Andre Caceres |
I think I know the answer to this, since technically the Pathfinder RPG isn’t out yet. But then again I by no means own all of Pathfinder setting stuff so I may have missed this somewhere.
Is there a detect bloodline spell?
Reason I ask is because in my next game I’m thinking of moving my setting into a second ‘Burning Time’ led by Wizards and focused on Sorcerers, Witches, Mystics and Druids. It’ll mostly be a secondary plot to RotRL, but one that I hope will lead to some very good role-playing moments.
Also, wondering if anyone has come up with a good Giant bloodline? Really thought this was lacking in Beta.
Thanks, DRE
KaeYoss |
Giants aren't exactly known for their magical power. There's no animal or humanoid bloodline, either.
And there is no detect bloodline spell, and I'm quite sure the final game won't have one, either. Just as there's no "detect patron deity" spell, or a "detect ranger fighting style" or "detect favoured enemy" spell.
There is detect evil, which can be used to more or less reliably tell if someone's evil (and isn't concealing it with magic). That should be more reliable to tell if someone should be prosecuted.
If they want to know the bloodline, they don't need the spell - they're being prejudiced, anyway, and won't need facts. So if you can cast flashy magic and can't show a spellbook, you're probably screwed, anyway.
Lord Fyre RPG Superstar 2009 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Lord Fyre RPG Superstar 2009 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Is there a detect bloodline spell?
No, but some bloodlines can be physically apparent. Claws are obvious (you count as armed), but they might disappear in the Final. I'm playing a Infernal sorcerer in a PbP who looks like a Tiefling. A draconic sorcerer might have scales. A earth elemental sorcerer might have stony skin. Especially as they gain levels. And so on.
Of course, just like Mutants in Marvel, some just look normal, regardless of bloodline, which is the whole part the witch-hunts are about anyway.
(And some bloodlines just don't suggest physical changes at all, like Arcane or Destined.)
Seldriss |
Giants aren't exactly known for their magical power.
Excuse me ?
I beg to differ.What about runes ? Asgard giants ? Firbolgs ? Formorians ?
Giants are not just big brutes throwing rocks.
They are ancient, primordial, often linked to the elements, and they were using magic long before the elves. Like dragons.
delabarre |
You know ... an "Nature Spirit" bloodline could be very cool if the rules part could be worked out. :)
You would have a spontaneous caster of divine/nature spells (what they call "primal" in 4E). The closest thing that WOTC ever statted up was the Spirit Shaman in Complete Divine, but it's not a good fit (more of a tribal shaman / spirit wrangler than a spontaneous Druid).
Ross Byers RPG Superstar 2008 Top 32 |
Andre Caceres |
Giants aren't exactly known for their magical power. There's no animal or humanoid bloodline, either.
And there is no detect bloodline spell, and I'm quite sure the final game won't have one, either. Just as there's no "detect patron deity" spell, or a "detect ranger fighting style" or "detect favoured enemy" spell.
There is detect evil, which can be used to more or less reliably tell if someone's evil (and isn't concealing it with magic). That should be more reliable to tell if someone should be prosecuted.
If they want to know the bloodline, they don't need the spell - they're being prejudiced, anyway, and won't need facts. So if you can cast flashy magic and can't show a spellbook, you're probably screwed, anyway.
I beg to differ on giants, lets face to an extant the very fact that giants exist is magical. Moreover at lest stone giants in Pathfinder have a Sorcerer tradition. Heck even if you call it psionics the blood might get passed down to a bloodline.
As to the Detect issue, first off I should have been more clear. The Wizards are hunting down such traditions, but like with all such 'prejudiced attituteds' exceptions always exist. I have a background of being nobel/royal born. Sometimes these blue bloods also have Sorcerer blood. The lay person has no idea of the differnce so the nobels and wizards claim such people are actually "Destined" enven though most probrably are 'infernal'. Detect evil is of no help because as you've noted it isn't about evil its about prejudice. Also many of the Churches protect celestial bloodline, and Wizards relly don't want to go to war with the Gods. Moreover many Sorcere hides by carring a spell book, maybe even taking a level or two of Wizards. Sorceres aren't stupid, they've adapted and learned. Which brings me to....
Point number two unlike "detect patron deity" spell, or a "detect ranger fighting style" or "detect favoured enemy" spell Sorcery is in the blood, if you can get an sample of said blood one can assume it would have some trace magical aura, as such a Detect bloodline spell would make since. Espically assuming Wizards are hunting them down. The whole point of Wizardy, and its true advantage is that one can research and develop new spells with proper training.
