase in natural armour and eventually the addition of draconic wings. It'd be a bit odd having the two separate breath weapons and the immunity to acid would be defunct but other than that I quite like the class.

As for boosting the halfdragon I'd be fine with increasing the breath weapon in some way or possibly giving him spell resistance.

Dragon Shaman is nice twist. It ads up to the character's barbarian background. Go for it. We'll deal with the breath weapon later.

To all players: I realize that gestalt characters are very hard to create in comparison to usual ones. I also realize that starting ecl +4 additionally complicates things. On the other hand, I have found that gestalt high power campaigns can be a lot of fun if done properly. I would like to ask all of you: is this fun for you? Please, tell me your impressions, even if gaming hasn't really started yet.


I've never done gestalts before, but it seems easy enough at least in creation. I'm curious to see how they play. I'm less concerned about being overly balanced; those things tend to work out in actual play and since PbPs lend themselves well to roleplay over mass combat, we should even out eventually.


Male dwarven kineticist 3

I am definitely enjoying myself so far. I like making strange characters and the process of searching through books, finding cool things and working out how it all fits together. And complexity just makes life more interesting.


Male Pixie

I've never used the gestalt rules before either - in fact, I've not played a character with a level adjusted race.

The character creation has been pretty interesting so far, I'm enjoying developing a character type I've not been able to try before.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

I haven't started creation yet, as I haven't been able to pick up my copy of the rulebook yet. Hopefully I'll have time today.

Dark Archive

For myself, DMing to gestalt characters is always challenging and gestalt characters are unique and original in more ways than normal characters. So, I hope this will be fun for all of us. We will start the game when you reach consensus that your characters are ready. If someone joins the game, I'll find the way to incorporate his or hers character in the current story. I think all of your character concepts are almost finished. I'll try to do finishing touches on my end of things (pacts for Luff, breath weapon for our half-dragon, feats for his Lordship de Carabas etc.) tomorrow. I'm still expecting to see somewhat more fleshed out Niamh.

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PsionicFox wrote:
I haven't started creation yet, as I haven't been able to pick up my copy of the rulebook yet. Hopefully I'll have time today.

Which rulebook do you mean?

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

The Pathfinder RPG.

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PsionicFox wrote:
The Pathfinder RPG.

I'm sorry, but you'll have to use Pathfinder Beta for your character. It will probably be a month or more before I get my hands on final rules.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Oh, awesome. I can get started today then.

So, do i get cool free stuff?

*Bribes the GM*

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Quick question: Are we allowed to use Splatbooks (like the PHBII) for feats and so on?

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PsionicFox wrote:
Quick question: Are we allowed to use Splatbooks (like the PHBII) for feats and so on?

You can use everything that I have - and I have almost everything. You are encouraged to use Unearthed Arcana. There you will find rules concerning gestalt characters. And yes... everyone will receive a little bonus, depending on their character concepts.


Male dwarven kineticist 3

How do you feel about psionics and if its part of your setting how does it fit in?

I've always liked the whole psionic thing and have never got the chance to play a psionic character. So if its possible I'd like to make a second, psionic character.

Also I am converting Zissaren to dragon shaman at the moment so I'll post the change soon along with converted backstory. I'll also add a description.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

I'm also contemplating the Hexblade as an alternative to the Knight classes (and it alters the concept in ways I like).

HOWEVER

Tome of Secrets releases on Thursday, and it has 'Pathfindered' several of the splatbook classes, as well as adding the Eberron one, and two brand new ones (Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord).

With that in mind, I'm going to wait and see what the Spellblade and Knight are like. Otherwise I think I'll go down the Hexblade path (just for sheer awesome).

And on a side note, I may switch Albrecht out to a female, as there are some really good female demon-ish avatars...


Female Half-Eladrin Human(Originally Half-Elf) Cleric/Wizard 1

okay, background's all done(and what a ridiculously huge background it is!), still have some statting to do though, really just listing her skills, calculating everything out, and picking her equipment and filling her spellbook.

What are the most common races in the setting? I still need two more, and since I intend to put plenty of points in linguistics for decipher script I'll need quite a list to figure out what all she should be learning to speak.

nightflier wrote:
PsionicFox wrote:
Quick question: Are we allowed to use Splatbooks (like the PHBII) for feats and so on?
You can use everything that I have - and I have almost everything. You are encouraged to use Unearthed Arcana. There you will find rules concerning gestalt characters. And yes... everyone will receive a little bonus, depending on their character concepts.

Also, do you think you could spoiler a list of all the books you have, or at least which series you have and point out whatever you have missing from those series, and which issues of dragon you have would be particularly useful to me. I have a lot of books and material too, though nothing stretching back past the start of third edition, it'd be nice to know what exactly I can use, that or I'll likely be asking you if you have book or magazine X rather frequently

Dark Archive

I think I have everything done by WotC, most if not all Dragon Magazines, Most of the stuff from AEG, Green Ronin, all of Fantasy Flight Games and Sword and Sorcery studios splatbooks, but not adventures. Pffttt... It's a loooong list.

