Lords of Sin [D&D 3.5, PBP]


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The Lord-Mayor Grobaras of Magnimar has ordered that a group of Warders be stationed at the village of Sandpoint to the North. Prior to arriving there, they are to go North-East to the village of Kirsvald to see if there are any problems. Lately trade through that valley has been spotty and strange rumors of unrest having been heard. The Lord-Mayor is worried and would like you to look in on it.

As Warders you are given authority to investigate and act, using whatever means are necessary, to safe guard the nation of Magnimar. Where possible you should work with the local authorities as long as they are acting in the interests of Magnimar.

Character Rules:

Spoiler:
32 Point Buy
1st level characters*
240 gp
Allowed 3.5 Source Books:
Player’s Handbook (1 and 2)
Dungeon Master’s Guide
Monster Manual (1-4)
Races of Destiny
Races of the Dragon
Races of Eberron
Races of Stone
Races of the Wild
Complete Adventure
Complete Arcane
Complete Divine
Complete Mage
Complete Psionic**
Complete Scoundrel
Complete Warrior
Expanded Psionics Handbook**
Planar Handbook
Sandstorm
Stormwrack
Underdark
Champions of Ruin
Champions of Valor
Rise of the Runelords: Player’s Guide (not using bonus feats)

*If a player wants to use a character that would have an ECL of higher than 1, we might be able to work it out, within reason.
**I haven’t personally played psionic characters, so it will be up to the player to know the rules for the character.

Please check back occasionally because slots may open up.

Link to play by post thread.


Submissions will initially be accepted until Sunday July 12th at 11:59 PM, Central Time.

If more than six submissions are submitted, players will be choosen randomly.


The Storyteller wrote:

Submissions will initially be accepted until Sunday July 12th at 11:59 PM, Central Time.

If more than six submissions are submitted, players will be choosen randomly.

Hmm. This sounds fun, I might want to play. However, I'm playing in a lot of PbPs already, so I'll step aside if somebody else wants in. How about a kender spellthief from the World Serpent Inn? I was gonna use him elsewhere, but he was never gonna be allowed anyways.


Welcome back. Uh, sorry about what happened to the last game. Anyway, I'm interested. Maybe I'll give a Spirit Shaman a shot...


Gary Thoughtfinder wrote:
How about a kender spellthief from the World Serpent Inn?

I don't have the Dragonlance books. Would it be possible to convert it to a standard gnome?

Davi The Eccentric wrote:
Welcome back. Uh, sorry about what happened to the last game. Anyway, I'm interested. Maybe I'll give a Spirit Shaman a shot...

No problem, it was mostly my fault. I slacked off and let it slip off of the main pages and then stupidly couldn't figure out how to pull it back until a couple of weeks had passed. By then I just figured everybody had moved on.


Can I Play. I have never played a pbp before so I might need some help.


The Storyteller wrote:
I don't have the Dragonlance books. Would it be possible to convert it to a standard gnome?

Technically it would be a standard halfling, but you get the point.

"The Storyteller wrote:

No problem, it was mostly my fault. I slacked off and let it slip off of the main pages and then stupidly couldn't figure out how to pull it back until a couple of weeks had passed. By then I just figured everybody had moved on.

Personally, I was just waiting for the game to end. I mean, there were only two players at the end. Oh, you managed to keep it afloat for a while, but really it was the players' faults. (Mainly the people that suddenly dropped out without any warning)


The Storyteller wrote:
Gary Thoughtfinder wrote:
How about a kender spellthief from the World Serpent Inn?
I don't have the Dragonlance books. Would it be possible to convert it to a standard gnome?

I could play some other race, but if lackage of the stats is the problem:

Spoiler:
+2 Dexterity, -2 Strength, -2 Wisdom

Small
Speed: 20 ft.
+1 bonus on all saving throws.
+2 Spot, Open Lock, Sleight of Hand.
-4 Concentration
Immune to Fear
Languages: Kenderspeak and Common. Bonus: Dwarven, Ergot, Elven, Goblin, and Solamnic (many of these languages are from Krynn and therefore worthless here)
Favoured Class: Rogue

That help?

