Mothman's Howl of the Carrion King


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Al:

Spoiler:
Make a second roll for each of those checks please.


Mus'ad Nadeem wrote:

Seeing that Nasir intends to bring up the rear, Mus'ad bows his head to her, and the slender half-elf does his best to emulate Al's nimble tip-toe walk,...

1st Dex:1d20+4=12, 2nd Dex: 1d20+11=23

Hehheh, pain is SUCH a wonderful motivator! ;P

Um,... I just realized, If Mus'ad isn't VERY careful, he could die just from the cactus spines alone!!! ;P I don't suppose that Mage Armor helps protect one from spines, does it?

Mu’sad:

Spoiler:
Shouldn’t your modifier for dex / balance checks be +2, not +4 or +11? Mage armour will have as much or little impact as normal armour …

Mu’sad begins moving carefully through the cactus field … but, oh calamity! He spies movement out of the corner of his eye, and before his brain processes that it is just Zephyr, he has already jumped! His unprotected hand thwacks straight into a needle encrusted cactus branch for 1 point of damage.

How unfortunate …

Mu’sad, another 4 dex checks to make it through the field.


Farasha keeps going, trying her best to make it through the cactus without further mishap. However, fortune is not totally within her favour – moving carefully between the trunks and branches, she fails In the dark to see a large chunk of cactus that has fallen to the ground in an upright position, and its spines scratch her leg for 1 point of damage. Unlucky indeed!

This does bring the priestess out of the cactus field however; Beyond the cactus, a rocky ledge juts out for about five feet before the land drops away into a wide ravine, which looks to be something like twenty or thirty feet deep. It is hard to tell in the darkness.

A small white goat brays loudly and tugs at its tether, a frayed rope tied to a small scrub bush at the edge of the ravine, not far from where Farasha stands. The goat is covered in narrow cuts and cactus quills.

There is no sign of Al, who should have made it through the field by now.


DM Mothman wrote:


Mu’sad: ** spoiler omitted **

DM:

Spoiler:

After writing a overly-long defense regarding how I didn't think that Mage Armor encumbered me in any way, I realized that I Mis-Read your statement,... I DO only have a +2 bonus to Dex, and no other appropriate skills that would apply, SO I must have posted rolls from ANOTHER PbP onto this one by mistake! (I made the rolls, but posted the last set of rolls by mistake! Stoopid Antique Imac at work!)

So, SORRY! YES! you are right! Only a +2 to Dex bonus for cactus -sneaking!

DM Mothman wrote:


Mu’sad, another 4 dex checks to make it through the field.

Oh boy, THIS is gonna leave a mark! ;P

1d20+2=14, 1d20+2=18, 1d20+2=9, 1d20+2=15

Nice, all-over-the-place rolls there. I think IC must hate me almost as much as my RL dice do!


Male Halfling Rouge 1
DM Mothman wrote:
Al: ** spoiler omitted **

Moth

Spoiler:
balance d20+5=8, stealth d20+12=28, perception d20+6=24

Mus'ad Nadeem wrote:
DM Mothman wrote:


Mu’sad: ** spoiler omitted **

DM:

** spoiler omitted **

DM Mothman wrote:


Mu’sad, another 4 dex checks to make it through the field.

Oh boy, THIS is gonna leave a mark! ;P

1d20+2=14, 1d20+2=18, 1d20+2=9, 1d20+2=15

Nice, all-over-the-place rolls there. I think IC must hate me almost as much as my RL dice do!

No problem, reading back, my post wasn’t as clear as it could have been!

Mu’sad bumbles through the cactus field, everything that could go wrong seeming to go wrong – he seems to have none of his usual half-elven grace. Finally, he makes it the rest of the way through the field suffering 2 points of damage in the process., to emerge beside Farasha.


Al' Kazeer wrote:
DM Mothman wrote:
Al: ** spoiler omitted **
Moth ** spoiler omitted **

Al:

Spoiler:
You creep amongst the cactus towards the source of the sound. Although you – most unluckily – bump your shin against a spiny cactus trunk for 1 point of damage, you manage to keep from making any significant amount of noise.