So the question remains, and instead of coming up with a spell of my own I was hoping perhaps their was one floating out there, or perhaps you could have pointed out a Diviation spell that could be modified to stuit my needs.
TTFN DRE
Ross Byers RPG Superstar 2008 Top 32 |
Andre Caceres |
Lord Fyre wrote:
You know ... an "Nature Spirit" bloodline could be very cool if the rules part could be worked out. :)Why not just have a spontaneous casting druid (which I find more appropriate) instead?
I'd really hate to see the sorcerer outshining the druid on his own turf.
There is the Mystic class but it really needs an overhaul from 3.5.
Also a lot of 3pp came out with books on Shaman's and Witch books. Class wise GR came out with the best version on both counts, but Mongoose and the Kingdoms of Kalamar both had very good spell support for them. Of all the companies that supported such I found Wizards to be the lest useful. In retrospect I think that the fluff for them was simply uninteristing, whereas 3pp made the classes interisting.
As to a Nature Spirit bloodline I like that a thinking a lot.
TTFN DRE
Andre Caceres |
You could cast Commune or Contact Other Plane and just ask, I suppose.
Yeah but them 'Other Plane' folks talk all funny, and whats with them always playing Enya in the background? I mean put some MIA or Twisted Sister on once in a while. In anycase I was hoping for something more down to Earth.
Thanks DRE
delabarre |
Yeah but them 'Other Plane' folks talk all funny, and whats with them always playing Enya in the background? I mean put some MIA or Twisted Sister on once in a while. In anycase I was hoping for something more down to Earth.
I have it on good authority that the Unseelie Courts like Queensryche.
<.<
>.>
...what?
KaeYoss |
Only from a European tradition though; Japanese Kami or Native American Spirits would function very differently.
Those are a little outside of the normal range of D&D.
More importantly, though, I'd want the spirit get the proper treatment. We need a full-fledged spirit priest or shaman to go along with animism.
Until then, pretty much every other bloodline can work for a spirit bloodline. You're popular with stone spirits? Get the elemental earth bloodline. Infernal spirits? Infernal bloodline. And so on.
KaeYoss wrote:Giants aren't exactly known for their magical power.Excuse me ?
I beg to differ.
What about runes ? Asgard giants ? Firbolgs ? Formorians ?
Giants are not just big brutes throwing rocks.
They are ancient, primordial, often linked to the elements, and they were using magic long before the elves. Like dragons.
Drow! Gnomes! Elves! Even Humans!
There is such a thing as giant magic, but it's not exactly an inborn ability all or even most of them share. That they can have wizards and clerics doesn't mean that much.
KaeYoss |
I beg to differ on giants, lets face to an extant the very fact that giants exist is magical.
Doesn't mean that they have magic in the blood. And it's not really magical. They're large humanoids. They didn't drink from the magical growth serum.
Moreover at lest stone giants in Pathfinder have a Sorcerer tradition.
Many humanoids have. That still doesn't mean we have a humanoid bloodline.
As to the Detect issue, first off I should have been more clear. The Wizards are hunting down such traditions, but like with all such 'prejudiced attituteds' exceptions always exist. I have a background of being nobel/royal born. Sometimes these blue bloods also have Sorcerer blood. The lay person has no idea of the differnce so the nobels and wizards claim such people are actually "Destined" enven though most probrably are 'infernal'.
And a "detect bloodline" spell would mess that up.
Detect evil is of no help because as you've noted it isn't about evil its about prejudice. Also many of the Churches protect celestial bloodline, and Wizards relly don't want to go to war with the Gods.
A truly good church would probably not protect the celestial bloodline, but sorcerers that are good at heart. Racism is not a Good trait.
Espically assuming Wizards are hunting them down. The whole point of Wizardy, and its true advantage is that one can research and develop new spells with proper training.
Then create the spell. But I don't think the core rules will get a spell like this. There isn't a "detect race", either, or "detect ethnical heritage". Those are in the blood, too.
And, like bloodlines, you can often tell what bloodline they are by their appearance.
So the question remains, and instead of coming up with a spell of my own I was hoping perhaps their was one floating out there, or perhaps you could have pointed out a Diviation spell that could be modified to stuit my needs.
What about detect evil?
And, of course, divinations spells in general. They let you ask questions and get answers.
The whole blood sample approach is more in the realm of alchemy, anyway.
