Two handed weapon plus two weapon fighting ... how does it work?


Rules Questions

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The Wraith wrote:
Just my 2c, and peace to all.

I'm pleased that this has remained a civil and mature discussion, despite strong opinions. I've seen far too many similar threads devolve.

This is actually the second such thread I've been involved with, recently, where some opinions were expressed, some people changed their minds and others agreed to disagree ... all while acting with calm and maturity.

Thanks to all for keeping things pleasant,

R.


Kirth Gersen wrote:
Never mind what's "realistic" -- let's think in terms of the sheer cheese that becomes possible once you establish a precedent for this kind of rules-lawyering. As pointed out, once you allow this, every TWF in the world will take THF with a longsword and then use a short sword for a light off-hand weapon.

I don't think it's any "cheesier" than using TWF with a greatsword and armor spikes (which is perfectly legal). I just don't think the rules support a hybrid of TWF and THF for double weapons.


hogarth wrote:
I don't think it's any "cheesier" than using TWF with a greatsword and armor spikes (which is perfectly legal). I just don't think the rules support a hybrid of TWF and THF for double weapons.

Heh... I thought you were going to bring up the animated shield for a second... with of course is a core rule that allows you to get all the benefits of THW or TWF and of a shield, for an absurdly low price! Core rule or not, the animated shield is made of cream and mold culture, not wood or steal.

P.S. IMH, armor spikes should be defensive-only (i.e., inflict damage on creatures grappling you).


Kirth Gersen wrote:
P.S. IMH, armor spikes should be defensive-only (i.e., inflict damage on creatures grappling you).

How about TWF with a greatsword and a swift kick in the balls (a.k.a. an unarmed strike)?


hogarth wrote:
How about TWF with a greatsword and a swift kick in the balls (a.k.a. an unarmed strike)?

Nice one! But shouldn't your opponent's codpiece prevent him from feeling that too much? That is, unless you've got spikes on your armored boots! (If you tried this while wearing magical slippers, you'd probably break your foot.)

Rules-wise, though, they've sort of already covered that, inasfar as it requires yet another feat to make an unarmed strike without provoking an attack of opportunity (doubtless from a weapon scarier than a foot, for that matter).


Kirth Gersen wrote:
hogarth wrote:
How about TWF with a greatsword and a swift kick in the balls (a.k.a. an unarmed strike)?

Nice one! But shouldn't your opponent's codpiece prevent him from feeling that too much? That is, unless you've got spikes on your armored boots! (If you tried this while wearing magical slippers, you'd probably break your foot.)

Rules-wise, though, they've sort of already covered that, inasfar as it requires yet another feat to make an unarmed strike without provoking an attack of opportunity (doubtless from a weapon scarier than a foot, for that matter).

By the same thought shouldn't the armor stop the great sword? This is what the attack roll is for.

You are allowed to attack with an unarmed strike and provoke the attack of opportunity. Nothing in the rules states otherwise.

Personally I would allow someone to do something like the following:

1. Attack with each end of a staff as two weapon fighting
2. Follow up with a secondary attack that is two handed (a simple shift of the hands, perhaps a thrusting action)

I don't see this as cheese at all. It's a normal part of several martial arts that use a staff, and could be easily done with a two bladed sword as well. I could even see someone attacking with a long sword and a short (or even spear) stab in with the short, leave it in the wound then grab the long sword with both hands and attack again.


Abraham spalding wrote:

1. Attack with each end of a staff as two weapon fighting

2. Follow up with a secondary attack that is two handed (a simple shift of the hands, perhaps a thrusting action)

I don't see this as cheese at all.

So, in your games, if anyone plays a TWF with a longsword and a short sword, they get 1.5x STR bonus on all longsword attacks, and they can use Backswing as well to get 3x Str bonus instead of 1x, and if they Power Attack they get the 3x multiplier. And then they just jerk out the shortsword and get a bunch of extra attacks besides! And if the opponent is still up, they can take the free kick attack you're allowing, and use it to try and trip the enemy besides. And they still haven't taken a head butt attack as well, although the rules don't say that they can't.

Indeed, why stop with a longsword? They can use a greatsword with Power Attack and Backswing, and then drop it from one hand and pull out a short sword to get all those secondary attacks, and then head butt, and then body slam with armor spikes, and then trip with a foot as well. And maybe shield slam with their animated shield? I personally see everything after the greatsword attacks as gratuitous cheese, but YMMV.