Although you can hear the quiet noises the thing makes, you do not actually see it until you are almost upon it; there, lurking well hidden amongst the vegetation is a tiny bipedal creature. It looks like an extremely ugly lap dog that has somehow learnt to walk on two feet. It wears dirty rags over its stick-thin body, and the large eyes in its proportionally large head are milk-white (although it appears to be able to see). It clutches a rusty, over-sized dagger and has a tiny bow and quiver slung over its shoulder. It stands only about half as tall as you.

It is looking at the goat, which is tied up a few feet away (out of the cactus field) and is making soft braying sounds towards it. The creature turns and appears to notice you at the same moment you spot it.

Roll for initiative; however, keep a few things in mind. One, you are still within the cactus, so need to make a balance check each round to avoid bumping into the cactus. Two, these things really do cause bad luck – every time you need to roll a d20, roll twice and take the worse result. This applies to initiative, attack rolls, skill checks etc. Three, it is dark under here, so concealment rules apply – unless you have a light source or darkvision, every attack has a 20% miss chance.

Farasha and Mu’sad are only about ten feet away from you, now out of the cactus.


Male Human, Garundi Druid 1

Dex 17,17,7


Sefu, you emerge from the cactus field suffering only a slight nick from the cactus for 1 point of damage. You are on the same ledge of rock as Farasha and Mu’sad, about thirty feet away from those worthies and the frightened goat, who is now braying more loudly and tugging at the rope. The rope is tied to a small bush on the edge of the ravine … and the goat’s continued panicked tugs are beginning to pull the bush out at the roots.


Male Halfling Rouge 1

Moth

Spoiler:
Initiative d20+4=16, d20+4=14. Al will also call out to alert the others. If i attack first or the creature misses i'll attack, if it hits I may retreat lol. Attack rolls d20+3=17, d20+3=21. Damage is d4+1=4, d2+1=3


Nasir begins navigating the cactus field, carefully avoiding the spines, catching up to Basad, who seems to have gotten himself stuck …

Need another four rolls from Nasir and Basad to navigate the rest of the field.

Suddenly, there comes a shout from within the cactus – Al’s voice; “I’ve found it!”

The shout is followed by a sort of high pitched yapping sound, like a small dog barking furiously, and the ~shing~ of steel being drawn.

Looking towards the source of the noise, most of the group can make out a small form – probably Al – within the dark shadows just within the cactus field. He’s in a fighting stance, but it’s hard to make out what he might be fighting Perception (spot) checks if you like.

He is just within the cactus, on the ledge side, about ten feet or so away from Farasha and Mus’ad in one direction and Nasir and Basad in the other (Sefu is too far away to see him, but probably heard the shout and saw Farasha and Mus’ad react).

Al:

Spoiler:
It wins init. Bad luck.

The ugly little critter begins yapping furiously, dancing nimbly about under the cactus branches and waving its dagger in your direction, but makes no immediate move to attack – although its annoying yapping is reaching an ear-splitting pitch.

Make a Will save (2 rolls, take the worst). By the way, you only need to re-roll d20 rolls, so your first damage roll will stand if you hit.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir almost dances her way through the cactus field, her body contorting alluringly as she moves toward her allies.

Balance checks 1d20+4=23, 1d20+4=12, 1d20+4=20, 1d20+4=24


Nasir, do you aim to move to where Farasha and Mus’ad are, on the other side of the cactus field, or go to where Al is, within the cactus?

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception
DM Mothman wrote:
Nasir, do you aim to move to where Farasha and Mus’ad are, on the other side of the cactus field, or go to where Al is, within the cactus?

Other side at first, bringing the light


Nasir moves easily amongst the cactus, only once does her luck abandon her, as a spiny frond seems almost to reach out to brush her arm for 1 point of damage, until she is through the field, standing on the rocky ledge, bathing Farasha and Mus’ad in the soft glow of light from the wayfinder.


Ouchies! Just FYI, I have a whopping 2 HP left! (I only have 5 max)

Mus'ad finally stumbles out of the spiny torture field, cursing creatively under his breath at cactus, dog-headed spirits, and nighttime excursions. He is bleeding from a dozen nasty scratches, and clutching at his left arm where he seems to be bleeding profusely. His head whips around at Al's cry. He takes a furtive look around at his location, surrounded by yet more of the dangerous cacti, and his lips firm as he makes a decision.

"Zephyr, please fetch me Color Spray. As quick as you can." He says to the blue gen at his shoulder in a calm, yet urgent voice.

"Of course Master!" Zephyr replies with delight as the rasping sound of steel is heard from the direction of Al's voice in the cactus.

