vagrant-poet |
...Any chance you can post the stats on her Familiar?
Thanks!
You'll have better luck here- Sorcerous Blog Preview
F. Wesley Schneider Contributor |
...Any chance you can post the stats on her Familiar?
Thanks!
Erhem! Seoni's familiar has a name, Jason. It's Dragon. And he's not a lizard, hes a blue-tailed skink with the same stats as a lizard.
Sheeesh. Such a racist... against familiars... familiarist... or something.
Lanx |
Spiffy Jim wrote:...Any chance you can post the stats on her Familiar?
Thanks!
Erhem! Seoni's familiar has a name, Jason. It's Dragon. And he's not a lizard, hes a blue-tailed skink with the same stats as a lizard.
Sheeesh. Such a racist... against familiars... familiarist... or something.
Wow ... Oo ... Technicolor® lizard ...
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So, where did I put this blasted key?
David Fryer |
Spiffy Jim wrote:...Any chance you can post the stats on her Familiar?
Thanks!
Erhem! Seoni's familiar has a name, Jason. It's Dragon. And he's not a lizard, hes a blue-tailed skink with the same stats as a lizard.
Sheeesh. Such a racist... against familiars... familiarist... or something.
That is one blue tailed lizard.
F. Wesley Schneider Contributor |
Jason Bulmahn Director of Games |
Its a very nice Jerk Hat...
Your right Wes.. we should make up names for everything...
Lizard too boring.. here is a blue tailed skink
Boots too dull.. try on a pair of Foeskin Feet Flappers
Too cliche to carry a longsword.. wield this Doublebladed Razor Staff
Lets make everything more fantasy.. that way we can get lost in its wonders!
:-P
Jason
ruemere |
Very solid preview. Especially liked the bit about Evocation spells being bumped up in power by adding additional effects.
Oh, and close second favorite of mine is that impossibly clinging dress. I guess it should count as an automatic Hypnotic Pattern gaze attack.
Regards,
Ruemere
PS. Santa Seoni for those who missed the link.
Jason Bulmahn Director of Games |
Jason Bulmahn Director of Games |
Tarren Dei RPG Superstar 2009 Top 8 |
Mistah J RPG Superstar 2009 Top 8 |
Tarren Dei RPG Superstar 2009 Top 8 |
hallucitor wrote:I would say something about a Foeskin ski-mask.... *shiver* Eeww<accent>
Man, Them there's some snazzy foeskin boots! I gonna git me a pair of them foeskin boots! In red too, might even git me a foeskin belt and hat while I'm at it....
</accent>
OH! Foeskin ... for a minute I thought you wrote ... *reads up thread*. Oh. It's been done. NVM.
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
KaeYoss |
hallucitor wrote:I would say something about a Foeskin ski-mask.... *shiver* Eeww<accent>
Man, Them there's some snazzy foeskin boots! I gonna git me a pair of them foeskin boots! In red too, might even git me a foeskin belt and hat while I'm at it....
</accent>
I see you know about the Capuchin Monk.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Its a very nice Jerk Hat...
Your right Wes.. we should make up names for everything...
Lizard too boring.. here is a blue tailed skink
Boots too dull.. try on a pair of Foeskin Feet Flappers
Too cliche to carry a longsword.. wield this Doublebladed Razor StaffLets make everything more fantasy.. that way we can get lost in its wonders!
:-P
Jason
Should we include the Life Knife and the Risen Mitten?
lastknightleft |
Honestly I'm curious about her familiar too, when the arcane bond was introduced people realized that the familiar was a rediculously subpar choice for spellcasters. The only real reason for a caster to take a familiar over an item is for roleplay reasons. I know a lot of people think roleplay reasons is perfectly apt, but I don't think it's right for a player to be mechanically weaker for having made a roleplaying choice and so am curious to see if familiars have been tweaked any.
SirUrza |
James Jacobs wrote:Blue Tailed Skinks are awesome.Agreed.. but I left that out just for simplicities sake... no slight to the cute little guys was intended.
You call it simplicity, I call it you've had more important things that last two years on your mind then to remember what the subspecies and name of Seoni's familiar was. :)
lastknightleft |
There is an inherent problem with discussing a familiar.
Some believe spellcasters having familiars is broken (in the too good category) and others believe that familiars are nothing but a liability to the spellcaster.
So is item bonding better or worse than a familiar? Depends on the group.
there are people who think the familiar is broken, really? I have never in my 6 years of gaming met someone who thought that. That's not doubting you, I'm just really surprised to learn that there was anyone who thought the familiar was too powerful. I can see the argument that the wizard was too powerful, and that it was just an unneeded extra, but not that the familiar itself was in any way powerful.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Disenchanter wrote:there are people who think the familiar is broken, really? I have never in my 6 years of gaming met someone who thought that. That's not doubting you, I'm just really surprised to learn that there was anyone who thought the familiar was too powerful. I can see the argument that the wizard was too powerful, and that it was just an unneeded extra, but not that the familiar itself was in any way powerful.There is an inherent problem with discussing a familiar.