Paul Watson wrote:
beta wrote:

Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaffs, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

Emphasis mine above.

These two statements certainly imply that you can't switch usage within a round, and that's certainly how I'd rule it. Otherwise it's a nightmare as players will 'forget' to apply the -2 to their first, two-handed attack because 'they weren't using it as two weapons at the time'.

I was looking all over for that rule, and I kept reading over it, Thanks for the quote.


I gotta say, this has always seemed straightforward to me. With double weapons you either get to use them as a 2-handed weapon or as two-weapon fighting. It pretty clearly states that you cannot do both. I agree with others that say allowing characters to start switching within a combat round opens the door to some potentially troubling munchkinism. Switching at the start of a new round is perfectly acceptable, but not within a round.

I can also see the case for allowing a higher BAB feat that would allow for this sort of thing, though. That might be kind of cool for specialty fighters to take, without opening up the Pandora's box of 2-handed weapons and shields. Good discussion!


Paul Watson wrote:
beta wrote:

Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaffs, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

Emphasis mine above.

These two statements certainly imply that you can't switch usage within a round, and that's certainly how I'd rule it.

I disagree entirely with your statement of "implication". The way I read this, you have to have two hands on it to use it as a "double-weapon" and gain TWF and/or THF benefits.

Basically, to me that statement means that you cannot have a shield on one arm and then hold a quarterstaff in one hand and spin it around striking with two ends (despite what we routinely see in the movies).

FWIW,

Rez


Dosgamer wrote:
use them as a 2-handed weapon or as two-weapon fighting. It pretty clearly states that you cannot do both.

It absolutely does not "pretty clearly state" anything. The rules are vague on this point, hence the entire discussion.

The people who believe you CAN switch argue that the rules do not say that you cannot.

The people who believe you CANNOT switch argue that the rules imply that you cannot.

However, I think most of us in this discussion (including some people who are extremely intelligent and literate) would agree that the rules absolutely do not "pretty clearly state" anything.

R.

Sovereign Court

I'm usually against anyone that uses "the rules don't say you can't either" arguement. However this may be academic as it seems certain of the feats we're talking about didn't make the final cut...

Anyway if a character invests in as many feats as are required to pull this off it's not really gamebreaking to let them do it. I've always been a By the Book DM, a real LN stickler but we're here to have fun and letting people use their feats is fun.

--Vrock-et Science


Paul Watson wrote:
beta wrote:

...A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

There's certainly many things you can choose to emphasize...

It says you may make secondary attacks, taking attack penalties like normal 2WF, but nowhere does it say you are not considered to be wielding it 2-Handed.
It does say you NEED to wield a double-weapon in 2 hands to use it as a double-weapon.
Nothing tells you not to apply the normal damage modifier for wielding a weapon in 2 hands.

"Switching grips" is silly and un-necessary.
If you are wielding a (non-Light) weapon in 2 Hands, you increase your STR damage bonus.
For off-hand attacks, you reduce it by 50%, which should result in 75%, but main-hand damage is normal 150%.

2-Handed Wielding is nowhere defined as an exclusive 'mode' in opposition to 2WF, only that it applies when you are wielding a weapon in 2 Hands... Which is necessary to use Double Weapons. It doesn't even seem an unreasonable outcome for spending ANOTHER Feat (Exotic Wpn Prof) besides the already Feat-heavy 2WF chain.

Sczarni

Quandary wrote:


"Switching grips" is silly and un-necessary.
If you are wielding a (non-Light) weapon in 2 Hands, you increase your STR damage bonus.
For off-hand attacks, you reduce it by 50%, which should result in 75%, but main-hand damage is normal 150%.

IMO you have a strong case but it depends on understanding the main-hand STR damage bonus of x1 as not literally meaning x1 but as "normal attack bonus from STR for weapon" and the off-hand meaning "half normal bonus from STR for weapon" and not x1/2.

There is a nice simplicity to this reading ... but of course others are going to understand it differently. Maybe its clearer in the new book, but I'm not holding my breath.


I know there's been a lot of cutting and pasting above, and since I don't have my books I have to rely on what's been posted already. But, it "pretty clearly states" it to me. You either get to use 1 end of the weapon (if using it 2-handed) or both ends of the weapon (if using it as two weapons). Either/or, not both. This pertains to use within a combat round, of course. There's nothing preventing you from using it one way one round and another way the next.