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers wrote:Fire giant? Fire bloodline.
Frost Giant? Water bloodline (since it associates with cold. I do wish there was a 'cold' bloodline.)
Cloud and Storm giants? Air bloodline.That's not a bad idea.
Thanks DRE
And of course Stone Giants beget Earth bloodline (including the Giant's own sorcerer tradition).
Hill Giants just beget ogres.
Michael Suzio |
Giants aren't exactly known for their magical power
Both Frost Giants and Cloud Giants either have spell-like abilities or are noted in the SRD as quite commonly being clerics or sorcerors, so I'd disagree with this as a general statement.
In my campaign world, the line between giants and titan-ish sorts of beings is a bit blurred, so Giants-with-a-capital-G sorts are certainly a viable bloodline. I haven't hard anyone ask about the possibility yet, so other than using the Powerful Build quality that Half-Giants get (probably not as a freebie; I'd make it a bonus feat they get access to and can spend the feat on), I haven't fleshed it out as yet.
DM_Blake |
Lord Fyre wrote:
You know ... an "Nature Spirit" bloodline could be very cool if the rules part could be worked out. :)Why not just have a spontaneous casting druid (which I find more appropriate) instead?
I'd really hate to see the sorcerer outshining the druid on his own turf.
All things considered, druids could use spontaneous casting, now that their wildshape is a farce.
We've already houseruled that druids don't have to choose between animal companion and a domain - they just get both.
That goes a long way toward compensating the druid for their huge loss.
But still, IMO, druids have the worst spell list in the game, definitely the worst of any primary caster. Most of their spells are useless most of the time.
Their nuke power is a fraction of a mage's, their healing power is a fraction of a cleric's, and their utility, while not as bad, is still significantly below that of clerics and mages.
They don't even get a spontaneous cantrip to use at will during combat as a last resort.
I would support at least a willingness to playtest druids becoming spontaneous casters. They could be the divine sorcerers, as it were. I even like the balance: arcane gets one prep and one spontaneous caster, and iwth this rule, so would divine.
Andre Caceres |
KaeYoss wrote:Giants aren't exactly known for their magical powerBoth Frost Giants and Cloud Giants either have spell-like abilities or are noted in the SRD as quite commonly being clerics or sorcerors, so I'd disagree with this as a general statement.
In my campaign world, the line between giants and titan-ish sorts of beings is a bit blurred, so Giants-with-a-capital-G sorts are certainly a viable bloodline. I haven't hard anyone ask about the possibility yet, so other than using the Powerful Build quality that Half-Giants get (probably not as a freebie; I'd make it a bonus feat they get access to and can spend the feat on), I haven't fleshed it out as yet.
Too ture, I like the elmental angle but I still feel that Giants should have a bloodline. And lets face it, while a Giant bloodline may not be 'core' they'll be one, either by Paizo in a supp. or 3pp.
As to Kae Yoss advise, I never thought there would be anything 'core' as I have beta and didn't read anything in it like this, yeah I can go Diviation or mod Detect evil but I was hoping there might be something offical in one of the Pathfinder books that someone could direct me to.
Since bloodlines is the direction the class is going, I thought their might have been a spell floating around out thier. If anyone else knows of somthing like this I'd like to get the heads up.
Thanks, TTFN DRE
KaeYoss |
Both Frost Giants and Cloud Giants either have spell-like abilities or are noted in the SRD as quite commonly being clerics or sorcerors, so I'd disagree with this as a general statement.
We're going in circles:
Frost giants often have clerics. But so do dwarves. Halflings are often bards, gnomes are sorcerers or bards. Elves are often wizards and so on.
Cloud Giants have spell-like abilities. But so do drow. And gnomes. And others.
Giants aren't any more magical than humanoids.
Since bloodlines is the direction the class is going
Actually, I hope this is remedied. They can still call them bloodlines, but make it clear that this doesn't have to be a heritage thing. It can also stem from a pact with some magical creature, or just an extraordinary event of magical or supernatural nature that infuses you and turns you into a sorcerer.
Andre Caceres |
Andre Caceres wrote:Actually, I hope this is remedied. They can still call them bloodlines, but make it clear that this doesn't have to be a heritage thing. It can also stem from a pact with some magical creature, or just an extraordinary event of magical or supernatural nature that infuses you and turns you into a sorcerer.
