Mothman's Howl of the Carrion King


Play-by-Post

201 to 250 of 836 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

F Human (Keleshite) Cleric 1
Nasir al' Shahaadi wrote:


"Indeed it would appear to be so. About the creatures, I only know that it was a priest of your deity that solved the problem. I was actually hoping you wold have more of an idea how."

"Which problem?"

K (nature-untrained)1d20=17

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

"Their existence I suppose."
Knowledge Nature 1d20+2=16


Farasha al-Katapeshi wrote:
Nasir al' Shahaadi wrote:


"Indeed it would appear to be so. About the creatures, I only know that it was a priest of your deity that solved the problem. I was actually hoping you wold have more of an idea how."

"Which problem?"

K (nature-untrained)1d20=17

The sound may, in fact, be made by a young goat ... although the timbre of the cry suggests the creature is in pain.


Farasha al-Katapeshi wrote:
Nasir al' Shahaadi wrote:


"Indeed it would appear to be so. About the creatures, I only know that it was a priest of your deity that solved the problem. I was actually hoping you wold have more of an idea how."

"Which problem?"

K (nature-untrained)1d20=17

Priests of Sarenrae are often formidable warriors; it is entirely possible that the priest in the story simply defeated the ‘spirits’ in battle rather than using any tricks specific to the church … or not. The story Nasir heard did not go into detail.


F Human (Keleshite) Cleric 1
DM Mothman wrote:


The sound may, in fact, be made by a young goat ... although the timbre of the cry suggests the creature is in pain.

Farasha speaks quietly again

"Did that cry sound like something in pain to you all?"

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception
Farasha al-Katapeshi wrote:
DM Mothman wrote:


The sound may, in fact, be made by a young goat ... although the timbre of the cry suggests the creature is in pain.

Farasha speaks quietly again

"Did that cry sound like something in pain to you all?"

"A farm animal perhaps? It could be the missing livestock from the caravan"


Male Human, Garundi Druid 1

Know-nature 9...sigh


Sefu wrote:
Know-nature 9...sigh

Doh! Obviously Sefu is too focused on the tracks to pay much attention to the noise ...


Male Halfling Rouge 1

'If that is so then we may be close to our quarry. Prehaps it may be good to continue without the light ey? Or rush in before they can prepare for us.' Does it look like we may be coming out of this darker canyon type terrain?


You’re currently in a relatively wide valley between two steep, craggy hill-tops … although valley is a relative term, the land has been rising the whole time, so you are at elevation. The vale is filled with tall cactus growths, although at this location they are fairly widely spaced, and the tracks wind between them.

Up ahead, it is difficult to tell for certain in the dark, but it appears that the terrain opens up somewhat, as you have passed the mid-point of the peaks to either side. The cactus growths appear to become denser ahead.

The moon is setting, and has fallen below the western rises, but if you can make it to more open terrain it should be brighter.


Mus'ad nods to the lady to acknowledge her whisper. He then steps ahead of the group as the Wayfinder is opened, staying behind Sefu and Dashki, but ahead of the others in an effort to preserve his lowlight vision. He flinches visibly at the sound of the cry.

"Whatever it is, it isn't happy." He whispers to Zephyr, who nods solemnly in agreement. A little louder he asks, "Sefu, can you tell from where the sound came? Can we follow it?"


The cry seems to come from directly ahead of the group, although its source is not visible.

Listen check 12+ :

Spoiler:
You think the source of the cry is no more than 100 feet away ahead of you.


Male Halfling Rouge 1

listen check d20+6=24
'I think the cry was no more than 100 feet away' wispers Al to the rest of the group. 'It also looks like it may be a little lighter ahead.' Al starts to move forward and to the left of the group, moving as quietly as he can. stealth check d20+14=30

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir unfastens the whip dagger at her hip, holing it coiled in one hand as she moves.


Al creeps forward, moving slowly and carefully away from the light and out in front of the group. Moving with exaggerated care, he is as silent as the north wind.

As he heads forward, the cactus growths around him are more, and closer together, until after about fifty feet, the halfling finds himself at the edge of a dense thicket of the prickly plants. These cacti are as tall as a man, with thick, fleshy bodies and branches, covered in dozens of two inch long spines.

The cactus forest stretches out across the width of the valley and partway up the slopes of the steep hills to either side. It looks possible to maneuver between the plants, but one would need to be very slow and careful to avoid getting pricked.

The sound of the bleating goat is obvious now. It appears to be coming from somewhere within or beyond the cactus.


Mu’sad:

Spoiler:
Do you have any spells ‘fetched’ for you at the moment? Remember that a Sha’ir can work something like a spontaneous caster and something like a prepared caster … you can get Zephyr to fetch spells for you before you need them. If you’re travelling, Zephyr can zip off to the elemental planes, and he will still return to your location when he gets back, even if you’ve moved.


Is anyone else heading forward with Al towards the cactus thicket, or otherwise taking any action?


