
SKULLCRUSHA |

i chamber an explosive round in the shotgun and let it hang on its sling. i lift up the alpha and ensure the magizine is in and a round chambered. i also lock in a minigrenade in the grenade launcher. i then reach up and pull off a hand grenade from my vest, holding it in my palm, ring laying open so i can easily grab and pull.
more activity? damn. neon, find out how many they got. thomas, i concur, are there any mages? rick, do you see any gangers around here? i think we can use them as a diversion so we can get in the door real fast.

Thomas Chance |

Thomas did you notice any astral activity?
Thomas returns to his body with a start. "Alright, four gangers outside, one's a shaman and on something, and there's one who's got a decent amount of ware. Inside, there's three guards, but only the one in the back has much ware. Also, there's at least one more person hiding in the guard house than before."
Further information depending on when the GM gets around to telling me.

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Sorry for being slow guys, RL went kind of crazy these last few days and I haven't been able to get on at all. Things look to have settled down now.
Crusha
Rick
Thomas
Winston

SKULLCRUSHA |

tarlane, heres my roll to see if i can figure out how thick the walls are 4d6.hits(5)=1
to hell with that, wins. this smells like set up to me. i was all for doing the non-lethal, but now, hell no. its on like donkey kong... it was a video game back in the 1980's with a big gorilla named donkey kong, and he threw these barrels and stuff...but i digress. we got a vacant lot of boats on the pier, perhaps to clear a path for some security guys waiting out at sea for us to hit the place. plus we got 2 guys inside excited and on edge, plus a third in the safe room itself. no, we drop these guys, hard and fast. i was thinking about blowing a hole in the wall and running in that way, but itll be faster to blow the door and charge in. if you dont want to take a life, fine, but make sure the drek stays down wiht your first hit. i dont want to hang about as you take the time to "be gentle and slowly knock him out".
i have on me 4 High explosive hand grenades, one will easily see us through this door. the rest ill hold onto until i see a reason to use it.
heres how its going to play out. thomas, make yourself and winston invisible. ill blow the door. as soon as its blown, winston will lead the charge in, trying to be quiet with thom on his heels. me and neon will follow, but we will hit the first stack of crates and use that as cover and start laying down fire at the guards. winston and thomas will come up and dispatch the two guards with extreme prejudice. once they are out, well converge on the clean room. rick will move inside the doorway and keep an eye on things. neon will hack the system and ensure that nothing gets out and see if he can open the door. thomas will check for magical stuff in the astral realm. winston and i will provide overwatch inside the place. any questions?
rick, go over and talk to them gangers. offer them each 200nuyen if they'll be wiling to mess with the guards in the shack down on the pier. if they do a good job, ill throw in a 300nuyen bonus.

Thomas Chance |

Thomas can you do some quick recon out on the water, just to see if there are in fact any boats out there with any hostiles that might want to move in on us?
Tarlane, any chance of getting a map to help us get a better sense of the layout of the place?
"Sure, I'll take a quick look out there." Thomas slumps back down in his seat.
Taking a look at the nearby bay astrally.

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I just did a quick update of the map that I had made previously for you guys, adding the positions of the guards within the building, as well as the gangers and the guards across the street. You can find it here.
Thomas, when you do a scouting run astrally, you don't see anything that looks suspicious in the water. There appear to be fishing boats further out in the sound, but they are far enough away that they wouldn't be reliable backup for anyone on shore.

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I misread my own notes and thought there were 5 gangers back there, rather then four. Its been corrected on the map, good catch.
Also, Winston, I'm not sure why you can't see the map, but I just went back and reset the permissions to make sure that anyone can view it, and just tested from a different computer without being logged in and could see it. Here is a new copy of the link.

P.H. Dungeon |

The problem is that it just takes me to the google accounts homepage.
I misread my own notes and thought there were 5 gangers back there,
rather then four. Its been corrected on the map, good catch.
Also, Winston, I'm not sure why you can't see the map, but I just went back and reset the permissions to make sure that anyone can view it, and just tested from a different computer without being logged in and could see it. Here is a new copy of the link.

