About Nimm Qa'dim
Nimm Qa’dim
N Azhari Corsair 3 (outsider)
STR: 12 (+1) 2 pts
DEX: 16 (+3) 10 pts
CON: 13 (+1) 3 pts
INT: 10 (+0) 0 pts
WIS: 8 (-1) 0 pts (-2 racial)
CHA: 14 (+2) 5 pts
AC: 18 (10 +3 DEX +4 Armor +1 shield) T 13, FF 15
HP: 30 (8 +2d8+3+3 favored class)
SPEED: 30 ft
INIT: +7
BAB: +3
CMB: +4
FORT: +4
REFLEX: +6
WILL: +0
ATTACKS:
Masterwork Short Sword +7 (1d6+1; 19-20/x2)
Light Crossbow +6 (1d8; x2)
SKILLS (4 skill points/level: Acrobatics, Appraise, Bluff, Climb, Diplomacy, Escape Artist, Intimidate, Knowledge: Geography, Perception, Profession: Sailor, Sense Motive, Swim)
• Acrobatics +10 (2 rank +3 DEX +2 racial +3 trained)
• Climb +9 (1 rank +1 STR +2 racial +2 feat +3 trained)
• Intimidate +6 (1 rank +2 CHA +3 trained)
• Perception +5 (3 ranks -1 WIS +3 trained)
• Profession: Sailor +7 (3 ranks -1 WIS +2 racial +3 trained)
• Swim +8 (2 rank +1 STR +2 feat +3 trained)
FEATS:
• Bonus feat: Athletic (+2 to swim and climb)
• Bonus feat: Sea legs (never considered flat-footed when balancing, move at full space)
• Weapon Finesse
• Improved Initiative
RACIAL FEATURES:
• Darkvision 60’
• +2 versus Fire spells and spell-like abilities
• Might of the Efreet (+4 STR for CHA mod rounds; 1 hour to recharge)
• +2 bonus to Acrobatics, Climb and Profession: Sailor
• Vulnerable to Cold (+50% damage)
• Native Outsider
• Favored Class: Corsair
CLASS FEATURES:
• Dirty fighting +1d4
• Corsair’s luck +1
• Sea legs
EQUIPMENT: (2,700 gp)
• Masterwork Short Sword (310 gp)
• Light Crossbow and 10 bolts (36 gp)
• Mithral Shirt (1,100 gp)
• Darkwood Buckler (205 gp)
• Feather token, anchor x2 (100 gp)
• Feather token, fan (200 gp)
• Feather token, swan boat (450 gp)
• 1 Screaming Bolt (267 gp)
• Backpack (2 gp)
o Fishhook (1 sp)
o Flint and steel (1 gp)
o Signal whistle (8 sp)
o Rumskin (1 gp)
o Whetstone (2 cp)
o Rope, hemp 50 ft (1 gp)
o Spare traveler’s outfit (1 gp)
o Spare cold weather gear (8 gp)
• Belt pouch (1 gp) containing 15 gp
Personality
Description