Male Human, Garundi Druid 1

Seeing Al'Kazeer move off Sefu fallow after drawing his weapon and he moves forward

Stealth 24


Sefu moves stealthily forward to stand beside Al, just in front of the dense field of cactus. The urgent bleating continues from within or beyond the plants.

Sefu:

Spoiler:
No big deal, but remember the armour check penalty for your shield (if you’re carrying it) to skill checks such as Stealth.


Al:

Spoiler:
This is probably my fault for not clarifying or checking, but I’m not sure where your +14 stealth modifier comes from. +4 dex, +4 ranks. Halflings get +4 to hit and +2 to move silently; since we’ve rolled those skills into one, the bonuses don’t stack, so just take the higher one (+4). What (if anything) does the camouflage kit give you?


Male Human, Garundi Druid 1

DM

Spoiler:
I was thinking it would not count on his back only while "armed". I was thinking while tracking he would not have a shield out as he many need his hands. I can add it while its on his back if ya like


ACK! I just realized, I never finished Mus'ad! I still have a feat and a mini-feat to pick! Alackaday! Otherwise, yes, WHen it becomes obvious that we are getting near our quarry, and a likely fight, I shall send Zephyr off to fetch the spells I stay familiar with for battle so I can have them ready.

Diplomacy CHecks:
MAge Armor:1d20+9=27, Magic Missile:1d20+9=29


Male Keleshite Fighter 1

Bashad will follow Nasir for the time being


Zephyr disappears in a wink to go and fetch the spells you ask for. I will assume you send him off once you first hear the bleating goat ahead.

And yes, you might want to resolve those missing feats and traits!


Nasir and Bashad move up behind Sefu and Al’Kazeer. Nasir, is your Wayfinder still emitting light?

Alright, are you going to try to go through, over or around the cactus?
Going around will be time consuming (if it is possible at all) as the cactus field stretches the width of the vale and up onto the lower slopes of the hills to either side. If you have a creative way to move over the cactus, let me know.
As for going through, you may like to simply barge your way through, getting through as quickly as possible and taking whatever cactus spines come you way; you may prefer to move through as slowly and carefully as possible, trying to avoid getting spiked by the cactus (Balance or Dexterity checks will apply).

The goat continues to bleat mournfully.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir makes sure to stay far enough bahind so as not to affect the night vision of the trackers.


Sefu and Al, please make Perception (spot / visual) checks, if you are looking at the cactus.


F Human (Keleshite) Cleric 1

Farasha attempts to find a safe passage through the thorny plants

Dex check:1d20+2=19


Farasha (and anybody else trying to move carefully through the cactus field):

Spoiler:
Please give me the results of two Balance or Dexterity checks.


Male Halfling Rouge 1
DM Mothman wrote:
Al: ** spoiler omitted **

moth

Spoiler:
camo gives +2 to hide, so yeah I guessi get a lesser role for move silently. Will i continue to give the one role and you just -2 for move silently?


Male Halfling Rouge 1

All peers at the cactus' and also listens for any other movement/sounds besides the goat perception spot d20+6=18, perception listen d20+6=25
As the others join him at the edge of the field, Al wispers softly; 'Why is the goat not being eaten ey? This feels like it could be a trap. We head into the field to find the goat and then are ambushed. And in such confined spaces these small creatures have all the advanatages. Prehaps if we go in we should spread out and come from different sides. Just a suggestion.' He waits in silence for the others to comment.
Surveying te cactus once more, do they look small enough to cut a path through them. Probably not doable but just a thought.


Al:

Spoiler:
Just roll once with the lower mod and I will apply the +2 if it’s hide based.

Al,

Spoiler:
peering through the cactus, you see a white shape which might be the goat, about thirty feet distant, but you can’t make out much more detail in the dark.

Listening carefully, you think you hear something small rustling about in the cactus, somewhere out near the goat, but the braying of the goat makes it difficult to pinpoint a location. It could be anything, a small animal, bird, pugwampi …

The cacti are between about 5 and 6 feet tall and very thick, with wrinkled, leathery skin and long sharp spines. Cutting through them with scimitars, knives and long blades would be difficult at best (and even machetes and axes may not make it much easier). Also, unless you spend a lot of time and effort cutting a wide path, and cut the cactus plants right at the base, you will still be risking getting pricked by the plants. It’s not like hacking aside hanging vines and thin branches at chest height in the jungle.


Male Human, Garundi Druid 1

perception 12


As Al and Sefu peer into the cactus field (Sefu notices nothing unusual), and Al offers his suspicions on the situation, Farasha slips past them and begins navigating her way carefully between the densely packed plants.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Nasir will be the last to go through the cactus, with the light of her wayfinder still active and maintainig a good distance,
Balance checks 1d20+4=22, 1d20+4=17


Male Halfling Rouge 1

'I think I see the goat, about 30 feet in, there.' Al wispers, while pointing out the direction he believes the goat to be.
Seeing the priestess enter the cactus, Al shrugs and starts to follow, but heads more to the left as well as forward, moving stealthily and blending with the shadows around him. Im aiming to get to about 20feet to the left and a little behind of the goat before coming towards it if thats possible. Balance checks d20+5=17, d20+5=20. Stealth check d20+12=29. Perception check d20+6=15. Also does size make a difference in navigating the field?