But, as in all things D&D, the rules are merely a guide. There's nothing wrong with allowing both in a given round if it works for you. Enjoy!

Dark Archive Contributor

Kirth Gersen wrote:
Abraham spalding wrote:

1. Attack with each end of a staff as two weapon fighting

2. Follow up with a secondary attack that is two handed (a simple shift of the hands, perhaps a thrusting action)

I don't see this as cheese at all.

So, in your games, if anyone plays a TWF with a longsword and a short sword, they get 1.5x STR bonus on all longsword attacks, and they can use Backswing as well to get 3x Str bonus instead of 1x, and if they Power Attack they get the 3x multiplier. And then they just jerk out the shortsword and get a bunch of extra attacks besides!

I can't speak for Abraham, but I'd always "pair" the attacks. That is:

-attack at full BAB (either one Two-handed strike, or the pair of TWF)
-attack at BAB-5 (see above)
-etc.

If ANY of these "pairs" would be TWF attacks, then ALL attacks suffer the -2. The most cheese I can see from this is when people do not have the improved TWF feats. Then there is no reason not make any attacks after the first as Two-handed strikes. But, of course, the Backswing and Overhand Chop feats only work on the 1st attack of the round anyways...


Kirth Gersen wrote:
Hyperbole

Sure, with all those penalties racking up they'll almost never hit. Also I wouldn't allow the extra attacks for the attacks they are using the two handed weapon with, after all the time they would be swinging the second weapon is used on swinging the two handed weapon instead.

Also look at the way I presented it:

Say the monk has +6/+1 normally and he is using the staff with a 14 str (and weapon focus), he wants to power attack with it, and plans for his last attack to be two handed.

So starting he has a high water mark of +9/+4. He's two weapon fighting with the equivalent of a one handed and light weapon so that drops that down to +7/+7/+2. On the last attack he's taking the two handed swing, so he doesn't get a fourth attack. He's going to power attack on these attacks (since you have to pay in full on all attacks, he'll take the bonus on all attacks too) with his BAB that's - 2 to hi so he ends at +5/+5/+0.

So his attack routine will look like this:

+5 (1d6+6 *str 14 = 2 power attack = 4) Primary Hand
+5 (1d6+3 *str 14 = 2 / 2 off hand power attack = 2) Secondary Hand
+0 (1d6+9 *str 14 = 2 *1.5 power attack = 6) two handed attack

OR he could have just two handed both attacks with a power attack:
+9/+4 - 2 = +7/+2

+7 (1d6+9 *str 14 = 2*1.5 power attack = 6) two handed attack
+2 (1d6+9 *str 14 = 2*1.5 power attack = 6) two handed attack

OR he could have simply two weapon fought and power attacked:

+5 (1d6+6 *str 14 = 2 power attack = 4) Primary Hand
+5 (1d6+3 *str 14 = 2 / 2 off hand power attack = 2) Secondary Hand
+0 (1d6+6 *str 14 = 2 power attack = 4) Primary Hand
+0 (1d6+3 *str 14 = 2 / 2 off hand power attack = 2) Secondary Hand

The damage comes out almost the same in all three cases, with various trade offs in how likely you are to hit.

It's not as huge as you are suggesting.


Dosgamer wrote:
it "pretty clearly states" it to me. You either get to use 1 end of the weapon (if using it 2-handed) or both ends of the weapon (if using it as two weapons). Either/or, not both.

NOTHING exists which counterposes those as mutually exclusive modes.

If you wield a non-Light weapon with 2 Hands, you increase the STR damage bonus. Period.
Nothing in the 2WF rules counters the fact you are qualifying for the bonus damage by holding the weapon with two hands, it only tells you to use the same ATTACK PENALTIES as if you were 2WF'ing with 1h+Light weapons. If the intention was that a Double Weapon should for all purposes be considered actual 1H+Light weapons held separately, it should say so (which would then preclude the need for special call-out of 2WF ATTACK PENALTIES). But it didn't.


Abraham spalding wrote:
It's not as huge as you are suggesting.

Another example: fighter 11 (BAB +11), Str 18 (+4), Power Attack (-3), Backswing, TWF, GTWF.

  • TWF only: One end +10/+5/+0 for 1d6 + 4 (Str) +6 (PA) = 1d6+10,
    and off-end +10/+5 for 1d6 + 2 (Str) + 3 (PA) = 1d6+5.
    Damage if all attacks hit: 5d6+40 (mean 57.5).

