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RPG Superstar 2012

17,001!!!!

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taig wrote:
17,001!!!!

Smurf you and your littke dog Toto to badger!


phantom post

RPG Superstar 2012

David Fryer wrote:
taig wrote:
17,001!!!!
[redacted] you and your littke dog Toto to badger!

Sorry couldn't resist. :)


taig wrote:
David Fryer wrote:
taig wrote:
17,001!!!!
[redacted] you and your littke dog Toto to badger!

Sorry couldn't resist. :)

That's some sense of timing, taig. ;)

And I love the use of "redacted" there! =)

Silver Crusade

So many posts...

Liberty's Edge Contributor, RPG Superstar 2012

Carnivorous_Bean wrote:
taig wrote:
David Fryer wrote:
taig wrote:
17,001!!!!
[redacted] you and your littke dog Toto to badger!

Sorry couldn't resist. :)

That's some sense of timing, taig. ;)

And I love the use of "redacted" there! =)

I was kinda camping. Bad form, I know.


Ok my story where I got so upset I held out for three weeks.
We had just recently started playing, I think this was my second campaign. Kirk was playing Snarl. Snarl is a constant in our game world, i think he has played him off and on for like 20 years. Snarl is a dwarf, who is cantankerous and mean, but underneath is just so sweet, kinda. He is a fighter class and really way cool. WIth an awesome background. Well, he got killed in game, in a very rough battle. And It had me and teh other player Sean in tears, like we were bawling. So after the game i begged him to take it back, and he said no. So, I didn't talk to him much for three weeks, and I sure didn't, uh Huhm, for three weeks. During that same three weeks Sean wouldn't talk to hi either, the only thing he would say is "I can't believe you did that", so poor Kirk had lost his "play time" and his best friend. Finally he ran an adventure that gave us the oppurtunity to bring him back, we had to get the "special diamond" and all that. Needless to say we were very happy with this.
On a side note, Snarls new story is that the God of death has forgotten hm and he can't die. Kirk doesn't play him anymore as this would really be unfair, but he is an NPC that we use alot! :)


Kruelaid wrote:
Pax Veritas wrote:
hey! I'm just stoppin' back into this short thread to see if we were still discussing Canadian Massage Parlours? lol

It's just a massage...

-A Canadian

I live in Thailand, you insensitive clod! Oh wait, got my forums confused. Just to be sure I'll write my next 7 posts in octal. Someone mod me +5 funny.

Zo


Well, that's when you know your players are really attached to the world and its characters. :)


Past that we don't have any issues with players melting down. Hunny did when he was DM'ing for his older brther who had to have the fastest, strongest, most diplomatic, character there was. So yeah, that never turned out well, since hunny hates DM'ing for power gamers.
I do occasionally get very stressed during a battle that is decidedly not going our way. But I don't throw fits or make it unenjoyable, or so he said when I asked last night. :D

RPG Superstar 2012

Solnes wrote:

Ok my story where I got so upset I held out for three weeks.

We had just recently started playing, I think this was my second campaign. Kirk was playing Snarl. Snarl is a constant in our game world, i think he has played him off and on for like 20 years. Snarl is a dwarf, who is cantankerous and mean, but underneath is just so sweet, kinda. He is a fighter class and really way cool. WIth an awesome background. Well, he got killed in game, in a very rough battle. And It had me and teh other player Sean in tears, like we were bawling. So after the game i begged him to take it back, and he said no. So, I didn't talk to him much for three weeks, and I sure didn't, uh Huhm, for three weeks. During that same three weeks Sean wouldn't talk to hi either, the only thing he would say is "I can't believe you did that", so poor Kirk had lost his "play time" and his best friend. Finally he ran an adventure that gave us the oppurtunity to bring him back, we had to get the "special diamond" and all that. Needless to say we were very happy with this.
On a side note, Snarls new story is that the God of death has forgotten hm and he can't die. Kirk doesn't play him anymore as this would really be unfair, but he is an NPC that we use alot! :)

Nice story. I'm not so sure about the "blackmail" to get him to bring his character back, but, hey, it worked. :)

Dark Archive

Actually one of my favorite campaign settings is Oathbound. Any Oathboaund campaign basically starts out with, Your characters die and now your adventure begins. Of course you can still die in Oathbound, but you are also alrady dead, if that makes sense.


lynora wrote:

Well, that's when you know your players are really attached to the world and its characters. :)

Oh yeah, I have cried a few times during game. I fall so in love with my characters and with NPC's, I get so upset when they are lost.


taig wrote:
Solnes wrote:

Ok my story where I got so upset I held out for three weeks.

