soven |
erp.... thought I had posted....hmmmmmmm.
Soven picks himself up off the floor and dusts himself off. He is unsure as to exactly what just happened and even less sure of what will come next.
Sorry, I am not sure what you mean. Do you mean wizard is correct, both of the corridors must be used at the same time? Split the party. Or
do you mean wizard is correct, we can all go through the axes? What set off the axes on Komana? My going in or komana going out?
stardust |
Your intuition proves correct. The opening of both doors triggers the 'freezing' of the traps. The problem remains: the doors are engineered to close on their own and reactivate the trap. It would seem that the easiest way to make it through this part of the challenge would be to find something of substance that can be used to prevent a door from closing all the way.
stardust |
Apologies to everyone. I've been 'out of it' as a result of real life issues lately. Namely financial ones. We'll advance past this part as Soven forces one of the doors open long enough for someone to get to the other side (a good 80 foot run), and open a door on the other side of the trap corridor (which effectively turns off the trap completely) Sorry about being so devious. Traps are supposed to be fun, not seemingly impossible. There are no more traps in the dungeon. But there is one more puzzle.
A Place To Rest
As the final Pathfinder makes his or her way into the room beyond the axes or blades, the doors slam shut with a hissing noise, apparently sealing themselves forever. An auditory figment channels through the air, the same voice as you heard before. "Blades Passed"
The room you are now in has several cushioned sofas and a sparkling fountain of clear water in the center of the room. A single door leads beyond with a banner over the door reading "Know Thy Way".
Komana Tazurin |
YAY!!!! I missed this game!
Komana smiles, adjusting her clothing after the frantic rush down the hallway.
'I believe the rest of it went "Long have we to find our way. Emerge from blood victoriously. Go safely among blade and axe. And do not suffer violent facts. Constantly rises enemy again and again. You must protect thy LEGACY."'
She then looks around the room, but doesn't touch anything. Just looks.
Perception 1d20 + 12 ⇒ (3) + 12 = 15
Iacobus Gildenpalm |
Catching his breath, huffing slightly behind his ornate mask, Iacobus muses, I am not entirely comfortable with the idea of resting here. It feels like a subtle sort of trap, to encourage us to idleness, while our rivals forge ahead...
Iacobus incants a brief phrase, and scans over the area for signs of magical auras. detect magic
Iacobus Gildenpalm |
Just a tradition, since Razmir himself wears one. Iacobus says, examining the exit. Although, as Razmir's clergy remain quite new to the game, and relatively inexperienced compared to the centuries old temples and heirarchies of, say, Sarenrae, some say it serves to obscure exactly how few highly experienced divine clergymen we truly have. he admits.
Perception near door 1d20 + 4 ⇒ (10) + 4 = 14
soven |
Soven steps along with the group. After Iacobus mentions his distrust of resting Soven goes back on guard. Following the advice of the masked man and the divine woman, Soven leaves the the awfully refreshing looking fountain alone.
Pulling out a large waterskin full of cool water with small berries in for taste, Soven offers the party a cool refreshment.
Iacobus Gildenpalm |
Komana gets the best look she can at Iacobus' face while being subtle about it.
He already had his mask off during the big breakfast scene awhile back, although Zareth and Dird weren't there, so they might be surprised at how casually he takes it off to eat / drink / etc.
He's pretty average looking, could be taldan, chelaxian, varisian, hard to say, although probably a motley mutt of mixed heritage. Black hair, brown eyes, darkish complexion, but pale from lack of light.
Iacobus Gildenpalm |
The waters are not only restorative, but invigorating. I feel bolstered by their qualities. Iacobus remarks, with wonder in his tone.
Such magics would be truly valuable indeed, in Razmir... he thinks to himself, casting detect magic in an attempt to learn more of the workings of the fountain.
Knowledge Arcana 1d20 + 8 ⇒ (16) + 8 = 24
His mind skirts around exactly why healing magics are so dear, in the distant homeland he knows only dimly.
stardust |
The next door opens easily. It leads to a small square room (no larger than 12 feet across), with doors on the opposite three walls exactly in the center of their perspective walls.
Komana Tazurin |
'Long have we to find our way. Check. Emerge from blood victoriously. Check. Go safely among blade and axe. Check. So we're left with: And do not suffer violent facts. Constantly rises enemy again and again. You must protect thy legacy.'
Do the doors have inscriptions, anything to differentiate them?
Perception 1d20 + 12 ⇒ (9) + 12 = 21
stardust |
Umm, okay. Who has the wayfinder? Sorry about the delay. I thought someone else had it. (Iacobus?)
As you open the wayfinder to determine where the spinning needle is pointing, the needle is spinning sporadically while you are within the room. First pointing towards one door, then another one. The wayfinder is being difficult.
Perhaps the wayfinder has some trick that forces it back under control.
stardust |
No, in fact that actually hinders the 'wayfinding' magic of the wayfinder, since it does something entirely different when the ioun stones are imbedded.
Also, deactivating the ioun stones makes your surroundings seem darker, smaller, and filled with strange shadows. There is a sense of impending doom when the ioun stones are not activated.
With his research bonus, Iacobus might be able to tell what's going on with the wayfinder.