  • THF only: One end for +12 for 1d6 + 12 (Str & feat) + 9 (PA) = 1d6+21,
    and same end for +7/+2 for 1d6 + 6 (Str) + 9 (PA) = 1d6+15.
    Damage if all attacks hit: 3d6+51 (mean 61.5, slightly better than TWF, with slightly better hit probabilities).

  • Your Case: One end for +10 for 1d6+21 and +7/+2 for 1d6+15 (using THF),
    then shift grip for +10/+5 for 1d6+5 each on top of that.
    Damage if all attacks hit: 5d6+61 (mean 78.5, much better than either case above).

    I'd say that's a pretty respectable difference. Respectable enough that no one would go with a longsword/short sword TFW, or a greatsword THF, when they can instead go greatsword THF AND short sword TWF, which the rules-lawyering in this thread suggests is perfectly reasonable.


  • Kirth Gersen wrote:
    Abraham spalding wrote:
    It's not as huge as you are suggesting.

    Another example: fighter 11 (BAB +11), Str 18 (+4), Power Attack (-3), Backswing, TWF, GTWF.

    Ok to use your current example (please note that backswing isn't in from what I've seen to date but I'm including it) and the fact you left off improved two weapon fighting, I'm going to assume you meant to include all of the basic two weapon fighting chain:

    +15/+10/+5 Basic attack routine:
    +13/+13/+8/+8/+5 Two weapon fighting
    +10/+10/+5/+5/+2 Two weapon fighting Power attack
    +12/+7/+2 Two handed fighting with power attack

    Now to go with the 'hybrid' method you would take all the penalties for both two weapon fighting and power attack on all attacks, as the rules state for using two weapon fighting and power attack.

    SO:

    +10 (1d6+4+9+4 (avg 21)) First attack -- two handed (str/pa/bs)
    +5 (1d6+4+6 (avg 14)) Second attack -- two weapon fighting primary (str/pa)
    +5 (1d6+2+3 (avg 9)) Second attack -- two weapon fighting off hand (str/pa)
    +2 (1d6+4+6 (avg 14)) third attack -- two weapon fighting primary (str/pa)
    +2 (1d6+2+3 (avg 9)) third attack -- two weapon fighting off hand (str/pa)

    Complete hit: 67 damage

    So he gives up the second attack at his highest BAB to get that first one done two handed, however regular two weapon fighting with power attack would be:

    +10 (1d6+4+6 (avg 14)) First attack -- two weapon fighting primary (str/pa)
    +10 (1d6+2+3 (avg 9)) First attack -- two weapon fighting off hand (str/pa)
    +5 (1d6+4+6 (avg 14)) Second attack -- two weapon fighting primary (str/pa)
    +5 (1d6+2+3 (avg 9)) Second attack -- two weapon fighting off hand (str/pa)
    +2 (1d6+4+6 (avg 14)) third attack -- two weapon fighting primary (str/pa)
    +2 (1d6+2+3 (avg 9)) third attack -- two weapon fighting off hand (str/pa)

    Complete Hit: 69 damage

    Two weapon fighting with bs and pa:

    +12 (1d6+4+9+4 (avg 21))
    +7 (1d6+6+9 (avg 19))
    +2 (1d6+6+9 (avg 19))

    Complete Hit: 59

    I'm not currently certain how the weapon training has gone in the final so I've left it out, however it doesn't really matter what all you throw on it the basics are going to remain the same. PA isn't a huge thing for two handed people compared to two weapon people since you get X2 on your primary hand and X1 on your secondary = x3 total or x3 with a two handed weapon. str and a half on two handed = str on primary + 1/2 str on secondary. The only real question is how many swings are you taking, and how many penalties do you want to add on.

    two weapon fighting = two handed fighting with more swings and more penalties.

    All penalties from all sources effect all attacks made as part of the same full attack action. As per normal rules.

    When two handed fighting as I've shown in both cases you don't get extra attacks for two weapon fighting, it's either/or I'm just letting them choose on each "set" of the attack.

    Truthfully it's no different than a creature using a two handed weapon and a natural weapon at the same time in effect.


    Abraham spalding wrote:
    So he gives up the second attack at his highest BAB to get that first one done two handed.

    Your proposal, Abraham, isn't exactly the same as what most people in the thread are claiming is possible, however -- in fact, it's a darn sight more reasonable. But most people here, unlike you, are not dealing with "sets" of attacks or anthing that subtle. Indeed, some are going so far as to claim that all attacks made with both heads of a double weapon should gain all of the benefits of a two-handed weapon, and also all of the benefits of two-weapon fighting... a situation so loopy I won't even run the numbers for it.