"Away I fly, quick as a wink. I shall return before you can blink!" The tiny blue man cries, disappearing in mid-bow. Mus'ad spares a moment for a brief, exaggerated, sigh.

"Sometimes I wonder if you were ready for poetry." He muses to himself as he searches the cactus for a target, his hands held outward and the spell on the tip of his tongue,...

Initiative:1d20+2=15

Perception:1d20+2=16

Diplomacy:1d20+9=18

Can I see what Al is fighting with a PER of 16? If so, on my turn I loose Magic Missile at it! (YAY for auto-targeting!) After that my strategy involves NOT entering combat! If Zephyr returns in time, I shall WAIT (Holding Readied Action) for the creature to come close enough, or threaten me, and blast it with Color Spray!

EDIT- After posting, I realized that sleep may be a better option than color spray, better range. Hmmm,...


Mus’ad:

Spoiler:
Something odd is going on here … please roll initiative and perception again, and then use the lower of the two rolls for each. The diplomacy roll can stand as is.

You haven’t chosen your third 1st level spell known yet … will it be color spray? This will effect the time taken to fetch the spell and the DC of the diplomacy check.


Everyone who has not yet done so, please roll for initiative … twice! And take the lower of the two rolls. Except Sefu, who just rolls once.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Initiative 1d20+2=12, 1d20+2=10


Male Keleshite Fighter 1

Trying to follow the nimble Nasir , Bashad hurry too much

After which he is a little too occupied uttering some profanities to be quick to react
[url=http://invisiblecastle.com/roller/view/2066982/] Init 11

.
and 2


Male Halfling Rouge 1

Moth

Spoiler:
will save d20+1=13, d20+1=19. Will attack if i can.


Al:

Spoiler:
Nothing seems to come of the creature’s yapping. You thrust your rapier forward, into the thing’s small body. The blade meets some strange resistance at first, but then penetrates the thing’s flesh, not deeply, but enough to draw blood. It gives a shriek … and turns tail to run. You get an AOO if you want.

The yapping from the cactus patch grows in pitch, ending in what sounds like a shriek.


Male Halfling Rouge 1
DM Mothman wrote:

Al: ** spoiler omitted **

The yapping from the cactus patch grows in pitch, ending in what sounds like a shriek.

Moth

Spoiler:
Yes i certainly do. d20+3=23, d20+3=13. Dmg 1d4+1=3.

F Human (Keleshite) Cleric 1

Init rolls: 1d20+2=20, 1d20+2=13, Perception: 1d20+7=19

Farasha gazes over at Al, tring to spot what he is squaring off against. She calls out

"If any need succor from cactus spine wounds, I can heal thee."


Al, you skewer the little critter as it tries to flee, its small body hanging limply from your blade.


Initiative:
Pugwampis: 15
Al: 14
Farasha: 13
Nasir: 10
Sefu: 9 (DM rolled)
Mus’ad: 5 (DM re-rolled)
Bashad: 2

As it becomes clear that there is something dangerous in the area, and everyone prepares for combat, bad luck appears to prevail over the group. People become snagged on cactus, stumble over loose stones on the ground, have blades stick in scabbards as they try to draw them forth …

A series of high pitched yaps erupt from different parts of the cactus field, and several tiny figures charge out. They resemble extremely ugly lap dog that have somehow learnt to walk on two feet. They wear dirty rags over stick-thin bodies, and sport large milk-white eyes in their proportionally large heads. They clutch rusty, over-sized daggers and tiny bows. The creatures stand only about half as tall as Al’Kazeer.

Two run towards where Mus’ad, Nasir and Farasha stand on the ledge, whilst another (still within the cactus field) emerges from behind a wide plant to harry Bashad.

One creature nocks its bow and fires a tiny arrow at Nasir, which scrapes her shin for 2 points of damage, whilst another simply yaps at an extremely high pitch, facing Farasha. Farasha, please make a Will save.

The one facing Bashad within the cactus similarly screeches. Bashad, a Will save please.

Something to keep in mind for this fight; Dashki was right about these creatures being bad luck. Anytime that you need to make a d20 roll (attacks, saves, skill checks etc) while you are around one of these things, you must roll twice and take the result of the lower roll.

Also, anyone fighting or moving with the cactus must make a balance check if they want to move and avoid getting spiked.

