Ptolus


Gamer Connection


I want to start a pbp set in Ptolus. Characters are starting at 1st level, and using the Pathfinder Beta rules.

I only want a small party so it will be four players max.

A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching
impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected
and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery
is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.

I will post a full background for the city and the campaign on a seperate thread on the discussion page when we have the four players.

I dont expect people to post every day but every other day would be good.


I will now mostly be known as Jack, the Salty Sea Dog! Dr Dark is Dead!

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I'll throw my hat in. I'd like to try out a bard, probably human, from the frosty northlands. I'm thinking Viking Skald as inspiration, cast out of his tribe to find his oats and adventure in the seedy southlands.


Jack, sounds interesting, but I must confess that I don’t know too much about Ptolus, and find myself wondering if you mean only the core Pathfinder Beta rules? I’m currently trying to find a home for one of a few characters that I’ve rolled up lately. Would a shadowcaster from the “Tome of Magic” fit your idea of the game, possibly looking towards levels of spellthief or wizard to combine in the noctumancer prestige class? I’m just trying to make sure that I’m not wasting your time – if such a character concept doesn’t suit your vision, I won’t trouble you any further, and I’ll just offer my best wishes for your game without cluttering up your thread hereafter. Good luck!

RPG Superstar 2009 Top 16

Would be interested in a Duskblade.


Qunnessaa wrote:
Jack, sounds interesting, but I must confess that I don’t know too much about Ptolus, and find myself wondering if you mean only the core Pathfinder Beta rules? I’m currently trying to find a home for one of a few characters that I’ve rolled up lately. Would a shadowcaster from the “Tome of Magic” fit your idea of the game, possibly looking towards levels of spellthief or wizard to combine in the noctumancer prestige class? I’m just trying to make sure that I’m not wasting your time – if such a character concept doesn’t suit your vision, I won’t trouble you any further, and I’ll just offer my best wishes for your game without cluttering up your thread hereafter. Good luck!

Your most welcome to join Q. Id be happy to take on board your character. I will be using only the beta rule set but i am very adaptable to tweaking them here and there. The fact that you dont know Ptolus is not a problem as I will post a full 'Players Guide' on the discussion thread. As I myself am not to familiar with the tome of magic book i would have to rely on your knowledge to help out with your character.


James Martin wrote:
I'll throw my hat in. I'd like to try out a bard, probably human, from the frosty northlands. I'm thinking Viking Skald as inspiration, cast out of his tribe to find his oats and adventure in the seedy southlands.

I love the idea of a northland bard, James. Welcome aboard.


Mark Thomas wrote:
Would be interested in a Duskblade.

Hi Mark. A Duskblade would fit well into Ptolus. Thats three characters now. Just need one more.


Please see the thread 'Ptolus guide and chat' on the discussion page.

I will start to post a guide for players.


So now we have two confirmed characters. Just need two more.


Thanks for the offer, but since you wrote that you’re unfamiliar with the “Tome of Magic” I think it would be best that I make room for someone else in your game, particularly since the shadowcaster is a bit complicated and I couldn’t blithely post all of the mechanics here or expect you to go along with my character without having read them yourself, instead asking you to nod in agreement as I update my character sheet and say, “According to the book you don’t have, my character gets this…” Here’s an example, spoilered to protect the innocent and the casual browser of these boards:

Spoiler:
Shadowcasters know very few spells (or “mysteries” as the class description calls them), with rather stringent requirements on how they are learned. For instance, one must know at least 2 mysteries of level n-1 before learning a mystery of level n, and mysteries come in “paths” within which one cannot skip ahead – you need all the lower level mysteries of a path before you can take the next one. Of course, there are exceptions - because mysteries also come in grades corresponding to groups of spell level equivalents. Also, as shadowcasters gain levels, it becomes easier for them to cast their mysteries, and they gain more uses of each mystery they know per day, and lower level mysteries turn from spells to spell-like to supernatural abilities. Furthermore, they gain some physical bonuses, and bonus feats that depend on the number of mysteries they know.