    Kirth Gersen wrote:
    Abraham spalding wrote:
    So he gives up the second attack at his highest BAB to get that first one done two handed.
    Your proposal, Abraham, isn't exactly the same as what most people in the thread are claiming is possible, however -- in fact, it's a darn sight more reasonable. But most people here, unlike you, are not dealing with "sets" of attacks or anthing that subtle.

    I know I was, and that's the way I interpreted most others' arguements.

    Granted, I usually skipped over the math from those who provided it, and so didn't see exactly what they were doing.

    I guess I interpreted the question as being whether TWF and THF could change per iteration or only per round. Obviously I agree with the former, that you can grip-change per iterative attack.

    I'll take back my comment about the -2 possibly not applying to a THF attack that precedes a TWF due to the rule quote provided in a post just previous about penalties being by round.

    Also, I do not believe that THF strength bonuses should stack with TWF attacks, even for double weapons. The sacrifice is power for speed. I do think you're fighting one way or the other per iteration.

    Anyway, Kirth, that part of the discussion has been in the debate for a while, so try to narrow your strokes a little as you paint the wall.

    Rez


    Rezdave wrote:
    Also, I do not believe that THF strength bonuses should stack with TWF attacks, even for double weapons. The sacrifice is power for speed. I do think you're fighting one way or the other per iteration. Anyway, Kirth, that part of the discussion has been in the debate for a while, so try to narrow your strokes a little as you paint the wall.

    There are quite a number of proposals floating around now, so let me address them all individually per your demand. Your proposal mirrors Abraham's more recent one, and sounds fine, because it entails giving up a TWF attack for the THF one. That is not what many others are proposing, however:

  • Quandary (for example) a few posts up, basically says that when using a double weapon, you get all the TWF benefits (etxra attacks) and all of the THW benefits as well (higher Str, PA, etc.), all the time, for all attacks with both ends.
  • King of Vrock said, "If you're a 6th level fighter and you have 2 iterative attacks and you have Backswing, TWF, and Double Slice you take you highest attack as a 2H attack, then spread your hands out using the lowest as your primary TWF and then your off hand TWF with you full Str bonus." So he's not making you give up any attacks at all (3 = 3), and he's not dealing with "sets" of attacks or "iterations." This is less egregious than Quandary's abuses, but is far superior in terms of damage output than what you describe, because he's not making you give up any TWF attacks in exchange for the THW usage.
  • Boxhead's proposal is the same as yours, and Abraham's last one.
  • Abraham, at one point, said, "Personally I would allow someone to do something like the following: 1. Attack with each end of a staff as two weapon fighting; 2. Follow up with a secondary attack that is two handed (a simple shift of the hands, perhaps a thrusting action)." That sounds like taking your full selection of TWF attacks, and also getting a secondary attack on top of them -- like 3-weapon fighting for free. Hopefully I misunderstood his intent. But it's a LOT better than the examples he later gave.


  • Kirth Gersen wrote:
    This is less egregious than Quandary's abuses...

    Hahahahaha... :-)

    Seriously though, I just don't see the problem with needing ANOTHER Feat for Exotic Proficiency on top the Feat/Stat-Heavy 2WF chain, but being able to be disarmed of your fancy doubly-enchanted double weapon just as easily as anybody else's SINGLE weapon (final doesn't give a bonus vs. disarm for 2-handed wielding).

    That, and naturalistically, it seems reasonable that a guy able to use both arms' strength with a Quarterstaff will exert more strength with each end than someone swinging 2 clubs in separate hands. Sure, that goes against the "separate but equal" structural school of RPG design, but such "modes" are NEVER mentioned, even indirectly (like saying 2WF with a dual weapon actually is considered as separately held 1H+Light and supersedes your actual 2-Handed grip.)


    Quandary wrote:
    final doesn't give a bonus vs. disarm for 2-handed wielding.

    This is one issue that you and I seem to agree on. A double weapon is held in both ands, and should therefore be harder to disarm.