Mus'ad, seeing that they are facing a probable battle, quietly casts a spell, murmuring an incantation that produces a silvery sheen that surrounds both him and Zephyr before fading to a translucent, shimmering aura that rides above the skin of the two friends.

Cast Mage Armor, shares spell with Zephyr

He then waits until the others have made it clear which is the best way, or at least the way they intend to take, and then follows them.


Male Keleshite Fighter 1

Bashad tries to move very slowly protecting mainly his hands and face.

Dex 14 ,11


Al, can you please make a second stealth and perception check? Your small size may help a little.

Nasir, as you are going last, I’m just waiting to confirm if everyone else is going through and how they do before letting you know.


Bashad tries to slip through the cactus field. Unfortunately, his foot finds a loose stone a few feet into the thicket, and he stumbles against a large cactus stand, taking 1 point of damage from the long quills.

That puts you about a third of the way to the goat. Another four balance checks to navigate the rest of the field please (unless you decide to barge through the rest of the way). That goes for everyone too, a total of six balance or dex checks to carefully navigate the cactus.


F Human (Keleshite) Cleric 1

2nd Dex check: 1d20+2=4

Oops


Farasha slides effortlessly between the cactus … for a moment. Unfortunately her clerical robes snag on some cactus spines, throwing her off balance, and without thinking she puts her hand out to prevent a fall, only to have it speared by several long cactus spines for 1 point of damage. Such bad luck.

Another four checks to make it through the cactus Farasha, or a change of tactic.


Meanwhile, fortune and small size is favouring Al as he picks his way carefully between the plants a short distance away from the others.


Male Halfling Rouge 1
DM Mothman wrote:

Al, can you please make a second stealth and perception check? Your small size may help a little.

Nasir, as you are going last, I’m just waiting to confirm if everyone else is going through and how they do before letting you know.

stealth d20+12=21, perception d20+6=24

Al continues on his course, moving through the shadows and scanning the area with ear and eye for hostiles. Balance checks d20+6=14, d20+6=10, d20+6=18, d20+6=24


Al moves most quietly and carefully through the cactus field. Only at one point does Desna desert him, and – most unluckily – he treads on the tail of a small lizard, startling both the reptile and the halfling, and his arm catches some sharp cactus spines for 1 point of damage.

Al:

Spoiler:
You are almost at the edge of the cactus field, another step will see you out of it. Beyond the cactus, a rocky ledge juts out for about five feet before the land drops away into a wide ravine. You can’t tell from here how deep it might be.

A small white goat brays loudly and tugs at its tether, a frayed rope tied to a small scrub bush at the edge of the ravine. The goat is covered in narrow cuts and cactus quills.

Partly muffled by the sounds of Bashad and the others blundering through the cactus behind and to your right, you can hear what sounds like a small animal moving about within the cactus field, somewhere maybe ten or fifteen feet away to your right, but you cannot see anything. It is very dark here under the cactus.


Male Human, Garundi Druid 1

"I think you sre right" He says in a low voice. See the priestess and AL head toward The cacti he speaks low again "I will circle around from the other side" With that he tails off into the darkness

Going to Go the other way Al did 30' to the right

perception 23, stealth 13


Sefu:

Spoiler:
You spot the goat (and hear it bleating loudly, sounding panicked and injured) through the cactus. You can hear something small rustling about within the cactus field, but cannot tell if it might be some small, frightened animal or something more sinister.

You move to the right, about thirty feet away from where Bashad and Farasha are navigating the cactus, and start moving into the field of spiky plants.

Three Balance / Dexterity checks to navigate the cactus field please.


Male Halfling Rouge 1
DM Mothman wrote:

Al moves most quietly and carefully through the cactus field. Only at one point does Desna desert him, and – most unluckily – he treads on the tail of a small lizard, startling both the reptile and the halfling, and his arm catches some sharp cactus spines for 1 point of damage.

Al: ** spoiler omitted **

Mothman

Spoiler:
Al will draw his rapier and start moving carefully towards the noise. Balance check d20+5=20, stealth d20+12=27, perception d20+6=16

Seeing that Nasir intends to bring up the rear, Mus'ad bows his head to her, and the slender half-elf does his best to emulate Al's nimble tip-toe walk,...

1st Dex:1d20+4=12, 2nd Dex: 1d20+11=23

Hehheh, pain is SUCH a wonderful motivator! ;P

Um,... I just realized, If Mus'ad isn't VERY careful, he could die just from the cactus spines alone!!! ;P I don't suppose that Mage Armor helps protect one from spines, does it?


F Human (Keleshite) Cleric 1

1d20+2=16, 1d20+2=15, 1d20+2=15, 1d20+2=8

Sorry or the long reply delay, somehow my brain didn't process the four roll request

Farasha grimaces as the spines prick her, then atttempts to keep moving forward.

201 to 250 of 836 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mothman's Howl of the Carrion King All Messageboards

Want to post a reply? Sign in.