The Exchange

I'd like to have a go at playing in the sandpoint area. Both PbP's I've been in that had that area died very early.

I'd like to try a psychic warrior from the expanded psionics handbook. Are all the races in there OK? I wanted am elan or maenad, as they have extra power points at start up, but no level adjustment. The extra points are useful for a psychic warrior to manifest their limited powers is all.

I'm also in quite a few games now, including DMing two. So if things get crowded here, I'll happily step aside.

Cheers


I would love to play in a new game, especially a PBP since my experience is rather limited. I would definately be interested and don't have any other games to contend with other than my own home-based RotRL's. Looks like yours would be adding flavor to the mix, me like! I wouldn't mind being a psionic class (maybe an egoist) travelling the world looking for inspiration to enhance my "art", or maybe a Ranger would make more sense, moving through the wilderness, keeping the "pest population" down. Hmmm, have to think on that one...


Is Magnimar in Golarion, because I'm afraid I don't know anything about the in-house setting. I am interested in this, however, but not sure what as yet.


Arakhor wrote:
Is Magnimar in Golarion, because I'm afraid I don't know anything about the in-house setting. I am interested in this, however, but not sure what as yet.

It is, but if you read te Rise of The Runelords Player's Guide, which should still be a free download, you'll know as much as you need to.

Liberty's Edge

I'd like to play a NG Elf duskblade. Do you want me to submit the character in this thread. (This is my first PBP game, and I also don't have all of the books in your list, just a few of them, so if there are any obscure rules it would be nice to know what they are... lol. Also, since this is my first pbp, what kind of time requirement do they usually have? - one or two evenings a week or something more frequent than that?)


Xabulba wrote:
Can I Play. I have never played a pbp before so I might need some help.

I'll be taking applications until Sunday and then will randomly pick the players, so you are more than welcome to apply.

Davi The Eccentric wrote:
Technically it would be a standard halfling, but you get the point.

Weird, for some reason I had always thought they were gnomes. Maybe I was thinking of tinker gnomes.

Kobold Cleaver wrote:
That help?

Sure, that is fine.

Wrath wrote:
I'd like to have a go at playing in the sandpoint area. Both PbP's I've been in that had that area died very early.

Well hopefully we make it there, but we will do a sidetrack first.

Arakhor wrote:
Is Magnimar in Golarion, because I'm afraid I don't know anything about the in-house setting.

Mostly. I will only be using the details of the world that is within the RotRL Adventure Path. So other details that came out later will not really be supported to any real detail.

Davi The Eccentric wrote:
It is, but if you read te Rise of The Runelords Player's Guide, which should still be a free download, you'll know as much as you need to.

Pathfinder: Rise of the Runelords Player's Guide

Link for the download is after third paragraph.

stardust wrote:
Do you want me to submit the character in this thread. (This is my first PBP game, and I also don't have all of the books in your list, just a few of them, so if there are any obscure rules it would be nice to know what they are... lol. Also, since this is my first pbp, what kind of time requirement do they usually have? - one or two evenings a week or something more frequent than that?)

You can post your character or wait to see if you are accepted. I would like players ready to start playing on Monday, July 13th. You don't need all the books, they are just listed to give people the options I am allowing. I am looking at on average one post a day (maybe a little less on weekends).

For an idea of the type of role the party will have, I am thinking they are like the X-Files meets the Texas Rangers.


Yay! Kender time!

Liberty's Edge

I think I can handle posting once a day... lol. I'll wait to see if I'm accepted as a player before putting up the character. I think a duskblade fits in well with your X-Rangers. lol.


Well, here's what I have so far.


Wrath wrote:
Are all the races in there OK?

Any playable race that shows up in one of the listed books is allowed.


Here's what I got.


Let's try this instead... Sorry for the confusion. like I said, first time doing this... lol

The Exchange

Actually, I think I'll have to pass on this. I might be over extending myself if I keep taking on PbP's, especially since I start back at work next week.

