Launch Item- is it too good?


Magic and Spells


Backstory for question:
Recently the party I DM was attacked by a large sized Blue Dragon while on the side of a mountain pass. The dragon was strafing them with it's breath weapon and using a wand of fireballs to supplement extra aggrivation. The Wizard decides to grab a tanglefoot bag from his handy haversack and cast "Launch Item" to fire it at the Dragon when it was over the ravine(a 450' drop). Granted a failed reflex save to avoid the glue was unfortunate and the poor thing fell taking 20d6 fall damage. Sadly it came to a total of 61 points of damage and the Dragon had to make a massive damage save to avoid death. I rolled a 1 and my full 189hp, 11HD, buffed to an AC of 35 monster became roadkill with a Cantrip! (a MOMENT OF SILENCE please, for such a travesty)

So I have to ask... has anyone else had a problem with this spell? Ranged touch attack, no SR, and a 0-lvl spell to boot. Just add an annoying alchemical item with it and you get devastation and destruction at an 80' range. Combine this with a holy water against flat-footed ousiders within 30 feet as a Rogue/Arcane hybrid and you get sneak attack with a splash weapon. Acid flasks, Alchemists Fire, Tanglefoot Bags, Smokesticks... why would you ever let this combo happen?

any thoughts and or feelings about it?

Scarab Sages

Just the way the dice rolled.
It isn't too good at all.
A player used his brain and luck helped him out.
It happens.


Hey guy I almost laugh till death after reading about your dragon ultimate destiny...

And as a DM I feel your pain...

However I don't think as a combo, an interstingf strategie but not a combo.

good luck on saves!!!

Sovereign Court

Death from massive damage scales up at high HD.... so the dragon shouldn't even have been required to make that save for a 60 damage attack...

Liberty's Edge

Sort of a non-issue since PFRPG doesn't include that cantrip and the design forums won't have any bearing on a 3.5 spell.

That aside, it seemed to be more of an issue of really sucky saves than being too good a spell.

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