What is everyone doing? You may post your actions out of initiative order.


F Human (Keleshite) Cleric 1

Will Save: 1d20+5=7

Assuming Farasha isn't immobilized by the crappy Will save

Farasha attempts to slash at one of the ugly dog creatures

ATK: 1d20+4=21, DAM: 1d6+2=4


Remember to make two of each of those d20 rolls as mentioned above. And take the lesser result … although the Will save couldn’t be much worse …

As Farasha draws her fine steel scimitar, the blade suddenly shatters! Such terrible, terrible luck… She is left holding the hilt and a jagged stump of blade.

You may still attack with the weapon if you wish, but it acts as an improvised dagger (-4 to attack, 1d4 damage).

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Recovering from the cut on her leg Nasir drops the wayfinder at her feet grabbing and consuming a potion from her potion belt.

Potion of mage armor +4 to AC NOW 16

As the shimmering fields envelops her body she begins to move, a rhythmic motion that lifts her allies spirits in an attempt to counter the misfortune created by the little beasts.
Inspire Courage +1


Anyone who acts after Nasir in initiative order may take advantage of the Inspire Courage morale bonuses.


F Human (Keleshite) Cleric 1

Duplicate rolls:

1d20+5=19, 1d20+4=24, 1d6+2=7


Thank you for re-rolling Init for me. I was busy today! Hm, Init 5, ok,...

Mus'ad starts to take a half-step forward, thinking he sees a shape moving near Al. He immediately strikes his toe upon a stone, hitting it in such a way as to cause him to shriek in surprise and hop up and down on his other foot for a moment. When he looks back up he is surprised to see two tiny dog-headed creatures almost on top of him! He backpedals, striking his heel on the same !@#$ stone again, causing him to flail his arms wildly to keep his balance as the tiny canines close in.

Flush with frustration, and not a little embarrassment, Mus'ad firmly stomps his foot down to regain his balance. He raises his hands and quickly performs a complex gesture, crying "Shapak Sashara!" He grins in happiness as a shining bolt flies from his hand to unerringly strike the closest dog-man, and seems sad as the bolt fades, the magic spent.

Ack! Sorry again DM, Just been too !@#$ busy to finish Mus'ad properly! I hadn't decided between Sleep and Color SPray to be honest. Both are useful, but I think that Color Spray fits his 'colorful' personality better, and this way I won't have to swap it later, as Color spray is still (moderately) useful against low-will saves even at higher levels! I will finish him by the end of teh weekend, I promise!


Male Halfling Rouge 1

Al withdraws his blade from the corpse and moves towards the ledge where more of the creatures have appeared. Balance checks d20+5=13, d20+5=12. stealth checks d20+12=32, d20+12=27. Al stops at the edge of the cactus field, ready to charge at the pugwampis engaging his companions next turn


Male Human, Garundi Druid 1

DM

Spoiler:
Could Sefu's shield be used to ram though the Cati any easier? And just how close is he to to enemy?


Male Keleshite Fighter 1

Just to check : I did not succeed in following Nasir and am still in the cactus field ?
If so , Bashad will rather user his lance than his longsword ( reach and the movements are not the same)
Will Save 20 and 5


Bashad wrote:

Just to check : I did not succeed in following Nasir and am still in the cactus field ?

If so , Bashad will rather user his lance than his longsword ( reach and the movements are not the same)
Will Save 20 and 5

Was that your intent Bashad? You can have done so, but I didn't see your balance checks. If you want to make them now, go for it.


Male Keleshite Fighter 1

Was that your intent Bashad? You can have done so, but I didn't see your balance checks. If you want to make them now, go for it.

DAMN ! Forgot to post them !

2066982 Bashad 4@1d20+1 [7,1]=(8) [10,1]=(11) [16,1]=(17) [9,1]=(10)
09-May-11 11:22


Cool.

Bashad crashes through the cactus suffering another 2 points of damage as he goes.

Therefore he is out of the cactus, near the others, when the wailing pugwampi comes at him.

As the loudly yapping pugwampi approaches the warrior, his lance suddenly breaks, shattering into large splinters.

Bashad, what do you do? The pugwampi is close enough for you to strike with your sword.