Cheers


Well with wrath bowing out, I guess that leaves me with making up a good Psionicist. Quick question though. Are you going with a 'Psionics is same as magic' rule, or a 'Psionics is different than magic' rule? How do the psionic skills interact with their magical counterparts (eg. Use psionic device vs. Use magic device, or K(Arcana) vs. K(Psionics)? If you want them totally separate, just let me know.


fopalup wrote:
Well with wrath bowing out, I guess that leaves me with making up a good Psionicist. Quick question though. Are you going with a 'Psionics is same as magic' rule, or a 'Psionics is different than magic' rule? How do the psionic skills interact with their magical counterparts (eg. Use psionic device vs. Use magic device, or K(Arcana) vs. K(Psionics)? If you want them totally separate, just let me know.

You would need the appropriate skills, but I'll be using the idea of "psionics-magic transparency" to the effects.

Psionics-Magic Transparency

Spoiler:
The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency.

Though not explicitly called out in the spell descriptions or magic item descriptions, spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics.

When the rule about psionics-magic transparency is in effect, it has the following ramifications.

Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other. (The effects have similar ends despite having been brought about by different means.)

All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.

The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).

Dead magic areas are also dead psionics areas.

Shadow Lodge

Can I join? I was originally thinkinmg about playing a warforged warlock, but there is already a warforged in the group. Can I play a forest gnome druid with this variant?


Dragonborn3 wrote:
Can I join? I was originally thinkinmg about playing a warforged warlock, but there is already a warforged in the group. Can I play a forest gnome druid with this variant?

Bear in mind that this is Golarion. Warforged are from Eberron.

Liberty's Edge

Kobold Cleaver wrote:
Dragonborn3 wrote:
Can I join? I was originally thinkinmg about playing a warforged warlock, but there is already a warforged in the group. Can I play a forest gnome druid with this variant?
Bear in mind that this is Golarion. Warforged are from Eberron.

Not necessarily, all of the options from those books are available, and its quite possible that Magnimar (with its revival of artifice and constructs) would have a similar race (that for all intents and purposes would be the same as a Warforged...) so it kind of fits.


stardust wrote:
Kobold Cleaver wrote:
Dragonborn3 wrote:
Can I join? I was originally thinkinmg about playing a warforged warlock, but there is already a warforged in the group. Can I play a forest gnome druid with this variant?
Bear in mind that this is Golarion. Warforged are from Eberron.
Not necessarily, all of the options from those books are available, and its quite possible that Magnimar (with its revival of artifice and constructs) would have a similar race (that for all intents and purposes would be the same as a Warforged...) so it kind of fits.

This is right. With the Golemworks in Magnimar, it is certainly possible for warforge to be created within the setting. Also, while I am using a limited part of Golarion no one should feel obligated to fit the absolute history of that setting.

Dragonborn3, to your questions, no one has been accepted yet, that will happen Sunday night/Monday morning if there are more than six players still interested by then. I would be fine with you using those variants if you are interested. Realize that the forest gnome does not get common for free, so you'd either need at least a 12 Int or spend some skill points on it.


stardust wrote:
Kobold Cleaver wrote:
Dragonborn3 wrote:
Can I join? I was originally thinkinmg about playing a warforged warlock, but there is already a warforged in the group. Can I play a forest gnome druid with this variant?
Bear in mind that this is Golarion. Warforged are from Eberron.
Not necessarily, all of the options from those books are available, and its quite possible that Magnimar (with its revival of artifice and constructs) would have a similar race (that for all intents and purposes would be the same as a Warforged...) so it kind of fits.

Whoops, didn't notice the Eberron book.

/\Or get a translator.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I am interested in joining. I will come up with a character concept tonight. Races of Eberon are allowed, but not classes? I would be have tempted to try a dwarven artificer.


The Golem works of Magnimar are the reason I thought a Warforged would fit in as a character. I see Sergeant's background as being created by a wizard to fulfill a debt to the city, either punishment for a crime or a way of paying off their back taxes.


Ok, how's this look then? He's kind of like a dwarven artificer. ;) Lesson learned: create the character in a separate text file, the boards will eat it otherwise.