Some believe spellcasters having familiars is broken (in the too good category) and others believe that familiars are nothing but a liability to the spellcaster.
So is item bonding better or worse than a familiar? Depends on the group.
I found it frightenly useful with the battle sorcerer. It had as many HP as a wizard, the battle sorcerer's BAB, and with command thought items, or a decent rank in use magic device, could really add to the economy of actions a sorcerer needed. Familiars with scent are useful too.
Mage Armor + Shield + tiny size makes it hard to hit, even at low levels it can aid another and has enough HP to survive a hit or 3.
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
[W]ith command thought items, or a decent rank in use magic device, [it] could really add to the economy of actions a sorcerer needed.
Also, raven familiars have the ability to speak, and can therefore activate command word items.
UMD + cure wand + raven familiar = extra healing every round
Even if you aren't into min-maxing your economy of actions, a raven familiar is extremely useful. If you get captured, for example, your raven can fly away and relay your whereabouts to your allies.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Matthew Morris wrote:[W]ith command thought items, or a decent rank in use magic device, [it] could really add to the economy of actions a sorcerer needed.Also, raven familiars have the ability to speak, and can therefore activate command word items.
UMD + cure wand + raven familiar = extra healing every round
Even if you aren't into min-maxing your economy of actions, a raven familiar is extremely useful. If you get captured, for example, your raven can fly away and relay your whereabouts to your allies.
"What? What's that boy? Timmy's down the well?"
"No you $#!+, he's held prisoner. Stop being funny and help!"
Quandary |
I think in the Beta, Familiars were probably better than the Bonded Item for Sorcerors. +1 spontaneous spell/day from spells known is much less impressive an advantage for Sorcerors compared to Wizards, where the ability to spontaneously cast 1x/day bypasses their core "weakness" (preparing) while taking advantage of the corollary strength (large # of spells known) - after all, that ONE encounter where having the perfect spell you couldn't have known to prepare is what really makes spontaneous casting valuable, not spontaneously casting EVERY spell (haste, mage armor, etc).
Hopefully Bonded Item is toned down to make it not such an amazing power in the hands of Wizards.
Disenchanter |
there are people who think the familiar is broken, really?
Yeah. There are. I'm not saying I agree, in fact I fall into the camp that familiars are not much more than a liability.
But even on these forums there have been at least three people post the sentiment that familiars in general are broken in the too good way. I can't point you to them, because like (apparently) everyone else I ignored them.
Quandary |
Quandary wrote:I think in the Beta, Familiars were probably better than the Bonded Item for Sorcerors.It could be handy to have the ability to enchant an item without needing to take the crafting feat, though.
True, and that by itself (or with minor skill bonus equivalent to Familiar) would be alot more balanced IMHO. It still seems most valuable to Wizards because their spells-known aren't limited unlike Sorcerors, whose spell repertoire will actually be dictated by whatever they needed to learn for their crafting, until they gain enough caster levels to re-learn those spells.
vagrant-poet |
I think in the Beta, Familiars were probably better than the Bonded Item for Sorcerors. +1 spontaneous spell/day from spells known is much less impressive an advantage for Sorcerors compared to Wizards, where the ability to spontaneously cast 1x/day bypasses their core "weakness" (preparing) while taking advantage of the corollary strength (large # of spells known) - after all, that ONE encounter where having the perfect spell you couldn't have known to prepare is what really makes spontaneous casting valuable, not spontaneously casting EVERY spell (haste, mage armor, etc).
Hopefully Bonded Item is toned down to make it not such an amazing power in the hands of Wizards.
Actually bonded item lets you recast an already cast spell. So wizard are still limited in their spell choice.
Paul Watson |
Quandary wrote:Actually bonded item lets you recast an already cast spell. So wizard are still limited in their spell choice.I think in the Beta, Familiars were probably better than the Bonded Item for Sorcerors. +1 spontaneous spell/day from spells known is much less impressive an advantage for Sorcerors compared to Wizards, where the ability to spontaneously cast 1x/day bypasses their core "weakness" (preparing) while taking advantage of the corollary strength (large # of spells known) - after all, that ONE encounter where having the perfect spell you couldn't have known to prepare is what really makes spontaneous casting valuable, not spontaneously casting EVERY spell (haste, mage armor, etc).
Hopefully Bonded Item is toned down to make it not such an amazing power in the hands of Wizards.
Actually, it doesn't unless it's been changed since the Beta and I missed it.
A bonded object can be used once per day to cast any one spell the wizard knows and can cast, just as if the wizard had cast it. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's prohibited schools.
