Jeggare Noble

Adrick Balasar's page

44 posts. Alias of Nasserath.


Full Name

Adrick Balasar

Race

Human

Classes/Levels

Cleric 3

Gender

Male

Size

Medium

Age

20

Special Abilities

Orisons:Purify Food & Drink, Light, Guidance, Stabilize Lvl 1: Comprehend Languages, Obscuring Mist, Shield of Faith Lvl 2: Make Whole, Summon Monster 2

Alignment

NG

Deity

Sarenrae: Domain Powers:Healing: Rebuke Death, Cure Light Wounds: 2/p.day Sun:Sun’s Touch, Produce Flame: 2/p.day

Languages

Common, Draconic, Aquan, Celestial

Occupation

Channels Remain: 6 Healer's Kit Charges: 8

Strength 11
Dexterity 12
Constitution 10
Intelligence 12
Wisdom 18
Charisma 14

About Adrick Balasar

HP: 27
AC: 18
Fort: 3
Reflex: 2
Will:7

Touch: 11
Flat Foot: 17
Initiative: 1
Movement: 30ft

BAB: 2
Combat Maneuvers: 2

Class

Spoiler:

Channel Energy: 7= 3+ 2cha+ 2 extra turning
Spells: Lv 1: 3/per day Lv 2: 2/per day
Orisons per day: 4
Spontaneous Casting:A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric
can “lose” any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name)

Domain Powers

Spoiler:

Healing
1st Rebuke Death (Su): You can touch a creature as a standard action, healing it of 1d4 points of damage plus 1 for every two caster levels you possess. You can only use this ability on a creature that is below 0 hit points. If you touch an undead creature with this effect, it is shaken for a number of rounds equal to your caster level
2nd Cure Light Wounds (Sp): You can cast cure light wounds 1/day per 2 caster levels you possess.

Sun
1st Sun’s Touch (Su): You can smite an undead creature as a melee touch attack, dealing 1d8 points of positive energy damage +1 for every two caster levels you possess. This touch has no effect on
living creatures.
2nd Produce Flame (Sp): You can cast produce f lame 1/day
per 2 caster levels you possess

Feats

Spoiler:

(Human Bonus)Extra Turning:You can channel energy two additional times per day.
Level 1 Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier(2).
These targets are not affected by your channeled energy.
Level 3 Weapon Focus: Scimitar: You gain a +1 bonus on all attack rolls you make using the selected weapon

Skills

Spoiler:

Acrobatics: 0
Appraise: 1
Bluff: 2
Climb: -1
Craft: 1
Diplomacy: 6
Disable Device: 0
Disguise: 2
Escape Artist: 0
Fly: 0
Handle Animal: 4
Heal: 8
Intimidate: 2
Knowledge (arcana): 5
Knowledge: 1
Knowledge (religion): 5
Linguistics: 6
Perception: 4
Perform: 2
Profession: 8
Ride: 0
Sense Motive: 9
Sleight of Hand: 0
Spellcraft: 6
Stealth: 0
Survival: 4
Swim: -2
Use Magic Device: 2

Basic Attack

Spoiler:

Melee
Scimitar: +3
Damage: 1d6 Crit: 18-19/x2

Dagger: +2
Damage: 1d4 Crit: 19-20/x2

Range
Longbow: +3
Damage: 1d8 Crit: x3

Dagger: +2
Damage: 1d4 Crit: 19-20/x2

Equipment

Spoiler:

+1 Chain Shirt 25lbs
+1 Buckler 5lbs
Scimitar 4lbs
Dagger 1lb
Longbow 3lbs
Arrows x20 3lbs
Belt Pouch 1/2lb
Scroll Case 1/2lb
Wooden Symbol
Silk Rope 5lbs
Healer's Kit
2x Cure Moderate Wounds Scrolls
8x Cure Light Wounds Scrolls
142g 5s

Backstory

Spoiler:

When Adrick was a young lad he had spent may a day at the docks near his home waiting for his father to return from his latest voyage. William Balasar, Adrick's father was a cook on the ship Excalibur and was often gone for months at a time. While the father was gone Adrick stayed with the house caretaker, his mother having gone mad at not having her husband around, became a religious fanatic decided to cleanse her soul. She would take a long walk off a short pier and was never seen again. When William was home he and Adrick would often spend time together in the kitchen learning to cook various types of food. William was teaching the boy everything he knew of the art and the boy absorbing it all and always loved both the calmness that cooking gave to his soul and the time spent with a loving father.

When Adrick was 14 news had gotten back to him that the ship Excalibur was set upon by pirates and was sunk to the ocean floor. Adrick was crushed. He had lost both parents now and was forced to be on his own. He gathered some meager possessions and followed his father's footsteps and took to the seas as a ship cook. For 2 years he spent on the ship called Shine. And upon becoming a well liked cook on the boat he also was trained in the use of a longbow in case. Thankfully if was never needed. It was the last week on the ship that had the most impact on the now 16 year old. Upon walking the deck in the early evening of the finest day yet with the finest meal he had ever cooked in his young life, Adrick saw the last of the sun's rays glint off a small metal object. Curious as to what it was Adrick walked over and picked it up. The moment his fingers came into contact with the cool metal a strange but inviting warmth came from his inner being and a strange feeling of peacefulness came about. Walking back to his quarters Adrick inspected the object. Must be some kind of holy symbol he thought.

When the boat docked the first thing the boy did was gather information on the symbol. He had learned that is was a symbol of Sarenrae, the goddess of sun. He also learned that she had a small temple dedicated to her in the port town. Upon getting directions, Adrick walked into the temple and the same feelings that a washed over him on the boat came again. Adrick immediately sought after a priest and asked about joining the clergy.

4 years later after finding his faith strong in the teachings of Sarenrae, Adrick found he had developed strong connections to the domains of Healing and Sun. The head of the order, a beautiful sun maiden, had told the now handsome young cleric that he had little more to learn here in the temple. He was now required to go out spread the word of the Sun Goddess. She also handed Adrick a magically enchanted chain shirt and buckler and a weapon of the goddess herself, a scimitar. Upon donning the armor and placing the sword at his waist, Adrick left the temple with the blessing of the head cleric and of Sarenrae herself.