Shadow Lodge

The Storyteller wrote:
Realize that the forest gnome does not get common for free, so you'd either need at least a 12 Int or spend some skill points on it.

Or I could roleplay it. please note that his favored enemy at first level is humans. He won't attack them outright, but poachers and loggers had better stay out of his forests. I didn't want him to start off speaking Common because he just does not want to 'dirty' his tongue with 'human-speech'. He does know Gnome, Elven, and Sylvan, so talking should not be such a big deal. He can always pantomine if nobody can understand the languages he knows.


deinol wrote:
Races of Eberon are allowed, but not classes?

Yeah. Occasionally it is necessary to NPC a player's character (say the player disappears or goes on vacation or something), and so I would like to limit things to what I have access to. Since I don't have the Eberron campaign setting, I am not allowing information from it.

Sergeant wrote:
I see Sergeant's background as being created by a wizard to fulfill a debt to the city, either punishment for a crime or a way of paying off their back taxes.

Makes sense. I am thinking that warforge are not exactly complete accepted (socially) at this point in the setting. A construct that is self-willed kind of defeats the purpose for most people. Which given the rest of the potential PC possibilites that have been posted, fits nicely.

Dragonborn3 wrote:
Or I could roleplay it. please note that his favored enemy at first level is humans. He won't attack them outright, but poachers and loggers had better stay out of his forests. I didn't want him to start off speaking Common because he just does not want to 'dirty' his tongue with 'human-speech'. He does know Gnome, Elven, and Sylvan, so talking should not be such a big deal. He can always pantomine if nobody can understand the languages he knows.

Just realize the party will be agents of the City-State of Magnimar, a human dominated society. A non-common speaking character may be a bit strange in that situation, though not entirely undoable (possibly recruited for other abilities). I just don't want another player to be forced to act as C3-PO to your Chewbacca, that can get a bit frustrating to some.

Liberty's Edge

The Storyteller wrote:
I just don't want another player to be forced to act as C3-PO to your Chewbacca, that can get a bit frustrating to some.

Hmm, Sergeant, maybe you should stock up on the feat Protocol Droid. :P


stardust wrote:
The Storyteller wrote:
I just don't want another player to be forced to act as C3-PO to your Chewbacca, that can get a bit frustrating to some.
Hmm, Sergeant, maybe you should stock up on the feat Protocol Droid. :P

Too late I spent my feat on the Plucky mechanical sidekick feat.


If you're using psionic/magic transparency, UMD and UPD are essentially the same skill called two different things, otherwise you are saying that Dispel Magic can dispel psionics but Spellcraft can't identify psionics and UMD can't activate psionic devices. Likewise, Psicraft and Spellcraft are essentially the same skill too.


Arakhor wrote:
If you're using psionic/magic transparency,..., otherwise you are saying that Dispel Magic can dispel psionics but Spellcraft can't identify psionics ...

This is exactly the rule.

SRD wrote:

All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.

The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).


Yes, but the SRD is torn on whether to present psionics transparency or not. As written, the XPH (and thus the SRD) is not psionics-transparent; simply changing Spellcraft so that it identifies psionic "magic" just as it does arcane and divine magic would be transparent.

Likewise, Craft Wondrous Item allows you to build clerical, druidic, sorcerous, bardic, warlock and even artificer items, but somehow can't manage psionic items, despite many of them being very similar. You see what I mean?


Arakhor wrote:

Yes, but the SRD is torn on whether to present psionics transparency or not. As written, the XPH (and thus the SRD) is not psionics-transparent; simply changing Spellcraft so that it identifies psionic "magic" just as it does arcane and divine magic would be transparent.

Likewise, Craft Wondrous Item allows you to build clerical, druidic, sorcerous, bardic, warlock and even artificer items, but somehow can't manage psionic items, despite many of them being very similar. You see what I mean?

Well I think you are discussing "equivalency" versus "transparency" (the way the SRD defines that term). I certainly see logic in what you are saying, still the assumption is that psionics, while similar to magic is not magic in the traditional sense. It may lessen its appeal to make it just another form of magic at that point. One might wonder, why not just play a sorcerer?