Unless you're taking 'can cast' to mean 'has prepared', which seems an odd way of doing it as they would have said 'has prepared' if they meant that,it means the Wizard becomes a sorcerer with dozens of spells once per day. At least until you steal his bonded object (Which fights back a lot less than a familiar when you grab it, I've found).
lastknightleft |
vagrant-poet wrote:Quandary wrote:Actually bonded item lets you recast an already cast spell. So wizard are still limited in their spell choice.I think in the Beta, Familiars were probably better than the Bonded Item for Sorcerors. +1 spontaneous spell/day from spells known is much less impressive an advantage for Sorcerors compared to Wizards, where the ability to spontaneously cast 1x/day bypasses their core "weakness" (preparing) while taking advantage of the corollary strength (large # of spells known) - after all, that ONE encounter where having the perfect spell you couldn't have known to prepare is what really makes spontaneous casting valuable, not spontaneously casting EVERY spell (haste, mage armor, etc).
Hopefully Bonded Item is toned down to make it not such an amazing power in the hands of Wizards.
Actually, it doesn't unless it's been changed since the Beta and I missed it.
Beta wrote:A bonded object can be used once per day to cast any one spell the wizard knows and can cast, just as if the wizard had cast it. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's prohibited schools.Unless you're taking 'can cast' to mean 'has prepared', which seems an odd way of doing it as they would have said 'has prepared' if they meant that,it means the Wizard becomes a sorcerer with dozens of spells once per day. At least until you steal his bonded object (Which fights back a lot less than a familiar when you grab it, I've found).
Yeah I'm with paul on this one.
As an aside, I have a sorcerer who took arcane bond item, I told him if he gets himself a spellbook, paying the full cost to put spells in it, (unlike the wizard who gets two free every level and all 0 levels) then he could use his arcane bond to cast spells out of the book that he doesn't know. So far he hasn't had time to take advantage of it, but since he just aquired an enemy spellbook, I think he might start. I'm doing it for the reason the previous poster stated that for a sorcerer it's kinda weak amounting to an extra spell slot in the day. without crushing the wizards versatility, I'm test driving it out on this sorcerer, we'll see how it plays.
If familiars aren't improved it's not a biggie, I've already got a great boosted familiar entry that I worked with guys with back in the design forums I'll just houserule in.
Spiffy Jim |
I'd like to see some more versatility in the familiar build, however. Using familiars as shoulder cannons is fine, but I'd like to be able to use the "deliver touch spells" aspect and not be afraid Fluffy will get cleaved asunder.
It also sounds like GM's didn't question the logistics of familiars UMDing. "How does a 2 oz bird manipulate a 2 pound object again?" Or didn't want to argue the point in any case.
The black raven |
there are people who think the familiar is broken, really? I have never in my 6 years of gaming met someone who thought that. That's not doubting you, I'm just really surprised to learn that there was anyone who thought the familiar was too powerful. I can see the argument that the wizard was too powerful, and that it was just an unneeded extra, but not that the familiar itself was in any way powerful.
I think part of the discrepancy comes from the fact that a lot of people, even those playing spellcasters, do not really read the rules. Thus they tend to forget about all the wondrous things their familiar can do and just write down the bonus it gives them.
For example, they forget what an incredible boost to skill checks the familiar is, as it is allowed its own check and does posses the same skills as its owner. And it can use the Aid Another action for boosting other characters' skills checks.
toyrobots |
lastknightleft wrote:there are people who think the familiar is broken, really? I have never in my 6 years of gaming met someone who thought that. That's not doubting you, I'm just really surprised to learn that there was anyone who thought the familiar was too powerful. I can see the argument that the wizard was too powerful, and that it was just an unneeded extra, but not that the familiar itself was in any way powerful.I think part of the discrepancy comes from the fact that a lot of people, even those playing spellcasters, do not really read the rules. Thus they tend to forget about all the wondrous things their familiar can do and just write down the bonus it gives them.
For example, they forget what an incredible boost to skill checks the familiar is, as it is allowed its own check and does posses the same skills as its owner. And it can use the Aid Another action for boosting other characters' skills checks.
....also.
Lanx |
The black raven wrote:....also.lastknightleft wrote:there are people who think the familiar is broken, really? I have never in my 6 years of gaming met someone who thought that. That's not doubting you, I'm just really surprised to learn that there was anyone who thought the familiar was too powerful. I can see the argument that the wizard was too powerful, and that it was just an unneeded extra, but not that the familiar itself was in any way powerful.I think part of the discrepancy comes from the fact that a lot of people, even those playing spellcasters, do not really read the rules. Thus they tend to forget about all the wondrous things their familiar can do and just write down the bonus it gives them.
For example, they forget what an incredible boost to skill checks the familiar is, as it is allowed its own check and does posses the same skills as its owner. And it can use the Aid Another action for boosting other characters' skills checks.
Wooohooo ... awesome!
--
So, where did I put this blasted key?