    Kirth Gersen wrote:


  • Abraham, at one point, said, "Personally I would allow someone to do something like the following: 1. Attack with each end of a staff as two weapon fighting; 2. Follow up with a secondary attack that is two handed (a simple shift of the hands, perhaps a thrusting action)." That sounds like taking your full selection of TWF attacks, and also getting a secondary attack on top of them -- like 3-weapon fighting for free. Hopefully I...
  • I meant as I posted above, that the attacks are done by set. In the monk's case he does indeed benefit from getting the same number of attacks, however the penalties are still higher, and all in all I see it as a quirk of the math, not as a flaw or cheezy munchkiny thing.


    Kirth Gersen wrote:
    Quandary wrote:
    final doesn't give a bonus vs. disarm for 2-handed wielding.
    This is one issue that you and I seem to agree on. A double weapon is held in both ands, and should therefore be harder to disarm.

    Right, +4 seems reasonable...

    (Locked Gauntlets give +10 - though if you still lose, it seems you should lose your HAND too)

    I'm also the type to have tight surroundings penalize/prevent using inappropriately sized weapons - it's common sense that a completely newbie player would probably ASSUME.


    I would add that weapon size alone doesn't really cover all that though.

    For example using a polearm in a small narrow corridor would be fairly easy, however using a battle axe in the same space would probably be more difficult.


    Abraham spalding wrote:

    I would add that weapon size alone doesn't really cover all that though.

    For example using a polearm in a small narrow corridor would be fairly easy, however using a battle axe in the same space would probably be more difficult.

    Yeah, that's exactly how I play, I just didn't detail it all...

    (Slashing/Bludgeoning vs. Piercing generally is a good rule of thumb as well as "Size" generically.)
    It's nice because it gives spears more utility, since they aren't so hot stat-wise...


    Quandary wrote:
    Abraham spalding wrote:

    I would add that weapon size alone doesn't really cover all that though.

    For example using a polearm in a small narrow corridor would be fairly easy, however using a battle axe in the same space would probably be more difficult.

    Yeah, that's exactly how I play, I just didn't detail it all...

    (Slashing/Bludgeoning vs. Piercing generally is a good rule of thumb as well as "Size" generically.)
    It's nice because it gives spears more utility, since they aren't so hot stat-wise...

    You know, I'm actually rather fond of the short spear. You got piercing and slashing, with a ranged attack and the ability to set (iirc). That's a lot of versatility for a single one handed weapon. Granted the damage isn't much but I'd be willing to do a martial version that has a broader head does a 1d8 damage and gets all of the above.


    Abraham spalding wrote:
    I meant as I posted above, that the attacks are done by set.

    OK, that helps. I thought you were proposing that a 1st level fighter with TWF, for example, could somehow get 3 attacks/round with a quarterstaff -- which I think we both agree would be a cheesy munchkin thing.

    If I understand yours and Rezdave's proposal, a 6th level fighter with TWF and ITWF could do one of the following:

  • Attack with one end of a staff at +4/-1, and with the other end at +4/-1, dealing 1d6+STR with the first end and 1d6 + 1/2 STR with the other (straight TWF); OR
  • Attack with one end at +6/+1 for 1d6 + 1.5 STR (straight THW); OR
  • Attack once at +4 for 1d6 + 1.5 STR, and then attack once with one head at -1 for 1d6 + STR, and once with the other head for 1d6 + 1/2 STR (mix of THW and TWF); OR
  • Attack once at +4 for 1d6 + STR and once at +4 for 1d6 + 1/2 STR, and then attack once at -1 for 1d6 + 1.5 STR (mix of TWF and THW).

    For the record, I'm totally OK with any of these options; they all seem fair and balanced.

    I do NOT agree, however, with the other people claiming he can do this:

  • Attack at +4/-1 for 1d6 + 1.5 STR (THW) and also at +4/-1 for 1d6+ 1/2 STR (TWF).

    And I obviously don't agree with the person who saye he can attack at +4/+4/-1/-1 for 1d6 + 1.5 STR with each blow.

    Hopefully that adequately narrows my brush strokes.


  • I go full-hog and use an (Exotic) "Great Spear" (actually, Double Greatspear with one character) that does 2d6, but it's not throwable (any more than a longsword) ...I'm also into it because for savage Barbarian/Ranger types, it just seems more evocative.

    Sovereign Court

    Kirth Gersen wrote:
    But most people here, unlike you, are not dealing with "sets" of attacks or anthing that subtle. Indeed, some are going so far as to claim that all attacks made with both heads of a double weapon should gain all of the benefits of a two-handed weapon, and also all of the benefits of two-weapon fighting... a situation so loopy I won't even run the numbers for it.

