Lyn's High Seas Adventure


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Male Human Fighter 3

Quentin chuckles a bit. "I suspect you will be a most effective fisherman, Arioch. Though for myself I prefer to use my hook. I am sure that between us all we will be able to provide ourselves with dinner until we can arrive back at shore. Kauul, let me know if you need a hand at the oars."

He sets about unwinding one strand off his hemp rope until it is of proper length before packing just a bit of ration around the end of his hook and threading it on the line to toss out into water. He shrugs a bit at the others. "Maybe the fish have a worse sense of taste then we do and will enjoy these, hm?"


Profession Sailor check to figure out where we are and which way we ought to row to get to land: 1d20+7=25

"Lads, I think we ought to head that way!"


male hobgoblin Fighter 1/Evoker 2

*adjust's direction towards where Nimm points*

Let me know what I need to roll to see how long I can keep rowing.


Kauul wrote:


Let me know what I need to roll to see how long I can keep rowing.

Nimm will take over when you tire.


Nimm Qa'dim wrote:

Profession Sailor check to figure out where we are and which way we ought to row to get to land: 1d20+7=25

"Lads, I think we ought to head that way!"

Spoiler:
You are currently heading in the correct direction to eventually reach land.

Kauul wrote:

*adjust's direction towards where Nimm points*

Let me know what I need to roll to see how long I can keep rowing.

Start making Con checks against becoming fatigued after 4 hours. DC 10+2/extra hour.


male hobgoblin Fighter 1/Evoker 2
Lynora de Trevante wrote:
Start making Con checks against becoming fatigued after 4 hours. DC 10+2/extra hour.

1st: 4 hours @ DC 10 1d20 2=18

2nd: 5 hours @ DC 12 1d20 2=3

*after 5 hours of rowing, Kauul lets Nimm take over while carefully moving so as to not flip the boat*

*looks around for Arioch* "How fishing going?" *massages his arms and what of his back he can reach*


1st DC 10: 1d20+1=10
2nd DC 12: 1d20+1=4

And after hour five, Nimm's arms give out and he hands off the oars to the next rower.


Everybody make a Survival check for me.


male hobgoblin Fighter 1/Evoker 2

Survival: 1d20+4=13 well frak...


Male Human Warlock 1

Fin sits there, trying to keep the sun out of his eyes.

Survival: This better not be for anything too important.


Survival: 1d20-1=0

Yes folks, that's a ZERO. A great big NOTHING for Nimm...


Female Aventi Druid 3

Survival check: 1d20+2=15


Male Human Fighter 3

Once Nimm gets tired, quentin takes his turn rowing.

1d20+2=13
1d20+2=12
1d20+2=3

After three turns at the oars, Quentin finally is wore out.

As for survival though, that is a different matter. Quick is quite comfortable at both fishing and being aware of the local sea-life and how best to avoid it.1d20+5=21

Also, if that was a check to see if we caught any food or the like, I do have a fishhook and such, though I'm not sure if that counts as a bonus or is simply a necessity.


Everyone who got a 15 or above on their Survival check:

Spoiler:
It looks like there's a storm heading your way.


Female Aventi Druid 3

Her eyes widen a bit as she looks off into the distance. "Oh, that is really not a good time for that. Looks like a storm is coming this way. Who will be rowing next? I believe I can give something to aid that person, though I cannot do anything about the upcoming storm."


Male Alzanti Sorceror 3

Survival Check: #175 1d20 + (+1) = 20

Dives off the side of the craft with the fishing net in tow, looking for some fish to catch... while circling and keeping up with "Freedom" so they don't get too far ahead of me.


Arioch the Gillman wrote:

Survival Check: #175 1d20 + (+1) = 20

Dives off the side of the craft with the fishing net in tow, looking for some fish to catch...

You are easily able to find enough fish to provide a meal for the group.


Male Human Fighter 3

Quentin nods to Sanura, frowning a bit. He takes out his rope and ties his pack to the boat just in case. He will cut the rope if need be to make sure the others can do the same.