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grmnbln wrote:

How do you feel about psionics and if its part of your setting how does it fit in?

I've always liked the whole psionic thing and have never got the chance to play a psionic character. So if its possible I'd like to make a second, psionic character.

Also I am converting Zissaren to dragon shaman at the moment so I'll post the change soon along with converted backstory. I'll also add a description.

Psionics have a large role in my setting, but not in Kaledun. There's a way you could play a psionic character: you can be traveler from another world (Athas, perhaps) or you can be subject of the Crimson Empire, which has an embassy in Kaledun. If you'd like, I'll post a short history of Crimson Empire. I use Dreamscarred version of psionic classes.


Female Half-Eladrin Human(Originally Half-Elf) Cleric/Wizard 1
nightflier wrote:
I think I have everything done by WotC, most if not all Dragon Magazines, Most of the stuff from AEG, Green Ronin, all of Fantasy Flight Games and Sword and Sorcery studios splatbooks, but not adventures. Pffttt... It's a loooong list.

lol, guess I'll just stick to asking you when I need to. Do you have Dragon 358? I like to use the armor and weapons qualities out of the Master's Forge article a lot.

And what are say... the top ten or fifteen languages used in Kaledun?


Male dwarven kineticist 3

Being a traveller from Athas would be fun. Bemusement at the lack of psionics and complete shock at clerics praying to gods and people freely using magic. In the dreamscarred psionics are the base psionic classes still the same or are they adjusted? EDIT: Scratch that question, found the dreamscarred SRD thing so I now understand.

I was thinking of a half janni half giant psion/psychic warrior, trained in one of the Pale Faction hidden monasteries.

As for how he got to the city I was thinking along the lines of this.
Unfortunately the monastery didn't stay hidden for very long and was raided by the local dragon-king's forces days after character had completed his training. In the rush to escape the overwhelming enemy forces the character now named... Tyador Borlu (guess which book that came from and win a prize) gets cut off from the rest of the group and cornered by a group of soldiers. As they charge forward to end his life he uses his plane shift ability. Something goes strangely wrong and instead of being transported to another plane he is deposited unceremoniously thousands of parsecs away in the city of Kaledun with no means to return to his home planet.


Male Sword Mother Orc Fighter 3

Changed them to female because I liked the Avatar but otherwise here is the start of that psionic character concept.

Dark Archive

Languages: There are 27 human ethnic groups living in Kaledun District (territory controlled by the city; in earlier times it was called Kaledun Principality), and all of them speak their own language. In city itself almost everyone speak Trader's Tongue, my world's version of Common, as well as languages of Overduchy of Hohenbaurg and Sultanate of Tamur - most powerful neighbors, who in one time or the other controlled Kaledun. Before humans settled in what is now Kaledun District, local population consisted of tribes of Lizardfolk and Lupins, so their languages can be heard in the streets of Kaledun. Lizardfolk's language is most spoken near the harbor, where city's lizardfolk mostly dwell and work, and the language of lupin's is most spoken in the vicinity of Peasant and Cattle markets. Enslaved and abused Halflings of Kaledun speak their own language and some of them speak Old Tongue as well, the language of their vampiric masters.

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grmnbln wrote:


I was thinking of a half janni half giant psion/psychic warrior, trained in one of the Pale Faction hidden monasteries.

Where's the half-janni template published?


Male dwarven kineticist 3

Half Janni is in the sandstorm book. Seemed to fit with Athas, massive desert planet and all that.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Looks like the boards are back online.

BTW, what do you think of a Human Half-Fiend Paladin, and what deity would accept him?

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grmnbln wrote:
Half Janni is in the sandstorm book. Seemed to fit with Athas, massive desert planet and all that.

I don't have the book with me right now, so let's leave that character for the later and concentrate on your first one.

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PsionicFox wrote:

Looks like the boards are back online.

BTW, what do you think of a Human Half-Fiend Paladin, and what deity would accept him?

Well, if you refer to gods I mentioned, then Luna is your best choice. She is goddess of moon, magic, dreams, waters, even love and redemption - but your character can worship any god of any pantheon ever created.


Male dwarven kineticist 3
nightflier wrote:
grmnbln wrote:
Half Janni is in the sandstorm book. Seemed to fit with Athas, massive desert planet and all that.
I don't have the book with me right now, so let's leave that character for the later and concentrate on your first one.

Cool just finishing off the background again, turned out a bit longer this time. I'll post the whole character soon.

What are your ideas for the breath weapon?