I think it gets a bit too fussy to expect anyone without access to the book the class comes from to go along with it. Thanks again, though, and hope you have fun in your game!

RPG Superstar 2009 Top 16

Looks like back to 2 open spaces

Grand Lodge

*SIGH* I'm right in the middle of moving...

If only you'd be starting around October (once I'm all nice and settled in)!

Oh well...

-That One Digitalelf Fellow-


How about a good old Sorcerer? Or a Rogue?

Edit - Will this be point buy or roll the stats? If we are doing Point buy, how many points will we have?

RPG Superstar 2009 Top 16

We've got a Cleric and a Duskblade. Rogue would be useful but a Sorceror would just make things Casterlicious.

:)


Mark Thomas wrote:

We've got a Cleric and a Duskblade. Rogue would be useful but a Sorceror would just make things Casterlicious.

:)

Sorcerer it is, unless you would prefer a Magic User.


Will we be rolling up our characters or using point buy? If we use point buy, how many points? (I suggest either 20 or 25 points.) What will the starting gold be? Should we be natives to Ptolus or not from there? I have the Ptolus book at home. Did you want me to use anything from it? Thanks in advance for the info.


Qunnessaa wrote:

Thanks for the offer, but since you wrote that you’re unfamiliar with the “Tome of Magic” I think it would be best that I make room for someone else in your game, particularly since the shadowcaster is a bit complicated and I couldn’t blithely post all of the mechanics here or expect you to go along with my character without having read them yourself, instead asking you to nod in agreement as I update my character sheet and say, “According to the book you don’t have, my character gets this…” Here’s an example, spoilered to protect the innocent and the casual browser of these boards:

** spoiler omitted **

I think it gets a bit too fussy to expect anyone without access to the book the class comes from to go along with it. Thanks again, though, and hope you have fun in your game!

Thanks anyway. I respect your honesty Q. Mucho respecto.


Sharoth wrote:
Will we be rolling up our characters or using point buy? If we use point buy, how many points? (I suggest either 20 or 25 points.) What will the starting gold be? Should we be natives to Ptolus or not from there? I have the Ptolus book at home. Did you want me to use anything from it? Thanks in advance for the info.

Hi Sharoth. I would prefer standard rolls . I trust players. Starting gold is max as are HP. I had the idea that everyone would be new to the city, however if you are familiar then i dont mind if you are a native. I would say though that i do plan on running the adventures from the book so i dont know how familiar you are with them.


I think we could really do with either a fighter type or a rogue now.


Jack, the Salty Sea Dog wrote:
Sharoth wrote:
Will we be rolling up our characters or using point buy? If we use point buy, how many points? (I suggest either 20 or 25 points.) What will the starting gold be? Should we be natives to Ptolus or not from there? I have the Ptolus book at home. Did you want me to use anything from it? Thanks in advance for the info.
Hi Sharoth. I would prefer standard rolls . I trust players. Starting gold is max as are HP. I had the idea that everyone would be new to the city, however if you are familiar then i dont mind if you are a native. I would say though that i do plan on running the adventures from the book so i dont know how familiar you are with them.

So roll 4d6 6 times, dropping the lowest die roll? I am just checking, that is all.

Dark Archive

I'd like to try a Dwarf Fighter or a Litorian Paladin, if there's room for one more player...


Sharoth wrote:
Jack, the Salty Sea Dog wrote:
Sharoth wrote:
Will we be rolling up our characters or using point buy? If we use point buy, how many points? (I suggest either 20 or 25 points.) What will the starting gold be? Should we be natives to Ptolus or not from there? I have the Ptolus book at home. Did you want me to use anything from it? Thanks in advance for the info.
Hi Sharoth. I would prefer standard rolls . I trust players. Starting gold is max as are HP. I had the idea that everyone would be new to the city, however if you are familiar then i dont mind if you are a native. I would say though that i do plan on running the adventures from the book so i dont know how familiar you are with them.
So roll 4d6 6 times, dropping the lowest die roll? I am just checking, that is all.

