
Zark |

Dragonborn3 wrote:Think we found the undead hunterReckless wrote:Of Course a Ranger/Paladin....Two words: "Favored Smite"
It's, called the PALADIN.
11 levels Paladin and then you can pick 1 or 2 levels Ranger to get some skills and get the Ranger spell list.... TWF and smite. :-0
minkscooter |

seekerofshadowlight wrote:
Think we found the undead hunterIt's, called the PALADIN.
11 levels Paladin and then you can pick 1 or 2 levels Ranger to get some skills and get the Ranger spell list.... TWF and smite. :-0
Why 11 levels? I think the preview takes Seelah to 13th level to get her a 4th level spell. I don't see anything must-have for the crafty "rangladin" at 11th level :)
EDIT: Aura of Justice is no use to a lone hunter.

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The only part of the new paladin that I find myself wary of is the improved Will save. To me, this increase feels unnecessary. Paladins already get two stats added to each of their saving throws; I don't think they really needed another good save as well. If I was going to houserule any part of the paladin, it would be the second good save.
I remember I was critical of this change to the rules during the playtest. I know Vult was in favor of it - but I saw it as unnecessary.
True, I see the point and realize it makes sense, and Vult makes a valid arguement that the paladin is suppose be be vigilant and untainted and such.
But I criticized the idea of just adding Will Saves as a way to make them tougher because I saw it as irrelevant and not fixing what was needed fixed (Like adding hit points to a Barbarian when trying to address a low AC issue). To me, the paladin was already immune to fear early on, and Charm a litte later, and domination after that. That's pretty much all Will saves except illusions perhaps. It seemed superfluous and what the paladin really needed was a better AC and attack/damage benefits in combat. So I thought the proposed fixes were in the wrong direction.
Now, it seems the good Will saves are still there - but at least it was improved as well as the other aspects (as opposed to in lieu of). I still feel the good Will saves are superfluous and unnecessary, but it does make sense. I would trade that out for maybe a couple of bonus feats I think. Thats truly the one area that paladin has always lacked - a means to diversify with feats.
I won't cry over spilled milk, this paladin version is night and day different and better than it's 3rd and 2nd edition predecessors.
Robert

Kirth Gersen |

Hey Kirth! Have you resumed your lessons with the wooden flute? I recall you did not have much talent for it. And yet your avatar looks like a pipe player...
Funny thing is, my wife IRL is a flute player. I read her the passage you allude to ("What is this insipid 'pip, pup, pup'?!") and she thought it was hilarious. Her other favorite quote was from one of the earlier books -- "What Gersen intended as an ingenuous smile instead was perceived as a cunning leer." (Possibly slightly misquoted; don't have the book in front of me at the moment.)

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Built this character after a TPK, (CotCT campaigners might guess who TPK'd us around lvl 12...)
If you're talking about....
The incorporeal chain wielding thing at Scarwall Keep......He was definitely badass!!!
We just fought him last game. I took my 13th level paladin against him and pretty much stood toe to toe one and one to defeat him.
Wearing the Scarb of Protection and having Death Ward on me (in case the Scarab wore out. Before going in the sorcerer cast Mage Armor on me, and I used my Use Magic Device skill to activate a Wand of Shield. I was wearing the Celestial Armor we found in there allowing my Dex to be +3, so sorcerer used his wand of Cat's Grace on me, and cast StoneSkin on me and Displacement
I then bonded my weapon which was already a Ghost Touch Morningstar of lightning and with my bond I added Holy and Undead Bane.
Then I had two smites left for the day so that lasted 4 rounds to add my +7 Cha bonus as a deflection bonus to AC - so my AC against him was 28 - which is pretty damn good for incorporeal touch AC - which even when he hit he had the 50% miss chance and had to get through my DR for StoneSkin and I was protected against his draining effects.
I killed him in the four rounds that my smites lasted, and my Turning Smite feat really hurt, which I hit him with twice!
Robert

JM1776 |
Except that John was the legit ruler in Richard's absence. Rather than obey the appropriately-appointed authorities, [Robin] chose to follow his own conscience. Archetypal CG all that way, baby.
Actually, no. William Longchamp was designated by Richard as justiciar, a title roughly analogous to prime minister, in his absence—in some measure, I would imagine, because he knew John was a typical Plantagenet ... and thus conspiring against him.
I would actually have pegged Robin as neutral good, but lawful is by no means out of the question.