Since bloodlines is the direction the class is going
Agreed, I wouldn't want want to simple limit Sorcery power to genetic bloodlines (although I think the undead bloodline taken care of that). Don't misunderstand, I liked the undead bloodline, but it took me about four or five reads to start accepting it in my head, visions of a "Princess Hazel and a 'Romero' Zombie: A Love Story" danced in my head and I kept throwing up.
TTFN DRE
DM_Blake |
KaeYoss wrote:Actually, I hope this is remedied. They can still call them bloodlines, but make it clear that this doesn't have to be a heritage thing. It can also stem from a pact with some magical creature, or just an extraordinary event of magical or supernatural nature that infuses you and turns you into a sorcerer.Agreed, I wouldn't want want to simple limit Sorcery power to genetic bloodlines (although I think the undead bloodline taken care of that). Don't misunderstand, I liked the undead bloodline, but it took me about four or five reads to start accepting it in my head, visions of a "Princess Hazel and a 'Romero' Zombie: A Love Story" danced in my head and I kept throwing up.
TTFN DRE
Pacts?
I thought those were for warlocks.
As I read it, warlocks are all about "Hey, let's call up this ancient awesome entity and talk him into handing me ultimate power on a silver platter. I must have something to trade for it..."
Also as I read it, sorcerers are all about "Hey, I seem to have been born with this ability to control the world around me. I wonder if my dad is really my dad after all..."
Two entirely different origins to get to the same (well, similar) place.
Isn't that the idea?
Oh, and as for Princess Hazel, maybe her Romeo isn't a Romero zombie, but is more like a Stephenie Meyer vampire?
Yeah, I know, warlocks aren't core, and aren't OGL, and aren't in Pathfinder.
So maybe the idea is to roll both concepts into Sorcerer. Maybe that's what Pathfinder intended, or maybe that's how some DMs want to houserule it.
Me, I'd just like to see warlocks make a PF appearance.
Surely the term isn't copyrighted. Whip them up some pacts (they could even be nearly clones of the bloodline abilities) and give them a nifty spell list. Not even necessary to give them their little at-will destructo-ray ability that 3.5 gave them. And hook them up with a familiar, with no option for a bonded item - legend has it that they're supposed to have a third nipple for thier little incubus to feed from.
Marc Radle |
Andre Caceres wrote:KaeYoss wrote:Actually, I hope this is remedied. They can still call them bloodlines, but make it clear that this doesn't have to be a heritage thing. It can also stem from a pact with some magical creature, or just an extraordinary event of magical or supernatural nature that infuses you and turns you into a sorcerer.Agreed, I wouldn't want want to simple limit Sorcery power to genetic bloodlines (although I think the undead bloodline taken care of that). Don't misunderstand, I liked the undead bloodline, but it took me about four or five reads to start accepting it in my head, visions of a "Princess Hazel and a 'Romero' Zombie: A Love Story" danced in my head and I kept throwing up.
TTFN DRE
Pacts?
I thought those were for warlocks.
As I read it, warlocks are all about "Hey, let's call up this ancient awesome entity and talk him into handing me ultimate power on a silver platter. I must have something to trade for it..."
Also as I read it, sorcerers are all about "Hey, I seem to have been born with this ability to control the world around me. I wonder if my dad is really my dad after all..."
Two entirely different origins to get to the same (well, similar) place.
Isn't that the idea?
Oh, and as for Princess Hazel, maybe her Romeo isn't a Romero zombie, but is more like a Stephenie Meyer vampire?
Yeah, I know, warlocks aren't core, and aren't OGL, and aren't in Pathfinder.
So maybe the idea is to roll both concepts into Sorcerer. Maybe that's what Pathfinder intended, or maybe that's how some DMs want to houserule it.
Me, I'd just like to see warlocks make a PF appearance.
Surely the term isn't copyrighted. Whip them up some pacts (they could even be nearly clones of the bloodline abilities) and give them a nifty spell list. Not even necessary to give them their little at-will destructo-ray ability that 3.5 gave them. And hook them up with a familiar, with no option for a bonded item - legend has it that they're supposed to...
If you read the bloodlines carefully, the text does say that these can come from heritage, pacts with a powerful magical being or even exposure to some kind of extreme or rare event, like being trapped in a terrible storm etc.
Just wanted to point out that the idea that Pathfinder bloodlines are only due to your ancestral heritage is incorrect
DM_Blake |
If you read the bloodlines carefully, the text does say that these can come from heritage, pacts with a powerful magical being or even exposure to some kind of extreme or rare event, like being trapped in a terrible storm etc.