"I would take off any heavy armors or gear you have and secure it. If worse comes to worse and we go in, at least that way it will stay with the boat and you'll be able to swim back to the boat. Should the boat flip, keep hold of it so it doesn't get pulled away from you. Those of you who are able to stay under the water may wish to do that in order to not get bashed about so much, but you will wish to keep a rope to the boat itself so that you don't get lost from it. Finally, if anyone has any tents or heavy blankets that we could spread across the boat to keep it from filling with water as best as possible, it would be a good plan. Don't know how hard the storm will hit and we don't want to flood faster then we can bail."


Female Aventi Druid 3

She hugs Fish close, whispering to him in Druidic, hoping to comfort him slightly. She was more worried about him than anything else.


Male Alzanti Sorceror 3

Arrives back at the boat, with a fishing net full of fish for the group.
He offers a small fish to the four legged animal while chewing on a raw fish himself.

"Anyone care for some fish? I found plenty for everyone."


Female Aventi Druid 3

The wolf sniffs at the fish, then takes it from Arioch, being quite gentle with his grasp. He then eats it greedily, his tail wagging in appreciation. Sanura smiles to Arioch, holding a hand out for a fish, "I would enjoy one very much, thank you."


Male Alzanti Sorceror 3

Passes out a couple of fish to whoever would like one and tosses another to the four legged animal.


Male Dwarf Fighter 3

"I'll take one, thanks," Garan says, but then hesitates, and asks, "can ya err...warm it up a bit?"

Eyeing the storm, Garan will eat his fish, then begin removing most of his armor, grumbling all the while. He'll then begin lashing himself to the boat, and begin fingering a corked potion bottle.


Male Alzanti Sorceror 3
Garan wrote:
"I'll take one, thanks," Garan says, but then hesitates, and asks, "can ya err...warm it up a bit?"

Tilts his head to one side, "Why?", continues to chew on the raw fish.


Male Human Fighter 3

Not sure how long we had til the storm hit, so I might still be rowing, but I am guessing that you are up after me, Garan, then we could probably start the cycle over. You are probably our best rower, assuming that the dice don't dislike you today.


Female Aventi Druid 3
Arioch the Gillman wrote:
Garan wrote:
"I'll take one, thanks," Garan says, but then hesitates, and asks, "can ya err...warm it up a bit?"
Tilts his head to one side, "Why?"

She laughs, looking to the gillman. "After having lived on land for a while, I can say that many people prefer to have their meat charred, though I don't care either way."

She then takes a moment, saying a spell, and a ball of flame appears on her hand, "This may work, yes?"


You have about 3-5 hours before the rain starts, and probably another couple hours after that before the wind starts to pick up to dangerous (for you) speeds. The waves will get progressively rougher once it starts to rain.


Male Dwarf Fighter 3

Ok, who didn't take swim as a skill?


Male Human Fighter 3

I can hit a 10 on a roll of a 1, even in my armor since it doesn't bog me down, so I'm not too worried about it and can try and help those who need it.


Male Human Warlock 1
Garan wrote:
Ok, who didn't take swim as a skill?

Oh, me, me! Let's hope clinging to the boat like a naval version of Spiderman will be enough.


Male Human Fighter 3

That spiderclimb could be useful, at least you won't drift away and you can stay on whatever side of the boat is upright. That is a pretty amusing image though.


Female Aventi Druid 3
'Honest' Fineal wrote:
Garan wrote:
Ok, who didn't take swim as a skill?
Oh, me, me! Let's hope clinging to the boat like a naval version of Spiderman will be enough.

Now I don't feel so bad for being a druid with no survival.


Male Alzanti Sorceror 3

Looking at the storm, help the rest of the crew prepare the boat the best we can. Profession [sailor] - #176 1d20 + (+6) = 23 Also try to verify that we are heading towards the closest land Survival #177 1d20 + (+1) = 13 and look at the oncoming storm to determine if magic is involved. Spellcraft #178 1d20 + (+6) = 15


Male Alzanti Sorceror 3

Swim is really easy for me, I can help Fin if need be or anyone else. Swim +12, Swim (Avoid taking nonlethal fatigue damage) +10, I can always take 10 on a swim check, even if distracted or endangered. I can even use the run action while swimming, provided I swim in a straight line.