We had just recently started playing, I think this was my second campaign. Kirk was playing Snarl. Snarl is a constant in our game world, i think he has played him off and on for like 20 years. Snarl is a dwarf, who is cantankerous and mean, but underneath is just so sweet, kinda. He is a fighter class and really way cool. WIth an awesome background. Well, he got killed in game, in a very rough battle. And It had me and teh other player Sean in tears, like we were bawling. So after the game i begged him to take it back, and he said no. So, I didn't talk to him much for three weeks, and I sure didn't, uh Huhm, for three weeks. During that same three weeks Sean wouldn't talk to hi either, the only thing he would say is "I can't believe you did that", so poor Kirk had lost his "play time" and his best friend. Finally he ran an adventure that gave us the oppurtunity to bring him back, we had to get the "special diamond" and all that. Needless to say we were very happy with this.
On a side note, Snarls new story is that the God of death has forgotten hm and he can't die. Kirk doesn't play him anymore as this would really be unfair, but he is an NPC that we use alot! :)

Nice story. I'm not so sure about the "blackmail" to get him to bring his character back, but, hey, it worked. :)

Yeah I know it wasn't right, but I was 17, do you think I had any better plan? ;)


David Fryer wrote:
Actually one of my favorite campaign settings is Oathbound. Any Oathboaund campaign basically starts out with, Your characters die and now your adventure begins. Of course you can still die in Oathbound, but you are also alrady dead, if that makes sense.

See I would be ok with this, no time invested into teh PC's other than to make them. I would be mad, but not like anything that would affect play. So what after they die, you have to make new ones?


Well, I have a bit of running to do later today. I have to go and pay my massive electric bill, that is enough to pay my phone and two car payments. UGH, and I have to get the boy and stop by the health dept. and later we are going to see my Aunt for a lil while. At least I got to sleep in! :D


Solnes wrote:

Past that we don't have any issues with players melting down. Hunny did when he was DM'ing for his older brther who had to have the fastest, strongest, most diplomatic, character there was. So yeah, that never turned out well, since hunny hates DM'ing for power gamers.

I do occasionally get very stressed during a battle that is decidedly not going our way. But I don't throw fits or make it unenjoyable, or so he said when I asked last night. :D

Too many power gamers at my table, and the rest should be playing board games. I take that back. There's one good player. (Not counting myself in either camp)


Solnes wrote:
Yeah I know it wasn't right, but I was 17, do you think I had any better plan? ;)

Ahh, those halcyon days of youth... ;D


I am thinking that for lunch I will have the left over roast over some toast, like an open faced roast beef sandwich, or I will simply dip one of those huge rolls into the gravy...mmmmmm decisions.


Emperor7 wrote:
Solnes wrote:

Past that we don't have any issues with players melting down. Hunny did when he was DM'ing for his older brther who had to have the fastest, strongest, most diplomatic, character there was. So yeah, that never turned out well, since hunny hates DM'ing for power gamers.

I do occasionally get very stressed during a battle that is decidedly not going our way. But I don't throw fits or make it unenjoyable, or so he said when I asked last night. :D
Too many power gamers at my table, and the rest should be playing board games. I take that back. There's one good player. (Not counting myself in either camp)

That sux! While I truly like it when things are going our way, I don't have to have the best player at the table. Hunny is very good about running different adventures in which your PC shines, and then you know the ones where it truly takes everyones special talents.


Solnes wrote:
lynora wrote:

Well, that's when you know your players are really attached to the world and its characters. :)

Oh yeah, I have cried a few times during game. I fall so in love with my characters and with NPC's, I get so upset when they are lost.