Yeah, thats fine.

Liberty's Edge

Here is Adriana's sheet. I will have her done tomorrow.


nightflier wrote:
I'd like to try a Dwarf Fighter or a Litorian Paladin, if there's room for one more player...

The idea of a Litorian Paladin sounds good. So does a Dwarf for that matter. I'll leave the decision to you nightflier!

That would make four players!

Dark Archive

Then a Litorian Paladin I shall play! One other thing: this is my first time to play in pbp game. I'll need some instructions how things work...


This thread has some good info. Other than that, make you character and then go to your Account and add a new character. Then edit it once you have done that.

Dark Archive

I just used http://www.random.org/dice/ to roll for stats and what I got is 18 15 12 11 16 17. I think those stats are high, so - what shoul I use to roll for abilities? I apologize for my inexperience.


nightflier wrote:
I just used http://www.random.org/dice/ to roll for stats and what I got is 18 15 12 11 16 17. I think those stats are high, so - what shoul I use to roll for abilities? I apologize for my inexperience.

IMHO I would keep these stats. ~grumbles~ Lucky! Rolling such good stats! ~plans for my revenge~

~GRINS~

Dark Archive

Yes, stats are nice, but I don't want for somebody to think that I am cheater or something. Oh, well... if the GM doesn't mind, I'll use them. If not, somebody please tell me which online dice roller I should use...


nightflier wrote:
Yes, stats are nice, but I don't want for somebody to think that I am cheater or something. Oh, well... if the GM doesn't mind, I'll use them. If not, somebody please tell me which online dice roller I should use...

Those stats are fine. My view is that we are here to enjoy ourselves. I am not a 'rules lawyer'. I have always put the story and the atmosphere above the rules. Like i have said before, i trust my players so if they say they get a certain roll, i believe them. After all in the end, in an rpg, cheats are only cheating themselves.

I dont want to use an online dice roller. I prefer to use real ones!

Liberty's Edge

I have her all statted out. All that is left is her background and motivation. Sorry for the delay. I have been busy in RT over the past 5 days.


stil got room for another?


DEWN MOU'TAIN wrote:
stil got room for another?

Hi Dewn. Your welcome to join, either as a Rogue or a Cleric. Let me know which one and I can let you have some more info.


Jack, the Salty Sea Dog wrote:
DEWN MOU'TAIN wrote:
stil got room for another?
Hi Dewn. Your welcome to join, either as a Rogue or a Cleric. Let me know which one and I can let you have some more info.

Well if you've got room for a rogue or a cleric can I assume you have room for both? If so I'll take whichever of the two Dewn doesn't.


Caffeineated wrote:
Jack, the Salty Sea Dog wrote:
DEWN MOU'TAIN wrote:
stil got room for another?
Hi Dewn. Your welcome to join, either as a Rogue or a Cleric. Let me know which one and I can let you have some more info.
Well if you've got room for a rogue or a cleric can I assume you have room for both? If so I'll take whichever of the two Dewn doesn't.

Sure. What would you propose to play then?


Well I'm going to be a cleric in another game so I'd prefer Rogue, probably a Half-Elf or Elf. A Scoundrel with his own (Perhaps a little twisted) sense of honor. The clever, sneaky, fast-talking sort of Rogue. Think something in between Malcolm Reynolds and Jarlaxle Baenre


Caffeineated wrote:
Well I'm going to be a cleric in another game so I'd prefer Rogue, probably a Half-Elf or Elf. A Scoundrel with his own (Perhaps a little twisted) sense of honor. The clever, sneaky, fast-talking sort of Rogue. Think something in between Malcolm Reynolds and Jarlaxle Baenre

A rogue is great and I like the sound of what you have in mind. I have already posted details about Ptolus in the discussions page {Ptolus Chat) but here are some details about elves and rogues in regards Ptolus. Preferably your character will be a native of Ptolus.