Hey, noticed this game in the recruitment thread along with the "no player limit".

I'd love to give it a go. I have some experience with PbP's and, to be honest, I have to look up what 'gestalt characters' are.

edit: looked them up :O

Love to play a monk / cleric and....so many choices for racial levels...


Okay I've settled on Zamira, the Human Half-Fiend Fighter/Paladin of Luna!

Character will be done over the weekend.

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@grmnbln

Ok, these are the changes for powering up your character: +1 use of breath weapon per day; +1 feat of your choice.

@orange blossoms

Welcome. When you decide on your character concept, we'll work together on it to make it fit the campaign world.

@Lack Ketch

Add these feats: a) Devil's Own Luck (x3): You have the luck of the devil - or a cat. Benefit: Once per day you may reroll any one die roll you have just made, provided it depends on luck rather than skill. DM decides if the luck is applicable or not. Example: attack roll can be dependent on luck, but Profession check can not. You can take this feat multiple times. b) Weapon Bond: Choose an ability score other than Strength to modify your attacks and damage with the bonded weapon; consider the
chosen ability score’s bonus your Strength bonus for these purposes. (short sword/dexterity)


Ok, I used the online d20 SRD to help with templates.

Sticking with the monk/cleric idea: Perhaps a githzeri with the stone-boned template? Half vampire is also appealing. This cluster of possibilities is power gaming motivated, though.

Otherwise, playing a pixie would rock, but shoe-horning it into a monk class seems to be an exercise in justification and would rob the character of some, if not all, of the pixie flavour. A pixie cleric/rogue would be awesome.

If there is some way to make a lantern archon into a viable character, that would be fantastic! I've always wanted to take one as a cohort, to play one could be a lot of fun (it might also turn out to be too limited to be fun...still, the floating skull in Torment was one of the best parts).

Your guidance at this point is appreciated!

Canada eh? My mind was BLOWN yesterday when a courier dropped off my very own copy of the Pathfinder Core Rulebook!
I have many of the splatbooks on in Pdf format, which ensures I have never read them! Still, I should be able to find whatever you reference

Dark Archive

We already have a pixie, so I would prefer something new. If you are interested in playing half-vampire, halfling can be interesting base race. Kaledun's halflings are loosely based on real world Gypsies and Ravenloft Vistanies. One of the major npcs is halfing half-vamprire fighter/rogue.

Githyanki/Gythzerai can be fun as well, especially monk/soulknife combination, using Dreamscarred soulknife, of course.

I like lantern idea very much. I'll try to think of something.

To all players: Perhaps it would best that all of you at this point summarize your PC concepts, so that potential new players can create their PCs without searching the board to see what is already done...


Male Pixie
nightflier wrote:
To all players: Perhaps it would best that all of you at this point summarize your PC concepts, so that potential new players can create their PCs without searching the board to see what is already done...

Luff is a pixie, until recently he was as carefree as most other sprites, but when he trespassed in the garden of a powerful fey of the Unseelee Court he was bound to her service. For some time he was forced to perform many unpleasant and draining tasks for her, but eventually the fey grew bored of her new pet and traded him away for a few broken dreams.

Now Luff belongs to Baba Svetlana, a much more bearable mistress whom he is actually quite grateful to serve in preference to his former owner. Svetlana primarily uses him as a spy to keep an eye on the activities throughout the Hag Market and to help him perform this duty has imbued him with a small portion of her power. He is a Rogue/Warlock.


Can't wait to hear what you think up about the Lantern!


Zissaren is a half dragon lizardman. Until about a few years ago he lived in his home village and very little of his draconic heritage had asserted itself. During the ritual to decide his name for adult life his draconic blood became quite a bit more obvious and he took it as a sign that he needed to leave.

Very shortly after making the above decision he was captured by slavers and sold to a fighting pit. Long story short he escaped, stealing a reasonable amount of gold and killing a few people in the process. To evade recapture he lived for a few months in the wild and eventually headed north to Kaledun, reasoning that with a city that size it would be easy to get lost.

Newly arrived in the city he is still looking for work but not too urgently as his left over gold could keep him in beds and food for quite a while.


Jack Ketch is a cursed man, changed from a man to a creature called a Tibbit. He resembles a halfling, and keeps his shapechanging a closely guarded secret. He's come to the city to set himself up as a dedicated middleman, a go-between and neutral party.

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smell of orange blossoms in the wrote:
Can't wait to hear what you think up about the Lantern!

I've thought about the Lantern. It's a great idea and it can be played as white lantern celestial sorcerer or dark fallen lantern warlock or anything in between - but, you need to bear in mind that Lanterns have strenght score 1 by default, -4 intelligence, and they have no hands. Only magic items that Lanterns can use are Ioun Stone. They can not use healing potions... I would love to see Archon Lantern sorcerer/warlock, but it would be very difficult to play that race. Consider everything and then decide.