Arioch, you are able to grant your shipmates a +2 bonus on their Reflex saves to avoid being swept overboard. Also, you are currently headed in the right direction to eventually reach land. And there is no magic involved in the storm. Just an ordinary storm. On a bigger boat it would be nothing more than a mild inconvenience.


Male Human Fighter 3

Tossing a profession sailor in there as well as Quentin works to help get everyone prepared.1d20+6=17


Female Aventi Druid 3

"So who shall be the first to row?" She uses the flame in her hand to cook some of the fish, then causes the flame to vanish. She probably should have used that spell for other purposes in case there was danger, but well, not everyone likes sushi. She then casts Bear's Endurance, holding it and waiting to cast it on the person who will row.


Male Dwarf Fighter 3

When it is Garan's turn to roll: 1d20+3=14

Spoiler:
http://invisiblecastle.com/roller/view/2014336/

2nd:1d20+3=9 sorry guys.


Male Human Warlock 1

Fin takes the offered fish gladly.

Just checking, Spider Climb would at least give me a bonus to not being swept away, right? Oh, you probably won't have to swim until next level, just get Swimming The Styx then, oh that was such a good idea...


male hobgoblin Fighter 1/Evoker 2

*accepts a couple fish from Arioch and cooks them using his energy ray ability to wreath one hand in fire* "Arioch, good job." *eats the fish and then checks to make sure all his gear is secure*

*looks to the coming storm* "Gorum my Lord. I not fear."

Would Freedom still sink if we just went ahead and flipped her? I have very little real world experience with boats.


Male Alzanti Sorceror 3
Kauul wrote:
Would Freedom still sink if we just went ahead and flipped her? I have very little real world experience with boats.

Bad idea for those who do not have decent swim, and in rough weather, you would lose your air pocket and it would sink faster than right side up.


male hobgoblin Fighter 1/Evoker 2
Arioch the Gillman wrote:
Kauul wrote:
Would Freedom still sink if we just went ahead and flipped her? I have very little real world experience with boats.
Bad idea for those who do not have decent swim, and in rough weather, you would lose your air pocket and it would sink faster than right side up.

damn, I suspected as much....


Male Human Cleric 3

good grief lol i wish i had the time you guys do =P between the 2 jobs makes it hard to post more than once a day... can post more but not until evenings (est) so sorry if my post is a bit late.
Im not trained in swim but once out of my armor wont have a penalty either

Survival (1d20+4=16)
Taking a fish, Adrick thanks Arioch and before eating it produces a flame and quickly cooks the creature and begins to eat heartily. He looks to the horizons and notices a storm on the horizons. No sooner had he noticed it had his companions started giving suggestions on how to prepare for the on coming storm. Listening to the words, Adrick takes his pack and begins to rummage through it till he finds his silk rope. Quickly stripping off his armor and placing it in his pack, Adrick then secures his pack to the boat as well as himself with an intricate knot. Profession Sailor (1d20+4=18)
The last thing Adrick does is whispers a brief word to his goddess "Sun Goddess, your humble servant seeks your divine aid. Please watch over our boat and crew. I pray that you keep us safe and afloat in this turmoil and rough sea"


Female Aventi Druid 3
Adrick Balasar wrote:
good grief lol i wish i had the time you guys do =P between the 2 jobs makes it hard to post more than once a day... can post more but not until evenings (est) so sorry if my post is a bit late.

Don't worry about it, heh. I just have had lots of time today because I am on spring break from school. Though I get my daughter tonight so I will likely not be able to post as much from now on.


Male Alzanti Sorceror 3

Some of us keep the thread open all day in a different tab, it auto reloads and I check it off and on all day.


Gotta love continuous internet access! The cause of and solution to all of life's problems!

When he hears of the storm coming, Nimm begins cursing and swearing.

DM: How far off is the nearest land? And how much time before the storm hits?


Nimm Qa'dim wrote:


DM: How far off is the nearest land? And how much time before the storm hits?

About three days rowing if you keep up a really good speed and don't stop to rest. Or, you know, get blown off course. :) You now have 2-3 hours before the storm hits.


Male Dwarf Fighter 3

"Arioch, what sorta BLEEPing critters can we be expectin' if one of us falls into the BLEEPing drink?"

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