Sefu:

Spoiler:
Holding your shield up in front of you whilst going through the cactus might help a bit, but a light shield is probably not big enough to offer much protection. However, you are out of the cactus now, on the same side as the others, but further along the ledge. You could reach the pugwampi facing Bashad with a single move action.


The three pugwampis swarm out of the cactus field, one shooting Nasir, the other two somehow causing Farasha’s scimitar and Bashad’s lance to shatter.

Al, having already dispatched another of the small creatures amongst the cactus, creeps to the edge of the field (unfortunately bumping into some cactus spines on the way for 1 point of damage, and hides, waiting a chance to strike.

Farasha does not let the loss of her scimitar stop her, reaching out to strike at one of the ugly little things with the jagged remnants of her blade. Lower attack roll becomes 17 with penalty for improvised weapon. Damage (based on 1d4) is 3+2 = 5 Although the strike does not appear as devastating as the cleric may have hoped, it is enough to leave the pugwampi bleeding out on the ground.

Nasir begins moving rhythmically, her dance filling her allies with fervour.

Nasir:

Spoiler:
Unless I am missing something (which is quite possible) you cannot take out your potion (move action), consume it (standard action) and start your bardic music (standard action) in one round. I’m guessing the potion belt is the key here; I’m not familiar with the item, but I’m guessing it allows you to draw and use a potion in one action – is this a move action or a standard action? I would have thought the latter.

Mu’sad’s magic bolt flies with unerring accuracy towards the jackel-rat that had attacked Nasir, striking the wee beastie and dropping it to the ground. Rolled 2+1 = 3 damage.

That leaves one visible opponent still standing, with Bashad and Sefu yet to act this round. Both men are now free of the cactus and can potentially reach and attack the creature this round.


Male Human, Garundi Druid 1

Cursing himself for not preparing his shield Sefu moves toward the creature with his blade slicing the ground as he momentarily lost his balance on a lose rock. It seems badluck does hover near then beasts

Rolled and 20 and a 4..heh guess I am keeping the 4:)

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception
DM Mothman wrote:


Nasir begins moving rhythmically, her dance filling her allies with fervour.

Nasir: ** spoiler omitted **

[/ooc]

DM

Spoiler:

The potion belt lets her draw it as a free action, but you're right that drinking it is standard not move equivalent.

Since everyone used the bonus on their rolls, she'll dance on the first round, and draw the potion and drink on the second round. She'll make any attack of opportunity that come up since her daggerwhip is in her right hand.

Perform check to maintain dance while drinking potion(replaces concentration; therefore spellcraft 1d20+7=26, 1d20+7=22


Male Keleshite Fighter 1

Bashad curses at his lance and draws his lance
Att 16,12 Damage 7

He roars : "Drakshi get your ass in there or I'll kick it to Old Rova hell ! "


Sefu stumbles as he runs up – unlucky – and his awkward swing misses the creature by far. The tip of Bashad’s sword catches in his scabbard as he draws it – how unfortunate – throwing his blow slightly off target, causing him to barely miss the creature.

For its part, the pugwampi seems to realise that its good luck – and your bad – will surely not hold for much longer. It throws its dagger at Bashad miss, then turns tail and runs back into the cactus. Bashad, Sefu and Nasir are all in position to get Attacks of Opportunity on it as it flees. Remember, two rolls, take the lower.


Bashad’s roar rings out over the cactus.

There is no reply from Dashki.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir whirls through her dance and uncoils her whip, the dagger end flashing wide of the little creature.

1d20=10, 1d20=3 No point to rolling damage


Male Keleshite Fighter 1

With a yell of victory , Basha skewers the little demon as it tries to flee
Att 19,24 Damage 7


Bashad’s sword meets a momentary resistance as it pierces the flesh of the gremlin’s back, but it does not last long, and the thing ends up dead and skewered on the end of his sword.

A momentary silence falls over the cactus field, but it is soon broken by the renewed braying of the tied goat.

End of combat. Everyone gets 100 experience points. The bad luck rule is no longer in effect.

Oh, and Zephyr returns to Mus’ad.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Picking up her wayfinder, Nasir goes over to the bodies of the creatures and taking out her notebook begins sketching the little beasts and making detailed notes.


Male Halfling Rouge 1

Al emerges from the cactus field and wipes his blade clean on one of the rodents bodies. 'I guess we showed them ey? Although the damn cactus nearly finished me off.' He says this last bit sourly looking down at the various scratches he has suffered.

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