Male? Lantern Archon, 'Extra' Celestial Gestalt Warlock/Sorcerer(infernal bloodline) 1

This is Orange.
To paraphrase you somewhere around here: 'we're libertines, sunshine'. I am, of course, fully committed to playing the lantern

Don't be concerned with my overuse of 'neutral space' in the character profile; there is more backstory.

I've never played a warlock before, so I'd like to try that.

Although their appear to be some technical difficulties re:alignment. I would propose my Lantern is the unfortunate concatenation of a very pure lawful good soul and a less savory creature (left vague to allow for future discoveries) as a result, the warlock class is possible; and, the Lantern is either Chaotic Good or Lawful Good with an impulse control problem (my preferred choice).

This would add richness to the backstory and will complicate his attempt to find redemption/return 'home'/evolve.

To clarify your post:
a.the lantern's stats will be as rolled with; 1 strength, -4 intelligence.
b.gestalt class is recommended to be sorcerer/warlock

Thanks!

best avatar I could find. the site is so twitchy I just grabbed it and ran. will look for something more appropriate when the downloads calm down!

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Leaf Hisical wrote:

This is Orange.

To paraphrase you somewhere around here: 'we're libertines, sunshine'. I am, of course, fully committed to playing the lantern

Don't be concerned with my overuse of 'neutral space' in the character profile; there is more backstory.

I've never played a warlock before, so I'd like to try that.

Although their appear to be some technical difficulties re:alignment. I would propose my Lantern is the unfortunate concatenation of a very pure lawful good soul and a less savory creature (left vague to allow for future discoveries) as a result, the warlock class is possible; and, the Lantern is either Chaotic Good or Lawful Good with an impulse control problem (my preferred choice).

This would add richness to the backstory and will complicate his attempt to find redemption/return 'home'/evolve.

To clarify your post:
a.the lantern's stats will be as rolled with; 1 strength, -4 intelligence.
b.gestalt class is recommended to be sorcerer/warlock

Thanks!

best avatar I could find. the site is so twitchy I just grabbed it and ran. will look for something more appropriate when the downloads calm down!

Ok, roll 4d6 drop the lowest for the rest of the stats. You'll need to apply some template to your lantern - half-fiend or half-celestial - to bring it to ecl +4. Use SmiloDan's warlock. Damn. We'll have a bunch of warlocks, almost a coven :)

To all players: During the next week I may be unable to go online. If I don't post, use the time to finish your characters, so that we can begin play in eight days or so.


Female Spellwarped Ghost Elf Witchblade 1(Warlock/Hexblade gestalt)

Here's what I've got so far.

Hmm.. I suppose I need to find a 4 level template if you're going with la+0 for ghost elves.

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Arathalia Drow'sbane wrote:

Here's what I've got so far.

Hmm.. I suppose I need to find a 4 level template if you're going with la+0 for ghost elves.

If you find something slightly more powerful or weaker, we'll adjust it.


Female Spellwarped Ghost Elf Witchblade 1(Warlock/Hexblade gestalt)

I think spellwarped template works really well. It makes her even more supernaturally weird and somewhat of a mage killer. It's a +3 adjustment.

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Arathalia Drow'sbane wrote:
I think spellwarped template works really well. It makes her even more supernaturally weird and somewhat of a mage killer. It's a +3 adjustment.

We'll tweak it to +4. Just point me to source.


So, I'm building Zamira, and I need to ask two things - I need a good last name, and do I gain the skill points from the Half-Fiend trait (8+int)*(HD+3)?

Obviously switched to just 8+int. But what skills can I choose from?

EDIT: Also, do we qualify for the bonus HP or bonus skill point for taking levels of a favored class?


Female Spellwarped Ghost Elf Witchblade 1(Warlock/Hexblade gestalt)
nightflier wrote:
Arathalia Drow'sbane wrote:
I think spellwarped template works really well. It makes her even more supernaturally weird and somewhat of a mage killer. It's a +3 adjustment.
We'll tweak it to +4. Just point me to source.

MM3 PG 162

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Zamira wrote:

So, I'm building Zamira, and I need to ask two things - I need a good last name, and do I gain the skill points from the Half-Fiend trait (8+int)*(HD+3)?

Obviously switched to just 8+int. But what skills can I choose from?

EDIT: Also, do we qualify for the bonus HP or bonus skill point for taking levels of a favored class?

You gain skill points and you can chose any skill, but you do not gain class bonus to those skills, until you take class level. HF racial bonuses apply.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband
nightflier wrote:


You gain skill points and you can chose any skill, but you do not gain class bonus to those skills, until you take class level. HF racial bonuses apply.

Cool.

And the second bit? The bonus HP or skill point for having a level in a favored class?

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