I know what you mean. I once bugged my husband to tell me what was supposed to happen next in a campaign he cancelled for eight years. It was just killing me not knowing what had happened. Of course when he told me I ended up being pissed because he basically planned the storyline such that my character was going to end up commiting seppuku...Yeah, that was not a fun night for him. :)


Devlyn, Jack o' Nine Dales wrote:
Solnes wrote:
Yeah I know it wasn't right, but I was 17, do you think I had any better plan? ;)

Ahh, those halcyon days of youth... ;D

LOL, I know right! I think the only thing I would willingly relive is teh time when Baby and I had just started dating. And playing. We had it pretty good! Although, I wouldn't want to be in school or anything, I wouldn't redo that for anything! :D

Dark Archive

Solnes wrote:
David Fryer wrote:
Actually one of my favorite campaign settings is Oathbound. Any Oathboaund campaign basically starts out with, Your characters die and now your adventure begins. Of course you can still die in Oathbound, but you are also alrady dead, if that makes sense.
See I would be ok with this, no time invested into teh PC's other than to make them. I would be mad, but not like anything that would affect play. So what after they die, you have to make new ones?

No, basically what happens is that the world of Oathbound is the world that exists beyond death, at least for some people. You see, what happened is that sometime in the distant past, each of the PCs ancesters swore an oath to one of a group of thirteen demigods. n exchange f great power, they bound their decendents to The Crucible. The purpose o the Crucible is to forge the greatest heroes in existance so that they may find away to free the god that all the demigods serve. Upon your death you find yourself in the Crucible ready to begin your adventure to become the greatest heroes ever.


phantom post


Emperor7 wrote:
Solnes wrote:

Past that we don't have any issues with players melting down. Hunny did when he was DM'ing for his older brther who had to have the fastest, strongest, most diplomatic, character there was. So yeah, that never turned out well, since hunny hates DM'ing for power gamers.

I do occasionally get very stressed during a battle that is decidedly not going our way. But I don't throw fits or make it unenjoyable, or so he said when I asked last night. :D
Too many power gamers at my table, and the rest should be playing board games. I take that back. There's one good player. (Not counting myself in either camp)

That does suck. I've been there. And I thought we'd solved the problem until the recent meltdown. :/


lynora wrote:
Solnes wrote:
lynora wrote:

Well, that's when you know your players are really attached to the world and its characters. :)

Oh yeah, I have cried a few times during game. I fall so in love with my characters and with NPC's, I get so upset when they are lost.
I know what you mean. I once bugged my husband to tell me what was supposed to happen next in a campaign he cancelled for eight years. It was just killing me not knowing what had happened. Of course when he told me I ended up being pissed because he basically planned the storyline such that my character was going to end up commiting seppuku...Yeah, that was not a fun night for him. :)

Dude not cool!!! Kirk is great about storylines for your PC's that you would like. Unless teh game calls for it. But he is a fan of working with you to what ends you had in mind. I seriously had a PC who became chosen of her faith! That got a bit old though, as you can imagine they were kinna over powered. So now they too are NPC's. One of my faves would be my 15 year old prostitue cleric of Sharess. She went on to become a noble of her city, and had a blast ruling over those that treated her badly. :D


David Fryer wrote:
Solnes wrote:
David Fryer wrote:
Actually one of my favorite campaign settings is Oathbound. Any Oathboaund campaign basically starts out with, Your characters die and now your adventure begins. Of course you can still die in Oathbound, but you are also alrady dead, if that makes sense.
See I would be ok with this, no time invested into teh PC's other than to make them. I would be mad, but not like anything that would affect play. So what after they die, you have to make new ones?
No, basically what happens is that the world of Oathbound is the world that exists beyond death, at least for some people. You see, what happened is that sometime in the distant past, each of the PCs ancesters swore an oath to one of a group of thirteen demigods. n exchange f great power, they bound their decendents to The Crucible. The purpose o the Crucible is to forge the greatest heroes in existance so that they may find away to free the god that all the demigods serve. Upon your death you find yourself in the Crucible ready to begin your adventure to become the greatest heroes ever.

