
KaeYoss |

You seem to be much more aggressive than I was expecting... I thought I was on your side.
Aggressive? Is it Sensitive Week or something?
I wasn't being aggressive. I don't care about sides, either.
I'm saying: The game is far more than skills and feats. If you put on blinders and ignore huge parts of the game, more power to you - just don't expect that the game designers will go out of their way to make the game make sense with only the parts you're using.
If someone bans divine magic and all using classes from his game because he hates religion, he can't go and complain that healing doesn't work in the game and that fighters need at will healing hands.

Vak |

Me, the reason I play races other than humans was purely because of the RP.
Heh, with the exception of grey elves back in 2nd edition that could start with 19 str, I don't remember any other time where you could say making an elf was a blindfold better option than human, but I'll tell you this much:
Humans age fast. I know most campaigns don't last more than a year in-game but if you were in one of my parties you'd probably start thinking on your next char being something with a bit more life in it.
Then there's the other thing. Human player characters are exceptional, yes. Human npcs are not. Human characters are the whip cream of humans, due to the sheer amount of humans there are in the world. Does that go to say that human npcs dont get the bonus stats? No, they do get them, but a random elf npc compared to a random human npc will be 'better' due to its experiences and racial background.
When you play a non-human, you also get special treatment. A human won't be allowed in a dwarven city, whereas a dwarf character will.
So yes, humans should give players more a reason to go human than anything else. Its basicly the choiec of 'will I be another exceptional, yet boring human? Or will I be a less cookie-cutter, but cool <yourracehere>?'

KaeYoss |

Heh, with the exception of grey elves back in 2nd edition that could start with 19 str
Either you're confusing things here or I am. Aren't grey elves the smart weaklings? Wood elves were the strong ones.
That's the way it is in 3e, and I'm quite sure it was the same earlier.
When you play a non-human, you also get special treatment. A human won't be allowed in a dwarven city, whereas a dwarf character will.
That's only true if non-human races are racist in your world (which is quite racist in itself). Golarion seems to go a different way.
Note that even in such a racist-race world, humans get special treatment: They get to go to places where "non-human freaks" aren't welcome.
If you go to extremes, look at the revised Ravenloft for 3e. Races other than human had outcast scores there. Of course, it fits for Ravenloft, because it's a scary world, and people are close-minded there.
I just want to say that sometimes, human is a race, too, not the absence of one.

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Vak wrote:
Heh, with the exception of grey elves back in 2nd edition that could start with 19 strEither you're confusing things here or I am. Aren't grey elves the smart weaklings? Wood elves were the strong ones.
That's the way it is in 3e, and I'm quite sure it was the same earlier.
Yeah, Grey Elves got an int bonus, wood elves got the str bonus. 1e, 2e, 3x, all three, far as I recall.

KaeYoss |

KaeYoss wrote:Yeah, Grey Elves got an int bonus, wood elves got the str bonus. 1e, 2e, 3x, all three, far as I recall.Vak wrote:
Heh, with the exception of grey elves back in 2nd edition that could start with 19 strEither you're confusing things here or I am. Aren't grey elves the smart weaklings? Wood elves were the strong ones.
That's the way it is in 3e, and I'm quite sure it was the same earlier.
Maybe he was thinking 4e? Everything's so different there.

Kaisoku |

Aggressive? Is it Sensitive Week or something?
Not sensitive... surprised.
Looking back though, I had you confused with someone else, so I had thought your posting style was uncharacteristic.
Nevermind my post, since we seem to agree on the actual issue, and my posts were simply trying to explain why people might not understand the value of non-humans.. as unenlightened as that stance may be.

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As it has been pointed out before, if you want just numbers, there are some times when you just benefit from other stats.
Take into account that it's not only about fighting, at least in the vast majority of stories that are more than a one-night-stand. When it's not all about fighting you notice more than the usual how do those bonuses work:
A thief with low-light vision. A halfling that can attack large creatures better due to its small size. Sometimes the extra language to socialize on other terrains is better, humans don't know, say, elven as an automatic laguage. It also depends on the game setting. If you're playing in a continent where X race is way more common, you can blend in better if you're a member of that race. And the half elf, as it's been pointed out, is no longer nerfed as it was on 3.*
Sometimes it's more subtle, for example, this last story that we're playing. We're fighting against a slow but almost unstoppable force, my human rogue is old now (filthy rich, BTW), meanwhile the other characters have continued with the story just as if they started the day before. That being said, human is a tough opponent when chosing solely based on numbers.

Estrosiath |
Elves are fantastic for wizards. The +2 bonus for spell penetration alone makes them worth it.
At least it does in my games. Especially at higher levels, where almost everything tends to have SR, you don't want to have your spell fail. And even though SP and GSP are good, a further +2 on top of that is even better. I'd say even crucial for casters!
We encountered a Balor at level 16... My +22 versus his 28 SR helped a lot. I only failed one spell instead of three (we kept track of the rolls). Bad luck perhaps, but in the end rolling dice is RANDOM, so I'd rather minimize the chance of failure of any of my actions.
And the extra feat means a lot less than it did in 3 and 3.5. Extra skill points are as always... meh? They're good, but nothing to write home about.

Thurgon |

WarmasterSpike wrote:...or barbarian or cleric.Lord Fyre wrote:Half orcs selling point is playing a Monk or Druid....hogarth wrote:(By the way, the half-orc's selling point is Darkvision, not Ferocity, IMO.)I always thought that the Half-Orc's selling point was the +2 Strength.
I agree. Half-Orc Clerics are tough SoBs. Hit hard, great Wisdom, sure they lack skill points but your a cleric, skill points aint generally your strength. You certainly can be one of the more agressive clerics around as a Half-Orc.
If you feel the +1 skill point for humans is too much, well then as the GM fix that, it aint hard, take it away.