I think it makes sense for a wizard to see a psionic do a power and think, "Well it looked sort of like magic, but how in the Nine Hells did he do that?"

EDIT: Thinking about it, I wonder if spellcraft (and psicraft) is pretty silly. I think probably Knowledge (Arcana), Knowledge (Religion), and Knowledge(Psionics) should be used instead for spellcraft and psicraft checks, with respect to the appropriate area. Wizards probably shouldn't understand Clerics, and neither of who should understand psions. Hmm, something to consider for a future houserule perhaps, but not in this game.

Shadow Lodge

The Storyteller wrote:
Just realize the party will be agents of the City-State of Magnimar, a human dominated society. A non-common speaking character may be a bit strange in that situation, though not entirely undoable (possibly recruited for other abilities). I just don't want another player to be forced to act as C3-PO to your Chewbacca, that can get a bit frustrating to some.

You have a point(though C3-po was R2-D2's translator). Perhaps a halfling Druid(using the same variant I asked about earlier) who likes fire a little too much? Or a changeling Fighter who can't seem to pick a face and stick with it?


Dragonborn3 wrote:
You have a point(though C3-po was R2-D2's translator).

Right. I tend to think of Empire Strikes Back (my personal favorite of the series) and R2 and 3PO didn't get as much time together in that one, 3PO was with Chewy most of the time.

Here is the current list of interested people I have at this point, again nobody has been selected yet. If anyone has decide they aren't interested, let me know.

kobold cleaver/gary thoughtfinder -> kender spellthief
davi the eccentric/galstak the hawk -> human spirit shaman
xabulba/sergeant -> warforge fighter
fopalup/? -> psionic character?
arakhor/? -> ?
stardust/ilantes merblaem -> elf duskblade
dragonborn3/juco aki -> gnome druid
deinol/ulm -> dwarf wizard


We're playing law enforcement agents of a specific authority, right? I'll be the state telepath then, with an interest in conflict resolution :)

Are there any specific rules on humans in this part of Golarion?


Arakhor wrote:
Are there any specific rules on humans in this part of Golarion?

Like what?


As in, any requirements on where I put skill points or bonus feats or what-have-you?


Arakhor wrote:
As in, any requirements on where I put skill points or bonus feats or what-have-you?

Nothing special, no.


I looked through the Rise of the Runelords players' guide and I'm interested in a Chelish (sp?) human with the feat City Born (Magnimar). It grants me +1 Reflex and +2 Diplomacy.


Arakhor wrote:
I looked through the Rise of the Runelords players' guide and I'm interested in a Chelish (sp?) human with the feat City Born (Magnimar). It grants me +1 Reflex and +2 Diplomacy.

You can certainly be a Magnimar citizen of Chelaxian decent (most Magnimarians are). City Born is a fine choice for one of your first level feats (again, we are not doing bonus feats).

NOTE: A quick comment to everyone about languages. Chelaxian, Shoanti, and Varisian are all just special dialects of Common instead being distinct languages. There are probably some words that are unique to them, but most of the time people can communicate between them just fine.


Is there still a position open for this pbp?


Saori wrote:
Is there still a position open for this pbp?

Anybody who makes a character can 'join'. The people who get in will be randomly determined, with a result of 6 people. Not sure when's the deadline.

EDIT: Ah, tomorrow. So all you gotta do is get up a character concept by then, I think. Although, you might want to make several. That way, if one won't work, anotehr might, and the DM will still include you in the list. Good luck.


Kobold Cleaver wrote:
Saori wrote:
Is there still a position open for this pbp?

Anybody who makes a character can 'join'. The people who get in will be randomly determined, with a result of 6 people. Not sure when's the deadline.

EDIT: Ah, tomorrow. So all you gotta do is get up a character concept by then, I think. Although, you might want to make several. That way, if one won't work, anotehr might, and the DM will still include you in the list. Good luck.

That is right. In about 11 hours I'll randomly pick the PCs to start with. If your interested I'll put you on the list of possible players.

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