Just wanted to point out that the idea that Pathfinder bloodlines are only due to your ancestral heritage is incorrect.
Even so, you're talking about the difference between phyiology and commerce.
In the case of a sorcerer, these are all physiological:
1. Daddy was a dragon, a demon, an elemental, a vampire, etc. Or maybe it was Grandpappy. In any case, that weird blood flows in my veins and I can control the world around me.
2. I got caught in a storm, struck by lightning, and now my body is infused with storm energy and I can control the elements around me.
3. I was exposed to an extreme or rare event. like being bitten by a radioactive spider or caught in a nuclear accident, or I drank a weird potion that changed me somehow, or my distant planet was being destroyed so my parents sent me here to this world when I was an infant. Whatever it was, I am not different than normal people and I have an alien/mutant ability to control the world around me.
All of that is phisiology. The sorcerer can control the world around him because of his alien or mutant body/mind/blood/chemistry.
On the other hand:
1. I sold my soul to Orcus and in return he gave me the power to vanquish my enemies and turn them all into zombies.
2. I went out to the woods one day and met an ancient mystical man who swore me in to a secret society and taught me strange powers in return for swearing my unswerving allegiance.
3. On my death bed an angel appeared before me and promised me a long and happy life, enriched with magical power, if I promise to live good and true and use my power to beneift mankind/elfkind/dwarfkind/etc.
4. I told intimate secrets about my darkest innermost psychology to a raving genius lunatic cannibal, and in return he gave me the clues to solve a horrible crime and advance my career and become a famous FBI agent.
All of these are commerce. Trading something you have to al all-powerful being in return for something you want (magical power). This is the realm of the warlock. Tit for Tat. Quid pro quo, Clarice.
KaeYoss |
Pacts?
I thought those were for warlocks.
No. There's no reason the sorcerer has to be pigeonholed into one explanation just to enable anyone to create a class to cover th other sort of magic.
Are we disallowing agile fighters so we can have a swashbuckler? Are we limiting wizards to two or three specific schools so we can have more spellcaster classes?
No, no, no, no, no and no (the extra nos are for questions I haven't asked)
Abraham spalding |
While fluff is very important for enjoying the game, in the end I don't really mind where the sorcerer's powers come from as long as I can look at the list and know what to expect (in a general way) from the levels I take in it (or my player takes). That's not to say I don't care about the fluff (I do as it can show many fun and new adventure hooks to use/be used), but in the end mechanically it's not of much consequence.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
noretoc |
My current campaign is based around this. Wizards are pretty fearful of sorcs, (since they don't need to spend all that time in the moldy library) and have pretty much declared all sorc as evil. Even those that get their power from celestrials (Obviously they are lying). I also use bloodline as pacts/or blood as I have a huge problem with the undead bloodline... That is just wrong. I have to say to the OP, it has been awesome. My current group have a inquisitor searching for sorcs and other evils, and in the party is a sorc (Who has the arcane bloodline, but get his power by stealing life force from random people). He pretends to be a wizard who gets his power from books. (Of course the reason the parties other wizard (A real one) hasn't spilled the beans is well, interesting. It has been a great game so far, I keep waiting for the slip up. The tension will be awesome. Good luck with your, it is definitely a great idea and fun to play.
KaeYoss |
Also, lineage and pacts could be combined, like your parents sold your soul to a demon, and thus you've got the abyssal bloodline.
I don't think you can sell anybody else's soul just like that.
undead bloodline... That is just wrong.
Nah, just give him a katana and a cohort called Whistler.
seekerofshadowlight |
On undead bloodlines there are more then one way to get corrupted by it. Off the top of my head
*Negative energy
*Bitten by a ghoul and lived
*Bitten by a vamp and lived
*Touched something really bad you should not have
*eaten the meat of an undead thing
*cursed by the gods
*Cursed by a wizard
*Bad milk
*Survived mummy rot
*Your daddy was resurrected
*Your gampa liked to dabble in the blackarts
*Slept on ash of the dead
*Slept on a gave
*Was conceived on said grave
*survived a run in with a ghost/haunt/specter something spooky
*Made a pact with a dark god
*Drunk water from a well with a corpse in it
are more but thats the easy ones prob missed more then a few
The Wraith |
On undead bloodlines there are more then one way to get corrupted by it. Off the top of my head
(...)
are more but thats the easy ones prob missed more then a few
Born from a hanged (pregnant) woman under the Tree of Hanged People - and SURVIVED
(see Guts/Gatsu from Berserk Manga)
seekerofshadowlight |
seekerofshadowlight wrote:So that's where the undead priests are coming from!
