What about a sneak peek to the changes on the ranger?


General Discussion (Prerelease)

Liberty's Edge

please I already saw some of the paladin, can you droop something about the ranger.

Paizo Employee Chief Technical Officer

[moved to Pathfinder RPG]

Liberty's Edge

Jhonn007 wrote:
please I already saw some of the paladin, can you droop something about the ranger.

Really? I must have missed this. Can you point to this please???

Sovereign Court

this is what you're looking for mark, I'm guessing you missed a lot of the design discussions, don't worry, have you also seen the revised Barbarian?

Liberty's Edge

lastknightleft wrote:
this is what you're looking for mark, I'm guessing you missed a lot of the design discussions, don't worry, have you also seen the revised Barbarian?

Sheesh - apparently I DID miss a lot! Thanks for the link. I think I probably missed the revised Barbarian as well.

There has not been a revised Ranger yet, has there???

Sovereign Court

nope barb and paladin were the only classes to get a significant re-write, although technically the revised AnCo rules could be viewed as a sneak peak for the druid and ranger. you've already gotten the link for the AnCo rules on another thread though so I'll just go find the Barb rules now.

yup here's the barbs


well when they did the d21 thing they listed 20 things that make PFRPG diff then 3.5 one of them was Paladins smite lasts till the foe is dead

Liberty's Edge

Links for all the design changes proposed during the playtest of beta (including the aforementioned paladin and barbarian) are provided in this thread.


seekerofshadowlight wrote:
well when they did the d21 thing they listed 20 things that make PFRPG diff then 3.5 one of them was Paladins smite lasts till the foe is dead

Could mean that it's changed so you can keep smiting that foe until he's dead, or could just be flowery speech describing the changed duration we already know of.


KaeYoss wrote:
seekerofshadowlight wrote:
well when they did the d21 thing they listed 20 things that make PFRPG diff then 3.5 one of them was Paladins smite lasts till the foe is dead
Could mean that it's changed so you can keep smiting that foe until he's dead, or could just be flowery speech describing the changed duration we already know of.

Although that bit may have been a joke, as a concept I really like the sound of this.

It wouldn't tread on the martial abilities of the fighter by requiring feats and feat chains, or the ranger by borrowing any of the favoured enemy type/style of mechanics.

It makes Smite Evil a bit like a divine challenge or oath against evil npc characters, which again fits really nicely.

Chobbly

RPG Superstar 2009 Top 8

Chobbly wrote:


Although that bit may have been a joke, as a concept I really like the sound of this.

It wouldn't tread on the martial abilities of the fighter by requiring feats and feat chains, or the ranger by borrowing any of the favoured enemy type/style of mechanics.

It makes Smite Evil a bit like a divine challenge or oath against evil npc characters, which again fits really nicely.

Chobbly

You know... I think I agree with you! I'm no mechanics expert on how it would all play out "rules and dice" wise but when I read that, it struck a chord with me as a neat idea.


Back to the original topic, I doubt there will be a lot of changes between the Pathfinder Beta ranger and the final version.

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