In ancient days, halflings and gnomes were considered types of elf. Even though modern people look at those races as distinct, there are still many elven types: Shoal elves, the winged Cherubim, evil
dark elves, and the twisted Harrow elves. And of course the Elder Elves, now gone, comprised two more racial types, called the Solarr and the Lunas.
Elves today revere the moon (although not as much as did the ancient Lunas elves, after whom one moon is named). They love good food and
wine, and they like both elaborately prepared and served. They prefer silver to gold. Elves in general know a great deal about the stars, the moons, andthe world—for example, they know the planet is
round and has a circumference of slightly less than twenty thousand miles.
The elves work with many special minerals, materials, and herbs. In particular, they are known for two metals—ithildin (a decorative silver that glows at night but is dull and almost invisible during
the day) and ithilnaur (a thin, strong material with the same properties as ithildin).

Unlike what is stated in the Core Rules, elves do indeed sleep, just as humans do. In fact, they place a greater value on sleep and dreams than any other race.

Elves (except Harrow elves) are only rarely of a Lawful alignment.

Shoal Elves
Dark-haired with deep, smoldering eyes, the Shoal elves have always been just as at home on the sea as on the land. They are, by far, the most common type of elf—in fact, most people simply call them “elves” rather than “Shoal elves.” They typically wear their hair long and favor clothing in shades of blue and green.
If they can’t be on or near the sea, the Shoal prefer the forest, the so-called “sea of leaves.”
They find open terrain oppressive. Elven cities are fabulous places of slowly twirling towers and curving walls, but sadly, they are few in number now. The most wondrous of these cities was Dreta Phantas, the Dreaming City, magically stolen by the dark elves in ages past. Most
Shoal now live in small communities or cosmopolitan cities.
Shoal elves often seem aloof and arrogant, but as the centuries pass, they have grown more accustomed to other races. In particular, they
respect some of the rarer races, such as the litorian tribes. Humans, as a group, are generally acceptable, but dwarves are a burden. Elves
hate orcs.

Harrow Elves
When Ghul, the Half God, captured many Shoal and Elder elves from the Moonsilver Forest, he herded them into the dungeons beneath Goth
Gulgamel, his dark fortress halfway up the Spire.
There, he and his demonic servants (including the zaug and the Elder Brood) twisted them in body and spirit. While many of the elves received new magical powers, they were dark powers that corrupted
their souls utterly. When he finished his awful work, Ghul released the elves—dubbed Harrow elves—back into the world to show his
contempt for all that was good and pure, and to demonstrate his ability to unmake anything made.
The Harrow elves, for the most part, left the area, not taking part in the great Ghulwar that followed between the Skull-King and most of the
rest of that part of the world. Instead, the majority of the Harrow elves fled east and south.
Shorter-lived than normal elves, many Harrow elf generations have passed in the thousand years since their creation. Since then, their dramatic powers and physical deformities have softened with each new birth, but still the taint of evil remains. Harrow elves are mistrusted and disliked.
Occasionally, one is born who displays the power and evil of the original Harrow elves, but such a child is rare (albeit feared). Those characters have spell-like abilities far beyond the norm.

Personality: Even after all this time, Harrow elves are as twisted on the inside with bitterness and hate as their flesh is twisted and deformed on the outside. They know that everyone hates and fears them and, truth be told, they hate and fear themselves, at least to a degree. They resent the happy lives of others, and evil Harrow elves often seek to make others as miserable as they. They frequently attempt to disfigure their enemies the way they have been disfigured. Some still seek revenge on those who mutated their forebears.

Physical Description: Harrow elves have the same general build as other elves. Their bodies typically bear horrible birthmarks, scars, and various deformities. Their flesh is a pale yellowish white,
and their eyes are red. Harrow elves have a lifespan of similar length
to that of humans.

Relations: Harrow elves are disdained by virtually all others, but especially by other elves, who see them as abominations only slightly better than dark elves. Harrow elves share a general wariness for all other races, but beyond that they have no preferences

Alignment: Harrow elves lean toward evil, but some have overcome this predilection. Unlike other elves, they are not typically limited to nonlawful alignments.

