Ice Sculptor

Jack Ketch's page

117 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Jack Ketch

Jack Ketch
CG Human Male Gunslinger 2
Init +4; Senses Perception +2
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 dex)
hp 16 (2d10+2+2 fc)
Fort +4, Ref +8, Will +2 (+3 vs fear)
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OFFENSE
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Spd 30'
Melee Short Sword +2 (1d6)
Ranged Pistol +6 (1d8)
Space 5'; Reach 5'
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STATISTICS
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Str 10, Dex 18, Con 12, Int 13, Wis 14, Cha 10
BAB +2; CMB +2; CMD 16
Feats (2) Quick Draw, Point Blank Shot, Gunsmith*
Skills (3 skills +1 human) Acrobatics +9, Intimidate +5, Knowledge (Local) +6, Sleight of Hand +10
Language Common, X
Traits Child of the Streets, Quick and the Dead

Special Abilities: Deeds, firearms, grit (3)

Possessions (175 gp) 1 pistol, studded leather armor (25 gp), short sword, backpack, standard adventurer's kit
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Background Jack was born on the streets of Neverwinter, cast out by his mother, who he never knew. He grew up as a ward of the Church of Torm, but the harsh discipline required never fit him well. When he was 12 he ran away and was adopted into a gang of street kids who worked as lookouts for the local Thieves' Guild. He worked his way up from there to a basher, guarding the Guild from intrusion. That was his life until the day he was sent along on a job to act as extra muscle to carry out a haul from a rich merchant's mansion. While he was looting a bedroom he discovered a hidden cache containing two pistols and a stash of gunpowder and shot. He had heard of such things, knew their worth and made a quick decision: he grabbed the cache and ran.

He's been on the run from the Thieves' Guild as well as from the merchant for the last two years. He's changed his name several times, finally emerging as Jack Ketch, a man of no particular history and no particular town. Unfortunately for him, the pistols were rather distinctive in decoration, made to resemble two grinning imps, with the barrels firing from their open mouths. Now he's looking to hook up with a band of adventurers, mainly to get away from Neverwinter but also to find some companionship after so many years on the run. He thinks he's home free, but only time will tell...

Description Jack is a slight man of average height (5' 6"), and weight (140 lbs). He has brown hair, a receding hairline and twitchy hands. He's incapable of sitting still, constantly fiddling with a lead bullet and his long knife hilt. He keeps his guns under a long coat that he wears, but they're never far from hand. His only real distinguishing features are the pistols he bears and a long scar running from over his left ear down to the left side of his neck, a "gift" from a near miss with a Thieves Guild operative.

New Trait: The Quick and the Dead

You've been in your fair share of seedy situations. Bar room brawls, back alley meets, and all other forms of lawlessness and thuggery. It's made you quick on the draw, and fast on your feet.

gain a +1 to ref saves and 1 grit point.

Stat Math:
Str 10 (0 points)
Dex 18 (10 points +2 racial)
Con 12 (2 points)
Int 13 (3 points)
Wis 14 (5 points)
Cha 10