    That's not what was originally proposed... I don't know how it got there?

    When I crunched it with a character with +6/+1 BAB, a double weapon only (in this case a quarterstaff), and the backswing, twf, and double slice feats would go like this:

    +4 (1d6+ Str x2) 2H w/ backswing
    -1 (1d6+ Str x1) TWF primary hand
    -1 (1d6+ Str x1) TWF off-hand w/ double slice

    So in all cases the character takes a -2 penalty to all attacks in a full attack, gets x2 str damage on his initial attack only and gets x1 str damage on his off hand attack.

    The only requisites are you take a full attack for backswing and you fight TWF for double slice. You could only really do that consistantly with a double weapon, which might get more players to use them.

    --Vrock, Paper, Scissors


    Quandary wrote:
    I go full-hog and use an (Exotic) "Great Spear" that does 2d6, but it's not throwable (any more than a longsword) ...I'm also into it because for savage Barbarian/Ranger types, it just seems more evocative.

    Understandable, however I really like the ranged option since I can still use a shield, have my strength damage added in, and do it all with just one weapon type.

    *****

    To Kirth:

    Yeah that's what I'm saying. I didn't realize there was a different way to do it (and agree that the option of stacking two handed and two weapon fully on top of one another is odd), it just seemed the obvious answer to me to allow it and still be balanced.


    King of Vrock wrote:
    That's not what was originally proposed... I don't know how it got there?

    That was Quandary's suggestion, if I understood it correctly.

    King of Vrock wrote:

    When I crunched it with a character with +6/+1 BAB, a double weapon only (in this case a quarterstaff), and the backswing, twf, and double slice feats would go like this:

    +4 (1d6+ Str x2) 2H w/ backswing
    -1 (1d6+ Str x1) TWF primary hand
    -1 (1d6+ Str x1) TWF off-hand w/ double slice

    Assuming this guy also has ITWF, then you, Abraham, Rezdave, and me are all on the same page.

    If not, then if he did would it look like:

    +4 (1d6 + Str x 2) with backswing
    +4 (1d6 + Str) Primary hand
    -1/-1 (1d6 + Str) off-hand

    Which you'll note adds an additional attack at +4 to the mix on top of what Abraham and Rezdave advocate.

    Scarab Sages

    Is this question about Backswing? This feat is no longer in the Pathfinder RPG, it has been removed from the Final.

    Your God of Knowledge,
    Nethys

    Shadow Lodge

    Kirth Gersen wrote:
    King of Vrock wrote:
    That's not what was originally proposed... I don't know how it got there?

    That was Quandary's suggestion, if I understood it correctly.

    King of Vrock wrote:

    When I crunched it with a character with +6/+1 BAB, a double weapon only (in this case a quarterstaff), and the backswing, twf, and double slice feats would go like this:

    +4 (1d6+ Str x2) 2H w/ backswing
    -1 (1d6+ Str x1) TWF primary hand
    -1 (1d6+ Str x1) TWF off-hand w/ double slice

    Assuming this guy also has ITWF, then you, Abraham, Rezdave, and me are all on the same page.

    If not, then if he did would it look like:

    +4 (1d6 + Str x 2) with backswing
    +4 (1d6 + Str) Primary hand
    -1/-1 (1d6 + Str) off-hand

    Which you'll note adds an additional attack at +4 to the mix on top of what Abraham and Rezdave advocate.

    Sorry, Kirth ... I thought I had my head wrapped around what your saying but...

    Wouldn't this be with TWF:
    +4 (1d6+ Str x2) 2H w/ backswing
    -1 (1d6+ Str x1) TWF primary hand
    -1 (1d6+ Str x1) TWF off-hand w/ double slice

    And this be ITWF:
    +4 (1d6+ Str x2) 2H w/ backswing
    -1 (1d6+ Str x1) TWF primary hand
    -1 (1d6+ Str x1) TWF off-hand w/ double slice
    -4 (1d6+ Str x1) ITWF off-hand w/ double slice

    Maybe I'm totally lost ... any help?


    Doesn't it boil down to what you declare as your full-attack option? I don't see any 'messing about with my grip on my weapons' as an option for a full attack - you do a standard attack and see: either do a move action or launch into the remainder of your iteration.

    The iteration is generally predetermined, based on what the standard action is IIRC. Happy to be corrected if I'm NOT remembering correctly of course.


