Queen Ileosa Arabasti

Komana Tazurin's page

167 posts. Alias of vagrant-poet.


Full Name

Komana Tazurin

Race

Human

Classes/Levels

Inquisitor 4

Gender

Female

Age

26

Alignment

LN

Deity

Abadar

Location

Absalom

Languages

Common, Hallit

Occupation

Supernatural Detective

Strength 12
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 16
Charisma 13

About Komana Tazurin

KOMANA TAZURIN
Female human inqusitor of Abadar 4
LN Medium humanoid
Init +7; Senses Perception +12
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DEFENSE
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AC 19, touch 14, flat-footed 15
(+5 armor, +4 Dex)
hp 32 (4d8+8); Currently (37)
Fort +5, Ref +5, Will +8 (+10 vs. illusions)
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OFFENSE
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Spd 40 ft.
Melee mwk short sword +5 (1d6+1/19-20)
Ranged +1 composite longbow +8 (1d8+2/x3) [110 ft.]
Special Attacks judgement 2/day
Domain Spell-Like Abilities
7/day - agile feet
Inquisitor Spells Known (CL 4th)
2nd (2/day)[2]- see invisibility, cure moderate wounds
1st (4/day)[3]- cure light wounds, divine favour, protection from alignment, true strike
0- create water, daze (DC 13), detect magic, guidance, light, stabilize
Domains Travel
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TACTICS
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Before Combat Komana approaches combat cautiously, if she thinks she will encounter particularily stern resistance she casts divine favour on herself. If she is suspicious of supernatural opponents she will cast protection from evil and see invisibility.
During Combat Komana will keep her distance, shooting at foes, and using Deadly Aim if she is hitting easily. She will reserve judgement for dangerous, and unnatural opponents. If drawn into melee she tries to take advantage of her Precise Strike feat,
Morale Komana tries to keep her allies alive, and will try to have everyone retreat if the combat seems to be going against them, trying to run interference with her daze cantrip and healing allies to keep them moving.
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STATISTICS
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Str 12, Dex 18, Con 13, Int 12, Wis 16, Cha 13
Base Atk +3; CMB +4; CMD 18
Traits Child of the River Kingdoms, Indominatable Faith, Skeptic
Feats Deadly Aim, Point Blank Shot, Precise Shot, Precise Strike (Tactical)
Skills Acrobatics +10, Diplomacy +8, Indimidate +10, Knowledge (planes) +8, Knowledge (religion) +8, Perception +12, Sense Motive +12, Stealth +10, Survival +5; armor check penalty -1
Languages Common, Hallit
SQ cunning initiative, detect alignment, monster lore, orisons, solo tactics, stern gaze, track
Load 35 lbs.; Light 0-43 lbs.
Combat Gear scroll of zone of truth, wand of cure light wounds (CL1st) [50 charges]
Other Gear +1 composite longbow with 40 arrows, 3 +1 aberration bane arrows, 3 +1 evil outsider bane arrows, 3 +1 flaming arrows, 3 +1 frost arrows, +1 chain shirt, mwk shortsword, traveller’s clothes, silver holy symbol, belt pouch [34 gp]

XP 9700 /15000

Appearance
Komana is a slender woman of above average height. She has an athletic feminine figure, with neat features and pale skin. She has long auburn hair which she keeps tied away from her face. Her features are neat and pretty, though her strong personality shines through and she couldn't be described as girlish. Her eyes are an unflinching, icy grey.

Backstory

Spoiler:

Komana was born in a town in the northern reaches of the River Kingdoms, daughter of a drunk and a barmaid. She grew up on the border of Numeria, surrounded by the rakes of the Kingdoms, the warriors of the north and suspicion and superstitions like a virus.

She was a gentle but serious girl, doted on by her mother and ignored by her harmless but useless father. She grew to hate superstitions and unawnswered mysteries and opposed the local faiths. She found solved the mystery of a ghost in the local ruin at the age of 14, however this had unexpected circumatances. The kellid traders thought her cursed and would not spend coin whereever she dwelt, so she was soon pressured out of her home.

She travelled south until finding a temple of Abadar, here she was fascinated by the law and scripture, by the logic and magic, she enrolled in the church. Like her home, the church required everyone to pull there weight, so Komana begin to sell her services as an unveiler of cults and battler of the dark supernatural.

She has travelled far and wide across Avistan and now finds herself drawn to Absalom with a new and deadly mystery to unravel at the behest of the Pathfinder Society.