Harrow Elf Lands: The Harrow elves have no lands of their own. Most live in Kem, in isolated communities. Typically, Harrow elves find mates only among their own kind, but sometimes they take mates through violence from among Shoal elves or even humans. Offspring from such rapes are always Harrow elves.

Religion: Harrow elves generally are too bitter to find much solace in religion. They have very few clerics, but the few that do pay homage to a deity often worship one of the demon gods or perhaps Kran, Goddess of Faults.

Language: Harrow elves speak Elvish.

Names: Harrow elf names are similar to other Elvish names.

Adventurers: Harrow elves make excellent adventurers, given that most of them feel they have little to live for—many have a death wish.
They are fierce combatants, often quite ruthless. Usually, however, they do what they do more to prove themselves than to gain riches or even fame.

Harrow Elves as Characters
Harrow elf characters possess the following
racial traits.
Abilities: +2 Dexterity, –2 Constitution,
–2 Charisma.
Size: Medium size.
Speed: A Harrow elf’s base land speed is 30 feet.
Special Abilities: Low-light vision.
Racial Skills: +2 racial bonus on Craft (alchemy),
Intimidate, and Use Magic Device checks.
Spell-Like Abilities: 1/day—detect magic, ghost
sound, mage hand, prestidigitation, and one 1st- or
2nd-level spell chosen by the player or DM. Caster
level equals character level; key ability is Charisma.
Languages: Automatic—Common and Elvish.
Bonus—Elder Elvish, Gnomish, and Halfling.
Favored Class: Monk.
Level Adjustment: +1.

Rogues.
While there is a major thieves’ guild in Ptolus (the Longfingers), remember that as a rogue, “thief” is just one option. Rogues make
excellent scouts, spies, and even merchants and artisans, due to their skillfulness. This may be the most common PC class in the city.

Dark Archive

Perhaps you should adapt Ptolus races to Pathfinder rules?


nightflier wrote:
Perhaps you should adapt Ptolus races to Pathfinder rules?

Yeah. Meant to do that but got side tracked and forgot. However as far as i can tell, the harrow elf matches pathfinder beta rules.

Harrow Elves as Characters
Harrow elf characters possess the following
racial traits.
Abilities: +2 Dexterity, –2 Constitution,
–2 Charisma.
Size: Medium size.
Normal Speed: A Harrow elf’s base land speed is 30 feet.
Special Abilities: Low-light vision.
Racial Skills: +2 racial bonus on Craft (alchemy),
Intimidate, and Use Magic Device checks.
Spell-Like Abilities: 1/day—detect magic, ghost
sound, mage hand, prestidigitation, and one 1st- or
2nd-level spell chosen by the player or DM. Caster
level equals character level; key ability is Charisma.
Languages: Automatic—Common and Elvish.
Bonus—Elder Elvish, Gnomish, and Halfling.
Favored Class: Monk.
Level Adjustment: +1.

Dark Archive

Well, Pathfinder races have +2, +2, -2 modifiers.


Might I suggest doing away with the Charisma penalty? That would bring the attributes in line with Pathfinder rules, what with there being, has has been mentioned, two bonuses and one penalty in Pathfinder as opposed to simply one of each. The rest would probably be just fine as it is.

Dark Archive

Chris Parker wrote:
Might I suggest doing away with the Charisma penalty? That would bring the attributes in line with Pathfinder rules, what with there being, has has been mentioned, two bonuses and one penalty in Pathfinder as opposed to simply one of each. The rest would probably be just fine as it is.

Harrow Elves have to have Charisma and Constitution penalty for fluff reasons, but I would suggest +2 to Inteligence (they have to be cunning on order to survive) and Wisdom (they are used to introspection).

Community / Forums / Gamer Life / Gaming / Gamer Connection / Ptolus All Messageboards

Want to post a reply? Sign in.
Recent threads in Gamer Connection