    So an 18th level cleric who is proficient with a quarterstaff with a strength of 20 would have a BAB;

    13/8/3

    18/13/8 with strength

    Would the cleric need TWF feat to wield a quarterstaff? Does this feat reduce to a -2 penalty on attacks?

    I tried to read some of the above posts but it's very confusing when the character has three attacks using a quarterstaff.


    Monkplayer wrote:

    So an 18th level cleric who is proficient with a quarterstaff with a strength of 20 would have a BAB;

    13/8/3

    18/13/8 with strength

    Would the cleric need TWF feat to wield a quarterstaff? Does this feat reduce to a -2 penalty on attacks?

    I tried to read some of the above posts but it's very confusing when the character has three attacks using a quarterstaff.

    Standard rules for TWF:

    default: -6/-10
    light oh: -4/-8
    TWF feat: -4/-4
    light oh + TWF feat: -2/-2

    If the cleric does not have the TWF feat, then he makes TWF attacks at -4/-8 (since TWF with double weapons accrue attack penalties of 1-h+light). So first iteration would be 14/10, second iteration 9/5, so on. Or he could attack not using TWF at all as with a normal 2-h weapon. To get -2/-2 on all TWF attacks, he'd need the TWF feat.


    Quandary wrote:
    Paul Watson wrote:
    beta wrote:

    ...A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

    The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

    There's certainly many things you can choose to emphasize...

    It says you may make secondary attacks, taking attack penalties like normal 2WF, but nowhere does it say you are not considered to be wielding it 2-Handed.
    It does say you NEED to wield a double-weapon in 2 hands to use it as a double-weapon.
    Nothing tells you not to apply the normal damage modifier for wielding a weapon in 2 hands.

    "Switching grips" is silly and un-necessary.
    If you are wielding a (non-Light) weapon in 2 Hands, you increase your STR damage bonus.
    For off-hand attacks, you reduce it by 50%, which should result in 75%, but main-hand damage is normal 150%.

    2-Handed Wielding is nowhere defined as an exclusive 'mode' in opposition to 2WF, only that it applies when you are wielding a weapon in 2 Hands... Which is necessary to use Double Weapons. It doesn't even seem an unreasonable outcome for spending ANOTHER Feat (Exotic Wpn Prof) besides the already Feat-heavy 2WF chain.

    You know... it may even go a step farther than that. If you look under Combat:Two-Weapon Fighting, it doesn't say anything about using half your strength bonus for your off-hand attack; neither for a double weapon nor for a pair of separate weapons. Only under 1-h and light weapons does it specify that you use half your strength bonus on damage rolls if it's wielded in the off-hand. 2-h weapons say that they get 1.5x Strength bonus on damage rolls. So by that means, both attacks from a double weapon get 1.5x Str bonus since the off-hand is still being made with a 2-h weapon.


    Monkplayer wrote:

    So an 18th level cleric who is proficient with a quarterstaff with a strength of 20 would have a BAB;

    13/8/3

    18/13/8 with strength

    Would the cleric need TWF feat to wield a quarterstaff? Does this feat reduce to a -2 penalty on attacks?

    I tried to read some of the above posts but it's very confusing when the character has three attacks using a quarterstaff.

    You don't need the feat to use a double weapon, all it does is give you an extra attack.

    The cleric could:
    Make 3 attacks without bothering about the TWF rules at all: +18/+13/+8
    Make 4 attacks without the TWF feat: +14/+9/+4 with his primary hand, +10 with his offhand
    Make 4 attacks with the TWF feat: +16/+11/+6 with his primary hand, +16 with his offhand


    Bearded Ben wrote:
    Monkplayer wrote:

    So an 18th level cleric who is proficient with a quarterstaff with a strength of 20 would have a BAB;

    13/8/3

    18/13/8 with strength

    Would the cleric need TWF feat to wield a quarterstaff? Does this feat reduce to a -2 penalty on attacks?

    I tried to read some of the above posts but it's very confusing when the character has three attacks using a quarterstaff.

    You don't need the feat to use a double weapon, all it does is give you an extra attack.

    The cleric could:
    Make 3 attacks without bothering about the TWF rules at all: +18/+13/+8
    Make 4 attacks without the TWF feat: +14/+9/+4 with his primary hand, +10 with his offhand
    Make 4 attacks with the TWF feat: +16/+11/+6 with his primary hand, +16 with his offhand

    Thanks for the info Bearded Ben

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