SquirrelyOgre |

Dragonborn3 wrote:RangladinI have realized something. I named a charater type... and it caught on!
(^-^)I'm so proud! Hooray for Paladins!
*Goes off to smite evil with a big weapon(any suggestions as to which weapon?)*
Whichever the deity favors--or something meaningful for his culture. Depends on if the paladin's tied to an order or no.
Could be he's part of an order that serves a specific aspect of a deity--and they use a related, but different weapon primarily, to reflect this focus. ?

Bill Dunn |

The Wraith wrote:Except that John was the legit ruler in Richard's absence. Rather than obey the appropriately-appointed authorities, [Robin] chose to follow his own conscience. Archetypal CG all that way, baby.Actually, no. William Longchamp was designated by Richard as justiciar, a title roughly analogous to prime minister, in his absence—in some measure, I would imagine, because he knew John was a typical Plantagenet ... and thus conspiring against him.
I would actually have pegged Robin as neutral good, but lawful is by no means out of the question.
Well, if we're going to get exceedingly historical, Longchamp may have brought on his deposal by attacking a popular archbishop. He certainly seems to have lost the support of everybody by the end of his reign.
But then, if we are to be exceedingly historical, LG is right out based on the ballads and popular legends that were about long before the ruling classes attempted to bring the legend into a pro-regime line.

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Whichever the deity favors--or something meaningful for his culture. Depends on if the paladin's tied to an order or no.
Could be he's part of an order that serves a specific aspect of a deity--and they use a related, but different weapon primarily, to reflect this focus. ?
Right, sakabato katana it is.
*Continues to smite evil*
minkscooter |

Away from the boards ... It's like I passed out drunk and woke up to find everyone at the party gone. <kicks beer can> Oh look, here's an interesting message:
Funny thing is, my wife IRL is a flute player. I read her the passage you allude to ("What is this insipid 'pip, pup, pup'?!") and she thought it was hilarious. Her other favorite quote was from one of the earlier books -- "What Gersen intended as an ingenuous smile instead was perceived as a cunning leer." (Possibly slightly misquoted; don't have the book in front of me at the moment.)
Ha! Ha! I'm glad to see you got the allusion. Your wife is a flute player? Must be nice. :)
Howard called a halt. "Fair, only fair! More bite with the cornet! You on the wood-pipe! Why do you not play the traditional solo?"
Gersen showed a moony grin. "I'm not sure of that part, sir."
"Then you should practice your instrument!"
"I give my all, sir."
"Once again, lively now!"
The tune was played, with Howard Hardoah performing his absurd capering dance.
Abruptly he stopped, stamped his feet, raised his hands on high, brandishing fiddle and bow in outrage. "You, on the wood-pipe! Why do you not play as you should! Why this preposterous pip-pup-pup, pip-pup-pup?"
"Well, sir, truth be told, it is how I learned the instrument."
Howard Hardoah clutched his head, deranged his hat in a frenzy of impatience.
The other quote you mention is from The Face (p.164 in my edition):
... Gersen, attempting an ingenuous grin, which, had he known it, only twisted his dark face into a cunning leer.
Oh well, I'm a little sad to see this thread end. We all put a lot of energy into the paladin playtest, and it's wonderful to see that our voices were heard and that the final paladin seems to have turned out so well. Still, I think you know the feeling:
I'd better hurry over to the Bard preview before it ends as well. :)