*Touched something really bad you should not have
Oh yes with my group I can't allow rods of lordly might or rods of wonder in a game. Once the line "want to touch my rod of lordly might" starts the game is derailed into a very bad place
seekerofshadowlight |
seekerofshadowlight wrote:On undead bloodlines there are more then one way to get corrupted by it. Off the top of my head
(...)
are more but thats the easy ones prob missed more then a few
Born from a hanged (pregnant) woman under the Tree of Hanged People - and SURVIVED
(see Guts/Gatsu from Berserk Manga)
That be a good one
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
JoelF847 wrote:Also, lineage and pacts could be combined, like your parents sold your soul to a demon, and thus you've got the abyssal bloodline.I don't think you can sell anybody else's soul just like that.
I've never sold anyone's soul, so I'll take your word for it. I have no problem with it as a backstory element - it works in the show Reaper just fine.
Ross Byers RPG Superstar 2008 Top 32 |
Andre Caceres |
Oh, and as for Princess Hazel, maybe her Romeo isn't a Romero zombie, but is more like a Stephenie Meyer vampire.
No I read the book it went something like this....
Hazel "But father I love him!"
King "Sweet daughter, he's a corpse, he's dead, the life has gone out of it, the sprit once there is passed on."
Hazel "He still moves!"
King "That's the problem!"
Hazel "Stephenie Meyer never had a problem with undead romances!"
King "Miss Meyer's romeo didn't have major important organs falling off of him!"
Hazel "Ohh thats allright, I'm already with child father, and well 'live' happyly ever after." Hazel moves in to embrace her romeo and says. "Not the teeth sweetheart, not the teeth."
King "I'm going to need the royal camber pot. Quick spew spew spew"
Yeah I know this is way off topic, buts its my topic to go off of.
TTFN DRE
Andre Caceres |
My current campaign is based around this. Wizards are pretty fearful of sorcs, (since they don't need to spend all that time in the moldy library) and have pretty much declared all sorc as evil. Even those that get their power from celestrials (Obviously they are lying). I also use bloodline as pacts/or blood as I have a huge problem with the undead bloodline... That is just wrong. I have to say to the OP, it has been awesome. My current group have a inquisitor searching for sorcs and other evils, and in the party is a sorc (Who has the arcane bloodline, but get his power by stealing life force from random people). He pretends to be a wizard who gets his power from books. (Of course the reason the parties other wizard (A real one) hasn't spilled the beans is well, interesting. It has been a great game so far, I keep waiting for the slip up. The tension will be awesome. Good luck with your, it is definitely a great idea and fun to play.
Hey thanks, this is what I'm looking to do in the game, or something very much like it. It wont be the focus of the game lest not at first but I'll become more and more important as the Burning times picks up speeed.
TTFN DRE
Andre Caceres |
On undead bloodlines there are more then one way to get corrupted by it. Off the top of my head
*Negative energy
*Bitten by a ghoul and lived
*Bitten by a vamp and lived
*Touched something really bad you should not have
*eaten the meat of an undead thing
*cursed by the gods
*Cursed by a wizard
*Bad milk
*Survived mummy rot
*Your daddy was resurrected
*Your gampa liked to dabble in the blackarts
*Slept on ash of the dead
*Slept on a gave
*Was conceived on said grave
*survived a run in with a ghost/haunt/specter something spooky
*Made a pact with a dark god
*Drunk water from a well with a corpse in itare more but thats the easy ones prob missed more then a few
Damn dude, just how bad was the milk anyways?
TTFN DRE
noretoc |
On undead bloodlines there are more then one way to get corrupted by it. Off the top of my head
*Negative energy
*Bitten by a ghoul and lived
*Bitten by a vamp and lived
*Touched something really bad you should not have
*eaten the meat of an undead thing
*cursed by the gods
*Cursed by a wizard
*Bad milk
*Survived mummy rot
*Your daddy was resurrected
*Your gampa liked to dabble in the blackarts
*Slept on ash of the dead
*Slept on a gave
*Was conceived on said grave
*survived a run in with a ghost/haunt/specter something spooky
*Made a pact with a dark god
*Drunk water from a well with a corpse in itare more but thats the easy ones prob missed more then a few
I take it back, some great ideas here!