That sounds kinna neat! I would probably enjoy that.


We also ran a children of the heroes campaign, where we played the children of our previous players. That was fun for a bit, till we realized that without a AP it wasn't likely that they would ever come anywhere near to their parents granduer or level. So we played them just for fun. I did enjoy them and got three fave characters out of that one. You know, I don't think I have ever played where I didn't just love mine and everyone elses players. We do so well with background and all that you just have to love em.


Solnes wrote:
We also ran a children of the heroes campaign, where we played the children of our previous players. That was fun for a bit, till we realized that without a AP it wasn't likely that they would ever come anywhere near to their parents granduer or level. So we played them just for fun. I did enjoy them and got three fave characters out of that one. You know, I don't think I have ever played where I didn't just love mine and everyone elses players. We do so well with background and all that you just have to love em.

Sounds fun. Sometimes I feel like I'm the only one who cares or bothers to come up with background and stuff.


Not always bad. Only a bit lately.

eg. Mission - rescue hostages from undead kobold king. Enter tomb, hear maniacal laughter and moaning. Forget mission, assume moaning is undead, blast room with not one, but two, 5d6 fireballs. Act surprised that hostages were behind sarcophagus.

Follow up - paladin gives gold to widow of guy accidentallly killed. rouge thinks it would be funny to steal it.

*sigh*


lynora wrote:
Solnes wrote:
We also ran a children of the heroes campaign, where we played the children of our previous players. That was fun for a bit, till we realized that without a AP it wasn't likely that they would ever come anywhere near to their parents granduer or level. So we played them just for fun. I did enjoy them and got three fave characters out of that one. You know, I don't think I have ever played where I didn't just love mine and everyone elses players. We do so well with background and all that you just have to love em.
Sounds fun. Sometimes I feel like I'm the only one who cares or bothers to come up with background and stuff.

It'd be weird to actually play like that at a table...too used to the other camp.

Dark Archive

Solnes wrote:
We also ran a children of the heroes campaign, where we played the children of our previous players. That was fun for a bit, till we realized that without a AP it wasn't likely that they would ever come anywhere near to their parents granduer or level. So we played them just for fun. I did enjoy them and got three fave characters out of that one. You know, I don't think I have ever played where I didn't just love mine and everyone elses players. We do so well with background and all that you just have to love em.

One of my fave characters, a Duskblade named Syloquia Duskdragon, was the daughter of one of my very first D&D characters and a NPC from the cmpaign I played her father in. Sge in turn ended up with a character from the campaign played her in. I may play their son at some point, if I can figure out what the offsprng of a half-elf and a halfling would be like.


David Fryer wrote:
Solnes wrote:
We also ran a children of the heroes campaign, where we played the children of our previous players. That was fun for a bit, till we realized that without a AP it wasn't likely that they would ever come anywhere near to their parents granduer or level. So we played them just for fun. I did enjoy them and got three fave characters out of that one. You know, I don't think I have ever played where I didn't just love mine and everyone elses players. We do so well with background and all that you just have to love em.
One of my fave characters, a Duskblade named Syloquia Duskdragon, was the daughter of one of my very first D&D characters and a NPC from the cmpaign I played her father in. Sge in turn ended up with a character from the campaign played her in. I may play their son at some point, if I can figure out what the offsprng of a half-elf and a halfling would be like.

Can a half elf and a halfling reproduce? You could always play teh adopted child of, if they can't...


Emperor7 wrote:
lynora wrote:
Solnes wrote:
We also ran a children of the heroes campaign, where we played the children of our previous players. That was fun for a bit, till we realized that without a AP it wasn't likely that they would ever come anywhere near to their parents granduer or level. So we played them just for fun. I did enjoy them and got three fave characters out of that one. You know, I don't think I have ever played where I didn't just love mine and everyone elses players. We do so well with background and all that you just have to love em.
Sounds fun. Sometimes I feel like I'm the only one who cares or bothers to come up with background and stuff.
It'd be weird to actually play like that at a table...too used to the other camp.

Play like what at a table? What is your play like?

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