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SKULLCRUSHA |

hmmm...i got ya rick. ok. lets see here, 5 of us. 4 gangers, 3 guards, and 2 in the shack. i dont think the guards in the shack will give us the too much to worry as long as we stay clear of them.
ok. lets go in through the back door, keep an eye on the gangers and then bust through the door. any questions?
btw, whos driving?

Thomas Chance |

First Invisibility: 6, 5, 2, 6, 2, 1, 6, for a total of 4 hits (Note: Just remembered, 7 dice for spellcasting not 8). Drain resistance: 1, 2, 2, 3, 2, 2, 5, 6, for two total hits and thus 1 Stun damage for me. Invisibility 2: 4, 3, 1, 1, 6, for 1 total hit. Drain resistance: 5, 2, 4, 6, 2, 6, for 3 hits and no Stun damage. Note: -4 to all rolls while sustaining these, so I'm not going to be doing much.
So, who am I actually making invisible? I assume Neon and either Skullcrusha or myself.

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I just was making a note since I haven't needed to say anything for a couple days, that I am still here and following along and I'll chime in as soon as you guys either need a check of some sort or further information on something. Right now I'm just watching the planning come together and get adjusted for the changes.

SKULLCRUSHA |

i figured id do the driving, since i got a semidecent pilot ground skill.
thomas,make yourself and wins invisible. you two first in, me and neon will be right behind. neon will try to crack the lock up with his trix skilz. if not, then ill just blow the door off, and you and wins will rush in and take out the guards.

Winston |
I want to be on the same page as everyone else. It looks like (according to the map) there is one side rear door on the top left side of the map. It appears to be guarded by two ragers, and there are another two ragers at the other side of the building (top right of the map).
Do we know if there are any cameras monitoring the rear door? If there are we should get Neon to try to hack in and create a loop, so nothing seems out of whack when the ragers go down. Winston can take them out, but we have to make sure the ones on the other side don't trigger an alarm. Either that or Winston can head down towards the main guard booth and start chucking gernades into the area while you guys take out the door and the guards on it. Of course that is far from subtle, so we won't have much time before we have FRT teams and the like coming after us.
Thoughts?

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The cybered Rager is one of the two closest to the back door, the awakened Rager is one of the two on the opposite side. Also, I believe that when Neon was making his initial scans of the area, he picked up some nodes that could have been alarms/cameras from along the walls of the building in some points, but if I remember correctly the dampening of the walls and a low check from him much more information then that or any confirmation of just how heavy or hardened any of it was.

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Neon
Of an important note, when doing your sweep of the area for hidden nodes you spotted one that didn't appear linked to the building at all but was in fact above it. It would be another matrix perception check to pull up any real info about it beyond its existence, but from the fact that its just staying there it is either the quietest chopper or VTOL you have ever encountered or more likely its a small drone of some sort.

NeonSpider |

"Heads up, WE have a drone above the building. VTOL, or the like. The place seems to have 2 camera's on the front and on in the back. We will need to try and take them out, but the drone worry's me. You can load a lot o' nasty in the little bastards. And where you have a drone you have a Rigger, and another question, they working for the corp? or do we have more runners looking for our prize?"

Winston |
We need to deal with the drone before we do anything. Those buggers can really f#%% you up if they get the drop on you. Skull crusha if you can get a visual on it take it out with your alpha. I don't think my Ingram will likely have the range for it. Chance you can deal with the rager mage and I'll take out the other two, which includes the cybered one. If we can all do that fast and fairly quietly we should be in okay shape.

SKULLCRUSHA |

too easy. kinda like that matroness that had her eye on ya, eh wins? i say as i get out of the van and bring the ares alpha to bear on the drone.i still think you shoulda taken 5 mikes and ravished the poor lady. muwahahaha
ok tarlane, whats the range to the drone? so far, my dice pool is as follows: agi 5 + long arms 5 + smart link 2= 12 dice. dont know the range of the bugger or the size so let me know the other mods.